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X-01 power armor
DRBallisticEnergyRadiation
Values
Full suit
332 (40)
398 (50)
Full suit
374 (40)
453 (50)
Full suit
374 (40)
453 (50)
Weight87
(full suit)
Value988
(full suit)
Editor IDArmor_PowerArmor_X01 (suffixes denote different parts)
 

X-01 power armor is a type of power armor in Fallout 76.

Background[]

The development of the X-01 began shortly before the Great War.[1] It represented a radically new approach to designing powered armor, eschewing traditional design philosophies that defined the T series,[2] and was a high-profile research project meant to supersede previous power armor models. However, although the suit was technically functional by late 2077, it was burdened with numerous issues that precluded widespread use in the field. While the first test models were issued to Presidential bodyguards, the X-01 was never deployed in larger numbers.[3] A single suit of X-01 MK V was given to the Nuka-Cola Corporation, as part of their Project Cobalt. While the suit served as a successful proof of concept of using a strontium-90 based plating over the armor, this improvement was not adopted into the armor's schematics before the onset of the Great War. Further development was halted, due to the outbreak of the Great War.[1][4] The schematics for an earlier version of the armor was saved by the Enclave just before the bombs fell, with the organization keeping copies in the archives of their Poseidon and Whitesprings facilities. This allowed the Enclave a limited production of the suits.[5]

Design[]

The X-01 advanced powered infantry combat armor is designed for a single human operator, provided with the comfort and protection of a next-generation suit of armor. While the T-51 power armor relied on a lightweight poly-laminate composite shell for protection, the advanced model uses lightweight metal alloys as basis, reinforced with ceramic castings at key points. The resulting space savings allowed for reducing the armor's profile without compromising protection. Perhaps the most noticeable change was a completely new helmet assembly. The unusual, insect-like design features a pair of polarized eyepieces in place of the usual vision slit, providing superior battlefield awareness. The helmet's eye pieces also served as the suit's lamps, replacing the traditional single-lens attachment used in older models. The helmet's angled surfaces also help maximize the chance of outright deflecting projectiles and incoming fire.[6]

Classic power armor pauldrons were retired in favor of a "hump" that encloses the operator's head, significantly reducing the chance of enemy fire damaging the vital areas surrounding the head. The basic hydraulics system and servo-motors that provide the operator with enhanced strength are also high quality models, with improved performance as opposed to the original T-51b.[6] Additional features include an auto-gyro and the ability to lock them in position, allowing the suit to be stored upright (or the operator to take a nap while on guard duty),[7] an air conditioning system for comfort,[8] a radio headset[9], and an urine-recycling system carried over from the T-51b, allowing the operator to survive for weeks without water.[10] Despite these advancements, the X-01 suffers from severe design flaws that prevent it from seeing large scale deployment.[11]

Characteristics[]

The X-01 is rare, but represents top of the line protection against energy and radiation, making it perfect for one on one engagements with scorchbeasts. The one area where it lags behind is ballistic protection: Ultracite power armor offers higher protection against conventional threats.

Individual components[]

X-01 can be crafted as level 40 or level 50.

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Level 40 50 40 50 40 50
X-01 Helmet 50 60 56 68 56 68 12 113
Torso 82 98 94 113 94 113 19 227
Arm 50 60 56 68 56 68 13 162
Leg 50 60 56 68 56 68 15 162
Sum 332 398 374 453 374 453 87 988

Crafting[]

X-01 can be crafted as level 40 or level 50, the values below are for level 50. Level 40 requires about 15% less of each material

Helmet[]

ComponentsRequirementsProducts
1 X-01 Helm


The above template is generated from Template:F76 co PowerArmor X01Enclave Helmet. For corrections, edit the target template.

Torso[]

ComponentsRequirementsProducts
15 Gear
1 X-01 Torso


The above template is generated from Template:F76 co PowerArmor X01Enclave Torso. For corrections, edit the target template.

Arms[]

ComponentsRequirementsProducts
15 Gear
14 Oil
1 X-01 Left Arm


The above template is generated from Template:F76 co PowerArmor X01Enclave ArmLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
15 Gear
14 Oil
1 X-01 Right Arm

The above template is generated from Template:F76 co PowerArmor X01Enclave ArmRight. For corrections, edit the target template.

Legs[]

ComponentsRequirementsProducts
12 Oil
1 X-01 Left Leg


The above template is generated from Template:F76 co PowerArmor X01Enclave LegLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
14 Oil
1 X-01 Right Leg

The above template is generated from Template:F76 co PowerArmor X01Enclave LegRight. For corrections, edit the target template.

Modifications[]

Helmet[]

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
14 Gold
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Recon Sensors
(E)

Sighted aiming marks enemies with a compass pip.


  • Weight: +12.5%
  • Value: +40%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components
VATS Matrix Overlay
(E)

Increases VATS hit chance.


  • Weight: +10%
  • Value: +20%

Components

Torso[]

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health, speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Jet Pack
(E)

Enables jet-assisted boost while jumping.


  • Weight: +25%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Stealth Boy
(E)

Activates stealth field while crouched.


  • Weight: +20%

Components
14 Gold
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms[]

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Tesla Bracers
(E)

Adds Energy damage to Unarmed attacks.


  • Weight: +15%
  • Value: +60%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
11 Oil

Legs[]

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Headlamp[]

Modifications list ?
Mod Effects Crafting
Headlamp
(E)

Adds headlamp.


Components
Headlamp Blue
(E)

Adds headlamp.


Components
Headlamp Bright
(E)

Adds headlamp.


Components
Headlamp Purple
(E)

Adds headlamp.


Components
Headlamp Red Tactical
(E)

Adds headlamp.


Components
Headlamp Vault Boy
(E)

Adds Vault Boy headlamp.


Components

Material[]

Name Appearance Description
Blackbird (carbon coating) Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor.
Camouflage Become one with Appalachia with these Camouflage Paints for your Power Armor.
Free States Revolutionary
Free States Survivalist
Hot Rod Everything with flames is automatically cooler - just like this Hot Rod Power Armor Station.
Inferno Mark I The Inferno Mark 1/2/3 Power Armor Paint Set.
Inferno Mark II
Inferno Mark III
Mothman

Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp.

Nukashine Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set.
American Patriot

(removed on April 7, 2019)

Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set!
Outcast Paint ? Feel like you don't belong with these Outcast Paints for your Power Armor.

Nuclear Winter reward.

Playtime

For the times you want to unleash your inner child - as a force of destruction! It's Playtime!

Tricentennial A set of Power Armor Paints celebrating 300 years of American freedom!
Vault-Tec

(removed on April 3, 2019)

Vault-Tec 2
Wasteland Walker Hide in plain sight with these Wasteland Walker Paints for your Power Armor.
West Virginia

(June 18 - 25 2019)

Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor.

Winter Wanderland Blend in with the ashes of Nuclear Winter with the Winter Wanderland Paints for your Power Armor.
Woodland Warrior Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors.

Locations[]

  • The ability to craft X-01 power armor is unlocked at the Whitespring Congressional Bunker, after attaining the rank of general officer during Officer on Deck and accessing the schematic archive in the command center. Constructed pieces come with an unique prototype paint scheme.
See Fallout 76 power armor locations for details on other armor locations and spawns.

References[]

  1. 1.0 1.1 Whitespring Congressional Bunker terminals: "--- TRANSFERED TO USER. --- ACCESSING ARCHIVAL ANNOTATION. //////////////////////////////////////////////// Beatherd,These are the schematics for the experimental suit the members of the Joint Chiefs had been asking after. It's not even close to ready for primetime yet, but it's technically functional, so please get it logged.I sent a second copy along to the rig, along with the Vertibird schematics. If anything goes wrong with your copy, you're going to have to speak with them.- Ridgely //////////////////////////////////////////////// --- END ANNOTATION."
  2. Cite error: Invalid <ref> tag; no text was provided for refs named FOB0X
  3. X-01 Mk I power armor: "The guys who protected the President wore this. It's THAT good."
  4. X-01 Mk IV power armor: "Advanced post-war power armor, for a post-apocalyptic world."
  5. Fallout 4 loading screen hints: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models."
  6. 6.0 6.1 Fallout 2 Item description: "{34800}{}{Advanced Power Armor}
    {34801}{}{This powered armor is composed of lightweight metal alloys, reinforced with ceramic castings at key points. The motion-assist servo-motors appear to be high quality models as well.}"
    (PRO ITEM.MSG (Fallout 2))
  7. Fallout 2 Official Strategies & Secrets p.215: Tip
    "To make time pass more quickly, just access your Pip-Boy, set the alarm, and rest for six hours. The Sarge won't mind if you take a little snooze. Besides, inside your Power Armor, no one can tell that your eyes are closed. Just make sure you power up the auto-gyro and lock the suit's knees in position before you catch any Zs."
  8. Formspring
  9. Enclave soldier: "{151}{}{Awright, who's smacking gum into the headset?}"
    (QCGENGRD.MSG)
  10. Wright child: "{191}{}{How do you go pee-pee in that thing?}"
    The Chosen One: "{459}{}{Heh-heh. Actually, I just urinate in the armor, and it recycles everything. Isn't that interesting? Do you know what 'recycling' means, little one?}"
    (NcWriChi.msg)
  11. Whitespring Congressional Bunker terminals: "--- TRANSFERED TO USER. --- ACCESSING ARCHIVAL ANNOTATION.//////////////////////////////////////////////// Beatherd,These are the schematics for the experimental suit the members of the Joint Chiefs had been asking after. It's not even close to ready for primetime yet, but it's technically functional, so please get it logged.I sent a second copy along to the rig, along with the Vertibird schematics. If anything goes wrong with your copy, you're going to have to speak with them.- Ridgely //////////////////////////////////////////////// --- END ANNOTATION."
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