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The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models.
”— Fallout 4 loading screenX-01 power armor is a type of power armor in Fallout 4.
Background[]
Design[]
The X-01 advanced powered infantry combat armor is designed for a single human operator, provided with the comfort and protection of a next-generation suit of armor. While the T-51 power armor relied on a lightweight poly-laminate composite shell for protection, the advanced model uses lightweight metal alloys as basis, reinforced with ceramic castings at key points. The resulting space savings allowed for reducing the armor's profile without compromising protection. Perhaps the most noticeable change was a completely new helmet assembly. The unusual, insect-like design features a pair of polarized eyepieces in place of the usual vision slit, providing superior battlefield awareness. The helmet's eye pieces also served as the suit's lamps, replacing the traditional single-lens attachment used in older models. The helmet's angled surfaces also help maximize the chance of outright deflecting projectiles and incoming fire.[1]
Classic power armor pauldrons were retired in favor of a "hump" that encloses the operator's head, significantly reducing the chance of enemy fire damaging the vital areas surrounding the head. The basic hydraulics system and servo-motors that provide the operator with enhanced strength are also high quality models, with improved performance as opposed to the original T-51b.[1] Additional features include an auto-gyro and the ability to lock them in position, allowing the suit to be stored upright (or the operator to take a nap while on guard duty),[2] an air conditioning system for comfort,[3] a radio headset[4], and an urine-recycling system carried over from the T-51b, allowing the operator to survive for weeks without water.[5] Despite these advancements, the X-01 suffers from severe design flaws that prevent it from seeing large scale deployment.[6]
Characteristics[]
The X-01 is the single best suit of power armor available in the game, though it is exceedingly rare. The T-60 power armor suffices for most purposes. Once parts are found past Level 28 it is possible for the Atom Cats Garage vendor Rowdy to sell 1 to 2 pieces of un-upgraded X-01 Armor.
Individual components[]
- All individual components listed are the base, A model, with no additional modifications.
Type | Piece | Protection | Hit points | Weight | Value | ||
---|---|---|---|---|---|---|---|
Ballistic damage | Energy damage | Radiation | |||||
X-01 | Helmet | 220 | 140 | 150 | 140 | 12 | 140 |
Torso | 320 | 210 | 300 | 560 | 20 | 280 | |
Arm | 170 | 110 | 150 | 140 | 15 | 200 | |
Leg | 170 | 110 | 150 | 140 | 15 | 200 | |
Sum | All pieces, Mk I | 880 | 570 | 750 | Not applicable | 62 | 820 |
Modifications[]
Model[]
Bonuses | Damage resistance | Energy resistance | Health | |
---|---|---|---|---|
Mark I | ||||
Mark II | 20 | 15 | 15 | |
Mark III | 40 | 30 | 30 | |
Mark IV | 60 | 45 | 45 | |
Mark V | 80 | 60 | 60 | |
Mark VI | 100 | 75 | 75 |
Image | Name | Weight | Value | Editor ID | Base ID |
---|---|---|---|---|---|
X-01 Mk.II Torso Lining | 1 | 225 | pa_comp_X01_Torso_Lining_B | 0018319f | |
X-01 Mk.II Helmet | pa_comp_X01_Helmet_Lining_B | 0018319a | |||
X-01 Mk.II Arm Armor | 3 | pa_comp_X01_Arm_Lining_B | 0018319b | ||
X-01 Mk.II Leg Armor | 4 | pa_comp_X01_Leg_Lining_B | 0018319c | ||
X-01 Mk.III Torso Lining | 1 | 260 | pa_comp_X01_Torso_Lining_C | 001831a5 | |
X-01 Mk.III Helmet | pa_comp_X01_Helmet_Lining_C | 001831a0 | |||
X-01 Mk.III Arm Armor | 3 | pa_comp_X01_Arm_Lining_C | 001831a1 | ||
X-01 Mk.III Leg Armor | 4 | pa_comp_X01_Leg_Lining_C | 001831a2 | ||
X-01 Mk.IV Torso Lining | 1 | 265 | pa_comp_X01_Torso_Lining_D | 001831ab | |
X-01 Mk.IV Helmet | pa_comp_X01_Helmet_Lining_D | 001831a6 | |||
X-01 Mk.IV Arm Armor | 3 | pa_comp_X01_Arm_Lining_D | 001831a7 | ||
X-01 Mk.IV Leg Armor | 4 | pa_comp_X01_Leg_Lining_D | 001831a8 | ||
X-01 Mk.V Torso Lining | 1 | 270 | pa_comp_X01_Torso_Lining_E | 001831b6 | |
X-01 Mk.V Helmet | pa_comp_X01_Helmet_Lining_E | 001831ac | |||
X-01 Mk.V Arm Armor | 3 | pa_comp_X01_Arm_Lining_E | 001831ae | ||
X-01 Mk.V Leg Armor | 4 | pa_comp_X01_Leg_Lining_E | 001831b0 | ||
X-01 Mk.VI Torso Lining | 1 | 275 | pa_comp_X01_Torso_Lining_F | 001831b7 | |
X-01 Mk.VI Helmet | pa_comp_X01_Helmet_Lining_F | 001831ad | |||
X-01 Mk.VI Arm Armor | 3 | pa_comp_X01_Arm_Lining_F | 001831af | ||
X-01 Mk.VI Leg Armor | 4 | pa_comp_X01_Leg_Lining_F | 001831b1 |
Crafting[]
There is no separate modification world object for the the X-01 "Mk.I," as this is the base armor.
Model | Components | Requirements | Product |
---|---|---|---|
Mk.II | 6x Adhesive 5x Aluminum 4x Ceramic 4x Circuitry 4x Nuclear material 2x Rubber |
Power armor station | 1x X-01 Mk.II Torso Lining |
5x Adhesive 4x Aluminum 3x Ceramic 3x Circuitry 2x Rubber |
1x X-01 Mk.II Helmet | ||
1x X-01 Mk.II Arm Armor | |||
1x X-01 Mk.II Leg Armor | |||
Mk.III | 8x Adhesive 8x Aluminum 6x Ceramic 4x Circuitry 4x Nuclear material 4x Rubber |
|
1x X-01 Mk.III Torso Lining |
6x Adhesive 6x Aluminum 5x Ceramic 3x Circuitry 3x Rubber |
1x X-01 Mk.III Helmet | ||
1x X-01 Mk.III Arm Armor | |||
1x X-01 Mk.III Leg Armor | |||
Mk.IV | 9x Adhesive 10x Aluminum 8x Ceramic 4x Circuitry 4x Nuclear material 5x Rubber |
|
1x X-01 Mk.IV Torso Lining |
7x Adhesive 8x Aluminum 6x Ceramic 3x Circuitry 4x Rubber |
1x X-01 Mk.IV Helmet | ||
1x X-01 Mk.IV Arm Armor | |||
1x X-01 Mk.IV Leg Armor | |||
Mk.V | 10x Adhesive 11x Aluminum 9x Ceramic 5x Circuitry 5x Nuclear material 6x Rubber |
|
1x X-01 Mk.V Torso Lining |
8x Adhesive 9x Aluminum 7x Ceramic 4x Circuitry 5x Rubber |
1x X-01 Mk.V Helmet | ||
1x X-01 Mk.V Arm Armor | |||
1x X-01 Mk.V Leg Armor | |||
Mk.VI | 10x Adhesive 14x Aluminum 11x Ceramic 8x Circuitry 8x Nuclear material 8x Rubber |
|
1x X-01 Mk.VI Torso Lining |
8x Adhesive 11x Aluminum 9x Ceramic 6x Circuitry 6x Rubber |
1x X-01 Mk.VI Helmet | ||
1x X-01 Mk.VI Arm Armor | |||
1x X-01 Mk.VI Leg Armor |
Paint[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Military paint | Increases Strength when all pieces painted | 4x Adhesive 5x Aluminum 2x Nuclear material |
None |
Vault-Tec paint | Increases Charisma when all pieces painted | 2x Adhesive 3x Aluminum 2x Plastic |
None |
Lead plating | Increases Radiation resistance | 5x Adhesive 4x Aluminum 2x Circuitry 4x Fiber optics 4x Lead |
Armorer I |
Winterized coating | Increases Energy resistance | 5x Adhesive 4x Aluminum 7x Rubber |
None |
Prism shielding | Increases Energy resistance | 4x Adhesive 2x Aluminum 4x Nuclear material 4x Rubber |
Science! II |
Explosive shielding | Reduces damage from explosives | 5x Adhesive 4x Aluminum 5x Ceramic |
Science! I |
Titanium plating | Increases armor health | 5x Adhesive 7x Aluminum 4x Steel |
Armorer III |
X-01 X-01 EMP shielding | Increases Energy resistance | 6x Adhesive 8x Aluminum 8x Rubber |
N/A |
Institute paint | Increased Intelligence with all pieces painted (+1) | Complete Nuclear Family |
Miscellaneous[]
Helmet[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Rad scrubbers | Removes radiation from water when drinking. | Science! 2 | |
Sensor array | +2 Perception | Science! 3 | |
Targeting HUD | Visor highlights living targets. | Science! 3 | |
Internal database | +2 Intelligence | Science! 2 | |
Recon sensors | Sighted aiming marks enemies with a compass pip. | Adhesive 4 Aluminum 3 Circuitry 2 Fiber optics 3 |
Science! 2 |
VATS matrix overlay | Increases hit chance in VATS. | Adhesive 4 Aluminum 3 Circuitry 4 Fiber optics 3 |
Science! 2 |
Torso[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Core assembly | Increases AP regeneration rate. | Science! 3 | |
Blood cleanser | Reduces drug addiction chance. | Science! 1 | |
Emergency protocols | +25% speed and +50% damage reduction when below 20% health. | Science! 4 | |
Motion-assist servos | +2 Strength | Science! 3 | |
Kinetic dynamo | Taking damage restores AP. | Science! 4 | |
Medic pump | Detects hits during combat and automatically uses a stimpak when health is low. | Science! 4 | |
Reactive plates | Reflects 50% of melee damage back on the attacker. | Armorer 4 | |
Tesla coils | Deals Energy damage to nearby enemies. | Science! 3 | |
Stealth Boy | Activates stealth field when crouched. | Science! 4 | |
Jet pack | Enables jet-assisted boost while jumping. | Science! 4 Armorer 4 |
Arms[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Rusty knuckles | Unarmed attacks cause bleeding damage | 2x Adhesive 4x Aluminum 2x Ceramic 3x Steel |
Blacksmith 2 |
Tesla bracers | Adds energy damage to unarmed attacks | 4x Adhesive 4x Aluminum 3x Copper 2x Rubber |
Blacksmith 3 Science! 1 |
Hydraulic bracers | Increased unarmed damage | 3x Adhesive 4x Aluminum 4x Oil 4x Steel |
Blacksmith 3 |
Optimized bracers | Reduces Action Point cost for power attacks | 2x Adhesive 2x Aluminum 2x Ceramic 3x Rubber |
Blacksmith 1 |
Legs[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Explosive vent | Increases damage radius for impact landing | 6x Adhesive 15x Aluminum 12x Asbestos 9x Nuclear material |
Science! III |
Overdrive servos | Increases sprint speed at additional AP cost | 4x Adhesive 9x Aluminum 8x Fiberglass 4x Nuclear material |
Science! III |
Kinetic servos | Increases action point refresh speed while moving | 4x Adhesive 4x Aluminum 3x Nuclear material |
Science! II |
Calibrated shocks | Increases carrying capacity | 3x Adhesive 6x Aluminum 4x Fiberglass |
Science! II |
Optimized servos | Reduces Action Point cost for sprinting | 4x Adhesive 4x Aluminum 8x Fiberglass 4x Spring |
Science! III |
Headlamp[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Standard lamp | Base lamp color. | 1x Aluminum 1x Copper 1x Fiber optics |
|
Blue | Special lamp color. | 1x Aluminum 1x Copper 1x Fiber optics |
|
Bright | Special lamp color. | 1x Aluminum 1x Copper 1x Fiber optics 1x Nuclear material |
|
Purple | Special lamp color. | 1x Aluminum 1x Copper 1x Fiber optics |
|
Red Tactical | Special lamp color. | 1x Aluminum 1x Circuitry 1x Copper 1x Fiber optics |
|
Vault Boy | Special lamp color. | 1x Aluminum 1x Copper 1x Fiber optics |
Locations[]
- Note that entering a cell that contains a spawning armor will lock that cell to the character's level. If the player character's level is not high enough for the X-01 to spawn, it will not spawn.
Guaranteed[]
- The Prydwen: Inside Proctor Teagan's cage (helmet only).
- Galactic Zone: The unique variant, Quantum X-01 power armor, is found at Starport Nuka. Acquiring it requires installing 35 star cores in the mainframe to unlock the display case.
Partial armor spawns[]
- The power armor will only spawn if the player character's level is 28 or above. Note that this is for a guaranteed spawn.
Location | Image | Description | Map image
Merchants[]
|
---|---|---|---|
Abandoned shack (Installation K21-B) | ![]() |
Located under the stairs at the lowest level. | ![]() |
East of the Milton General Hospital | ![]() |
Near the IFV | ![]() |
Fort Strong | ![]() |
Inside the guard post before the bridge leading to the base. | |
Goodneighbor (The Dig) | ![]() |
At the end of the dig, inside the room with the legendary lizard. | ![]() |
National Guard Training Yard (Armory) | ![]() |
Inside the locked side room. | ![]() |
Collapsed highway with IFV convoy south-east of Jamaica Plain, north of Neponset Park. | ![]() |
Submerged in the water, top parts of the helmet may be visible. | ![]() |
South-west of Lake Cochituate | ![]() |
Standing under the tree at the old checkpoint. | ![]() |
West of Murkwater construction site | ![]() |
Standing in the water, near the crashed Vertibird | ![]() |
Northeast of the National Guard Training Yard | ![]() |
Inside the trailer. | ![]() |
Complete suit spawn[]
- The power armor will only spawn if the player character's level is 28 or above.
Location or nearest marker | Image | Description | Map image |
---|---|---|---|
35 Court | ![]() |
Inside a locked compartment, unlocked by buttons inside the rooms with an Assaultron and a Sentry bot. | ![]() |
S. Boston military checkpoint | ![]() |
Inside the cage at the checkpoint. | ![]() |
Gallery[]
-
X-01 front with the Institute paint.
References[]
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