The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Wint
FO3 Wint
Biography and appearance
RaceGhoul
GenderMale
AffiliationOld Olney Underground ghouls
RoleSurvivor
LocationOld Olney underground
Dialogue FileWint's dialogue
Gameplay
QuestsShock Value
Statistics
AlignmentNeutral
SPECIALStrength: 5
Perception: 5
Endurance: 5
Charisma: 2
Intelligence: 5
Agility: 5
Luck: 5
Derived StatsHit Points: 70
Level1
Technical
Base IDxx00b39eRef IDxx00b9dc
ActorMike Rosson
 
Gametitle-FO3 BS
Gametitle-FO3 BS

It was a good idea at the time, y'know? Figured we'd try and set ourselves up down here. Just like Underworld, only better.

Wint is a ghoul found in Old Olney Underground in the year 2277.

Background[]

Wint was part of a group of likeminded Ghouls who decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. One of only two remaining survivors, Wint isn’t staying around to watch any more of his friends die. He considers the whole plan an absolute disaster, and would have throttled Sanders himself if the Deathclaws hadn’t got to him first.[1]

Interactions with the player character[]

Interactions overview[]

Perk empathy synthesizer
This character is involved in quests.

Wint and Kidd were members of a group of ghouls who left Underworld and tried to make themselves a place to live in Old Olney Underground, assuming it would be an ideal place for ghouls to settle down since nobody ever goes there. The group set about knocking down some walls and apparently disturbed a group of deathclaws. Many died, but Wint and Kidd got out alive.

Quests[]

  • Shock Value: When the Courier enters the Old Olney Underground to find the Tesla coil, they encounter Wint and Kidd who are fleeing the underground. After making the correct path of dialogue choices, he provides information about their expedition. Once the Lone Wanderer finishes a dialogue path, regardless of his choices, Wint informs him that he is leaving, and runs for the ladder. He and Kidd will no longer engage in dialogue with the Lone Wanderer, and will disappear from Olney.

Inventory[]

MadeMan
Icon armored vault suit
Apparel
Brahmin-skin outfit
Roving trader hat
Assault carbine icon
Weapon
N99 10mm pistol or
.32 pistol or
Shanxi Type 17 Chinese pistol or
Sawed-off shotgun
Icon briefcase
Carried items
-
Icon male severed head
Drops on death
empty

Appearances[]

Wint appears only in the Fallout 3 add-on Broken Steel.

Behind the scenes[]

  • His name is a reference to Mr. Wint, a character in Sir Ian Fleming's novel and similarly titled James Bond film, "Diamonds Are Forever" who also has a partner called Mr. Kidd.

References

  1. Fallout 3 Official Game Guide Game of the Year Edition p.103: "Wint
    Wint was part of a group of likemindedQuoted verbatim, error appeared in the original sourceIcon sic Ghouls who decided to forge ahead into unexplored territories under the leadership of Sanders, and set up a new Ghoul Settlement to rival Underworld. One of only two remaining survivors, Wint isn't staying around to watch any more of his friends die. He considers the whole plan an absolute disaster, and would have throttled Sanders himself if the Deathclaws hadn't got to him first."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)