
Weapons Spread determines the accuracy of a ranged weapon in degrees. Formulas here taken from the GECK wiki.[1]
Spread Computation[]
The total spread is equal to a spread due to the character aiming, and a spread due to the weapon itself.
Aim Spread[]
State Effects[]
State effects combine multiplicatively.
- Crouching reduces spread by 60%
- Using iron sights reduces spread by 35%
- Walking or running increase spread by 100%
Skill Effect[]
The appropriate skill (Guns, Energy Weapons or Explosives) reduces spread by 0.5% (from 50% up to 100%) per skill point.
Limb Condition Effect[]
Damage to limbs increases (pre-perk) spread. A one-handed weapon will have spread increased by 0.5% if the right arm is crippled. A two-handed weapon will have spread increased by 0.25% with one arm crippled and 0.50% with both arms crippled.
Weapon Spread[]
Weapon spread is equal to the Min Spread stat of the weapon in degrees. Weapon Condition has no effect on spread.