For an overview of 10mm pistol models throughout the Fallout series, see 10mm pistol. |
Wastelander's Friend | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wastelander's Friend is a unique weapon in Fallout 4.
Background[]
The 10mm combat pistol[1] is a next-generation 10mm sidearm created before the Great War. While it is a different design from the N99,[2] it uses the same gas-operated action, allowing it to use 10mm ammunition with ease. Key differences include a slide stop, automatically locking the slide back when the weapon runs dry, a disassembly lever in the front section, safety in front of the trigger, rather than on the slide, and compatibility with a plethora of aftermarket modifications.[3]
Available to both government and civilian clients, the combat pistol could be fitted with an automatic receiver, turning it into a submachine gun, as well as a variety of optics (including the high-tech recon scopes), silencers, and other accessories to improve its performance. Of course, the flexibility came at a cost, as the combat pistol required more expensive machining and materials than the N99, consisting primarily of simple flat surfaces.[4]
Characteristics[]
An excellent, pre-modded version of the standard 10mm pistol. Comes by default with a recon scope which can be removed and installed on other weapons, a sharpshooter's grip, large magazine, and a calibrated powerful receiver.
Mods[]
===Receiver===
Slot | Effects | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | 1x Gear 2x Oil 1x Screw 2x Steel |
None | ||||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -5% iron sights transition | -50% | +10% | 1x Adhesive 2x Aluminum 1x Gear 2x Oil 1x Screw | ||||
Heavy Frame | +25% AP cost | +10% | +5% iron sights transition | +50% | +15% | 2x Adhesive 2x Gear 2x Oil 2x Screw 3x Steel | ||||
Calibrated | +100% critical damage | +10% | +10% | +25% | 3x Adhesive 3x Gear 3x Oil 3x Screw 5x Steel | |||||
Hardened | +25% | +15% | +35% | 3x Adhesive 4x Gear 3x Oil 4x Screw 6x Steel | ||||||
Automatic | Fully automatic
+25% AP cost |
-35% | +40% | -1x base | +20% | +40% | 4x Adhesive 5x Gear 3x Oil 4x Screw 6x Steel | |||
Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor (-40 DR) |
-35% | +40% | -0.9x base | +25% | +45% | 4x Adhesive 5x Gear 3x Oil 4x Screw 5x Steel |
Gun Nut 1 | ||
Hair Trigger | -10% AP cost | +33% | +5% | +55% | 5x Adhesive 5x Oil 5x Screw 6x Spring 7x Steel | |||||
Powerful | +50% | +25% | +55% | 5x Adhesive 7x Aluminum 5x Gear 5x Oil 5x Screw | ||||||
Hardened Automatic | Fully automatic
+25% AP cost |
-10% | -1x base | +30% | +60% | 4x Adhesive 5x Gear x3 Oil 5x Screw 6x Steel | ||||
Rapid Automatic | Fully automatic
+25% AP cost |
-35% | +125% | -1x base | +30% | +65% | 5x Adhesive 7x Aluminum 5x Gear 4x Oil 5x Screw |
Gun Nut 2 | ||
Calibrated Powerful | +100% critical damage | +50% | +10% | +35% | +70% | 3x Adhesive 3x Aluminum 2x Gear 3x Oil 2x Screw | ||||
Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor (-40 DR) |
-10% | -0.9x base | +40% | +80% | 6x Adhesive 8x Aluminum 5x Gear 5x Oil 6x Screw | ||||
Advanced Receiver | +75% | +25% attack rate
+25% reload speed |
+45% | +85% | 6x Adhesive 9x Aluminum 6x Gear 6x Oil 6x Screw | |||||
Powerful Automatic | Fully automatic
+25% AP cost |
+15% | -1x base | +50% | +90% | 7x Adhesive 9x Aluminum 6x Gear 6x Oil 7x Screw |
Gun Nut 3 |
Barrel[]
Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -15% AP cost
-3% iron sight transition |
6 x Base | +25% (hip fire) | +2.5% | 1x Adhesive 2x Screw 2x Steel |
None | ||
Long Barrel | -10% AP cost
-3% iron sight transition |
9 x Base | +10% accuracy
-10% recoil |
+25% | +10% | 2x Adhesive 3x Screw 3x Steel | ||
Long Light Barrel | -15% AP cost
-3% iron sight transition |
9 x Base | +25% accuracy (hip fire)
+10% accuracy (sighted) -10% recoil |
+15% | 3x Adhesive 2x Screw 4x Steel |
Gun Nut 1 | ||
Long Ported Barrel | -10% AP cost
-3% iron sight transition |
9 x Base | +10% accuracy
-25% recoil |
+25% | +10% | 5x Adhesive 6x Aluminum 4x Screw |
Gun Nut 2 | |
Long Light Ported Barrel | -15% AP cost
-3% iron sight transition |
9 x Base | +25% accuracy (hip fire)
+10% accuracy (sighted) -25% recoil |
+35% | 5x Adhesive 6x Aluminum 5x Screw |
Grip[]
Slot | Damage | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Grip | +50% bash damage | -10% AP cost | +2.5% | +2.5% | 1x Screw 1x Steel |
None | ||
Comfort Grip | +50% bash damage | -10% AP cost | +5% accuracy (hip fire)
-5% recoil |
+5% | +10% | 1x Adhesive 2x Screw 3x Wood | ||
Sharpshooter's Grip | +50% bash damage | -15% AP cost | +15% accuracy (hip fire)
-15% recoil |
+10% | +25% | 4x Adhesive 3x Rubber 2x Screw 4x Steel |
Gun Nut 1 |
Magazine[]
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 12 | -10% | +10% | +2.5% | 1x Adhesive 1x Screw 2x Spring 2x Steel |
None | ||
Large Magazine | 24 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 3x Adhesive 2x Screw 4x Spring 4x Steel |
Gun Nut 1 | ||
Quick Eject Mag | 12 | -30% | -5% AP cost | +15% | +35% | 2x Adhesive 2x Aluminum 2x Oil 1x Screw 5x Spring |
Gun Nut 1 | |
Large Quick Eject Mag | 24 | +20% |
+3% iron sights transition |
+25% | +55% | 4x Adhesive 5x Aluminum 2x Oil 2x Screw 6x Spring |
Gun Nut 2 |
Sights[]
Slot | Effect | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 1x Steel |
None | ||||
Glow Sights | -7.5% AP cost
-5% sighted transition |
+10% sighted accuracy | +2.5% | +10% | 1x Adhesive 1x Nuclear Material 1x Steel | |||
Reflex Sight | -15% AP cost | x1.5 zoom | +15% | +10% | +25% | 2x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 2x Screw | ||
Reflex Sight (Circle) | ||||||||
Recon Scope | -20% stability
+40% AP cost +10% iron sight transition |
x2 zoom
(monochrome, target tracking) |
+20% (sighted) | +35% | +100% | 5x Adhesive 6x Aluminum 3x Circuitry 6x Crystal 2x Fiber Optics 4x Nuclear Material 4x Screw |
Gun Nut 2 Science! 1 |
Muzzle[]
Slot | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
No Muzzle | |||||||
Compensator | +15% better recoil per shot
+75% better recoil arc |
-1 x Base | +20% | +50% | 3x Adhesive 4x Aluminum |
Gun Nut 1 | |
Muzzle Break | +20% better recoil per shot | -1.5 x Base | +20% | +75% | 4x Adhesive 5x Aluminum |
Gun Nut 2 | |
Suppressor | +25% better recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | 5x Adhesive 6x Aluminum 4x Plastic 3x Screw |
Locations[]
- Bunker Hill: Sold by Deb.
References
- ↑ Boston Airport terminals: "Outgoing Supply Order RQR-2200
1x 10mm Combat Pistol" - ↑ The Art of Fallout 4 p. 236: "The base 10mm, for instance, is a different design from the version in Fallout 3. But with the proper mods, you can transform it into something very similar."
- ↑ Weapon appearance in Fallout 4.
- ↑ Weapon modifications and appearance in Fallout 4.