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Veronica Santangelo
22380 20180920155403 1.png
Biography and appearance
RaceHuman, Caucasian
AffiliationBrotherhood of Steel (Mojave chapter)
Followers of the Apocalypse (optional)
RoleBrotherhood procurement specialist
RankJourneyman Scribe
Location188 Trading Post
FamilyElijah - foster father
Christine Royce - former girlfriend
Dialogue FileVeronica Santangelo's dialogue
Mentioned inDead Money
QuestsI Could Make You Care
Still in the Dark
Beyond the Beef
You Make Me Feel Like a Woman
Combat StyleFollowersCombatStyleMelee
confidenceFool hardy
assistanceHelps nobody
SPECIALStrength: 7
Perception: 5
Endurance: 6
Charisma: 3
Intelligence: 6
Agility: 7
Luck: 3
Derived StatsHit Points: 235
Tag SkillsVeronicaClass (Brotherhood of Steel Scribe)
Brotherhood of Steel Scribe: Energy Weapons: 46 → 100
Science: 48 → 100
Unarmed: 48 → 100
PerksScribe Assistant
Bonds of Steel or Causeless Rebel
Elijah's Last Words
Companion Suite (When in party)
Level5 → 40 (0.75x player level)
Editor RaceCaucasian
Editor IDVeronica
Base ID000e32aaRef ID000e32a9
Editor FactionsBrotherhoodSteelAllyFaction
ActorFelicia Day
DesignerEric Fenstermaker[1]
Gametitle-FNV.pngGametitle-FNV DM.png
Gametitle-FNV.pngGametitle-FNV DM.png

Just because it doesn't shoot lasers doesn't mean it's not worth looking into.

Journeyman Scribe Veronica Renata Santangelo (born 2254)[2] is a Brotherhood of Steel Scribe found at the 188 Trading Post in Fallout: New Vegas. Being a Journeyman Scribe, Veronica is responsible for acquiring supplies for the Hidden Valley bunker along with the other duties of a scribe, but relishes her time above ground and to explore life outside of the bunker (as everyone is glad to have her out of the bunker). By 2281, Veronica has become increasingly frustrated with the Brotherhood of Steel's unabiding adherence to the Codex[3] and inability to adapt to changing times.


Early life

Veronica was born into the Brotherhood, like virtually every member of the organization in the 23rd century. Her father was a Paladin and her mother a Scribe. Both were killed in the same battle with the New California Republic while she was still a child, and she was brought up by the whole Brotherhood as a result. Father Elijah took a keen interest in her education, becoming her tutor and eventually a parental figure (or the next best thing; Veronica never had a grandfather and Elijah was what she imagined one would be like).[4]

From a very young age (before she was even able to speak, according to her), she demonstrated an aptitude for engineering, taking things apart and putting them back together. This drive and natural curiosity led her to choose the career of a Scribe within the Brotherhood, turning her from a tinkerer into an engineering prodigy, in no small part thanks to Elijah's guidance.[5] His technological genius rubbed off on her in many ways,[6] but perhaps the most important thing he taught her was irreverence for dogma and authority. His years-long bickering with the Elder council taught her to question the Brotherhood's direction.[7]

The Brotherhood provided more than just family and education: Love. As an adolescent, Veronica fell in love with Christine Royce, a Knight Initiate. However, their budding relationship was frowned upon by some members Brotherhood, who believed that the limited numbers of the order mean that everyone is obligated to procreate. Eventually, Christine's homophobic parents prevailed and she left the Brotherhood to put distance between her and her parents. Veronica was unable to convince her to stay and couldn't bring herself to abandon the order.[8][9] She never realized the truth: It was Elijah who was responsible for the breakup, using his status to break them apart. She never learned that Christine didn't actually leave the Brotherhood either, instead finding new purpose as a member of the Circle of Steel.[10]

Journey to the East

Unwilling to leave the Brotherhood behind, when it was Veronica's turn to make the decision, she chose to remain. She believed in what the Brotherhood stood for, or at least the values at the heart of their beliefs.[11] Elijah's influence also played a role. When the Council decided to deal with him by promoting him out of the way, assigning him to investigate Hoover Dam in Nevada,[12] he asked her to join him in founding a new chapter. He tricked the Elders into approving the assignment, concealing the fact from Veronica.[13]

At first, Veronica was elated to join her foster parent on such an important expedition. However, when Elijah sidetracked the chapter at Helios One, she started having doubts.[7] Although she was his confidante, trusted with recovery runs and intel he wouldn't share with anyone else,[14] she started seeing his nasty character flaws, beginning with obfuscation: He never told her the reason why he had her looking for various pieces of technology.[15] The biggest change came in 2274, when news of the NCR's deployment to Hoover Dam reached the chapter at Helios. The Elder flew into a rage, calling the NCR children playing with a bomb. It was then that Veronica realized he wasn't mad because of what he could do with the Dam, but rather, being denied its power.[7]

Despite her relationship with Elijah, she was still a 20 year old Scribe with no ability to influence the direction of the Brotherhood. She watched powerlessly as the chapter waged a guerilla war against the Republic over the next two years. Then came Operation Sunburst, which broke something inside Veronica. Whether it was the loss of half the chapter, desertion of Elder Elijah, or the grueling combat experience, something broke inside the 22 year old Scribe. She survived Helios. Her belief in the Brotherhood's cause did not.[16]

Life after Helios

As the Brotherhood under the newly appointed Elder, Nolan McNamara, entered a protracted lockdown to protect themselves from the Republic's Army and Rangers and rebuild its strength, Veronica became an outspoken critic of the Brotherhood's policies. Her difficult questions combined with her status as a veteran of Helios One made the leadership uncomfortable. To keep her away from the Elder and the bunker Heads, she was designated a procurement specialist and permitted outside the bunker to make regular supply runs and obtain provisions and other necessities for her peers.[15] She was keenly aware of the reasons behind her new assignment, made even more frustrating by the fact that she got along with other members well as long as Brotherhood politics weren't involved.[17]

Notable exceptions include Head Scribe Lars Taggart, who tutored her and grew to dislike her attitude,[18][19]

Head Paladin Edgar Hardin, a hardliner, and Senior Initiate Melissa Watkins, likely for the same reasons Senior Scribe Linda Schuler dislikes the Initiate.[20] On the other hand, she gets on particularly well with Senior Paladin Ramos, who has a soft spot for Veronica's antics,[21] Scribe Ibsen, Knight Torres,[22][23] and the aforementioned Scribe Schuler.[24]

While her absence from the bunker did keep her out of command's hair, her exposure to the outside world only made her more aware of the Brotherhood's failure. Watching the influx of NCR troops, merchants, and citizens to the Mojave made her realize how it failed to adapt. The Brotherhood wanted to seize military technology, to control it so that it couldn't destroy humanity again. The single-minded pursuit of this goal resulted in stagnation, a failure to adapt to the shifting landscape of the wastes. The NCR had an army, a nation, and controlled the Dam. Meanwhile, the Brotherhood was stuck in a glorified hole in the ground, unable to carry out its mission.[25] Yet it still refused to change, to start helping people and serve humanity, rather than itself.[26]

She didn't need to be a Scribe to realize that the Brotherhood was doomed in the long run.[27] Even with laser rifles and power armor, the Brotherhood was fast running out of people to bear these arms into combat,[28] and as their power waned, their competitors' waxed. Without a radical course correction, she was staring a lifetime of scavenging and watching her friends die pointlessly in lost battles.[29]


By 2281, five years after the fall of Helios One, Veronica is at her wits' end. Increasingly torn between loyalty to her friends and unwillingness to join them on the funeral pyre of the order, she seeks to learn from the thriving cultures of the wasteland as she collects supplies for the bunker. She hopes to find some sort of solution that could help save the Brotherhood, but her irreverent attitude puts her dangerously close to outright banishment.[30] Even Elder McNamara, the most progressive member of the chapter after Veronica, is unwilling to bend on what he considers the Brotherhood's core beliefs.[31]

The fact that she received a curious note from Father Elijah doesn't help.[32] The letter from this ghost of her past indicated a delusional, unstable personality, claiming to have the salvation the doomed Brotherhood needed. The familiar signature made it plain that it came from Elijah and only strengthened her resolve to try a solution that didn't involve wiping the slate clean.[33]

Although she focuses on finding something to force the Brotherhood to change, she also has personal goals to keep her sane. Chief among these is finding a proper dress for herself, something that would allow her to feel like a woman once in a while. She hopes to find a designer gown one day, but until then, she keeps looking.[34]

Interactions with the player character

Interactions overview

This character is a permanent party member. They grant the Scribe Assistant perk.
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.
This character provides miscellaneous services.
  • Veronica allows for entering Hidden Valley without having to prove the player's loyalty first


  • Veronica can be recruited at the 188 trading post by simply talking to her. As long as the player does not make themselves out to be an enemy of the Brotherhood, she will ask if she can join their party and reveal her association with the order once she is accepted.
    • If the player destroys Hidden Valley before recruiting her, the player will be able to reveal that they are responsible for the chapter's destruction. Veronica will immediately attack, to avenge her lost family.
  • She is a powerful follower focused on unarmed combat and benefits greatly from heavy armor and high end unarmed gear. However, this also puts her at risk when confronting deathclaws and the like, so caution - and judicious use of the companion wheel - is advised. In her ranged mode, Veronica is a capable user of Energy Weapons.
  • Notably, Veronica will wear Brotherhood power armor, such as the one found on dead Paladins at Black Mountain, REPCONN, or near Nellis. This makes her a very powerful asset, as they are available for free and with relative ease, and give a tremendous edge, especially in the early parts of the game.
  • As with other companions, she offers a special perk: As long as she's in the party, the player can talk to her and activate a workbench interface anywhere in the world, as she can help them craft with her own tools and expertise. This advantage is nullified by the additional options provided by ED-E after playing through Lonesome Road and unlocking its workbench and reloading tools.
  • Veronica will leave the player's party if their reputation with the Brotherhood drops to Vilified at any point. She will stay onboard with it as low as Merciful Thug, however, but will warn that it is the player's last chance. She will leave if the reputation drops further.
    • Incidentally, this allows for the player to retain her as a follower even if Hidden Valley is destroyed, and retain her services even past NCR, Legion, and Mr House quests that require the destruction of the Brotherhood. The player can either take the infamy hit for destroying the bunker and unless it puts them at Vilified, Veronica will warn them, but won't leave. If the player clears Hidden Valley by relying on stealth kills and no infamy is gained, the quests can be safely turned in, as she is scripted to only check reputation values, rather than quest progression.
  • Unlike other companions, Veronica will not object to being sent to Lucky 38. However, as with other non-player characters, she will collect and consume any food and drink left in the suite, including in containers. The scripts tied to special Nuka-Colas and the like will apply visual effects to the player should she consume them.
  • As with other non-player characters, Veronica will appear bald if wearing the atomic-valence tri-radii-oscillator or the valence radii-accentuator from Old World Blues


  • I Could Make You Care: Veronica's companion quest focuses on her attempt to talk sense into the Elder of the Mojave Chapter. She will ask for help in tracking three pieces of technology that could help her make her case: The Archimedes II and its targeting beacon, to verify whether losing half the chapter was worth it, Vault 22's agricultural research to help the Brotherhood become self-sufficient, or an EMP gun that could nullify the Brotherhood's technological advantage. However, no matter what Veronica presents before the Elder, her pleas will go unheard, at which point she will ask the player for guidance.
    • The player can suggest leaving the Brotherhood. Although she realizes it will put her at odds with the order, since she's leaving nearly a decade after she should've made that decision, she will accept it. The player will have to travel to the Follower's outpost to meet up with Doctor Alvarez. The doctor will be out, but the Followers will ask for Veronica to come back a day later. However, once the player returns, they will find the Followers slaughtered by a band of hardline Paladins, who will proceed to attack them and Veronica. After the fight, Veronica will come to realize that she caused their deaths and resolve to a nomadic life. She will also gain the Causeless Rebel perk (+30% to attack rate).
      • Veronica will refuse to enter Hidden Valley if this path is taken, although the Brotherhood is not hostile to her.
    • The player can also suggest staying with the Brotherhood or leave it up to Veronica to decide, at which point she will decide to stay, hoping for light to shine in the darkness. In this case, she gains the Bonds of Steel perk, which increases her damage threshold by 4 points (equivalent to raider armor or 2/3rds of leather armor).
  • You Make Me Feel Like a Woman: The player can fulfill her dream of owning a dress by placing White Glove Society attire or formal wear in her inventory. The grateful Veronica will teach the player the Scribe Counter unarmed move. It can be later removed without penalty.
    • Veronica will comment "Aw, you shouldn't have. It's just my taste. Thank you." or "Hey, a dress! Thank you! I'm totally trying this on later." if the player adds formal wear or any pre-War outfits to her inventory, but only the formal wear or its White Glove equivalent will meet the conditions for learning the Counter.
Other quests

Other interactions

  • If Veronica is accompanying the player, she can get them into Hidden Valley without having to lockpick the front door. As she vouches for the player, they won't have to deal with Ranger Dobson or run around with a pound of explosives strapped to their neck.
  • After completing Dead Money, the player can collect Elijah's holomessage from the fallen Elder's terminal in the abandoned Brotherhood of Steel Bunker. They can then reveal it to Veronica (may require exhausting all of Elijah-related dialogue options), and either give it to her or keep the knowledge on the holotape for themselves. The former grants Veronica the Elijah's Last Words perk (+150% attack speed and 25% knockdown chance with melee weapons), the latter grants Elijah's Ramblings to the player (+50% critical damage with melee weapons).
  • Veronica has a large number of quips and jokes at her disposal, and if the player character is male, she will joke when being told to stay close that she won't get too close unless the Courier changes into a leggy brunette.
  • The Forecaster offers a special forecast related to Veronica: Cloudy, with a chance for friendship.

Non-player character comments

  • Nightkin: Book girl has hard decision to make.
  • NCR civilians: Your lady friend seems out of place here.
  • NCR tourist: Your friend seems too civilized for a place like this.
  • Boomers: I can spot a Brotherhood spy from a thousand yards. Even the cute ones.
  • Brotherhood of Steel: If you're planning to take Veronica with you, be sure to have a good pair of earplugs with you. I'm kidding, Veronica! Put the power fist down!; Keep an eye on Veronica here. She's a sharp one.; Try to keep Veronica out of trouble, would you?
  • Powder Gangers: Now there's a fine-looking woman. Just needs to ditch the robe.
  • Great Khans: Your friend's cute - is she single?
  • Followers: I didn't know the Brotherhood had any people out here.
  • Freesiders: Your lady friend needs to lighten up.
  • The Kings: Your girl's kinda cute, but not my type at all. I don't go for smart chicks.
  • Omertas: Let me know if the pretty lady with you is looking for some work.
  • Outer Vegas denizens: Your friend's not from the desert, is she?


The following section is transcluded from Fallout: New Vegas endings. To modify, please edit the source page.
# Image Transcript Requirements
1 Veronica Santangelo end slide 01.png At odds with leadership over the Brotherhood's future, Veronica looked to the Mojave Wasteland for an answer both she and they could live with. But the answer would never come, and the dangers of the world that had left the Brotherhood of Steel behind would eventually claim her life.
  • Veronica dead.
2 Veronica Santangelo end slide 02.png Hoping to lead the Mojave Brotherhood down a new path, Veronica sought to learn from the thriving cultures of the desert. Absent a firm solution, Veronica's expression of frustration with Brotherhood leadership would lead to her banishment. She ended her days a wandering tinker.
3 Veronica Santangelo end slide 02.png Despite her departure from the group, the Brotherhood's peace treaty with NCR came as some relief to Veronica. Though she remained friendly with surface patrols, she was never again permitted to enter the bunker she once called home. Fearing for the safety of anyone she associated with, she continued her solitary life as a scavenger. But reports would emerge from Mojave scientists and social workers of old equipment miraculously repaired and research notes mysteriously completed.
4 Veronica Santangelo end slide 02.png Though she'd seen the writing on the wall, the destruction of the Mojave Brotherhood came far more suddenly than Veronica had expected. The news devastated her. Despite her best efforts to leave her past behind, she found herself compelled to make one final journey to Hidden Valley. There, she paid her last respects to the only family she had ever known.
5 Veronica Santangelo end slide 02.png The Brotherhood's open aggression along the New Vegas highways troubled Veronica greatly. Nevertheless, it removed all doubt from her mind that in leaving them she had made the right choice. Eventually she would take to the road, less in hopes of finding a new home than of leaving memories of the old one behind her.
6 Veronica Santangelo end slide 01.png The peace with NCR served to ease Veronica's worries about the Brotherhood's immediate future. Still, a distance had arisen between her and her fellow members that would never be bridged. She began secluding herself in crumbling libraries of the Old World, learning of promising technologies she knew the Brotherhood would never adopt.
7 Veronica Santangelo end slide 02.png The death of the Mojave Brotherhood came much too soon for Veronica, and in their absence, she felt truly lost. Yet in its wake, she took small comfort in her decision to remain by their side through their few remaining days.
  • Complete I Could Make You Care by encouraging Veronica to stay with the Brotherhood.
  • Destroy the Hidden Valley bunker.
8 Veronica Santangelo end slide 02.png Veronica put her moral sensibilities aside and supported the Brotherhood's new campaign of aggression as best she could. Yet deep down, she understood that it meant their end would surely be soon to follow.


Icon armored vault suit.png
Veronica's hood
Veronica's armored robes
Assault carbine icon.png
Veronica's power fist
Veronica's 10mm pistol
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death

Notable quotes

  • "Great. Thanks. Thank you. I'll encourage people to name their non-ugly children after you. Seriously."
  • "Well, thanks for taking a chance on a naive young girl from California with stars in her eyes and a pneumatic gauntlet on her hand. Let's hit the road, huh?"
  • "Sorry about that. Just because I love them doesn't mean some of them aren't assholes." (After some Paladins confront you about addressing the Elder during I Could Make You Care.)
  • "Ooo. Got something good for me? Is it a dress?" (When trading equipment.)
  • "You're making me carry the heavy stuff, aren't you?" (When trading equipment.)
  • "Probably die of natural causes eventually anyway." (LostToNormal)
  • "A lifetime supply of Fancy Lads Snack Cakes, revenge against my enemies, and world peace. In that order." (When asking her about asking her questions.)
  • "No, no. We only protect people from themselves, and only in the sense that we don't let them have the really good Pre-War toys. And sometimes it's more like we protect ourselves from them and hope to outlive them and become humanity's sole heirs. We've had people go rogue, though, and start helping people. One chapter had a small civil war over it. We take our isolationism seriously." (When asking about how the Brotherhood goes about protecting the people of the wastes.)
  • "You mean like this melee weapon right here in my hand at this very second?" (When having her switch from ranged combat to melee combat.)
  • "Yes! Finally. Everything's coming up Veronica." (When having her switch from ranged combat to melee combat.)
  • "Does jumping at them with my fists count as ranged? <Sighs> Fine." (When having her switch from close range combat to ranged combat.)
[read more...]

Behind the scenes

First, I want to say that while I did design Veronica and her companion arc, the character was fully developed and written by Eric Fenstermaker. I think execution is more important than the idea.

Early on F:NV, I was thinking about what kind of character would make an interesting Brotherhood companion. A scribe sounded interesting, and I liked the idea that scribes were trained in unarmed techniques (or power-assisted Unarmed combat) for close-quarters combat in the bunkers.

Companions in crisis allow for a lot of criticism, self-reflection, and opportunities for the player to weigh in. Because the Mojave Chapter was going to be a bunch of depressing grognards overall, I liked the idea that Veronica was the young, sardonic, always-questioning member whom the others pushed out. Once Veronica was regularly interacting with the outside world, her perspective shifted even further from her brothers and sisters in the bunker.

Veronica means "true image", and that is what her character was meant to represent: a balanced and realistic way for the Brotherhood to move forward with the world instead of becoming part of its history.

J.E. Sawyer


  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If the player wishes to receive the Scribe Counter in exchange for formal wear or the White Glove Society attire, they need to do so before they trigger I Could Make You Care. The reason is that the object handling the fade to black is shared between the dress-hunting and the nine triggers for her companion quest. If the triggers are used, then the perk will not be properly added, even if the player gives her the correct dress.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png It's possible for Veronica's dialogue at the Hidden Valley intercom to stop. Saving beforehand and reloading in this case may help resolve the glitch.
    • PC users can use console to fix her: prid 000e32a9 then SayTo player HVVeronicaEnter.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png It's possible for Veronica's scripting to break after completing I Could Make You Care by telling her to leave the Brotherhood. She will not follow the player or attack enemies, and this state will persist even if she is dismissed.
    • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Players can attempt to fix this by going to Gibson's shack, making her appear there by script, and downloading the research notes. Then they need to leave the shack, talk to her, and select the tech to pursue again, which will reset her scripting.
    • PCIcon pc.png PC players can use a quick fix available on New Vegas Nexus. It adds a special aid item that can be used to execute a script command that fixes her behavior. The mod can be safely removed afterwards.
  • PCIcon pc.png Xbox 360Icon xbox360.png Veronica's script might fail to register the correct dress in her inventory. Removing, then adding it again might help.
    • PCIcon pc.png PC players can manually trigger the dialogue with "e32a9".addscriptpackage 16740e.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Equipping Brotherhood disguises can cause her script to register that the player gained infamy with the Brotherhood, causing her to issue her warning about the last chance.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Veronica's companion quest can be activated by collecting Euclid's C-Finder in Freeside, but if it's activated in this manner, the resulting quest will be impossible to complete due to broken scripts.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Veronica is affected by other bugs common to companions and non-player characters, including:
    • Losing weapons after visiting a casino or weapons being returned to the player's inventory.
    • Getting stuck on level geometry, such as in the underwater sections of Vault 11 or in the chambers of Hidden Valley bunkers.
    • Randomly attacking non-player characters such as Jason Bright or Dawes.
    • Randomly running away from the player, which can be fixed by loading a new area.
  • Xbox 360Icon xbox360.png If given lobotomite goggles, Veronica may remove her hood, but not equip the goggles. She will equip other headwear and eyewear as normal.


Veronica Santangelo appears in Fallout: New Vegas and is mentioned in the add-on Dead Money.[35]


  1. Joshua Sawyer on Forumspring; October 25, 2010: "Who did the writing for Veronica? She's my favorite companion by far and quickly becoming one of my favorite female characters in gaming, period."
    Eric "Hollywood" Fenstermaker."
  2. Meet the Companions Playstation Blog September 15, 2010 preview for Fallout: New Vegas
  3. The Courier: "What's the Codex?"
    Veronica Santangelo: "Ah, the Codex. If it's in there, we have to abide it, if it's not, it's not important. It documents our history, too. Part of what Scribes like me do is update it. Hmm... I wonder... Nah, they'd probably catch it if I rewrote the Founder's axioms."
    (Veronica Santangelo's dialogue)
  4. The Courier: "Do you have any other family in the Brotherhood?"
    Veronica Santangelo: "Just my parents, but they haven't been around for a long time. Dad was a Paladin, Mom was a Scribe. They died in the same battle trying to hold off the NCR from... something. I don't remember what it was. Guess it seemed important at the time."
    The Courier: "Who was this Father Elijah to you?"
    Veronica Santangelo: "I would say he was my tutor, but that doesn't cover it. After my parents passed, he looked after me. The whole Brotherhood brought me up, really, but he made sure of it. I never had a grandfather - not that I knew, anyway - but Elijah was in some ways what I'd imagine a grandfather to be."
    (Veronica Santangelo's dialogue) Note: Veronica was born in 2254 and states she was brought up by the Brotherhood, indicating they passed in her early childhood, which pins the earliest known instance of NCR-Brotherhood hostility in the 2250s/2260s range.
  5. The Courier: "Anything else?"
    Veronica Santangelo: "Yeah. I've been taking things apart and putting them back together since before I said my first word. You want to build something, talk to me, and we can do it right there on the spot. Workbenches are for novices. Who knows, I might even be able to show you a Brotherhood trick or two."
    (Veronica Santangelo's dialogue)
  6. The Courier: "Who is Father Elijah?"
    Veronica Santangelo: "He was our Elder when we came East. A wizard with technology, really. His mind just worked that way naturally. Learned a lot from him. But he started having disagreements with the other Elders. The Brotherhood's interest is in old technology. He wanted to explore developing new tech. And there were other ways he wanted to push. Other weapons. Ones with ethics questions attached. Rather than deal with him, they sent him East."
    (Veronica Santangelo's dialogue)
  7. 7.0 7.1 7.2 The Courier: "What changed?"
    Veronica Santangelo: "He did. For years, he fought with the Council. Taught me to question our direction. Meanwhile he'd become more out-of-touch than all of them. On our way East he demanded we stop at HELIOS One to examine it. While we were there, we received word that the NCR had taken the Dam. He was furious. Called it "children playing with a bomb." But he was mad because we'd lost its power. What we'd use it for... he didn't even care."
    (Veronica Santangelo's dialogue)
  8. The Courier: "Ever been in love?"
    Veronica Santangelo: "Ever been nosy? I was, once. We were pretty young, but I like to think it was love."
    The Courier: "What happened?"
    Veronica Santangelo: "She left the Brotherhood. Wanted to put some distance between herself and her parents. Since our membership isn't open to outsiders, some members think that obligates all of us to procreate. You can guess which camp her parents belonged to."
    The Courier: "You didn't go with her?"
    Veronica Santangelo: "No. Couldn't bring myself to leave everyone else behind. Couldn't convince her to stay, either. I'd hoped love would be enough to influence her decision, but it wasn't. We were both too stubborn. I don't know where she is now, but I'm sure she's moved on. I still think about her, though. Once in a while."
    (Veronica Santangelo's dialogue)
  9. The Courier: "You were looking for someone?"
    Christine Royce: [She nods and raises a finger.]
    The Courier: "A robot?"
    Christine Royce: [She shakes her head and pumps her fist near her chest.]
    The Courier: "Man?"
    Christine Royce: [She nods. She makes a motion with her hands around her chin, drawing it down, and then she raises her hands and clenches them at the sky.]
    The Courier: "Or a woman?"
    Christine Royce: [She shakes her head... then stops mid-way, frowns... then tilts her head, as if thinking. She seems lost in thought for a moment.] [She glances at you, as if caught, then she smiles slightly, but there's an edge to it. Then she shakes her head, slowly, once.]
    (Christine Royce's dialogue)
  10. The Courier: "Sounds personal."
    Christine Royce: "He... cut me off from someone I cared about a long time ago. He used his status to break us apart. So I had to find a new purpose, same banner. Then he became unstable, left a trail of crimes across the wasteland. Once word reached us, I was ordered to kill him."
    (Christine Royce's dialogue)
  11. The Courier: "If it's worked for this long, there must be something redeemable about their beliefs. Have faith."
    Veronica Santangelo: "Wow, you sound like Elder McNamara. I know I should. Hell, it's what I signed up for when I chose to stay into adulthood. I know there's something worth saving in there. But we're in decline. Our membership is... decimated. There's got to be something we can do."
    (Veronica Santangelo's dialogue)
  12. The Courier: "Why is the Brotherhood interested in Nevada?"
    Veronica Santangelo: "It was the Dam, really. We'd heard rumors it was working. Figured we could claim it, put it to use. And... it may also have been partly that our Elder at the time had worn out his welcome. Didn't end up mattering. We got sidetracked at HELIOS One and the NCR took the Dam in the meantime. We're still after it, though. In theory."
    (Veronica Santangelo's dialogue)
  13. The Courier: "Did you follow him from California?"
    Veronica Santangelo: "It was by his request, actually. He cleared it with the other Elders. Somehow. They sent him to look into the Dam. There was a time when I'd have begged to follow. Watch him at work."
    (Veronica Santangelo's dialogue)
  14. The Courier: "Father Elijah?"
    Veronica Santangelo: "Our Elder before McNamara. He had a nose for recovering lost technology. He'd send Scribes out into the desert chasing whatever leads he found. There were a few he only trusted me with. I can think of at least one that'd prove my point, if it still exists. There's a comm terminal not too far from here I'd use to access messages from him. If we go there I can pull up his research on it."
    (Veronica Santangelo's dialogue)
  15. 15.0 15.1 The Courier: "What do you do for them?"
    Veronica Santangelo: "I'm a procurement specialist. Like I said, it's basically grocery shopping. Except sometimes the groceries are scavenged parts and arcane technology. The elder who brought us to the Mojave, Father Elijah, usually had me looking for these old memory units. But he'd never tell me what they were for. Nowadays I'm usually sent to do business with traders at places like the 188. But sometimes I think it's just to keep me out of everyone's hair."
    (Veronica Santangelo's dialogue)
  16. The Courier: "You're Veronica's mentor. The Elder who lost HELIOS One."
    Elijah: "Veronica... she... survived HELIOS. She would. Resourceful. As for "losing" HELIOS One... that was the only outcome, aside from retreat. NCR, swarming like ants over Old World relics... Hoover Dam... HELIOS... I won't let those... children seize anything else. Hardin... McNamara... can't stop them... won't. So I will, with the Old World as my weapons."
    (Elijah's dialogue)
  17. The Courier: "Are you well respected among other members of the Brotherhood?"
    Veronica Santangelo: "If you take trying to keep me as far away from Hidden Valley as possible because I ask too many difficult questions as a sign of respect, |oh yeah.|{"absolutely"} }} That's not to say I don't get along with them. I just think they don't know what to do with me sometimes."
    (Veronica Santangelo's dialogue)
  18. Veronica Santangelo: "Scribe Taggart! It's your favorite student."
    Lars Taggart: "Y-Yes. Well, it's, ah, nice to see you, too, Veronica."
    Veronica Santangelo: ""
    Lars Taggart: "Very funny, Veronica."
    (Lars Taggart's and Veronica Santangelo's dialogue)
  19. Veronica Santangelo: "Hey Scribe Taggart! Did you get some sun?"
    Lars Taggart: "Well, I have been working with some UV lights in the pods."
    Veronica Santangelo: ""
    Lars Taggart: "Hmph."
    (Lars Taggart's and Veronica Santangelo's dialogue)
  20. Melissa Watkins: "Veronica."
    Veronica Santangelo: "I can hardly notice that lazy eye anymore, Watkins."
    Melissa Watkins: "Still hiding that hair of yours, Veronica?"
    Veronica Santangelo: "Watkins."
    Melissa Watkins: "I'm surprised you're not wearing that hood to hide your hair like you usually do, Veronica."
    (Melissa Watkins' and Veronica Santangelo's dialogue)
  21. Veronica Santangelo: "Hold on, I've got this."
    Veronica Santangelo: "I'd like a large Atomic Shake and a double Brahmin burger. And easy on the agave sauce this time."
    Ramos: "We gave you a password, Veronica. It's for your safety."
    Veronica Santangelo: "I know where you live Ramos. Open up."
    Ramos: "<Sighs> For Pete's sake. Opening up. Welcome back, Veronica."
    (Ramos' and Veronica Santangelo's dialogue) Note: This conversation between The Courier, her, and Ramos is available only when bringing her as a companion to Hidden Valley when exploring the Hidden Valley bunker for the first time.
  22. Veronica: "Heya Torres.{TOR-ez}"
  23. text?"
    (Linda Schuler's dialogue)
  24. The Courier: "What's their purpose?"
    Veronica Santangelo: "Ha! Good question. These days it's hard to say. Once upon a time it was about technology. Controlling it so it couldn't destroy us again. Energy weapons and power armor are usually tops on our list, although I appreciate anything that's vintage. But that all seems so limited now. We haven't grown or adapted. And now we're stuck in a hole, not carrying out our mission."
    (Veronica Santangelo's dialogue)
  25. The Courier: "Does the Brotherhood protect people from raiders or other threats?"
    Veronica Santangelo: "No, no. We only protect people from themselves, and only in the sense that we don't let them have the really good Pre-War toys. And sometimes it's more like we protect ourselves from them and hope to outlive them and become humanity's sole heirs. We've had people go rogue, though, and start helping people. One chapter had a small civil war over it. We take our isolationism seriously."
    (Veronica Santangelo's dialogue)
  26. The Courier: "How did you get to be a member?"
    Veronica Santangelo: "More sexual favors than I can even count. I am still tired from it. No, actually, you're born into it. My parents, their parents, so on. When you're young you can choose to leave. But it's home, so most people don't. We don't take on new members, really. You can do the math on our long-term prospects based on that point. I keep hoping we'll change that."
    (Veronica Santangelo's dialogue)
  27. The Courier: "Power armor and laser rifles are still effective."
    Veronica Santangelo: "Yeah, but only if you've got bodies to fill the suits. We don't take on new members. We're all descendentsQuoted verbatim, error appeared in the original sourceIcon sic.png from the original Brotherhood. Something's going to have to change, or the empty suits are gonna be all that's left of us."
    ([Veronica Santangelo's dialogue]])
  28. The Courier: "Leaving now is your only shot at a future."
    Veronica Santangelo: "There's no getting around that, is there? What would my life be like here, knowing what's to come? They're not going to like this. We're given a chance when we're young to choose whether to stay. If we do, it's supposed to be for life. But they haven't left me any choice. It's this or a lifetime of scavenging and watching my friends die in losing battles. I guess it's settled, then."
    (Veronica Santangelo's dialogue)
  29. Fallout: New Vegas endings: "Hoping to lead the Mojave Brotherhood down a new path, Veronica sought to learn from the thriving cultures of the desert. Absent a firm solution, Veronica's expression of frustration with Brotherhood leadership would lead to her banishment. She ended her days a wandering tinker."
    (Ron the Narrator's dialogue) Note: This ending is for Veronica Santangelo should the quest I Could Make You Care not be completed.
  30. Nolan McNamara: "Veronica. I hope-"
    Veronica Santangelo: "I brought you a present."
    Veronica Santangelo: "We unlocked the secret of HELIOS One."
    Nolan McNamara: "What? Wonderful news!"
    Veronica Santangelo: "No. It's not. ARCHIMEDES II is an orbital laser. Effective only outdoors in a limited radius and requiring a long recharge."
    Nolan McNamara: "In the hands of the enemy-"
    Veronica Santangelo: "They'd be marginally more effective. We lost most of the chapter defending glorified artillery."
    Nolan McNamara: "We couldn't have known. We fought for what we believed in."
    Veronica Santangelo: "And nearly died for it. Tomorrow you'd do it all over again, having learned nothing."
    Nolan McNamara: "Are you trying to shame me?"
    Veronica Santangelo: "I'm trying to open your eyes. We need to engage the outside world. We can't win without new recruits."
    Nolan McNamara: "What does the Codex say?"
    Veronica Santangelo: "A bunch of closed-minded bullshit."
    Nolan McNamara: "We do not help them, or let them in."
    Veronica Santangelo: "But-"
    Nolan McNamara: "We keep knowledge they must never have."
    Veronica Santangelo: "Give it a chance. For me. I can't stay here and watch us waste away."
    Nolan McNamara: "I'm sorry."
    Veronica Santangelo: "We'll die out."
    Nolan McNamara: "<Sighs> I know."
    Veronica Santangelo: "Come on. I can't listen to this anymore."
    (Veronica Santangelo's and Nolan McNamara's dialogue) Note: This is the conversation at the end of I Could Make You Care taking the path of discovering what was important about Helios One.
  31. The Courier: "Where is he now?"
    Veronica Santangelo: "I don't know. Last time anyone saw him was in the battle at HELIOS One. I wasn't there. He gave orders to hold the plant until it could be reactivated. But he ran out of time. The NCR overran it. Everyone thought he was dead. But I got a note from him at a comm station. That's... how he liked to talk, even to me. He wasn't good at face-to-face."
    (Veronica Santangelo's dialogue)
  32. The Courier: "What was in the note?"
    Veronica Santangelo: "It was... strange. Even for Father Elijah. He's always been unstable, but this was... something else. I don't want to say delusional, but I don't know what else to call it. The only thing familiar about it was the signature. He said the Brotherhood was doomed, but that he'd return, save us. But the way he said it... I don't know... Said he'd return with one of the greatest treasures of the Old World, make the Mojave like it was meant to be... wipe the slate clean."
    (Veronica Santangelo's dialogue)
  33. The Courier: "What are your goals?"
    Veronica Santangelo: "I want... a dress."
    The Courier: "A dress?"
    Veronica Santangelo: "Yeah! A good one. Something elegant and classy, you know? But still stylish. Something that's eye-catching and sexy, but also says "don't fuck with me." I keep hoping I'll come across some Old World designer gown when I'm scavenging, but it never happens. Maybe I should move back to California."
    The Courier: "That's your goal? You want a nice dress?"
    Veronica Santangelo: "Hey, you try getting a date wearing Scribe robes. Might as well be wearing sweatpants. I just like 'em, you know? They make you feel like a woman. Those ladies before the War, they knew what they were doing."
    (Veronica Santangelo's dialogue)
  34. 743.00 Hz ULF radio signal