|For an overview of various vault jumpsuits in the Fallout series of games, see vault jumpsuit.|
A rugged jumpsuit variant designed for heavy use among Vault-Tec machinery and infrastructure. Rather than extruded rubber, the suit uses a combination of denim - a quintessentially American material - and natural leather, combined to create a particularly rugged piece of equipment. The suit is less form fitting than other jumpsuit variants, but provides a good deal of comfort. Like other versions, it's a single-piece uniform, with a zipper down the front, leather armguards, and spacious pockets on the waist and thighs. Reinforced elbows and knees give it extra durability under heavy use, with the interface port over the left breast used for a variety of purposes. Depending on the job assignment, the jumpsuit is designed to accommodate a variety of belts, including simple leather bands for children, rugged multi-purpose belts for general use, and specialized equipment for utility, lab, and security work.
As in Fallout 3, the sturdy Vault jumpsuit was the standard garb of Vault dwellers. Although it has no damage threshold, it provides a modest +2 to Speech and Melee Weapons. Nearly all of the jumpsuits are can be repaired with spare copies of other jumpsuits.
Available variants are:
- Vault 3 jumpsuit, from Vault 3. These have a graphics bug, where the number on the collar is mirrored due to a texture error: The number should be upside down to display properly.
- Vault 3 utility jumpsuit, which inherits the bug due to the shared texture file.
- Vault 34 jumpsuit, from Vault 34, which has the same bug.
- Vault 11 jumpsuit, from Vault 11. It's notable in that it has a single point of damage resistance.
- Vault 19 jumpsuit, from Vault 19.
- Vault 21 jumpsuit, received at the beginning of the game and found in guest lockers in Vault 21.
- Armored Vault 21 jumpsuit is in the game's files, but was not placed in the game due to an omission.
- Vault 22 jumpsuit, from Vault 22.
- Vault 24 jumpsuit, found in the game's files and not available in normal gameplay.
- Vault lab uniform, a generic Vault laboratory uniform.
Notably, jumpsuits can be traded in to Sarah Weintraub as part of Suits You, Sarah. However, she will only accept regular jumpsuits or Boomer suits (after passing a Barter 65 check). She will also refuse to accept Vault 21 or Vault 24 jumpsuits (as the former have to be stolen from her guests and the latter are not used in the game).
- Vault 3 jumpsuit
- Vault 3: In the old living quarters, scattered inside the dressers, a total of 24 can be found.
- Vault 21: In the locked dresser in Sarah's room, by the one the player can rent. They are also sold by Sarah,
- Freeside: Sold at Mick and Ralph's, a total of 2. Four more can be stolen from the dressers upstairs, for a total of 6.
- Vault 11 jumpsuit
- Vault 11: Found in the dressers in the old living quarters, a total of 28.
- Vault 19 jumpsuit
- Vault 19: In the dressers inside the living quarters on both sides, a total of 4.
- Vault 21 jumpsuit
- Received at the start of the game from Doc Mitchell. It's either his own (if the Courier is set to be male) or his wife's (female).
- Vault 21: In the hotel room lockers. Two more can be purchased in the gift shop.
- 2 can be purchased in the Vault 21 giftshop.
- Given to the Courier by Mitchell in Goodsprings.
- Worn by Sarah Weintraub and Michael Angelo.
- Vault 22 jumpsuit
- Vault 22: Inside dressers in the living quarters, down on the fourth floor (Common Areas), located near the medical lab. A total of 10.
- Vault 21: In Sarah Weintraub's room, in the locked locker. Sarah also sets a copy.
- Northern Passage: Worn by Ricky, can be collected once he's killed.
- Vault 22 dwellers' guard camp: A total of six can be found.
- Vault 34 jumpsuit
- Vault 34: In the dressers and lockers of the living quarters. Ghouls found at the location also drop them randomly.
- Aerotech Office Park: Worn by Horowitz and his fellow survivors if the player decides to help them.
Behind the scenes
- Fallout: New Vegas includes every Vault jumpsuit from Fallout 3. The jumpsuits have the same BaseID as in Fallout 3, but cannot be obtained in-game without the use of console commands.
- The Courier: "Sarah, stop right there. Do you actually have any vault gear?"
Sarah Weintraub: "Okay, I do, but who wants a lame sensor module, or a nitrogen canister, anyway? All the popular stuff has been sold - especially the vault suits. I need to find more because people buy them like hot cakes."
(Sarah Weintraub's dialogue)
- Vault 21 terminals; Vault 21 Guest Terminal, Gift Catalogue
- Vault 21 terminals; Vault 21 Reception Terminal and Sarah's Terminal, Our Influential Friends.
- Different types of belts on the jumpsuits.
- Conceptual Design: "The Vault Suit
Designing, or redesigning the vault suit meant adhering to canon, and updating the textures and tactile feel for the detail we can achieve now in games. I opted for a more durable denim like material, something quintessentially American and, suited to carrying out vault tasks involving heavy machinery and crawling through metal pipes.
Overall, the vault suit seems to represent an Everyman/Everywoman uniform of conformity, and a blank canvas for accessorizing once the wearer had escaped into the harsh environment of the wasteland. Preserving the retro 50’s flavor seemed to support this, and I wanted the suit to feel at home in a classic 50’s sci-fi film like Forbidden Planet. The reinforced elbows and knees seemed to introduce a bit of that flair to the otherwise oppressively Orwellian environment."