The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Register
Advertisement
Fallout 3 locations project
Fallout 3 locations project
This article is within the scope of the Fallout 3 locations project. This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page.
Mbox cleanup
Cleanup
To meet The Vault's quality standards, this article or section may require cleanup. Please help by improving the article.
Vault 108
Fo3 Vault 108 Local
Fo3 Vault 108 Ent
Icon vault
The Vault's entrance
Site
Vault 108 loc
Map MarkerVault 108
People
LeadersBrody Jones (overseer)
Zachary K. Jameson (chief of staff)
Jerec Maddix (chief of security)
Nathan Auragen (morale officer)
Technical
Cell NameVault108Exterior (exterior)
Vault108a (entrance)
Vault108b (living quarters)
Vault108c (cloning lab)
ref id000017b6 (exterior)
0001852d (entrance)
00018530 (living quarters)
00018533 (cloning lab)
 
Gametitle-FO3
Gametitle-FO3

Vault 108 is one of the Vaults constructed by the Vault-Tec Corporation in the Capital Wasteland. It is located south of Canterbury Commons, and northeast of the Corvega factory.

Background[]

Vault 108 began construction sometime in March of 2061, and saw partial completion sometime in December of 2069 due to work stoppage. Designed for 475 occupants and a lifetime of 38 years, the shelter was powered by a General Atomics nuclear power unit with a Steam Whistle mini Geo-thermal set providing backup. The armory was overstocked (triple the amount of gear) as part of the vault's overall experimental process.[1]

The premise of the vault's experiment was explained to study conflict for leadership and power in a given vault or similar setting. The vault overseer, Brody Jones, was known to have a genetic predisposition for a rare form of cancer that was expected to kill him within 40 months of the experiment's inception. Standard positions of authority in the vault went unassigned, and complete discretion was given to the overseer. The main power supply was also scheduled to malfunction after 240 months (20 years while the vault was planned to be sealed for 38), and the back-up power supply was intentionally insufficient to meet the vault's needs.[2] On top of all this, the vault was given three times the normal armory stock, and no entertainment recordings.[1]

However, doom to the vault came from a different direction than the experiment was originally planning for. An extensive and overly ambitious cloning experiment was undertaken by the dwellers at their own discretion, which created a series of fifty four clones, though imperfections in the process resulted in the copies eventually becoming insane and violent. When the observation rooms filled up, the scientists in charge decided to dispose of the clones... Which promptly turned them on their own makers, wiping out most of the vault's non-clone population, and forcing the survivors out into the wastes. The list of victims included Dr. Peterson, one of the first doctors to be injured by a violent clone.[3][4]

The clones were left to rot in the vault, with the sole exception of Gary 23, who was abducted by Defender Morrill for the Outcasts' excavation efforts at the Virtual Strategic Solutions, Inc. facility.[5]

Layout[]

Entrance[]

Fo3 Vault 108 Airlock

The entrance is standard as in any other vault, save for signs of bloodshed and deterioration. Mole rats moved in to occupy the abandoned halls, where the systems of the vault have still managed to function, albeit barely. The entrance section connects to the junction hall, where it seems as if a pair of dwellers made their last stand against the Gary clones, right next to the door to the living quarters.

Beyond the hall, down an access corridor, lies the power unit hall, still functioning after all these years.

Living quarters[]

Fo3 Vault 108 Atrium

The ruined living quarters of Vault 108 bore witness to the horror of the Gary uprising. They are little more than empty, ruined halls now, inhabited by junk and long-forgotten memories.

Cloning lab[]

Vault 108 cloning lab

The decrepit medical labs of the vault are still inhabited by the surviving clones. Surrounded by ruined equipment, they are eking out a semblance of existence among the dead, both fresh and old.

Notable loot[]

Entrance[]

  • A Stealth Boy can be found between two terminals in the northwest corner of the room with the door to the living quarters.
  • A Nuka-Cola Quantum can be found behind some shipping crates in the narrow room east of the door to the cloning labs.
  • A Tumblers Today magazine can be found under the same stepladder that the Nuka-Cola Quantum is sitting on. See the bugs section of the Tumblers Today page for how to properly obtain this particular magazine.

Living quarters[]

There is a Pugilism Illustrated magazine that can be found on the counter in the cafeteria.

Cloning lab[]

  • The Charisma Bobblehead is located on a table in the observation room (located in the center of the map), which looks into the main operating room.
  • On a different table in the same room as the Bobblehead - Charisma, is a Lying, Congressional Style book.
  • There is a holodisk in the cloning lab ("cloning log") that slightly explains the events of Vault 108, and is in the room where there is a black cube safe that can be lock-picked; look for a skeleton on the floor next to an examination table; the holodisk is close by.

Notes[]

  • Should the Lone Wanderer be at a higher level, they may encounter a number of giant radscorpions, deathclaws, sentry bots, and even super mutant overlords (Broken Steel required) outside of the vault's entrance door, should they fast-travel there.
  • A cut audio holotape would suggest that Gary 23's arm was sawed off by the Outcasts while he was still alive, without the beating.
  • Because of the state of deterioration, Vault 108 is the only vault in the Capital wasteland without a single working terminal.
  • Just like Vault 87, Vault 108 does not contain a working vault door control pad. To open the vault door, one has to walk up to the main door and select the option to open it.
  • The overseer's office is inaccessible, and also has a different window than other vaults in the region, as it is rectangular, instead of round.
  • Although Vault-Tec records state that Vault 108 had triple the normal armory stock, no trace of this armory can be found when the Lone Wanderer arrives in 2277.
  • In the northwest, on the route to Canterbury Commons radio mast Yankee Bravo and camp RHO are located.

Appearances[]

Vault 108 appears only in Fallout 3.

Bugs[]

PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 The Vault door may be found in the open position. There is a possibility that it may not be able to be closed. Pressing on the actual vault door will make it close and open.

References

  1. 1.0 1.1 Vault-Tec Terminal, Equipment Issuances
  2. Vault-Tec Terminal, Personnel Assignments
  3. cloning log
  4. Fallout 3 Official Game Guide Game of the Year Edition p.73: "Gary (clone)
    Part of a grand cloning experiment that led to a horrific end for the instigators, 54 clones of "Gary" were created, but each began to exhibit psychotic tendencies to the scientists who created them. Eventually they rebelled and took over the Vault completely, and have evolved a complex and subtle series of ways to say "Gary" to convey their emotions. They are deranged and attack anyone that isn't Gary."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  5. Fallout 3 Official Game Guide Game of the Year Edition p.73-74: "Gary 23 (deceased)
    In charge of Vault 108's vacuum-cleaning maintenance program, Gary 23 (or "Gary" to his brothers) was recently kidnapped in a daring raid by Defender Morrill. He was drugged and dragged back to the Bailey's Crossroads Outpost in the D.C. Metro Ruins. As Gary 23 utilized a Pip-Boy, Specialist Olin attempted to remove the device to gain access to a Simulation Pod inside the Outpost. The operation was deemed a complete failure."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
Advertisement