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| This page lists all traits in Van Buren, the canceled Fallout 3 by Black Isle Studios. |
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General information[]
Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.
One would have been able to choose up to two traits when designing a character (or none at all).
List of traits[]
| Trait | Benefit | Penalty |
|---|---|---|
| Bruiser | Damage with melee and unarmed attacks are increased by 20% | Action Point costs for melee and unarmed attacks are increased by 1 |
| Chem Reliant | Faster loss of Chem side effects | Double chance of Addiction |
| Clean Living | 50% less chance of chem Addiction | effects last on 50% as long |
| Fast Shot | [Action Point] costs for firearms and thrown weapons attacks are decreased by 1 | Cannot make targeted attacks with firearms and thrown weapons |
| Feral Kid | Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map | Can take one fewer companion than normal |
| Finesse | +10% chance on criticals | -30% on Damage |
| Gifted | 5 extra points on stats | -10% on all skills, -5 skill points each level |
| NCR Background | Find NCR caches and get extra background info | |
| Good Natured | +10 on Medic, Persuasion and Science | -4 on Combat Sequence |
| Increased Metabolism | +2 Healing Rate | Radiation Resistance and Poison Resistance start at 0% |
| Kamikaze | +4 to Combat Sequence | -10 on Evasion |
| Night Person | +10% to all skill checks at night | -10% to all skill checks in daytime |
| One Hander | +10% chance to hit with one-handed weapons in Hand 1 | -10% to hit with two-handed weapons and weapons in Hand 2 |
| One In a Million | When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. | When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. |
| Red Scare | +2 Perception for the purposes of sight range. | -5 penalty to hit. |
| Skilled | Additional Tag skill | -5 skill points each level |
| Small Frame | +10 to Evasion | -50 to Carry Weight |
Removed traits[]
The following traits were to be removed in comparison to previous games:
