The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
The Vault - Fallout Wiki
Advertisement
This page lists all traits in Van Buren, the canceled Fallout 3 by Black Isle Studios.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For traits in other Fallout games, please see "Trait".
  • For an overview of Van Buren content, please refer to "Portal:Van Buren".
 
Gametitle-VB
Gametitle-VB

General information[]

Traits would have modified different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits would always have had both positive and negative results.

One would have been able to choose up to two traits when designing a character (or none at all).

List of traits[]

Trait Benefit Penalty
Bruiser Damage with melee and unarmed attacks are increased by 20% Action Point costs for melee and unarmed attacks are increased by 1
Chem Reliant Faster loss of Chem side effects Double chance of Addiction
Clean Living 50% less chance of chem Addiction effects last on 50% as long
Fast Shot [Action Point] costs for firearms and thrown weapons attacks are decreased by 1 Cannot make targeted attacks with firearms and thrown weapons
Feral Kid Throwing range = Strength x 4 in place of Strength x 3, and you move 20% faster on the world map Can take one fewer companion than normal
Finesse +10% chance on criticals -30% on Damage
Gifted 5 extra points on stats -10% on all skills, -5 skill points each level
NCR Background Find NCR caches and get extra background info
Good Natured +10 on Medic, Persuasion and Science -4 on Combat Sequence
Increased Metabolism +2 Healing Rate Radiation Resistance and Poison Resistance start at 0%
Kamikaze +4 to Combat Sequence -10 on Evasion
Night Person +10% to all skill checks at night -10% to all skill checks in daytime
One Hander +10% chance to hit with one-handed weapons in Hand 1 -10% to hit with two-handed weapons and weapons in Hand 2
One In a Million When you score a critical hit, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points. When you roll a critical fail, the percentage is rolled again at 5 times the base chance. If it's successful, the strike is bumbed up by 30 points.
Red Scare +2 Perception for the purposes of sight range. -5 penalty to hit.
Skilled Additional Tag skill -5 skill points each level
Small Frame +10 to Evasion -50 to Carry Weight

Removed traits[]

The following traits were to be removed in comparison to previous games:

Traits in Van Buren
Advertisement