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Uncanny Caverns
F76 Uncanny Caverns 1F76 Uncanny Caverns 2
Site
F76 358
Part ofSavage Divide
Overview
Crafting
Enemies
  • Feral ghouls
  • Mirelurks
  • Mole miners
  • Technical
    Keywords
  • Clearable
  • Savage Divide location
  • Dungeon
  • Subterranean location
  • Dungeon
  • Fast travel destination
  • General theme
  • Responder Eyebot spawn
  • Large loot scale
  • Interior cell
  • TerminalsUncanny Cabins terminals
    Uncanny Caverns terminals
     
    Gametitle-F76
    Gametitle-F76

    Uncanny Caverns is a location in Fallout 76.

    Background[]

    A major tourist attraction in West Virginia, the Uncanny Caverns were built around the myth of the Night Kid, a characteristic piece of West Virginian folklore, combining it with a tour of one of some of the most fascinating natural formations in the region, hidden deep within the caverns. Visitors could enjoy the views, narrated by Dick Shale.[1]

    Uncanny Caverns ran into financial troubles in 2077, with September gross sales totaling $75,245.29, as compared to the $84,759.47 in August. Though expected after the holiday season, the management decided to focus on increasing sales of upgraded tour package and increase base admission prices in face of a worsening economy. The base ticket price was $14 for ages 13+, $7 for children 6-12 and free for the youngest visitors, producing 1189, 1578, and no sales respectively, for a total of $27,692. The packaged offers like Wild Cave Tour (ages 10+) and Extreme Adventure Tour (all tours bundle with Devil's Toll passes, ages 16+) generated $34,888 and $7,697, from 392 and 43 sales at $89 and $179 respectively. Only four standalone Devil's Toll passes were sold at $99 apiece, prompting management to scrap them in October, while gift store sales totaled 762 sales for a revenue of $4,572.29. All numbers pre-tax, of course.[2]

    Points of interest[]

    • The exterior of the Uncanny Caverns hosts the parking and the main entrance into the cavern, past the gift shop and reception complex. The reception contains a locked safe on top of terminals shedding a bit of light on the history of the enterprise.
    • Inside, the Uncanny Caverns are a relatively straightforward affair, made easier by the numerous audio tour stations. The cavern is shaped roughly like an oval, with numerous junk and corpses available for looting, on top of the usual target practice. The alcove in the northeast, near station four, contains a cooking station. On the diagonally opposite end, near station eight, is an alcove with a second audio station and the location's steamer trunk.

    Notable loot[]

    Holotapes and Notes
    Potential bobbleheads
    • On or around the Nuka-Cola machine on the wood deck, just right of audio tour #1.
    • On the rocks above the sprawled skeleton near the lantern and liquor bottles; the small cave at audio tour #6.
    • On the rocks by a small patch of Glowing Fungus and skeletal remains, across from the "cold deep" water, southeast of the audio switch for tour #7 (wooden deck bridge).
    • On the horizontal "crevasse" part of the cave wall, left of the two sleeping bags, right of the cooking station, in the cave with the trunk, part of audio tour #8.
    Potential magazines
    • On the magazine carousel, west corner of the gift shop, just left of the massive hole in the exterior wall.
    • In the right display case, under the "Uncanny Caverns" poster, northwest wall behind the curved reception and transaction desk of the main entrance structure (across the bridge).
    • By the sleeping bag, corpse, and duffle bag, near the cooking station, in the small cave with the moonshine still and traps, audio tour #4.
    • Between the two sleeping bags near the radio, in the cavern with the cooking station, green trunk, and audio tour #8.
    Dynamic spawns

    Appearances[]

    Uncanny Caverns appears in Fallout 76.

    References

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