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Ultracite power armor is a power armor in Fallout 76.
Background[]
The Ultracite Power armor was developed by the Brotherhood of Steel, after the Great War, by heavily modifying the design of the standard T-51 power armor. The use of ultracite as a key material for the armor allowing for additional armor plating and radiation shielding, at the cost of increased strain on the suit's cooling systems. Primarily developed by the Lost Hills chapter, the plans allowing such modifications were transmitted to the organization's Appalachia chapter by Scribe Hailey Takano. When reviewed by the Appalachian scribes, it was discovered that the suit's schematics had a flaw in it's cooling system, which would cause constant leaking if implemented. Scribe Grant McNamara managed to rectify these problems and sent the updated design to Paladin Taggerdy for review.[1] However, the chapter was unable to produce an example of the suit, due to the difficulty in acquiring necessary components, before being wiped out during their attempts to eradicate the scorchbeasts. The Lost Hills chapter likewise never produced any of these suits, as the communication satellites failed, preventing further communications, and the Ultracite needed for the suit was a resource unique to the Appalachia area.[2]
Characteristics[]
The Ultracite is one of the two most powerful models of power armor in Fallout 76, offering the greatest ballistic protection, with energy and radiation defenses second only to the X-01 power armor. It's the armor of choice for heading into areas dense with the scorched or facing off against Vertibots.
As with all power armor helmets, the helmet protects against contracting waterborne diseases.
Visually it is extremely similar to the T-51 power armor, but modified with additional plating bolted to the pauldrons, a thicker breastplate with added vents, and the muzzle of the helmet lengthening up and splitting the lenses.
Individual components[]
Type | Piece | Protection | Weight | Value | ||
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Ballistic damage | Energy damage | Radiation | ||||
Ultracite | Helmet | 68 | 59 | 59 | 12 | 49 |
Torso | 113 | 98 | 98 | 20 | 259 | |
Arm | 68 | 59 | 59 | 13 | 81 | |
Leg | 68 | 59 | 59 | 15 | 81 | |
All | 453 | 393 | 393 | 88 | 324 |
Crafting[]
Limbs[]
- Note
- All non-torso elements share the same recipe. Multiply by five for the total amount of resources necessary for crafting.
Components | Requirements | Products | ||
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5 Aluminum 7 Glass 7 Rubber 4 Silver 5 Screw | 1 Ultracite Helm |
Torso[]
Components | Requirements | Products | ||
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5 Aluminum 5 Gear 7 Rubber 4 Silver 5 Screw | 1 Ultracite Chest Piece |
Modifications[]
Helmet[]
Mod | Effects | Crafting | ||
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Targeting HUD | (E)
Visor highlights living targets.
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Internal Database | (E)
Increases Intelligence.
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Sensor Array | (E)
Increases Perception.
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Torso[]
Mod | Effects | Crafting | ||
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Core Assembly | (E)
Increases Action Point refresh speed.
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Blood Cleanser | (E)
Reduces chance for addiction from drugs.
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Welded Rebar | (E)
Enemies take damage from successful melee attacks.
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Emergency Protocols | (E)
Below 20% health speed increases 25% and incoming damage is reduced 50%.
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Kinetic Dynamo | (E)
Taking damage recharges Action Points.
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Medic Pump | (E)
Detects hits during combat and automatically uses a Stimpak when health is low.
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Reactive Plates | (E)
Reflects 50% of melee damage back on attacker.
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Motion-Assist Servos | (E)
Increases Strength.
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Tesla Coils | (E)
Deals Energy damage to nearby enemies.
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Arms[]
Mod | Effects | Crafting | ||
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Rusty Knuckles | (E)
Unarmed attacks cause bleeding damage.
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Optimized Bracers | (E)
Reduces Action Point cost for Power Attacks.
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Hydraulic Bracers | (E)
Increases Unarmed Damage.
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Legs[]
Mod | Effects | Crafting | ||
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Kinetic Servos | (E)
Increases Action Point refresh speed while moving.
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Calibrated Shocks | (E)
Increases Carry Weight capacity.
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Explosive Vent | (E)
Increases damage radius for Impact Landing.
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Optimized Servos | (E)
Reduces Action Point cost for sprinting.
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Overdrive Servos | (E)
Increases Sprint speed at additional Action Point cost.
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Material[]
- Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
Name | Appearance | Description |
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Ultracite Prototype Paint |
Conquer the Wasteland in the original prototype of the Ultracite Armor. |
Locations[]
- Blueprints
- Fort Defiance: Available from Paladin Taggerdy's terminal.
- Quest rewards
- Belly of the Beast: Complete the quest.
References
- ↑ Fort Defiance terminals: Ultracite Power Armor
- ↑ Fort Defiance terminals: Satellite is Down
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