Difference between revisions of "Turbo"

From The Vault - Fallout Wiki
Jump to: navigation, search
Line 70: Line 70:
 
* With [[Chem Resistant]], [[Old World Gourmet]] (''[[Dead Money]]'') and [[Brainless]] (''[[Old World Blues (add-on)|Old World Blues]]'') perks, the chance of addiction is only 5.6%.
 
* With [[Chem Resistant]], [[Old World Gourmet]] (''[[Dead Money]]'') and [[Brainless]] (''[[Old World Blues (add-on)|Old World Blues]]'') perks, the chance of addiction is only 5.6%.
 
* Turbo addiction can be quite difficult to combat, as it will only be alleviated for the period of time turbo is working. In other words, the addiction will come back after the slow time effect has worn off.
 
* Turbo addiction can be quite difficult to combat, as it will only be alleviated for the period of time turbo is working. In other words, the addiction will come back after the slow time effect has worn off.
  +
  +
==References==
  +
<references/>
   
 
{{Navbox consumables FNV}}
 
{{Navbox consumables FNV}}

Revision as of 05:58, 7 May 2014

Icon disambig.svg
For an overview of jet variants in the Fallout series of games, see jet.
Turbo
Turbo.png
Icon turbo.png
Effects
Effects
Slow time to 35% for 3 seconds
Addiction20% chance of turbo addiction
Other
Weight0Value20
Technical
Base ID00120d81
 
Gametitle-FNV.png
Gametitle-FNV.png

Turbo is a consumable item in Fallout: New Vegas.

Background

The following section is transcluded from jet. To modify, please edit the source page.

The drug is a powerful meta-amphetamine that stimulates the central nervous system, triggering a rush of energy and strength primarily brought about by endorphins.[1] The initial euphoric rush rarely lasts more than a few minutes,[2] but the altered state of consciousness makes it subjectively longer for any Jet user.[3][4]

Packaging

Jet is typically sold packaged into small, disposable ampules used in metered dose inhalers that deliver the aerosolized drug directly into the lungs of the user, where its is rapidly absorbed into the bloodstream.[5]

Wholesale buyers, like Redding in the 2240s, usually receive bulk packages that have to be processed into user ampules first. This requires clean facilities and medical training to do properly, as poor processing will result in contamination and expose users to disease.[6] Jet may also be mixed with saline solutions or other liquids to be delivered intravenously. This was the preferred method of researchers working at the Stables.[7]

Addiction rate

Standard Jet is highly addictive, inducing psychological and physical reliance. Both stem from the way their Jet alters the perception of reality, to the point that the euphoric rush brought about by the drug is interpreted by the user as the norm and sobriety as the abnormal. Drug addictions caused by regular Jet responded to treatment with Fixer and Addictol, increasing their popularity both before and after the Great War.[8]

Variants

With the Mordino variant off the market and the technique to manufacture methamphetamine at large, new batches flooded the market, becoming a staple recreational and performance-enhancing drug throughout the wasteland. Unlike the Mordino variant, drug addictions caused by regular Jet responded to treatment with Fixer and Addictol, increasing their popularity.[8]

Numerous enterprising cooks also developed their unique versions of the drug by mixing the original version with additional chemicals. Commonly seen variants include Rocket, Turbo, and Ultrajet in the West and Buffjet (mixed with Buffout), Psycho Jet (Psycho), Jet Fuel (napalm), and Ultra Jet.[9]

Proliferation

Jet proliferated throughout the wasteland in the wake of the Great War, particularly due to the ease of manufacture. As long as a chemist had access to a reliable source of fertilizer, they could manufacture it in quantity, even in the most barren of environments (as was the case with Great Khans at Red Rock Canyon).[10]

In New California, its spread was triggered by Myron's discovery of the ease of its manufacture[11] and aided by its infamy. Regular Jet found use as a recreational chem (particularly by chem-reliant wastelanders, like the Fiends). However, it was also used to enslave people. Long after the Mordinos became a footnote in history, the Omertas used free Jet and morphine to control and exploit their sex workers.[12]

Weaponized Jet

The high addiction rate was exploited by Myron, who took the regular Jet and tweaked it while simultaneously developing a way to manufacture the drug in large quantities. One of the distinguishing characteristics of his version of Jet was the elevated addiction rate. Their version was a drug designed to create a permanent addiction that combines psychological and chemical reliance and was immune to treatment with Addictol and Fixer.[13] This provided Big Jesus Mordino with the weapon he needed to secure Redding for his family.[14]

It's designed to be invulnerable to standard methods of countering drug addictions, including the various nervous system suppressants that work on the regular version of the drug. The only real way to counter Myron's Jet was to use endorphin blockers, which repress the euphoria,[15] resulting in a violent experience that is comparable to radscorpion poisoning. Endorphin blockers also prevent the drug from taking hold again: Anyone exposed to Jet after taking the antidote will become sick, as the meta-amphetamines will no longer have any effect.[2]

Before the Jet antidote was created thanks to the efforts of the Chosen One, the Mordinos continued to develop the design and increase its potency and addiction rate. A development version, named Jet Beta, was created, though it did not reach maturity after the antidote appeared on the market.[16]

A peculiar variant of regular Jet, designed to modify the user's perception of time. Jet is piggybacked to an aerosol can containing broc flower and Cazador venom dissolved in turpentine.[17] The concoction creates the illusion of slow motion, while Jet increases the user's speed so that they move at a normal speed relative to their surroundings.

Characteristics

Turbo causes a brief 'bullet time' effect that dramatically slows the passing of in-game time (time goes at about 35% of its original speed), which in turn has many effects on the environment around the player. Turbo will not slow player collision physics, movement, or actions. Non-player characters will experience an opposite effect and suffer heavy speed penalties to the aforementioned stats for the duration of turbo, as well as object physics. However, projectile speed from guns or thrown items will be slowed for both the player and non-player characters since bullets, grenades, or thrown melee skill weapons are under the effect of game physics once shot or thrown. This same physics effect applies to manipulable objects as well such as loot-able items or objects that can be moved with collision effects.

Periodic status effects have longer delays between each tick or application of the effect and a longer over-all duration while in turbo. A poison that would normally inflict 6 damage every 3 seconds would have a longer delay between periodic applications of damage and would have a correspondingly longer duration in total. The duration extension of status effects also applies to non-periodic status effects such as the duration of a Stealth Boy if one were to compare its duration while in a constant period of turbo to the duration it would have outside of turbo, the Stealth Boy worn in turbo would last longer. This does not mean that activating turbo would extend status effects after its duration. The game only matches the duration of the effects and periodic timers to the slowed time.

Additionally other actions such as viewing the Pip-Boy, switching on or off the Pip-Boy light, holstering or drawing a weapon will be dramatically delayed. It also affects instances where the duration of time is crucial, like when swimming underwater, defusing mines etc.

It should be noted that turbo has a high addiction chance and the effects are quite devastating, the user will lose 2 points on his Agility.

Crafting

You have the option of receiving the turbo recipe from Diane as a reward for completing the first leg of the Aba Daba Honeymoon quest. Turbo can then be crafted by the player.

ComponentsRequirementsProducts
1 Jet
1 Turbo

Variants

Locations

Notes

  • Using turbo 20 times rewards the player with the Fast Times perk, which increases the duration of the turbo effect from 3 seconds to 4.
  • With its unique perk Fast Times, Day Tripper perk, Chemist perk, and the Logan's Loophole trait the duration of turbo can be greatly increased. With all of these, the total duration is about 60.8 seconds per single use, or about 30.4 seconds without the trait.
  • With Chem Resistant, Old World Gourmet (Dead Money) and Brainless (Old World Blues) perks, the chance of addiction is only 5.6%.
  • Turbo addiction can be quite difficult to combat, as it will only be alleviated for the period of time turbo is working. In other words, the addiction will come back after the slow time effect has worn off.

References

  1. The Chosen One: "{316}{}{I'm not a guard; I'm one of the new researchers. Do you have an assignment for me?}"
    Marjorie Reed: "{325}{}{You're a RESEARCHER...? Hmmmm. I've never seen you before. How much do you know about pharmaceutical research?}"
    The Chosen One: "{327}{}{I know a fair amount about the composition and manufacture of base neurochemical compounds, and I think I could be of some assistance in your studies.}"
    Marjorie Reed: "{345}{}{Hmmmm. All right then. Let me give you a run-down on what we do here: we test the effects and potency of a metamphetamine called Jet.}"
    (NcResear.msg)
  2. 2.0 2.1 The Chosen One: "{141}{}{What happened to you?}"
    Madame Modjeska: "{153}{}{I flew a bit of Jet a few days back and it made me feel quite unwell. Must have been a tainted batch. I'm not eager to try that again. Oh well, back to the bottle, I suppose.}"
    (RCMODJES.MSG)
  3. Fallout 4 loading screen hints: "Using Jet creates an altered state of consciousness where time appears to slow, allowing you to perform more actions than normal for a limited period of time."
  4. Fallout 2 Item description: "{25900}{}{Jet}"
    "{25901}{}{Jet is a powerful metamphetamine that stimulates the central nervous system. The initial euphoric rush rarely lasts more than a few minutes, but during that time, the user is filled with a rush of energy & strength.}"
    (PRO ITEM.MSG (Fallout 2))
  5. The Chosen One: "{344}{}{Yeah, it's getting pretty hard. Can you help me with that?}"
    Angela Bishop: "{361}{}{Look: I got some Jet in my room… and NOT that crappy shit they give the dimestore hookers and junkies. Y'wanna fly?}"
    The Chosen One: "{362}{}{Sure. Buckle up, baby.}"
    Angela Bishop: "{810}{}{(Angela leads you up to her room on the third floor. There, she opens a little door in the wall, takes out a strange plastic bottle, and offers it to you.) Want some, baby? There's more than enough for both of us to fly.}"
    (NCANGBIS.MSG)
  6. The Chosen One: "{184}{}{Where does the Jet come from?}"
    Johnson: "{213}{}{All of the Jet here in town is shipped here from the Mordino family in New Reno. It comes mostly in bulk packages, and then I process it into user-ampoules...so I end up selling all of it right here.}"
    The Chosen One: "{214}{}{You must make a tidy profit out of that.}"
    Johnson: "{234}{}{I fill the user-ampoules with Jet and then distribute it purely as a service to the people of Redding. I don't make a profit doing it. If I didn't do it, then some other quack would be preparing the drug with germ-encrusted, rusty equipment. I'd never get this population disease-free after that.}"
    (RCDRJOHN.MSG)
  7. Marjorie Reed: "{242}{}{Myron, sir, please...we need a new shipment of hypodermics from Vault City. We can't keep re-using these.}"
    (NcResear.msg) Note: This line is spoken if Myron is an active companion.
  8. 8.0 8.1 All doctors in Fallout 3, Fallout: New Vegas, and Fallout 4 can cure Jet addiction.
  9. Crafting recipes and availability.
  10. Rose of Sharon Cassidy: "God, you can smell the Brahmin shit from the jet all over this place."
    (Rose of Sharon Cassidy's dialogue) Note: This line is spoken if she is brought to Red Rock Canyon.
  11. Jet is absent from Fallout.
  12. The Courier: "Wouldn't you make more money working on the Strip?"
    Sweetie: "I got my start at the Gomorrah, good money, but I saw how those Omertas hook girls on free Jet or Med-X - then start charging. Slavery through a needle is what that is. I earn less out here, but I keep more."
    (Sweetie's dialogue)
  13. The Chosen One: "{127}{}{Jet? What's Jet?}"
    Athabaska Dick: "{211}{}{Jet's the way to go, man. If I'm not flying Jet, I just don't feel right no more. You've gotta get yourself some.}"
    (RCDICK.MSG)
  14. The Chosen One: "{200}{}{What did New Reno have to do with it?}"
    Johnson: "{209}{}{New Reno sells Jet pretty cheap. Jet's real addictive, like nothing you've ever seen before. They figure that if they get enough people in an area using it, those people will do anything to get more. That gives them de facto control of an area - like Redding.}"
    (RCDRJOHN.MSG)
  15. The Chosen One: "{659}{}{Is there any cure for it?}"
    Myron: "{900}{myn129a}{How quaint. A cure. Sure. You go cold turkey. Course, I made sure that was a reeeal difficult option with Jet.}"
    The Chosen One: "{903}{}{Myron, you're a pretty smart fella. Consider it a challenge. What would it take to make a cure for Jet?}"
    Myron: "{910}{myn130}{Ah for fuck's sake, it can't be done, all right? It's a goddamn drug, not a bacterial infection.}"
    The Chosen One: "{911}{}{It's basically a highly addictive meta-amphetamine, right? Couldn't you use a nervous system suppressant to break the addiction?}"
    Myron: "{920}{myn131}{Nice try, no dice. Jet ain't blocked that easy. Once it's in your system, it ain't coming out.}"
    The Chosen One: "{921}{}{What about using some kind of endorphin blocker? That would repress the chemical and psychological addition, wouldn't it?}"
    Myron: "{930}{myn132}{Kee-rist. That has got to be the dumbest...hmmmm...}"
    The Chosen One: "{931}{}{Well?}"
    Myron: "{940}{myn133}{Well...maybe it would work, but I'm pretty sure Jet would just chew right through that shit. Now wh-wh-why the hell are we even talking about this?! Wh-where would you get your hands on endorphine blockers anyway?}"
    The Chosen One: "{941}{}{You tell me, Myron. You're a bright guy.}"
    Myron: "{950}{myn134}{Maybe Vault City. They have a pretty good medical warehouse. A lot of old pre-holocaust bases also used to stock them to prevent combat drug addiction.}"(NhMyron.msg)
  16. Jet Beta
  17. Turbo recipe