Travis Stout started his career at the age of 19-20, initially going to school to become an animator. Having little success in animation, he decided to try his abilities as a writer for a pen-and-paper role-playing game, which eventually led him to White Wolf.
In 2005 Stout joined Obsidian Entertainment, and became involved in the development of many of the company's most renowned titles: Neverwinter Nights 2, Alpha Protocol, Dungeon Siege III, Fallout: New Vegas, and South Park: The Stick of Truth.
According to J.E. Sawyer, Stout was responsible for writing the dialogue for Lily, Raul, The Misfits, many of Goodspring's residents, Follows-Chalk, Waking Cloud, some Happy Trails folks, and much of the dialogue present in Old World Blues.
In 2011, Stout left Obsidian Entertainment and joined the Undead Labs development studio.
|May 2016||Present||Massive Entertainment||Senior writer|
|March 2013||May 2016||Ubisoft||Scriptwriter|
|October 2011||March 2013||Undead Labs||Writer|
|September 2005||October 2011||Obsidian Entertainment||Designer|
|2004||Present||White Wolf||Freelance writer|
|2010||Fallout: New Vegas||Writer, area designer|
|2011||Old World Blues||Writer|
|2006||Neverwinter Nights 2||Additional design|
|2010||Alpha Protocol||Writer, designer|
|2011||Dungeon Siege III||Writer|
|2013||State of Decay||Writer|
|2014||South Park: The Stick of Truth||Additional design|
|2014||Assassin's Creed Unity||Story, scriptwriter|
|2015||Assassin's Creed Syndicate||Scriptwriter|