Tinker Tom Special
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The Tinker Tom Special is a unique weapon that can be found and obtained within the Commonwealth, in Fallout 4.
Contents
Characteristics
While not sporting a vastly different amount of stats compared to the standard hunting rifle, the Tinker Tom Special comes with the added benefit of increasing V.A.T.S. accuracy, at the cost of using more AP, so long as the Sole Survivor is currently not in active combat. It also comes with a long range scope, long barrel, a powerful calibrated receiver, and suppressor by default.
Variants
- Hunting rifle - standard variant
- Reba
- Reba II
Comparison
Name | Type | Dmg/shot | DPS | Att/sec | Crit mult | Crit dmg | Spread | AP cost | Ammo | Ammo cap | Weight | Item HP | Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunting rifle | .308 round | ||||||||||||
Reba | .308 round | ||||||||||||
Reba II | .308 round | ||||||||||||
Tinker Tom Special | .308 round |
Mods
Receiver
Slot | Damage | Fire Rate | Effects | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard Receiver | +2.5% | +2.5% | 1x Gear 2x Oil 2x Screw 2x Spring 4x Steel |
None | |||||
Light Frame Receiver | -10% | -25% AP cost
-5% iron sights transition |
-50% | +10% | 1x Adhesive 3x Aluminum 1x Gear 2x Oil 2x Screw |
None | |||
Heavy Frame Receiver | +10% | +25% AP cost
+5% iron sights transition |
+50% | +15% | 1x Adhesive 1x Gear 2x Oil 2x Screw 6x Steel |
None | |||
Tuned Receiver | +25% | -10% AP cost
+25% reload speed |
+5% hip fire | +5% | +20% | 3x Adhesive 4x Oil 2x Screw 5x Steel |
None | ||
Calibrated Receiver | +100% critical damage multiplier | +10% hip fire | +10% | +25% | 3x Adhesive 4x Gear 3x Oil 3x Screw 6x Steel |
None | |||
Hardened Receiver | +20% | +15% | +35% | 4x Adhesive 2x Gear 3x Oil 3x Screw 5x Steel |
Gun Nut 1 | ||||
Powerful Receiver | +50% | +25% | +55% | 5x Adhesive 8x Aluminum 3x Gear 4x Oil 6x Screw |
Gun Nut 1 | ||||
Calibrated Powerful Receiver | +50%
+100% critical damage multiplier |
+10% hip fire | +50% | +70% | 6x Adhesive 9x Aluminum 4x Gear 5x Oil 7x Screw |
Gun Nut 2 | |||
.38 Receiver | -25% | Rechambers to .38 caliber | +45% | +85% | 7x Adhesive 10x Aluminum 4x Gear 5x Oil 8x Screw |
Gun Nut 3 | |||
.50 Receiver | +75% | +25% | Rechambers to .50 caliber
-25% reload speed |
+45% | +95% | 7x Adhesive 10x Aluminum 4x Gear 5x Oil 8x Screw |
Gun Nut 3 |
Barrel
Slot | Effect | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Short Barrel | -10% recoil | Min: 5x base
Max: 9x base |
+10% sighted accuracy | +25% | +10% | 1x Adhesive 3x Screw 3x Steel |
None | |
Short Light Barrel | -10% recoil
-15% AP cost |
Min: 5x base
Max: 9x base |
+10% sighted accuracy
+25% hip fire (min cone) |
+15% | 2x Adhesive 2x Aluminum 3x Screw |
None | ||
Long Barrel | -15% recoil
+3% iron sight transition speed +10% AP cost |
Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +20% | 3x Adhesive 6x Screw 6x Steel |
None | |
Long Light Barrel | -15% recoil | Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-20%/-50% hip-fire (min/max cone) |
+25% | +25% | 4x Adhesive 5x Aluminum 6x Screw |
Gun Nut 1 | |
Long Ported Barrel | -25% recoil
+3% iron sight transition speed +10% AP cost |
Min: 9 x base
Max: 16 x base |
+40% sighted accuracy
-100%/-50% hip-fire (min/max cone) |
+50% | +40% | 5x Adhesive 7x Aluminum 6x Screw |
Gun Nut 2 |
Stock
Slot | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|
Short Stock | +7% stability
-15% recoil +5% iron sight transition |
+20% | +20% | 2x Adhesive 5x Screw 5x Wood |
None | |
Full Stock | +7% stability
-20% recoiil +20% AP cost +10% iron sight transition |
+30% | +30% | 3x Adhesive 6x Screw 6x Wood |
Gun Nut 1 | |
Marksman's Stock | +9% stability
-25% recoil +30% AP cost +10% iron sight transition |
+40% | +40% | 4x Adhesive 5x Aluminum 2x Rubber 6x Screw 3x Spring |
Gun Nut 2 |
Magazine
Slot | Capacity | Reload time | Effects | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Magazine | 5 | +10% | +10% | +2.5% | 2x Spring 2x Steel |
None | ||
Medium Magazine | 7 | +5% | +5% AP cost
+1% iron sights transition |
+10% | +10% | 1x Adhesive 3x Screw 3x Spring 3x Steel |
None | |
Large Magazine | 10 | +10% AP cost
+3% iron sights transition |
+20% | +20% | 4x Adhesive 4x Screw 5x Spring 5x Steel |
Gun Nut 1 | ||
Quick Eject Mag | 5 | +30% | -5% AP cost | +15% | +35% | 4x Adhesive 3x Aluminum 3x Oil 4x Screw 5x Spring |
None | |
Medium Quick Eject Mag | 7 | +25% | -5% AP cost
+1% iron sightstransition |
+20% | +45% | 5x Adhesive 5x Aluminum 2x Oil 3x Screw 6x Spring |
Gun Nut 2 | |
Large Quick Eject Mag | 10 | +20% |
+3% iron sights transition |
+25% | +55% | 6x Adhesive 6x Aluminum 4x Oil 4x Screw 8x Spring |
Gun Nut 3 |
Sights
Slot | Effects | Scope | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 2x Steel |
None | ||||
Glow Sights | -7.5% AP cost
-5% iron sights transition |
+10% sighted accuracy | +2.5% | +10% | 2x Adhesive 2x Nuclear Material 2x Steel |
None | ||
Reflex Sight (Circle) | -15% AP cost
-10% iron sights transition |
x1.25 zoom | +15% sighted accuracy | +10% | +25% | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver |
None | |
Reflex Sight (Dot) | 3x Adhesive 3x Aluminum 3x Glass 2x Nuclear Material 3x Screw 2x Silver | |||||||
Short Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom | +20% sighted accuracy | +20% | +20% | 2x Adhesive 2x Glass 2x Screw 2x Steel |
None | |
Medium Scope | -20% stability
+45% AP cost +15% iron sights transition |
x6 zoom | +20% sighted accuracy | +25% | +40% | 3x Adhesive 4x Glass 3x Screw 3x Steel |
Gun Nut 1 | |
Long Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom | +20% sighted accuracy | +30% | +50% | 4x Adhesive 5x Aluminum 5x Glass 3x Screw |
Gun Nut 2 | |
Short Night Vision Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(night vision) |
+20% sighted accuracy | +20% | +60% | 4x Adhesive 6x Aluminum 3x Circuitry 3x Fiber Optics 5x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
Medium Night Vision Scope | -20% stability
+45% AP cost +15% iron sights transition |
x6 zoom
(night vision) |
+20% sighted accuracy | +25% | +75% | 5x Adhesive 7x Aluminum 3x Circuitry 4x Fiber Optics 6x Glass 3x Nuclear Material 4x Screw 3x Silver |
Gun Nut 2 Science! 1 | |
Long Night Vision Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(night vision) |
+20% sighted accuracy | +30% | +85% | 6x Adhesive 8x Aluminum 4x Circuitry 4x Fiber Optics 6x Glass 4x Nuclear Material 5x Screw 3x Silver |
Gun Nut 3 Science! 1 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 7x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 5x Fiber Optics 4x Nuclear Material 5x Screw 4x Silver |
Gun Nut 3 Science! 1 | |
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 7x Adhesive 9x Aluminum 4x Circuitry 6x Crystal 5x Fiber Optics 4x Nuclear Material 5x Screw 4x Silver |
Gun Nut 3 Science! 1 |
Muzzle
Slot | Damage | Effects | Range | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
No Muzzle | None | |||||||
Bayonet | +100% bash damage | Min: -0.75 x base
Max: -1.5 x base |
+25% | +20% | 1x Adhesive 2x Screw 2x Steel |
None | ||
Compensator | -15% recoil | Min: -0.5 x base
Max: -1 x base |
+20% | +50% | 3x Adhesive 3x Aluminum |
Gun Nut 2 | ||
Muzzle Brake | -20% recoil | Min: -0.75 x base
Max: -1.5 x base |
+20% | +75% | 4x Adhesive 4x Aluminum |
Gun Nut 2 | ||
Suppressor | Weapon is suppressed (Quiet) | Min: -1.25 x base
Max: -2.5 x base |
+25% | +100% | 4x Adhesive 6x Aluminum 4x Plastic 2x Screw |
Gun Nut 3 |
Locations
- Sold by Tinker Tom in the Railroad HQ, after completing a number of radiant/side-quests.