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Throwing
Throwing
Fallout
ModifiesThe skill of muscle-propelled ranged weapons.
Governed ByAgility
Initial Value40% + Agility
Related PerksHeave Ho!
Related TraitsSmall Frame
Fallout 2, Fallout Tactics
ModifiesThe skill of muscle-propelled ranged weapons.
Governed ByAgility
Initial Value4 x Agility
Related PerksHeave Ho!
Related TraitsSmall Frame
 
Gametitle-FO1Gametitle-FO2Gametitle-FOT
Gametitle-FO1Gametitle-FO2Gametitle-FOT

The skill of muscle-propelled ranged weapons, such as throwing knives, spears and grenades.

— In-game description

The higher your Throwing skill, the more likely you are to hurl a thrown weapon like a rock, Molotov cocktail or grenade exactly where you want to.

Cut description from Fallout 3

Throwing is a skill in Fallout, Fallout 2, and Fallout Tactics. It was called Missiles late in the Van Buren design schedule. In Fallout 3, the throwing skill has been removed and parts of the skill, like grenades, has been moved to the explosives skill.

Initial level[]

The initial skill is determined as follows:

Fallout
40% + Agility
Fallout 2 and Fallout Tactics
4 x Agility

Example: A starting Agility of 5.

Fallout
40% + 5 = 45%
Fallout 2 and Fallout Tactics
4 x 5 =20%

Affected weapons[]

Fallout[]

Fallout 2[]

Fallout Tactics[]

Behind the scenes[]

Icon cut contentThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.

Though the Throwing skill was removed from Fallout 3, this change was not made until partway through development of the game. The Throwing skill itself remains in the game's resources, but is not included in the skill menu and is not used by any weapons or items. One NPC class, EnclaveBigGuns, includes Throwing as a tagged skill.

The editor "slot" used by the Throwing skill (including its Form ID) was later repurposed for the Survival skill in Fallout: New Vegas.

Icon cut contentEnd of information based on Fallout 3 cut content.
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