The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Advertisement
Thirst
Dehydration
Fallout 4
ModifiesIntelligence
Perception
Luck
 
Gametitle-FO4
Gametitle-FO4

Thirst is a derived statistic in Fallout 4.

Characteristics[]

Thirst is tracked on Survival difficulty like in New Vegas. However, the hydration value is tied to the caps value of the items, with the max amount of hydration one can provide being 167. Diseases do not affect the effectiveness of hydration. Drinking from a water source reduces thirst by 1 point per tick.

The character's thirst increases by 4 points every in-game hour and applies ever more severe penalties, up to and including death. Sleeping reduces thirst accumulation (1 point per hour instead of 4), while entering combat will cause the next check to happen faster, by 15 in-game minutes each time. Once thirst effects start applying, the player receives a malus according to the table below. Bonus effects from drinks will not apply if the player character is hungry (i.e. Parched or above).

Certain items can increase thirst. In this case, they decrease the food pool by 50% of their caps value. All cola-type items have reduced effectiveness when it comes to sating thirst, sating only huger by 40% of their caps value.


Stages Value Min. value

to remove

Effects
Parched -16

(4 h)

8 Intelligence -1
Thirsty -36

(9 h)

10 Intelligence -2, Perception -1
Mildly Dehydrated -72

(18 h)

18 Intelligence -4, Perception -3, Luck -1
Dehydrated -120

(30 h)

24 Intelligence -8, Perception -5, Luck -2
Severely Dehydrated -180

(60 h)

30 Intelligence -10, Charisma -5, Luck -3, periodic damage
Advertisement