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For an overview of the M42 "Fat Man" Launcher throughout the Fallout series, see Fat Man.
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The Striker
FatManFO4
TypeHeavy weapon
Damage
Damage104
Damage TypeBallistic
Attacks
Ammo TypeBowling ball
Ammo Cap.1
Attack Rate1
Range
117
Accuracy63
Special Effects+50% chance to cripple legs
Weapon Modification
SlotsBarrel
Weapon Versions
Other
Weight30
Value500
Technical
Base IDxx000000
 
Gametitle-FO4
Gametitle-FO4

The Striker is a unique M42 Fat Man Launcher in the Fallout 4 add-on Far Harbor.

Background[]

This particular M42 Fat Man Launcher originated at old surplus center out in the willywacks of the New England Commonwealth. How it got to there being a completely new and modern military armament is unknown. The concept for the weapon conversion however was born from the compassion and ingenuity of only the most loyal, loving, and maybe a little obsessive friendships.

Mark Wilson and Matthew Stevens initially conceived of the design one night after learning of their friend's medical condition. Thomas Davis, a returning crippled Naval veteran, would never walk again. One night, quarter to three, they would get to talking over shooting the balls back up the return and checking the machinery when they came up with an idea. Maybe they could help Thomas bowl that perfect game he was so close to. If he couldn't walk then maybe they could build a sort of bowling gun built out of the ball return and a strong motor attached to a board.[1] Meanwhile Thomas himself would come up with his own solution, a negative handicap; to give everyone an equal footing and provide extra challenge for top level players.[2]

Although their original idea would prove to be a colossal failure – it only achieved sanding off the edges of the balls – they began to discus the ideal with some of the old timers. Jacob brought up the idea that they should just get and modify one of the new Fat Man catapults. Determined, they followed this advice, they talked to a guy, who knew a guy that knows a guy... eventually they found one at an old surplus center out in the willywacks, and traded a couple tanks of gasoline for it. Illegally, but hey they're only gonna kill pins with it, so what the hell right?[3]

During the development – October 6, 2077 – they forgot to reduce the tension springs and the first ball they launched flew straight through the wall of the office and stove-in a table in the dining area. Knocked Mr. Clark out of his chair, nearly killing him. Matthew and Daisy talked with Mr. Clark and convinced him not to sue, he understands it was a mishap. Unhurt and shook up he agreed not to sue for all of his games and half his beer tab are on the house. Meanwhile an insurance adjuster had to be called in the next day – October 7, he also had to be convinced. Daisy would spread the word that if he asks anyone, to tell them "Matthew and Mark were working on repairing the mechanism from one of the ball returns and it went haywire." The Striker was effectively complete, although they never managed to adjust the firing speed.[4] In better news, they'd gotten word that Thomas would be returning early in December and it was at this time that Mark and Daisy would work on building a temporary ramp for his wheelchair, util Matthew can get a permanent one installed.[4]

However it was not long after this that the insurance adjuster and the structural engineer would conclude that the building is unsafe. But she wouldn't know if it can be repaired or if the whole building has to come down till the debris is cleared out. Matthew would talk with the insurance company to see if there is any sort of emergency wages they can get for the employees but the company was fighting him pretty hard.[5]

Sadly the Great War would end the lives of this tight-nit group. Most would die where they were in the alley, while Thomas himself would never make it home. The Striker would lie on the workbench in the upstairs office for the next two hundred years...[6]

Characteristics[]

The Striker handles very much like a Fat Man, with one exception: It fires modified bowling balls with the modification applied to it.

Modifications[]

All numbers are relative to the base stats.

Barrel[]

The unique mod is removed and stored in inventory
Slot Damage Fire Rate Weight Value Resources Required Perks
Standard Base +2.5% +2.5% 4x Adhesive
6x Aluminum
6x Gear
4x Nuclear Material
5x Screw
6x Spring
9x Steel
None
MIRV Launcher Multiple projectiles dealing 450 damage in a 3.43 m (11.24 ft) radius (9.28 m (30.45 ft) total)

radius

+25% AP cost +20% +30% 9x Adhesive
11x Aluminum
5x Circuitry
8x Gear
6x Nuclear Material
8x Screw
7x Spring
Gun Nut 4
Science! 4

Locations[]

References

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