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The Problem Solver | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Problem Solver is a unique weapon in the Fallout 4 add-on Nuka-World.
Characteristics[]
This handmade rifle is aptly name; its automatic receiver, large welded barrel and magazine, and shovel grip all make it a formidable assault rifle that can solve most problems. However, what really sets it apart is its additional effect, which causes the rifle to increase the damage of every bullet with every consecutive hit on the same target; with the automatic nature of the rifle, this increases to damage builds up rapidly.
Mods[]
Receiver[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | +2.5% | +2.5% | ||||||||
Light Frame | -25% AP cost
-5% aiming speed |
-10% | -50% | +10% | ||||||
Heavy Frame | +25% AP cost | +10% | +50% | +15% | ||||||
Calibrated | +100% critical damage | +10% | +10% | +25% | ||||||
Hardened | +25% | +15% | +35% | |||||||
Automatic | Fully automatic
+25% AP cost |
-35% | +125% | -1x base | +20% | +40% | ||||
Armor Piercing Automatic | Fully automatic
+25% AP cost Penetrates armor |
-35% | +125% | -0.9x base | +25% | +45% | ||||
Hair Trigger | -10% AP cost | +33% | +5% | +55% | ||||||
Powerful | +65% | +25% | +55% | |||||||
Hardened Automatic | Fully automatic
+25% AP cost |
+125% | -1x base | +20% | +60% | |||||
Rapid Automatic | Fully automatic
+25% AP cost |
-20% | +150% | -1x base | +30% | +65% | ||||
Calibrated Powerful | +100% critical damage | +65% | +10% | +35% | +70% | |||||
Hardened Piercing Auto | Fully automatic
+35% AP cost Penetrates armor |
+125% | -0.9x base | +40% | +80% | |||||
Advanced | +115% | +45% | +95% | |||||||
Powerful Automatic | Fully automatic
+25% AP cost |
+30% | +125% | -1x base | +50% | +90% |
Barrel[]
Name | Effects | Damage | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Short Welded | -10% recoil
-10% AP cost |
+100% (bash) | Min: 5x base
Max: 9x base |
+10% | +25% | +10% | |||
Short Improved | -10% recoil
-10% AP cost Better recoil model used |
Min: 5x base
Max: 9x base |
+10% | ||||||
Short Sniper | -10% recoil
-10% AP cost |
Min: 5.5x base
Max: 10x base |
+10% | ||||||
Long Welded | -15% recoil
+3% iron sight transition +10% AP cost |
+100% (bash) | Min: 9x base
Max: 16x base |
+40% (aiming)
-50% (hip fire, standing) -100% (hip fire, moving) |
+50% | +20% | |||
Long Improved | -15% recoil
+3% iron sight transition +10% AP cost Better recoil model used |
Min: 9x base
Max: 16x base |
+40% (aiming)
-50% (hip fire, standing) -100% (hip fire, moving) |
||||||
Long Sniper | -15% recoil
+3% iron sight transition +10% AP cost |
Min: 9.5x base
Max: 17.5x base |
+40% (aiming)
-50% (hip fire, standing) -100% (hip fire, moving) |
||||||
Short Covered Welded | -25% recoil
-10% AP cost |
+100% (bash) | Min: 5x base
Max: 9x base |
+10% | +25% | +30% | |||
Short Covered Improved | -25% recoil
-10% AP cost Better recoil model used |
Min: 5x base
Max: 9x base |
+10% | ||||||
Short Covered Sniper | -25% recoil
-10% AP cost |
Min: 5.5x base
Max: 10x base |
+10% | ||||||
Long Covered Welded | -25% recoil
+3% iron sight transition +10% AP cost |
+100% (bash) | Min: 9x base
Max: 16x base |
+40% (aiming)
-50% (hip fire, standing) -100% (hip fire, moving) |
+50% | +40% | |||
Long Covered Improved | -25% recoil
+3% iron sight transition +10% AP cost Better recoil model used |
Min: 9x base
Max: 16x base |
+40% (aiming)
-50% (hip fire, standing) -100% (hip fire, moving) |
||||||
Long Covered Sniper | -25% recoil
+3% iron sight transition +10% AP cost |
Min: 9.5x base
Max: 17.5x base |
+40% (aiming)
-50% (hip fire, standing) -100% (hip fire, moving) |
Stock[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Wooden Pistol Grip | +7% base stability
-15% recoil |
+100% (bash) | +40% (aiming) | +20% | +20% | |||||
Improved Pistol Grip | +7% base stability
+5% iron sight transition -17.5% recoil |
+100% (bash) | +40% (aiming) | +20% | +20% | |||||
Shovel Stock | +7% base stability
-20% recoil +10% iron sight transition |
+100% (bash) | +40% (aiming) | +30% | +30% | |||||
Marksman's Stock | +9% base stability
-25% recoil +10% iron sight transition +20% AP cost |
+100% (bash) | +40% (aiming) | +40% | +40% | |||||
Light Stock | +7% base stability
-30% recoil +10% iron sight transition |
+100% (bash) | +40% (aiming) | +45% | +50% |
Magazine[]
Name | Capacity | Reload speed | Effects | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|
Standard | 10 | +10% | +10% | +25% | ||||
Large | 20 | +10% AP cost
+3% iron sight transition |
+20% | +20% | ||||
Small Quick Eject | 10 | +30% | -5% AP cost | +15% | +35% | |||
Drum | 65 | +3% iron sight transition
+10% AP cost |
+40% | +30% | ||||
Large Quick Eject | 20 | +20% | +3% iron sight transition | +25% | +55% | |||
Drum Quick Eject | 65 | +20% | +3% iron sight transition | +45% | +65% |
Optics[]
Name | Effects | Scope | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive
2x Steel |
None | ||||
Glow Sights | -7.5% AP cost
-5% iron sight transition |
+10% (sighted) | +2.5% | +10% | 1x Adhesive
2x Steel |
None | ||
Reflex Sight (Dot) | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 2x Adhesive
2x Aluminum 1x Glass 2x Screw 1x Silver |
None | |
Reflex Sight (Circle) | ||||||||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 2x Adhesive
1x Glass 2x Screw 3x Steel |
None | |
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 3x Adhesive
2x Glass 2x Screw 4x Steel |
Gun Nut 3 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 4x Adhesive
4x Glass 4x Screw 5x Steel |
Gun Nut 4 | |
Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x night-vision scope | +20% (sighted) | +20% | +65% | 4x Adhesive
5x Aluminum 2x Circuitry 1x Fiber Optics 2x Glass 2x Screw 2x Silver |
Gun Nut 4
Science! 1 | |
Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x night-vision scope | +20% (sighted) | +25% | +75% | 4x Aluminum
6x Aluminum 3x Circuitry 2x Fiber Optics 4x Glass 2x Screw 2x Silver |
Gun Nut 4
Science! 1 | |
Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x night-vision scope | +20% (sighted) | +30% | +85% | 5x Adhesive
7x Aluminum 4x Circuitry 2x Fiber Optics 5x Glass 4x Screw |
Gun Nut 4
Science! 1 |
Barrel[]
Name | Effects | Damage | Range | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|
No Muzzle | ||||||||
Bayonet | +100% (bash) | Min: -0.75x
Max: -1.5x |
+25% | +20% | ||||
Large Bayonet | +125% (bash) | Min: -0.75x
Max: -1.5x |
+45% | +20% | ||||
Large Serrated Bayonet | +150% (bash) | Min: -0.75x
Max: -1.5x |
+50% | +20% | ||||
Compensator | +15% better recoil per shot
+75% better recoil arc |
Min: -0.75x
Max: -1.5x |
+20% | +50% | 3x Adhesive
5x Aluminum |
Gun Nut 3 | ||
Muzzle Break | +20% better recoil per shot | Min: -0.75x
Max: -1.5x |
+20% | +75% | 4x Adhesive
6x Aluminum |
Gun Nut 4 | ||
Suppressor | +25% better recoil per shot | Min: -1.25x
Max: -2.5x |
+25% | +100% | 5x Adhesive
8x Aluminum 4x Plastic 4x Screw |
Gun Nut 4 |
Material[]
Name | Effects | Damage | Fire rate | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|---|
Standard | Purely cosmetic effect | None | None | |||||||
Disciples | 2x oil | |||||||||
Operators | ||||||||||
Painted |
Locations[]
- The Problem Solver can be obtained during An Ambitious Plan when meeting Mason in Bradberton Amphitheater; it requires passing a difficult (red) dialogue challenge telling Mason to do what he is told.
Bugs[]
- Sometimes, Mason does not give the Sole Survivor the rifle, even if they pass the difficult speech check.