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The Problem Solver
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TypeRifle
Damage
Damage22
Damage TypeBallistic
Attacks
Ammo Type7.62 round
Ammo Cap.30
Attack Rate113
Range
191
Accuracy72
Weapon Modification
SlotsReceiver, Barrel, Grip, Magazine, Sight, Muzzle, Color
Default Mods
  • Automatic receiver
  • Large welded barrel
  • Shovel grip
  • Large mag
  • Standard sights
  • No muzzle
  • Pack paint
Weapon Versions
  • Handmade rifle
  • Splattercannon
  • Other
    Weight17.8
    Value612
    Technical
    Base IDxx000000
     

    The Problem Solver is a unique weapon in the Fallout 4 add-on Nuka-World.

    Characteristics[]

    This handmade rifle is aptly name; its automatic receiver, large welded barrel and magazine, and shovel grip all make it a formidable assault rifle that can solve most problems. However, what really sets it apart is its additional effect, which causes the rifle to increase the damage of every bullet with every consecutive hit on the same target; with the automatic nature of the rifle, this increases to damage builds up rapidly.

    Mods[]

    Receiver[]

    Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
    Standard +2.5% +2.5%
    Light Frame -25% AP cost

    -5% aiming speed

    -10% -50% +10%
    Heavy Frame +25% AP cost +10% +50% +15%
    Calibrated +100% critical damage +10% +10% +25%
    Hardened +25% +15% +35%
    Automatic Fully automatic

    +25% AP cost

    -35% +125% -1x base +20% +40%
    Armor Piercing Automatic Fully automatic

    +25% AP cost

    Penetrates armor

    -35% +125% -0.9x base +25% +45%
    Hair Trigger -10% AP cost +33% +5% +55%
    Powerful +65% +25% +55%
    Hardened Automatic Fully automatic

    +25% AP cost

    +125% -1x base +20% +60%
    Rapid Automatic Fully automatic

    +25% AP cost

    -20% +150% -1x base +30% +65%
    Calibrated Powerful +100% critical damage +65% +10% +35% +70%
    Hardened Piercing Auto Fully automatic

    +35% AP cost

    Penetrates armor

    +125% -0.9x base +40% +80%
    Advanced +115% +45% +95%
    Powerful Automatic Fully automatic

    +25% AP cost

    +30% +125% -1x base +50% +90%

    Barrel[]

    Name Effects Damage Range Accuracy Weight Value Cost Perks required
    Short Welded -10% recoil

    -10% AP cost

    +100% (bash) Min: 5x base

    Max: 9x base

    +10% +25% +10%
    Short Improved -10% recoil

    -10% AP cost

    Better recoil model used

    Min: 5x base

    Max: 9x base

    +10%
    Short Sniper -10% recoil

    -10% AP cost

    Min: 5.5x base

    Max: 10x base

    +10%
    Long Welded -15% recoil

    +3% iron sight transition

    +10% AP cost

    +100% (bash) Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    +50% +20%
    Long Improved -15% recoil

    +3% iron sight transition

    +10% AP cost

    Better recoil model used

    Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Long Sniper -15% recoil

    +3% iron sight transition

    +10% AP cost

    Min: 9.5x base

    Max: 17.5x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Short Covered Welded -25% recoil

    -10% AP cost

    +100% (bash) Min: 5x base

    Max: 9x base

    +10% +25% +30%
    Short Covered Improved -25% recoil

    -10% AP cost

    Better recoil model used

    Min: 5x base

    Max: 9x base

    +10%
    Short Covered Sniper -25% recoil

    -10% AP cost

    Min: 5.5x base

    Max: 10x base

    +10%
    Long Covered Welded -25% recoil

    +3% iron sight transition

    +10% AP cost

    +100% (bash) Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    +50% +40%
    Long Covered Improved -25% recoil

    +3% iron sight transition

    +10% AP cost

    Better recoil model used

    Min: 9x base

    Max: 16x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Long Covered Sniper -25% recoil

    +3% iron sight transition

    +10% AP cost

    Min: 9.5x base

    Max: 17.5x base

    +40% (aiming)

    -50% (hip fire, standing)

    -100% (hip fire, moving)

    Stock[]

    Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
    Wooden Pistol Grip +7% base stability

    -15% recoil

    +100% (bash) +40% (aiming) +20% +20%
    Improved Pistol Grip +7% base stability

    +5% iron sight transition

    -17.5% recoil

    +100% (bash) +40% (aiming) +20% +20%
    Shovel Stock +7% base stability

    -20% recoil

    +10% iron sight transition

    +100% (bash) +40% (aiming) +30% +30%
    Marksman's Stock +9% base stability

    -25% recoil

    +10% iron sight transition

    +20% AP cost

    +100% (bash) +40% (aiming) +40% +40%
    Light Stock +7% base stability

    -30% recoil

    +10% iron sight transition

    +100% (bash) +40% (aiming) +45% +50%

    Magazine[]

    Name Capacity Reload speed Effects Weight Value Cost Perks required
    Standard 10 +10% +10% +25%
    Large 20 +10% AP cost

    +3% iron sight transition

    +20% +20%
    Small Quick Eject 10 +30% -5% AP cost +15% +35%
    Drum 65 +3% iron sight transition

    +10% AP cost

    +40% +30%
    Large Quick Eject 20 +20% +3% iron sight transition +25% +55%
    Drum Quick Eject 65 +20% +3% iron sight transition +45% +65%

    Optics[]

    Name Effects Scope Accuracy Weight Value Cost Perks required
    Standard Sights +2.5% +2.5% 1x Adhesive

    2x Steel

    None
    Glow Sights -7.5% AP cost

    -5% iron sight transition

    +10% (sighted) +2.5% +10% 1x Adhesive

    2x Steel

    None
    Reflex Sight (Dot) -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +25% 2x Adhesive

    2x Aluminum

    1x Glass

    2x Nuclear Material

    2x Screw

    1x Silver

    None
    Reflex Sight (Circle)
    Short Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +20% 2x Adhesive

    1x Glass

    2x Screw

    3x Steel

    None
    Medium Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +40% 3x Adhesive

    2x Glass

    2x Screw

    4x Steel

    Gun Nut 3
    Long Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +50% 4x Adhesive

    4x Glass

    4x Screw

    5x Steel

    Gun Nut 4
    Short Night Vision Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x night-vision scope +20% (sighted) +20% +65% 4x Adhesive

    5x Aluminum

    2x Circuitry

    1x Fiber Optics

    2x Glass

    2x Nuclear Material

    2x Screw

    2x Silver

    Gun Nut 4

    Science! 1

    Medium Night Vision Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x night-vision scope +20% (sighted) +25% +75% 4x Aluminum

    6x Aluminum

    3x Circuitry

    2x Fiber Optics

    4x Glass

    4x Nuclear Material

    2x Screw

    2x Silver

    Gun Nut 4

    Science! 1

    Long Night Vision Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x night-vision scope +20% (sighted) +30% +85% 5x Adhesive

    7x Aluminum

    4x Circuitry

    2x Fiber Optics

    5x Glass

    6x Nuclear Material

    4x Screw

    Gun Nut 4

    Science! 1

    Barrel[]

    Name Effects Damage Range Weight Value Cost Perks required
    No Muzzle
    Bayonet +100% (bash) Min: -0.75x

    Max: -1.5x

    +25% +20%
    Large Bayonet +125% (bash) Min: -0.75x

    Max: -1.5x

    +45% +20%
    Large Serrated Bayonet +150% (bash) Min: -0.75x

    Max: -1.5x

    +50% +20%
    Compensator +15% better recoil per shot

    +75% better recoil arc

    Min: -0.75x

    Max: -1.5x

    +20% +50% 3x Adhesive

    5x Aluminum

    Gun Nut 3
    Muzzle Break +20% better recoil per shot Min: -0.75x

    Max: -1.5x

    +20% +75% 4x Adhesive

    6x Aluminum

    Gun Nut 4
    Suppressor +25% better recoil per shot Min: -1.25x

    Max: -2.5x

    +25% +100% 5x Adhesive

    8x Aluminum

    4x Plastic

    4x Screw

    Gun Nut 4

    Material[]

    Name Effects Damage Fire rate Range Accuracy Weight Value Cost Perks required
    Standard Purely cosmetic effect None None
    Disciples 2x oil
    Operators
    Painted

    Locations[]

    Bugs[]

    • PlayStation 4 Sometimes, Mason does not give the Sole Survivor the rifle, even if they pass the difficult speech check.
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