The Last Minute | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Last Minute is a unique energy weapon that can be found and obtained within the Commonwealth, in Fallout 4.
Characteristics[]
The Last Minute, upon obtaining it, inherently comes with the "Shielded Barrel," "Capacitor Boosting Coil," "Long Night Vision Scope," and "Compensator" mods already installed. Along with its pre-installed mods, The Last Minute also includes a legendary modifier, resulting in 50% extra damage to enemy limbs.
Modifications[]
Barrel[]
Slot | Damage | Effect | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Standard | +10% AP cost
+3% iron sight transition |
15 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +10% | Adhesive 4 Aluminum 10 Screw 5 |
None | ||
Shielded | +25% | +10% AP cost
+3% iron sight transition |
17 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +35% | Adhesive 9 Aluminum 15 Lead 10 Screw 8 |
Gun Nut 3 |
Stock[]
Slot | Fire Rate | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | Adhesive 5 Screw 6 Wood 8 |
None | |
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | Adhesive 8 Aluminum 9 Rubber 2 Screw 8 Spring 6 |
Gun Nut 4 |
Capacitor[]
Slot | Damage | Capacity | Effect | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Half Capacitors | 7 | +5% AP cost
+1% iron sights transition |
0 | +15% | +10% | Adhesive 4 Aluminum 2 Circuitry 4 Nuclear material 2 Screw 4 |
None | ||
Full Capacitors | +25% | 10 | +10% AP cost
+3% iron sights transition |
0 | +20% | +35% | Adhesive 6 Aluminum 4 Circuitry 8 Nuclear material 4 Screw 8 |
Gun Nut 3 Science! 2 | |
Capacitor Boosting Coil | +50% | 20 | +10% AP cost
+3% iron sights transition |
0 | +40% | +65% | Adhesive 8 Aluminum 4 Circuitry 8 Gold 5 Nuclear material 5 |
Gun Nut 4 Science! 3 |
Sights[]
Name | Effects | Accuracy | Weight | Value | Cost | Perks required | ||
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | Adhesive 2 Aluminum 2 Steel 3 |
None | ||||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | Adhesive 2 Glass 1 Screw 2 Steel 3 |
None | |
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | Adhesive 2 Aluminum 2 Glass 1 Nuclear material 2 Screw 2 Silver 1 |
Gun Nut 3 Science! 1 | |
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | Adhesive 3 Glass 2 Screw 2 Steel 4 |
Gun Nut 4 Science! 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | Adhesive 4 Glass 4 Screw 4 Steel 5 |
Gun Nut 4 Science! 1 | |
Short Night Vision Scope | 4x night-vision scope
-20% base stability +30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | Adhesive 4 Aluminum 5 Circuitry 1 Fiber optics 1 Glass 2 Nuclear material 3 Screw 2 Silver 2 |
Gun Nut 4 Science! 2 | |
Medium Night Vision Scope | 6x night-vision scope
-20% base stability +40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | Adhesive 4 Aluminum 6 Circuitry 2 Fiber optics 2 Glass 2 Nuclear material 4 Screw 2 Silver 2 |
Gun Nut 4 Science! 2 | |
Long Night Vision Scope | 10x night-vision scope
-20% base stability +50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | Adhesive 5 Aluminum 7 Circuitry 3 Fiber optics 2 Glass 5 Nuclear material 6 Screw 4 |
Gun Nut 4 Science! 2 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | Adhesive 6 Aluminum 8 Circuitry 4 Crystal 6 Fiber optics 4 Nuclear material 7 Screw 5 |
Gun Nut 4 Science! 1 | |
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | Adhesive 6 Aluminum 8 Circuitry 4 Crystal 6 Fiber optics 4 Nuclear material 7 Screw 5 |
Gun Nut 4 Science! 1 |
Muzzle[]
Slot | Effects | Range | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
No Muzzle | None | None | |||||
Compensator | -50% recoil per shot
+75% better recoil arc |
-1.5 x Base | +20% | +50% | Adhesive 6 Aluminum 7 Screw 4 |
Gun Nut 3 Science! 1 | |
Suppressor | -75% recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | Adhesive 8 Aluminum 9 Fiberglass< 5 Screw 6 |
Gun Nut 4 Science! 2 |
Variants[]
Locations[]
- Sold by Ronnie Shaw at the Castle after completing the quest Old Guns.