The Last Minute
The Last Minute | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Last Minute is a unique energy weapon that can be found and obtained within the Commonwealth, in Fallout 4.
Characteristics
The Last Minute, upon obtaining it, inherently comes with the "Shielded Barrel," "Capacitor Boosting Coil," "Long Night Vision Scope," and "Compensator" mods already installed. Along with its pre-installed mods, The Last Minute also includes a legendary modifier, resulting in 50% extra damage to enemy limbs.
Modifications
Barrel
Slot | Damage | Effect | Range | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Standard | +10% AP cost
+3% iron sight transition |
15 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +10% | Adhesive 4 Aluminum 10 Screw 5 |
None | ||
Shielded | +25% | +10% AP cost
+3% iron sight transition |
17 x Base | +40% (sighted)
-50% (hip fire) -15% recoil |
+50% | +35% | Adhesive 9 Aluminum 15 Lead 10 Screw 8 |
Gun Nut 3 |
Stock
Slot | Fire Rate | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | Adhesive 5 Screw 6 Wood 8 |
None | |
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | Adhesive 8 Aluminum 9 Rubber 2 Screw 8 Spring 6 |
Gun Nut 4 |
Capacitor
Slot | Damage | Capacity | Effect | Accuracy | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|---|---|
Half Capacitors | 7 | +5% AP cost
+1% iron sights transition |
0 | +15% | +10% | Adhesive 4 Aluminum 2 Circuitry 4 Nuclear material 2 Screw 4 |
None | ||
Full Capacitors | +25% | 10 | +10% AP cost
+3% iron sights transition |
0 | +20% | +35% | Adhesive 6 Aluminum 4 Circuitry 8 Nuclear material 4 Screw 8 |
Gun Nut 3 Science! 2 | |
Capacitor Boosting Coil | +50% | 20 | +10% AP cost
+3% iron sights transition |
0 | +40% | +65% | Adhesive 8 Aluminum 4 Circuitry 8 Gold 5 Nuclear material 5 |
Gun Nut 4 Science! 3 |
Sights
Name | Effects | Accuracy | Weight | Value | Cost | Perks required | ||
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | Adhesive 2 Aluminum 2 Steel 3 |
None | ||||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | Adhesive 2 Glass 1 Screw 2 Steel 3 |
None | |
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | Adhesive 2 Aluminum 2 Glass 1 Nuclear material 2 Screw 2 Silver 1 |
Gun Nut 3 Science! 1 | |
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | Adhesive 3 Glass 2 Screw 2 Steel 4 |
Gun Nut 4 Science! 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | Adhesive 4 Glass 4 Screw 4 Steel 5 |
Gun Nut 4 Science! 1 | |
Short Night Vision Scope | 4x night-vision scope
-20% base stability +30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | Adhesive 4 Aluminum 5 Circuitry 1 Fiber optics 1 Glass 2 Nuclear material 3 Screw 2 Silver 2 |
Gun Nut 4 Science! 2 | |
Medium Night Vision Scope | 6x night-vision scope
-20% base stability +40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | Adhesive 4 Aluminum 6 Circuitry 2 Fiber optics 2 Glass 2 Nuclear material 4 Screw 2 Silver 2 |
Gun Nut 4 Science! 2 | |
Long Night Vision Scope | 10x night-vision scope
-20% base stability +50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | Adhesive 5 Aluminum 7 Circuitry 3 Fiber optics 2 Glass 5 Nuclear material 6 Screw 4 |
Gun Nut 4 Science! 2 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | Adhesive 6 Aluminum 8 Circuitry 4 Crystal 6 Fiber optics 4 Nuclear material 7 Screw 5 |
Gun Nut 4 Science! 1 | |
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | Adhesive 6 Aluminum 8 Circuitry 4 Crystal 6 Fiber optics 4 Nuclear material 7 Screw 5 |
Gun Nut 4 Science! 1 |
Muzzle
Slot | Effects | Range | Weight | Value | Cost | Perks required | |
---|---|---|---|---|---|---|---|
No Muzzle | None | None | |||||
Compensator | -50% recoil per shot
+75% better recoil arc |
-1.5 x Base | +20% | +50% | Adhesive 6 Aluminum 7 Screw 4 |
Gun Nut 3 Science! 1 | |
Suppressor | -75% recoil per shot
Weapon is suppressed to Quiet |
-2.5 x Base | +25% | +100% | Adhesive 8 Aluminum 9 Fiberglass< 5 Screw 6 |
Gun Nut 4 Science! 2 |
Variants
Locations
- Sold by Ronnie Shaw at the Castle after completing the quest Old Guns.