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The Vault - Fallout Wiki
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Temple of Trials
Temple
Site
Part ofArroyo
Segments
SectionsTemple Entrance
Temple: Foyer
Temple: Hallway
Temple: Inner Sanctum
Other
QuestsFinish Temple of Trials
 
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It's a peaceful village. Except for the plants possessed by evil spirits…and of course, the temple of trials filled with those deadly spear traps and the man-eating giant ants.

— The Chosen One, when describing Arroyo to Renesco

The Temple of Trials is a pre-War structure just outside the tribal village of Arroyo.

Background[]

The Temple of Trials was built on the ruins of an older Pre-War building, most likely a church or museum. The carved head at the entrance and some of the carvings/wall decorations on the three sub-levels were done by the Arroyo inhabitants.[1][2]

Its purpose is to prove if someone is worthy for their role in the village as a leader of society or the savior one [3][4]

In 2210 the Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakunin's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions.[5]

In 2241 like his mother few decades earlier, the Chosen One descended into the Temple and completed mystic test.[6]

Fallout 2 Tutorial[]

Game mechanics[]

Cameron[]

  • Fight him unarmed after a conversation (and without access to your Healing Powder nor Spear) for 300 xp.
  • Steal his key and unlock the door behind his back for 600 xp.
  • Talk him out of fighting (IN 4 required and Speech must be tagged) for 600 xp.

Tricks[]

  • Attack your foe just once, then use your remaining AP to run away. They'll follow you, but may not have enough AP to strike back, which will simplify things. You can even run them around in circles if they refuse to die quickly. Masklinn adds: "Actually, the Temple of Trials mobs (ants and scorpions) can only walk 2 hexes and still be able to hit you. All you have to do is run 3 hexes away from them and you're safe. This means that a character with 9 AP can land two punches before you have to run, 10 AP granting you one Spear attack and one punch, or one kick and one punch. So basically a character at or above Agility 8 will do the temple a tad faster and easier."
  • Player can drop a spear before the battle with Cameron occurs, allowing him to use it during the battle. However, if you drop it too close to the man, he'll pick it up in his first round and whack you up pretty good. One can even drop a Sharpened Pole for him to pick up; he'll do a little more damage with it, but he should hit a little less often, and he gets two attacks with it each turn instead of three.

Notes[]

  • There's no point to using targeted blows in Temple of Trials or just afterwards, since critical hits are disabled for the first day of game time. Critical failures are disabled for the first five days.

Layout[]

Entrance[]

Fo2 Temple Entrance

Foyer[]

Fo2 ToT 1
Room Obstacle Reward
Initial hallway Infested with 2 giant ants
Southeastern hallway Infested with 3 giant ants Healing Powder in pot
Western room Infested with 2 small radscorpions
Northeastern hallway Infested with 3 small radscorpions Spear on dead body
Northern hallway Door needs to be lockpicked Passage to second area

Hallway[]

Fo2 ToT 2
Room Obstacle Reward
Initial hallway Several pressure traps 25 exp or sharpened poles per trap
Western hallway Infested with 2 small radscorpions Healing Powder in the chest
Center Infested with 3 giant ants Plastic explosives in pot
Northewestern hallway Infested with 2 giant ants Antidote in the chest
North room Doors need to be blown apart
Pressure trap behind them
Passage to third area

Inner Sanctum[]

Fo2 ToT 3
Room Obstacle Reward
Main room Infested with 2 giant ants Access to the chest
Eastern hallway Infested with 2 small radscorpions Healing Powder and Antidote in chest
Final room Cameron Completion of the Temple of Trials

Appearances[]

The Temple of Trials is the first area of Fallout 2, and was designed as a tutorial location. It's mentioned in Fallout Bible.

References

  1. Fallout Bible 5: BTW, the Temple of Trials was built on the ruins of an older Pre-War building, most likely a church. The carved head at the entrance and some of the carvings/wall decorations on the three sub-levels were done by the Arroyo inhabitants."
  2. Fallout Bible 8: "66. In the temple of trials, you use plastic explosive to blow the door. How do tribals out of contact with civilization have military grade explosives?
    Don't even ask. They probably had it sitting around, along with that handgun in the Elder's tent in the opening movie. The entire Temple of Trials thing is one big mystery and is pretty implausible - the sliding mechanical doors are what really confuse me. I think it came down to an art decision.
    Anyway, the story I'm sticking to in the official universe is that the Temple of Trials is actually built on an existing abandoned church - or museum."
  3. Elder intro: "Come in, Chosen One. There are things you must know. The village is dying. The signs are everywhere. Withering crops... dying brahmin... sick children. There is hope, however. A slim hope that few know of. The old disks speak of an item called the Garden of Eden Creation Kit. It is said it can bring life to the wasteland.
    This will be your quest if you prove yourself worthy. For that proof, you must first journey to the Temple of Trials. If you survive, come back to me; we will talk more. Our life is in your hands, Chosen One. Prove yourself. Find the GECK. Be our salvation."
  4. Klint: "{117}{}{Forgive me, but I have no answers to your questions. Take the trial set before you by the Elder and prove yourself worthy to lead our people.}"
    (ACKLINT.MSG)
  5. Fallout Bible 0: "2210 January 31 Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakuinn's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions."
    "Note: The broken handgun is the one you see on her table in the opening movie of Fallout 2."
  6. Fallout Bible 0: "2241 July 25 Fallout 2 Begins: Chosen One begins his mystic test, descending into the Temple of Trials."
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