The Vault - Fallout Wiki

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The Vault - Fallout Wiki
Great Mother[1][2]
FO01 NPC Tandi N.pngFO02 NPC Tandi N.png
Tandi in 2161 (left) and 2241 (right)
Biography and appearance
AffiliationShady Sands FalloutGametitle-FO1.png
New California Republic Fallout 2Gametitle-FO2.png
RoleDaughter of Aradesh
President Fallout 2Gametitle-FO2.png
LocationShady Sands FalloutGametitle-FO1.png
Shady Sands Fallout 2Gametitle-FO2.png
FamilyAradesh (father)
Hoss (son)
Dialogue FileTANDI.MSG - FalloutGametitle-FO1.png
Shtandi.msg - Fallout 2Gametitle-FO2.png
Ectandi.msg - Fallout 2Gametitle-FO2.png
Mentioned inFallout: New Vegas
QuestsRescue Tandi from the Raiders. FalloutGametitle-FO1.png
Retrive Parts/Gain Access to Vault 15. Fallout 2Gametitle-FO2.png
Complete Deal with NCR. Fallout 2Gametitle-FO2.png
Strength: 5
Perception: 6
Endurance: 6
Charisma: 8
Intelligence: 6
Agility: 7
Luck: 8}
Fallout 2Gametitle-FO2.png
Strength: 4
Perception: 6
Endurance: 4
Charisma: 9
Intelligence: 7
Agility: 5
Luck: 9
Derived StatsFalloutGametitle-FO1.png
Hit points: 35
Armor class: 7
Action points: 8
Carry weight: 150
Unarmed damage: 0
Melee damage: 4
Sequence: 12
Healing rate: 2
Experience points: 150
Normal DT/DR: 2/0%
Laser DT/DR: 2/0%
Fire DT/DR: 2/0%
Plasma DT/DR: 2/0%
Electrical DT/DR: 2/0%
EMP DT/DR: 2/500%
Explode DT/DR: 2/0%

Fallout 2Gametitle-FO2.png
Hit points: 50
Armor class: 20
Action points: 7
Carry weight: 125
Unarmed damage: 0
Melee damage: 1
Sequence: 12
Healing rate: 1
Experience points: 200
Normal DT/DR: 2/25%
Laser DT/DR: 0/20%
Fire DT/DR: 0/20%
Plasma DT/DR: 0/10%
Electrical DT/DR: 0/30%
EMP DT/DR: 0/500%
Explode DT/DR: 0/20%
Tag SkillsFalloutGametitle-FO1.png
Unarmed: 84%
Melee Weapons: 64%
First Aid: 44%
Sneak: 46%

Fallout 2Gametitle-FO2.png
Small Guns: 75%
Unarmed: 85%
Melee Weapons: 85%
Barter: 100%
Proto id00000063 (Tandi)FalloutGametitle-FO1.png
00000144 (Tandi)Fallout 2Gametitle-FO2.png
ActorCree Summer FalloutGametitle-FO1.png
Tress MacNeille Fallout 2Gametitle-FO2.png

Nothing will ever break up our home. We will create a new future - without the mistakes of the past.

— Tandi, in her second State of the Republic address[3]

Tandi (2145[4]-2248[5]) was the second President of the New California Republic and the daughter of former President Aradesh, who was one of the pivotal actors in New California history.


Born in 2145, Tandi was a cute, raven-haired girl with a winsome expression and a head full of dreams about travelling and adventures. However, her father was a cautious man and kept her close to him. Though she looked with disdain at the boredom that came with the steady work at Shady Sands, she was also groomed as his successor and inculcated with humanist values.[6] When she met the Vault Dweller at the age of 16, the brief meeting left a lasting impression on the young girl, further reinforced by her kidnapping and subsequent rescue.[7] After the Vault Dweller slaughtered the Khans, Tandi's hometown enjoyed a period of peace, as raiders gave it a wide berth.[8]

Aradesh and Tandi used this opportunity to develop the community. The village thrived, eventually becoming an economic power within New California. As trade routes developed, so did cultural exchange. This lead to the emergence of a national identity movement which gradually gained popular acceptance. In 2186 the New California Republic was founded. A trial council government was formed to draft a constitution. The ideals of the NCR would spread throughout California steadfast, with Junktown becoming one of the first provisional states of the New California Republic, due to its status as one of Shady Sand's oldest and most trusted trade partners. Though the alliance cause some concern in the Hub, ultimately it had little effect on the relations. In 2189 the Republic was voted into existence as a federation of five states: Shady, Los Angeles, Maxson, Hub, and Dayglow.[9][10][11][12][13]

After Aradesh died in 2196, his daughter was elected unanimously as the second President of the New California Republic.[14] She continues to serve ten terms, winning all consecutive elections until her death. As President, Tandi does more to unite the wasteland than any other leader born after the Great War, including rebuilding the pre-War infrastructure to support the growing population, finding new forms of transportation and manufacturing, clearing roads and rail lines, building forts, fostering caravans and trade inside and outside of the Republic, as well as dealing with threats swiftly and efficiently.[1] By 2241, the Republic was the largest economic and political power in the wasteland. Much of its power was provided by its vast brahmin herds, which provide meat, leather, beasts of burden, and other goods for trade.[15]

Expansion policies

With the situation south stabilized, President Tandi intended to expand north. However, northern California became an arena where the NCR struggled to dominate its two rivals: Vault City and New Reno. Tandi also faced opposition to her politics of peaceful expansion, with Vault 15 acting as proving ground. The geopolitical struggle centered around the town of Redding, the regions primary supplier of gold ore. When the Republic switched to dollars as currency, backing them with gold, the mining city became the key to the trade in the entire New California. Whomever controls the supply of gold, controls the currency. Redding was lucky enough to remain far away enough to make a military takeover uneconomic. The three powers instead decided to make the city align with one of them through agents operating in the city, either planted ones ("Painless" Doc Johnson) or voluntary supporters (Marge LeBarge and Dan McGrew).[16] By 2241, the situation was slowly approaching a critical phase. In January, the first Jet batches began to arrive in Redding as part of a plan by the Mordino family to control the mining city through drugs.[17] Vault City rejected an offer to ally with the Bishop family and the NCR in February,[18] with mercenary attacks designed to bully the City into the alliance beginning a month later.[19] All this was set against the backdrop of the worst dry season in years caused a drought in North California, causing widespread food shortages in the less developed areas, such as Arroyo and Modoc.[20]

Throughout his journeys, the Chosen One was the decisive factor that secured the Republic's expansion in the north, resolving the dispute for Vault 15 in the Republic's favor and vindicating Tandi's expansion policies.[21]Not only that, but under John Bishop's lead and with support from President Tandi,[22] New Reno would ultimately join the Republic as a territory, enjoying a large degree of autonomy.[23] New Arroyo[24], Redding,[25] and Vault City[26] would also become territories of the NCR. The Republic would further secure its interests by attacking remnants of the Enclave within a few years of the destruction of the Enclave's oil rig in 2242. Navarro would fall to the Republic's Army[27] and with it caches of weapons and numerous Vertibirds.[28]

President Tandi died from illness in 2248, after reaching the age of 103 and serving 52 consecutive years as the President of the NCR. Succeeded by her Vice-President, Joanna Tibbett,[5] she would move on to become the most popular and revered President in the history of the Republic.[29]

Interactions with the player character


Interactions overview

This character is a temporary party member.
Perk empathy synthesizer.png
This character is involved in quests.


  • Rescue Tandi from the Raiders.: After the player leaves Shady Sands, Tandi is kidnapped by the Khans. If saved, she is a temporary companion until dropped off with Aradesh. She cannot be issued any commands nor will she change weapons. As such, she is best delivered to her father as soon as possible.

Tell me about

Tandi's Fallout 1 Tell-me-abouts
Query Response
Aradesh Aradesh is my father. He's okay, as far as dad's go.
Tandi That's me. Who else did you think it was?
Razlo Razlo's the old guy on the east side of town. He's a pretty good doctor, though, even if he is a fossil.
Seth Seth's the captain of the guards. My father tried to set us up once, but he is not my type.
Raiders, Khans Pretty bad bunch or so I've heard. My father knows more about them. He never tells me much about the outside world.
Well That's where we get all our water. It's been here since before I was born.
Scorpions, Scorpion I've actually seen one, even if it was from far away. They're nasty creatures, with claws and a big stinger. And their poison can be deadly if it isn't treated. You should talk to my dad, Aradesh, he knows more about them.
Claw I heard a tale from a traveller up from the south. He said the Death Claw was a creature that killed people at night. He said no one can catch it, because it can disappear like smoke. Not that I believe it, of course.
Junktown Junktown's a small city to the southwest. It's supposed to have pretty good trading, but my father won't even look into it. He says we need to stay 'protected'. Yeah, right. Caged is more like it.
Hub The Hub is supposed to be a great city to the south. I've always wanted to see it, but I've never got the chance.
City I don't know, but the guy who told me about it was really scared of it. He said that the undead walked the streets!
  • Tandi has additional "Tell me about" content when she's imprisoned by the Khans.

Fallout 2

This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.


Other interactions



Icon armored vault suit.png
Assault carbine icon.png
Icon briefcase.png
Carried items
Bottle caps
Icon male severed head.png
Drops on death

Fallout 2

Icon armored vault suit.png
Assault carbine icon.png
Icon briefcase.png
Carried items
$ 100
Icon male severed head.png
Drops on death



Fallout 2

Fallout: New Vegas


Tandi appears in Fallout as a talking head voiced by Cree Summer and in Fallout 2 where she is voiced by Tress MacNeille, appearing much older. She is also mentioned in Fallout: New Vegas and can be seen on the $100 NCR bill.


  1. 1.0 1.1 Fallout Bible 6 "New California Republic"
    "[...] Although nearly hitting a hundred years of age, Tandi has done more to unite the people of the wastes than any other leader born from the ashes of the Great War, and she is revered as a saint and even a "Great Mother" by some of the tribals outside of the Republic territories. Tandi's State of the Republic messages were famous for inspiring countless people to join the "service" and rebuild civilization.[2] Under her rule, the republic has grown, and she has focused efforts on rebuilding the pre-war infrastructure to support the growing population, finding new forms of transportation and manufacturing, clearing roadways and rail lines, building forts, fostering caravans and trade in the republic (and with other territories), and dealing with threats swiftly and efficiently. In all her years, she has never forgotten her roots in the small village of Fallout 1, and she has always strived to put the welfare of the common man above the wheels of progress. When people talk about "good people," Tandi's good people."
  2. Fallout: New Vegas Official Game Guide Collector's Edition p.457: "Civic Militarism
    The NCR boasts a large standing professional army. Under President Tandi's administration, military duty was honored as preforming patriotic duty. The armed forces grew in size but were used primarily to secure territorial borders and to respond to tribal attacks. Tandi's restraint in such relations, and the diplomatic overtures that accompanied them, were so remarkable as to earn her the title "Great Mother" among some of the tribes surrounding the NCR.
    Under Kimball's regime rhetoric promoting the patriotism and heroism of the NCR's armed forces has been constant, but the actual reputation of the military has worsened somewhat. While it is still regarded as an honorable profession, economic conditions driving citizens who might previously have eked by to enlist have tarnished the military's luster. To make matters worse, the NCR's expedition to the Mojave has failed to annex New Vegas, and soldiers struggle with the difficult climate and being so far from home for extended periods of service."
  3. Fallout Bible 6#New California Republic
  4. Fallout Bible 0: "Timeline repair: Second strike"
    "2145 Cute lil' Tandi is born, unaware that by the time F2 rolls around she will turn into a wizened old crone that is hard on the eyes."
  5. 5.0 5.1 Fallout: New Vegas Official Game Guide Collector's Edition p.458: "Important Dates"
    "2196 Tandi (Aradesh's daughter) is unanimously elected President by the NCR council. Her popularity is to prove enduring: she will continue to serve in office until her death in 2248, at the age of 103."
    "2248 President Tandi takes ill and dies at the age of 103. Her presidency has lasted 52 years. Vice-President Joanna Tibbett assumes office."
  6. Tandi: "{101}{}{You see a cute, raven-haired girl with a winsome expression. She is gazing dreamily into the distance.}"
  7. Events of Fallout
  8. The Chosen One: "{182}{}{Statue?}"
    Tandi: "{183}{tand14a}{That's right. For scaring off the raiders. They kept clear of Shady Sands afterwards we got time to get ourselves set up. We made him a hero... even if we didn't believe a word about him coming from Vault 13.}"
    Tandi: "{315}{tand14b}{My dad and Seth searched for years trying to find Vault 13. They died looking - always said it was west of here. If somebody were to find Vault 13, that'd do us even better than 15.}"
  9. Fallout Bible 5
  10. Fallout: New Vegas Official Game Guide Collector's Edition p.41: "New California Republic"
    "The New California Republic was born from the remnants of the survivors of Vault 15 and the small walled community they founded, Shady Sands. Under the leadership of Aradesh, and with the assistance of the Vault Dweller (who saved Tandi, Aradesh's daughter and a future president of the NCR), the community prospered. Trade routes with other settlements allowed cultural exchange, and a movement to form a national entity gradually took root and won popular acceptance. In 2186, the town of Shady Sands changed its name to "New California Republic" and formed a trial council government to draft a constitution. Four more settlements joined the council, and in 2189 the NCR was voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub, and Dayglow.
    By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities for it's 700,000+ citizens. Currently, the NCR in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project.
    The NCR government's aim is to annex New Vegas as the republic's sixth state. While it already controls Hoover Dam, its treaty with Mr. House and the three families compels it to allot one-fifth of the dam's electrical and water production to local use free of charge. Adding injury to insult, the NCR is locked into protecting New Vegas from invasion by Caesar's legion even as it receives not one cap in tax revenue from the Strip's highly lucrative resort operations. NCR citizens in the Mojave have largely come here for economic reasons, whether as paid citizen soldiers or as prospectors and fortune-seekers."
  11. Fallout endings: "Shady Sands"
    "In Shady Sands, Tandi helps her father Aradesh bring a new community and new life out of the broken remains of the world. They are responsible for the New California Republic, whose ideals spread across the land."
  12. Fallout Bible 0: "Timeline repair: Second strike"
    "2186 New California Republic formed, and a central council is created as a governing body."
  13. Fallout Bible 5: "Questions"
    "14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?"
    "Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well.
    As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."
  14. Fallout Bible 0: "Timeline repair: Second strike"
    "2196: Tandi unanimously elected President of NCR by the NCR council. As expected, she proceeds to do a kick-ass job."
  15. Fallout Bible 6 "New California Republic"
    "[...] At the time of Fallout 2, NCR's main resource is its great brahmin herds, which provides most of the wasteland with as much meat and leather as they require. The brahmin barons and ranchers in NCR (along with the Stockmen's Association) hold a great deal of sway with the caravans and the government."
  16. The Chosen One: "{138}{}{Hear any interesting rumors?}"
    Modjeska: "{145}{}{All I hear about are politics. That always seems to be the big stir in discussion.}"
    The Chosen One: "{146}{}{Politics? What do you mean?}"
    Modjeska: "{158}{}{Have you ever seen a greased brahmin contest?}"
    The Chosen One: "{160}{}{Nope, never heard of anything like that. Tell me about them.}"
    Modjeska: "{165}{}{What they do is grease up a brahmin calf, and then everyone in the crowd tries to catch the calf. If you can't catch it yourself, you make damn sure nobody else can, either.}"
    The Chosen One: "{166}{}{I don't see what that has to do with politics.}"
    Modjeska: "{168}{}{In this game, Redding is the greased brahmin - and a golden one at that. New Reno, the New California Republic, and Vault City are all trying to catch us...or at least keep the others from catching us.}"
    The Chosen One: "{169}{}{What do you mean?}"
    Modjeska: "{171}{}{Here in Redding we mine gold. Then we ship it to New Reno, the NCR, and Vault City in return for goods. Each of those places would like to have the gold - and the trade - all to themselves.}"
    The Chosen One: "{172}{}{Why don't they just attack you and take it, then?}"
    Modjeska: "{174}{}{We're big enough, and far enough away, to make a take-over expensive as well as dangerous. Much more efficient to have us join willingly.}"
    The Chosen One: "{175}{}{What do you mean?}"
    Modjeska: "{177}{}{The three powers are trying to get Redding to choose which side to ally themselves with. They've all got powerful allies in town, and it looks like things are coming to a head. Soon, Redding's going to have to make a choice.}"
    The Chosen One: "{178}{}{A choice?}"
    Modjeska: "{181}{}{The grease on this Brahmin calf is getting a bit thin. Soon, one of the powers is going to have to make a major play to take Redding before the others do. When that happens, people are going to get hurt. A lot of people.}"
    The Chosen One: "{183}{}{Why are people going to get hurt?}"
    Modjeska: "{192}{}{People are going to get hurt because this kind of change doesn't come easy. Those that think they're not going to get the prize get it in their mind to not let anyone else get it, either. The only way to avoid that is if we decide to go with one of the powers and make a quick alliance before the others catch on.}"
    The Chosen One: "{193}{}{What do you think will happen?}"
    Modjeska: "{195}{}{I think that the folks here will follow Mayor Ascorti's lead. He's a crook, but people trust that. He'll go with whoever's strongest. You see, whatever's good for Ascorti is also going to be good for Redding. I think he just hasn't figured out who's closest to being on top yet. But he's got to choose soon.}"
  17. Fallout Bible 0: "Timeline repair: Second strike"
    "2241 January The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family."
  18. Fallout Bible 0: "Timeline repair: Second strike"
    "2241 February Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR."
  19. Fallout Bible 0: "Timeline repair: Second strike"
    "2241 March Raider attacks on caravans to Vault City begin."
  20. Fallout Bible 0: "Timeline repair: Second strike"
    "2241 The worst dry season in many years causes a drought in the Northern California area, hurting crops and brahmin in both Arroyo and Modoc."
  21. Fallout 2 endings for the NCR.
  22. The Chosen One: "{211}{}{Rumor has it that the NCR is making a deal with the Bishops.}"
    Tandi: "{213}{tand20}{No point trying to keep secrets around here. We're negotiating with New Reno for membership in the NCR. They should have some pull with places like Vault City.}"
  23. The Courier: "What did you do to end up here in the first place?"
    Carter: "I worked in a casino in New Reno, and one of the pit bosses decided he didn't like me. Framed me over some caps, and I ended up in here."
    (Carter's dialogue (Fallout: New Vegas)) Note: The only way for a New Reno man to end up in an NCR penal colony, is for New Reno to be an NCR territory.
  24. The Courier: "How long have you been with the Followers?"
    Emily Ortal: "About five years now. I have family back in Arroyo, but this is where all of the good work is being done, so to speak. NCR taxes and inflation have been hard for a lot of people to deal with, and most of the money is going to the war effort. There's not much funding for medical research with OSI or any other group - not unless it has a military application, anyway."
    (Emily Ortal's dialogue) Emily Ortal is referring to NCR taxation and inflation in Arroyo, which is only possible, if Arroyo is a part of the NCR.
  25. Fallout: New Vegas endings NCR Rangers; slides 2, 4, 8, and 11
  26. The NCR's expansion northwards explicitly contradicts the Independence ending for Vault City, while mentions of it invalidate the possibility of it being wiped out. As such, only two endings are possible, both of them resulting in NCR becoming a part of the Republic. See Fallout 2 endings for more details.
  27. The Courier: "What happened to the Enclave oil rig and Navarro?"
    Judah Kreger: "Internal sabotage took down the oil rig - never did get the full story. The NCR took out Navarro, saying we posed a threat to the region."
    (Judah Kreger's dialogue)
  28. Long 15
  29. NCR citizenship test answer during G.I. Blues
FNV NCR Flag.png
Fo2 NCR Seal.png