Talk:We Will All Go Together

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Trouble completing quest

This quest seems to be bugged for me, I found him and gave him a few irradiated tags, then left to go find more. I came back once the quest updated saying I had found them all but he wouldn't take any more or advance the quest.

Yeah, I killed all of the feral troopers, but when I went to the last location on the quest marker there was nothing there. I couldn't find the tag or a ghoul body or anything there, just dirt in a V-shaped alley. TJbrena 20:25, November 5, 2010 (UTC)

I was minding my own business and all of a sudden I failed this quest

I was just taking care of a few viper gangers from this looted farm while some NCR troopers were killing a group of Caesar's legionnaires, all of a sudden I'm told I failed this quest even though I had not even started it or heard of it or anything? I cant understand why? Maybe the legionaries killed the main NPC for this quest while I wasn't looking? Or maybe I killed someone I shouldnt have? Any insight as to why I have failed would be helpful. Lucky i saved before it.

Sergeant Astor was probably killed by the legionnaires. The quest fails if Astor dies.
DonutHands 22:02, January 3, 2011 (UTC)

This quest is heavily bugged. If you fast travel away before completing it, Astor will no longer tag dogtags or talk to you about Private Edwards or Camp Echo. Also, you can't get dialogue options with Edwards to get him to leave. -- 02:14, November 5, 2010 (UTC)

Quest trigger?

Walked up to the camp, found that Astor fella and talked to him but he never offered any quest... do I have to find the tags first and then talk to him ? What's more, he seems to have disappeared. --Penumbra 06:25, November 11, 2010 (UTC)

One of the talk options should have started the quest, the one about what happened to the town should get him to offer you the quest. As for him disappearing, he likes to wander around with his little patrol so sometimes he's a real pain to find without a map marker because he will venture into the camp killing ghouls just wander around the edge of the camp and you should find him.--1stRecon 17:01, November 30, 2010 (UTC)
Happened to me also - not the disappearing part, the won't-offer-quest part. We have talked about everything in his dialogue tree and all he wants is for me to go away and not get irradiated. PS3. Jan 15, 2011

putting the cheats here since they apparently aren't good enough for the article

  • PCIcon pc.png If you can't find all 10 irradiated dog tags open the console and use the code player.additem 0013FE77 1 until you have enough. You may need to run around for a few seconds before the game realizes that you have all the needed dog tags.
  • Some people have a hard time finding all the dog tags if they have visited the camp before getting the quest, as they may not have looted the bodies. A simple way around this is to use the console command prid 0013fe## (where ## = the numbers for the NCR ghouls: 9b,9e,a0,a3,a4,a7,ad,ae,b0), then moveto player, this should drop the dead bodies (excluding Private Edwards' body) in front of you which you can then search for the tags.
    • Alternatively you can use the console command player.moveto 0013fe## (where ## = the numbers for the NCR ghouls: 9b,9e,a0,a3,a4,a7,ad,ae,b0) which moves you to the locations of all dead bodies of the NCR ghouls (excluding Private Edwards' body) where you can search them for the tags. You can then encounter their original locations and eventually loot other dead bodies nearby. Mind that using the console will abort getting some achievements.
    • Or simply using the console command ((console|resurrect}} on a ghoul that did have the required dogtags as many times as you need them.

Kotekzot 06:12, January 1, 2011 (UTC)

minor fix

Reading the walkthrough I noticed it said the camp is "not" a horrific shell; obviously that's wrong, so it's been taken out. Balmung03 15:39, February 14, 2011 (UTC)


where is the picture from? Zoso1219 02:43, March 1, 2011 (UTC)

New Quest option

This quest now (update?) has the option to sucesfully convince Astor to allow Kyle Edwards to join their patrol, instead of going to another station. If you do this, the dog tags are on the floor. I noticed Kyle stands around camp even when the rest of the patrol wander off.

Worst Quest of the Game

I nominate the barrel of trash that is We Will All Go Together as the worst incoherent quest this game has to offer. To the designer/developer who made this, can you please resign, get lost and set your mind on fucking office software, thank you.

Actually, I think the quest itself is convincing enough. I found the dialogue with Roy awkward in some sections but not really incoherent, maybe you wanted to say that the quest is quite bugged, which is true. Blood Ties in FO3 was more messed up from what I remember, but that's just my opinion. -- 20:50, March 24, 2011 (UTC)

Well I didn't think it was the worst quest ever (have to thank The Thorn for that), but it didn't make any sense. It conveniently ignores the rest of the ghouls still in the NCR, and feels railroaded in the typical Bethesda way (one good or one evil choice). Some of the dialogue choices are also too convenient to be taken seriously. 05:16, August 4, 2011 (UTC)

^Edit to the above I'm looking through GECK now and there ARE files that let you convince Astor to take Edward in. Not sure why I didn't see them in the game. On another note, I'm working on improving a lot of the dialogue choices in the game. Let's see if I can get this to work... 05:51, August 4, 2011 (UTC)

Return of "Behind The Scenes" info

Considering the vast majority of other quests are named after a variety of songs from the era, I don't see why mentioning Tom Lehrer's "We will all go together" doesn't fit.

Here's a list of other quests just off the top of my head that appear to have titles derived from era songs:

Veni Vidi Vici
There Stands The Grass
Guess Who I Saw Today
Climb Ev'ry Mountain
Nothin But A Hound Dog
I Don't Hurt Anymore
Heartache By The Number
Beyond The Reef (punned into Beyond The Beef)

The list goes on. I think that quests NOT named after a song are in the minority. I've heard so many songs in this mod ( that share titles with mods. "We Will All Go Together" is one of them.

So why is this one definitely not derived from Tom Lehrer's "We Will All Go Together", especially considering the rather pertinent nature of the song's subject matter?

--MadCat221 15:58, May 4, 2011 (UTC)

Well, all the other songs are top ten type songs. Lehrer's is not. It's just not in the same category.--Gothemasticator 16:17, May 4, 2011 (UTC)
Top ten "type" songs? A rather flimsy disqualifier. Even without, the evidence is still compelling: Matching title, pertinent subject matter. Should "For Auld Lang Syne" not be considered based on the song it's apparently titled after? Or "Veni Vidi Vici", since the term existed long before the song? --MadCat221 16:42, May 4, 2011 (UTC)
Another note... Sixty one other quest name matches to songs from that era in OldManMose's mod. And despite the plethora of song title matches (or punifications in "Beyond The Reef"'s case), "We Will All Go Together" is just a conicidence?--MadCat221 16:52, May 4, 2011 (UTC)
I agree with MadCat221. I believe this is just as pertinent as the song names used by other quests. Although Tom Lehrer is not as popular (but is still quite popular with geeks) as some of the other artists whose songs were used, the lyrics of the song are particularly topical to the theme of the quest. --Actreal 01:08, May 5, 2011 (UTC)
I agree as well, this is definitely named after Lehrer's song. As someone who knows the song, it never even occured to me it could not be named after it. You might not know it, but it's quite a well known (and very appropriate thematically) song. I restored the section. Ausir(talk) <staff/> 01:11, May 5, 2011 (UTC)
I repent. Y'all are right, and I am wrong on this one. Sorry for causing a stir.--Gothemasticator 03:04, May 22, 2011 (UTC)


This picture is more epic than a fight between chuck norris and the burned man. Aleksandr the Great 03:40, May 22, 2011 (UTC)

My last dog tag is on the roof of a building. I'm playing the x-box version. I can't get that last tag!

Have fun stacking 5mm ammo boxes. --Xclockwatcher 17:03, July 9, 2011 (UTC)

Can't resolve Private Edwards' situation peacefully

After completing the quest I wasn't able to convience Astor that Edwards is not feral. Speech and Intelligence challenges just weren't there, no word about the station Echo and Sergeant kept saying the same line about putting the rabid dog down. So the only options were to send Private into the wasteland or lie to him. I have the Steam version with latest patch + Dead Money + Honest Hearts, not using any dialogue altering mods. Also tried resetting the quest and talking to Astor about Edwards before turning in dog tags with the same outcome.

I have noticed that if I leave the radscorpions alive that are outside the house from the very start (leaving Boone and Rex somewhere) I get the dialogue with Edwards about the radscorpions. After I kill the ones that spawn from that dialogue, I talk to Edwards. This is the only way I have gotten the option of convincing Astor to let him join them. If I kill the radscorpions first, I never get Edwards' dialogue or the option with Astor. -Ganondorf 21:21, October 18, 2011 (UTC)


What's with the picture? It gives the wrong impression of the quest, and the game. I remember the issue with the Joshua Graham picture about it not being an accurate representation of the game. I think this has the same issue. Yes Man default.png 05:50, July 24, 2011 (UTC)

I agree, it should be brought up to a mod Cc99910 19:32, September 29, 2011 (UTC)

Quest Marker Glitch

I had that happen where the quest marker pointed to a spot that had no tag. I refused to give up though. After running around the town for quite a bit checking every corpse (even the ones I knew I checked), I found the ninth one (not counting Edwards') on a corpse I already checked. I may have even gotten a tag from this one earlier too. I don't know if this works all the time (re-checking corpses) or if I got lucky, but I figured I would mention it for anyone else having trouble. -Ganondorf 20:51, October 18, 2011 (UTC)

I don't think this is a glitch. It must have been one I killed before the quest and didn't realize it. I think the marker just tells you to go to the town. I have tried twice now and have found all of them with the marker pointing there. I will remove this as a bug. If someone discovers otherwise, it can be added back in. -Ganondorf 21:15, October 18, 2011 (UTC)

Article overhaul

I'm about to commit a significant batch of changes to this article, as I feel that it is highly disorganized and of rather low quality at the moment. Here are explanations for some of the changes, which I hope make the article cleaner, more detailed and more accurate:

  • Infobox rewards formatting changed to be more consistent with that of other quests. Edwards also awards 50 additional caps in some cases. Removed redundant service rifle mention. Added clarification that ammo is only awarded as the result of bargaining with Astor.
  • Removed most (if not all) instances of articles being linked more than once in the article.
  • Rewrote/removed a LOT of verbiage that read as commands to the reader. I used "the player" a lot, but feel free to change some or all instances to "the Courier" or somesuch if that is more appropriate.
  • Removed mention of Eye for an Eye, as it is completely irrelevant to this quest. Also, it isn't available anyways if the player has not visited certain other areas first.
  • Trimmed out a ton of exposition that was detracting from the readability of the article. Hopefully it now more clearly explains how the player can progress through the quest, rather than trying to present it as a disorganized story or whatever.
  • Replaced the skill check icons with text for the following reasons:
    • The icons were too small.
    • The icons were disrupting line spacing.
    • The required skill values were only showing when hovering over the icons, and not at all in some browsers.
  • Realigned the conversation bullet points to more closely match the way they are laid out in-game, and re-arranged things a bit to better match the in-game flow. Also added some missing dialogue options that I saw in-game.
  • Expand the Notes section with some important details, as some parts of dealing with Edwards can be confusing. Also rearranged the notes to be in chronological order.
  • Removed bugs that really, really looked like instances of people missing the fact that Edwards drops his dogtags on the ground in the house when he leaves before the player has acquired them via other means.
  • Removed mention of Private Edwards pathing bug, as it is already mentioned on his character article.

--User:HunterZ(talk|contribs) 05:49, 20 January 2012 (UTC)