Talk:The Pitt (DLC)

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Do any of the raiders/slaves/wildmen (with the exception of the named ones of course) respawn? --Clean Up 00:48, 26 April 2009 (UTC)

nopeDragonJTS 14:02, 30 April 2009 (UTC)


I hate that. I mean I love Bethesda, but what the heck was going through their minds that made them think we didn't want any npc's to respawn in addons? O.o Ashlyyn 02:21, March 20, 2010 (UTC)


It only says 3 perks and not 4 as the page says. Just sayin.PACMAN Waka Waka 03:20, 24 March 2009 (UTC)

Stop worrying you guys its a virus that attached to the content, nothing but a day or a week worth of patching it up, who knows, they have to pay money to fix it, and to get peoples attention, they may add more weapons and armor.
Umm... no. I highly doubt that one. Reflect 06:28, 25 March 2009 (UTC)

Way to activate the Data file?

I used the method on the Anchorage page on the Pitt, but recently I broke my disk drive, so cannot activate the Data File... I can still launch the game, through the direct "Non-launcher" way... So... How do I make it use the data file? Just so you know, I have my files already in Fallout3\Data...Jetholt (Jetty) 17:29, 24 March 2009 (UTC)

download a no cd crack off the internet then you can do it the launcher way - aob86

Uhm, no. I can launch the game, without illegalties, thanks. I just need to use the "Data Files" option, without the disk. A No CD would just let me launch the game...Jetholt (Jetty) 21:57, 24 March 2009 (UTC)

You can't load the data file without using the launcher. Using a no-cd crack is not illegal as long as you own the game. No-cd cracks are designed to save you disc from scratches etc that occur from handling the discs. Been using them since 98 and are only illegal if you do not own thegame. kingclyde

Fallout3 Nexus is down at the moment, but when it comes back up, go grab FOMM- the Fallout Mod Manager- it lets you reorder and de/activate data files without going through the launcher. --Redshift87 23:15, 24 March 2009 (UTC)

"Been using them since 98 and are only illegal if you do not own thegame"

Not if you live in the USA. In the USA its ilelga lto bypass the copy protection thanks to the Digital Millenium act.

PC Version Works Fine

The main page claims that both the PC and the Xbox 360 version of the DLC are corrupt... mine downloaded fine, the only "glitch" is that it has a runtime error upon exiting the game with no harm to my saves or data files... am I the only one with a working copy of the DLC?? :D--Swizzler 14:52, 25 March 2009 (UTC)

I hate you.. =P Nah just kidding, but if the PC version works I'm tempted to buy it so I can get my DLC - Jon
Works for me too, I've already completed all the quests. The new gear is sweet. SpellChecker 16:33, 25 March 2009 (UTC)
Works fine here (PC), except for one bug where the blade on the AutoAxe doesn't show when I ready it/fight with it. It's easily fixed by removing the Axe and re-equipping it though. Dcruze 17:28, 25 March 2009 (UTC)
Same here, is anyone else getting a runtime error upon exiting fallout 3 now? Also I checked GFW: Live and it appears you can buy it. I think we should correct the front page saying that both PC and Xbox 360 versions are screwed up, as it appears only the Xbox 360 version is.--Swizzler 17:45, 25 March 2009 (UTC)
On the PC, I also get the axe disappearing after one session of fighting it, and I now also get a Runtime Error after exiting. Apart from those problems, it works fine. Completed twice now already :) –RpehTCE 22:13, 25 March 2009 (UTC)

I get the runtime error also, I removed it and downloaded again after the 360 version went back up just to see if it might have been fixed, but nope. Besides the runtime error and the autoaxe disappearing, it runs fine. Still, the crash on exit is really annoying, and since none of the new gear is going to replace my current stealth armor/gauss rifle loadout, I'm just going to remove the content so I don't have to deal with that runtime error. SpellChecker 13:32, 26 March 2009 (UTC)

I got the xbox version (which comes on a cdrom with anchorage) and it works fine 04:30, 11 July 2009 (UTC)

March 25

Anyone have any word when its coming today?-- 17:12, 25 March 2009 (UTC)

It is, at least I think, Gstaff from the beth forums said it is. Sektor8 17:15, 25 March 2009 (UTC)

What about a time or even a speculation of time, like next few hours, tonight?-- 17:25, 25 March 2009 (UTC)

Please, give us a link to the page where he said that! --Sentinel 101 17:28, 25 March 2009 (UTC)
Nevermind, found it myself: [1]--Sentinel 101 18:18, 25 March 2009 (UTC)

1:27 central time and the pit is back up on marketplace only 47% togo till i get to see if all the bugs are fixed(Rifts Juicer 18:29, 25 March 2009 (UTC))

I thought the levels were raised to 30 from 20 with this new content? I have yet to recieve any experience points.

That is the next one Broken SteelPACMAN Waka Waka 20:58, 25 March 2009 (UTC)

I just played through part of it and when I got to the Arena part I just encountered major glitches again. WTF Bethesda. Anybody else experiencing this?

I dunno but the framerate is choppy everywhere. In menus even and seems to be worst in the Scrapyard. It just randomly stutters and then goes back to normal, sometimes doing that a few times. The sound lags behind the actions when it does this, too, even in VATS. 00:38, 26 March 2009 (UTC)

I have played up until the firs encounter with Trogs. My only complaint thusfar is this: the first two raiders I killed did the whole inkblot in the sky thing, only with their bodies instead of an inkblot. It was pretty annoying but none of the trogs or raiders I've killed since have done anything similar. 00:51, 27 March 2009 (UTC)


I want to get the Pitt and i havent bought the old corrupted version but I keep hearing how bad the new one is cuz of bugs, im level 20. Should i get it or not?

   First off, make sure you have the latest patch, here's what the Bethesda blog says to do:

1) Make sure you have the 1.4 update (Which is the latest patch). This is needed for running The Pitt. From the title screen, make go to settings, then Display, and check to see that you have V 1.4.

2) If you haven’t already, try a cache clear for the game: While the game is booting, simultaneously hold the “Left Bumper,” “Right Bumper” and “X” buttons until you reach the title screen.

After that, Bethesda claims that the DLC works. I've made (and I recommend that everyone makes) a new save for The Pitt that way if it screws up I can just delete that one and play the old one that I know for a fact works.

I myself haven't had and freezes or seen any bugs yet, but I'm only at the bridge. Panzer89 00:44, 26 March 2009 (UTC)

The Pitt still not fixed

The Pitt still freezes (360, PS3 and PC)

This is a video example (not made by me) -- "The Circle of Death" --Skober. 09:07, 26 March 2009 (UTC)

The modder Quarn (of Unofficial Oblivion Patch fame) has released a fix for the "circle of death" bug on PC. I've tested it and it fixed my crashing; a lot of other people on the Bethesda forums are also reporting success. Here's the link to the patch: --Redshift87 23:22, 27 March 2009 (UTC)

So what did everybody else think? (Spoilers)

For once I managed to install a Fallout patch smooth as silk on an old(ish) computer. Patch 1.4 is the first time I've been able to do that.

This DLC had some nice atmosphere. I like the new ambience sounds and textures in the Pitt. I thought they could have made more out of the escape, for some reason an old Commodore 64 game called "The Great Escape" comes to mind, which was a lot more elaborate.

I played through this with one my low karma level 20 power player, so I had no troubles with the arena fights, I thought that part could have been a little longer and harder as well. Reminds me a little of the arena fight in KoTOR (which was harder). I think it would be a lot more rewarding playing at very low levels, like straight out of the vault.

I liked the claustrophobia of not having my usual gear, I wish that part had gone on a little bit longer.

There's a lot of new gear in this one, so it's definitely better than buying a horse armor - but it could have had a little more questing going on, maybe a new boss character. It's good, but not great.

Dcruze 13:17, 26 March 2009 (UTC)

Can anyone who has completed the pitt tell me if kodiak has any dialogue regarding the "bear brothers" thanks.

I wish Bethesda had made the Arena in "The Pitt" a little more like TES:Oblivion's Arena, with a few more fights than just three (but the same gradual difficulty levels). They could have at least shoved a few Trogs in the Hole before reaching the semi-boss Arena Champion. The radioactive barrels complication was interesting, but it did serve to make the whole Arena quest even shorter (kill quickly or die quickly). --Webgiant 05:58, 30 March 2009 (UTC)

In my opinion the pitt was good, but too damn short. As Dcruze said, the arena should have had more matches; 9 matches would have satisfied me (the one in Oblivion is huge and that was only a small part of the game). So far the DLCs have been short- if you added the Pitt and Anchorage together they would only just be as long as Knights of the Nine (the Oblivion expansion) and that was only 800 points. Lets hope Broken Steel will be longer. Nevertheless, some of the game's coolest gear comes from the pitt.--Drifter
Good but failed in terms of time spent. I think they really did not care as much about this one. The dialogs were simple, not much conversation. It took me, at best, 3 hours to complete. I was fairly disappointed by the ending this one provided as well as there was no real finality to it. As for gear, I thought Anchorage provided better gear and weapons for someone who plays a Heavy or Stealth. --Anrkist 07:20, 26 April 2009 (CDT)
I tried it again with a new character fresh out from the vault. Definitely a different experience. I had to go back to the Capital Wasteland to get a sniper rifle to get past the raider guarding the bridge. The arena fights felt just about right, not too easy and not too hard. It seems level plays a part in what kind of monsters you're put up against, I encountered more than 90% Trog Fledglings (Level 5, 6) when they were mostly Trog Savages or Brutes when I played with a Level 20... More fun with a low-level character. Dcruze 13:52, 19 May 2009 (UTC)
I walked in there as a level 24 fresh from Operation Anchorage and loaded to the gills with skills, armor, and ownage. Completely gunned my way in, then after a ridiculous "capture" scene, I brought out my concealed .32, drilled the guard in the back of the head, used his stuff to kill more guards, to get more stuff to kill more guards.. I was even able to snipe the guys walking around without getting their armor. Basically, every time I saw a Pitt Raider or other slaver, I killed him, regardless of context. I ALMOST got Ashur right after his speech, but after taking a .308 to the head he ran away. :( And NONE of the quest dialogue was changed; all that killing had no effect on the storyline at all. What, did Bethesda just not playtest this one with high-level characters with bloodthirsty, slaver-slaying players? 05:02, October 3, 2009 (UTC)

DLC Requirement?

Is Operation: Anchorage DLC needed to play The Pitt? --Azncutthroat 23:01, 26 March 2009 (UTC)

No, none of the DLC released so far requires anything other than updated patches to work.Panzer89 00:00, 27 March 2009 (UTC)

DLC Infobox?

does anyone know why The Pitt infobox still says the DLC isn't out yet? Is there anyway we can get it fixed? Are we supposed to remove the infoboxes? I noticed the OP:Anchorage articles don't have them... --Swizzler 03:37, 28 March 2009 (UTC)

I was taking a break from the wiki at the time, so I don't know what they did with the OA boxes, but it appears they got changed to go in the upper right corner and merely show that whatever the article is about belongs to OA. If I knew what they did I'd change it myself... the problem is I can't even find the OA template. --Macros 05:00, 28 March 2009 (UTC)

Yeah I was poking around and it looks like the code that makes the infobox on The Pitt related articles is still there for OP:Anchorage, but like you said, just puts the game name up in the corner, I guess the admins just haven't got around to changing the template and removing the boxes yet.--Swizzler 05:04, 28 March 2009 (UTC)

Some Question

When you get your equipment taken up, and you have the Winterized Combat Armor, when you get your stuff back, does it still give you the WCA back? 01:36, 29 March 2009 (UTC)

I don't know about the Winterized T-51b as I play a stealth character, but I had the Chinese Dragoon Stealth Armor (from "Operation Anchorage") in my inventory when it all got swiped by the slavers, and that ended up back in the footlocker after the Arena. So it would appear that items from "Operation Anchorage" will not be lost when you temporarily lose your stuff near the beginning of "The Pitt". --Webgiant 05:51, 30 March 2009 (UTC)

The Winterized Combat Armor can't be used outside of the simulation without exploiting a glitch, he's not talking about the T-51b armor, so your response is not helpful in any way. All I can say is try it out and report back to us on it. Keep a copy of your save file. 01:06, 31 March 2009 (UTC)
Have you even played operation anchorage? cause if you have you would know that there is a set of winterized power armor you are awarded after you complete the dlc. And yeah you sure can wear it outside of the simulation, because its real...
* You made the same mistake I did: the Winterized Power Armor that you receive after completing the simulation is a set of T-51b Power Armor with snow camouflage colors. /Inside the simulation/, you wear Winterized /Combat Armor/, which is *not* Power Armor and *not* available outside the simulation without exploiting a glitch. The Winterized Combat Armor is what the original person was asking about in the first place, not the Winterized T-51b Power Armor. --Webgiant 06:11, 3 April 2009 (UTC)

i completed the pitt and had the winterized combat armor when they took everything away. it was still there after i got my stuff back, so yes you do get it back. Havoc131

Here's the nice simple answer..... I brought everything to the pitt that i wanted to take they got taken i got everything back i brought OA stuff i got it still heres the answer ANSWER:WHAT YOU BRING IN THE PITT STAYS WITH YOU WHEN YOU GET IT BACK NO MATTER IF ITS FROM ANCHORAGE OR BROKEN STEEL This loud simple message is brought to you and part by --Kirby888 03:18, 30 May 2009 (UTC) go die in the PITT YAY!


I keep hearing this referanced by raiders and slaves. I'm guessing it's what's left of Toronto. Anybody else hear about it? I smell DLC... TunnelSnake 15:58, 29 March 2009 (UTC)

And i smell gas... 20:02, 29 March 2009 (UTC)

See Ronto. And I don't think there will be a DLC for it, at least not before the Commonwealth, which has been known for a while too. 20:54, 29 March 2009 (UTC)

These two locations might be seen, since beth is currently considering more DLC after Broken Steel. They talked about it at GDC last week, I think commonwealth might be fun with all the androids. and if Ashur was saying that Ronto is advanced maybe that would be cool to see. I have a feeling when beth is done with fallout 3 it will be one of those classics that you just can't sell... Which is a good thing!--Swizzler

Actually i smell in the pitt burning bodies factories funky trogs ashurs PITTS (get it) and the sh*t coming out of marie

the DLC for canada is after alien crap and swamps. --Kirby888 03:22, 30 May 2009 (UTC)

Fixing 'The Pitt' (again)

Is there any news at all of if-and-when Bethesda will fix the freezing glitch that affects some 360 users (myself included) at the very start of the DLC? Personally I'm baffled as to how it can only affect some people, but it'd be really nice if they'd solve the problem asap. I don't think 800 MSP is an unreasonable sum for the DLC itself, but it'd be nice if I could actually PLAY it, you know? About 50% of the people I know are suffering from the same problem. Have Bethesda even acknowledged the problem exists? Ten Thousand Fists 22:58, 30 March 2009 (UTC)

I've never experienced it, at least not more than the usual freezing, which is few and far between. I wasn't aware of more glitches with the Pitt. It's probably not as widespread a problem as the corruption the first time around. TunnelSnake 23:01, 30 March 2009 (UTC)

Its already been fixed for the PC, but because of all the Xbox "approvals" it's probably in approval limbo. PC is superior Hoo-Rah. Anyway the whole glitch is caused by 4 spawn points or something. If I were you i'd clone yourself a few dozen times and hold up every Microsoft building in Redmond until its fixed... but that's just me. Oh, while your there, demand they get rid of M$ points and use real goddamned money.--Swizzler 23:38, 30 March 2009 (UTC)

Perk uses

Black Widow/Lady Killer has extra dialogue options. Could whoever took this perk add to the page?Jetholt (Jetty) 18:33, 3 April 2009 (UTC)


I entered The Pitt with 99 stimpacks and for some reason after retrieving my gear after the fights in the hole I had 4251 stimpacks. Has anyone else had duplicated items?--Falubii 13:34, 14 April 2009 (UTC)

Yeah i did,but i aint complaing,its not often you leave an area with over 900 44.magnum rounds is it? Werewolfhell 17:48, 14 April 2009 (UTC)

Oh. I'm not complaining. I think this is one of the best glitches to ever happen to Fallout 3 besides multiple followers. I think it's interesting that it's happening to other people too.--Falubii 21:29, 14 April 2009 (UTC)

Official:is ultimate glitch,i left two t-5lbs, 7984 stimpacks and jet, and OVER 9000 ammo,so yeah its the best glitch ever.

Downside is that it can take your OA stuff. but who needs a guass rifle with a few thousands 44 rounds? DragonJTS 14:04, 30 April 2009 (UTC)

can someone confirm this on x-box 360? i haven't noticed this before. do you have to have a certain amount for it to double? Vault 77 Dweller 05:17, 5 July 2009 (UTC)

After a very long and expensive day I can say that the glitch does not work for the 360, I had to lug around 411 units of crap for 30 minutes before I could put it somewhere, If you play the 360 don't bother with this glitch, it does appear however that your stimpacks might double, and your caps but nothing else.Aryeonos 08:58, 9 July 2009 (UTC)


Dont get me wrong i did really enjoy playing The Pitt, but personaly i think they just started to rush it towards the end. It's just not up to snuff compared to the rest of the game. The whole point in making decisions in this game is to witness the different outcomes. That just isn't the case here at all.. I mean even after you've finished all of the slaves are still talking in NPC to NPC conversation about Ashur and keeping quiet about the uprising. Christ one time on my save game where i'd sided with Ashur one guy told me "Shh, we can't let the guards find out what Marco's up to."

1) I probably class as a guard now, so i'm going to shoot him. And 2) Marco was killed during the uprising and is lying about ten feet infront of him with his "arm off".

And thats just the NPC conversation, its even worse that some of the actual conversations you can have are messed up like this too. I still had the option to talk to Brand (the guy working the ammo press)and give him information or "gossip" as he says about whats going on.

I don't think it would have taken much for Bethesda to clear all of that bollocks up at the end. It seems like a very small task, and i dont think its too much to ask for a complete DLC since we all paid like £6 and $10 for it.--Greig91 20:17, 29 April 2009 (UTC)

I think they were just worried about delaying it again. People are so impatient. Fat Man Spoon 20:32, 29 April 2009 (UTC)

yeah it's totally sad how they can take the time to make something look so great but be so shallow, but as they say new generation console gaming blah this is only the first step. hopefully in the next fallout characters and situations will be much richer than this. truly a disappointment.

Thats exactly what i was thinking at the time. Personaly i wouldn't have minded waiting a little longer for them to sort it all out, but i know there was a ton of people complaining about it being pushed back. It's been the same for Broken Steel, i hope they havn't made the same mistake with that.--Greig91 18:43, 2 May 2009 (UTC)

When i got to the Pitt i was like hell ya lets get down and dirty! when i got sent to ashur i was like i smell ending!!!! Its fun and all but all ya do is become a slave win freedom few minutes later then free slaves (or join ashur side)

plus all the ingots geting ingots is a hell of a lot fun searching and searching and KILLING!!! when i got to Ashur i was like


i downloaded all DLC at the same time so i felt like geting tesla cannon and blowing up stuff but NOOOOOOOOOOOOOOOOO


its fun though


I completely agree with Greig91. Bethesda seems to have this problem a lot, as i've noticed it in both Fallout 3 and Oblivion. They have all of these great choices and stories and fight scenes etc, but there are so many simple things they could have fine-tuned to make the experience more "alive". Ashlyyn 02:29, March 20, 2010 (UTC)

Question about the March 25th download and the April 2nd download

Now I know that the April 2nd Pitt download was supposed to fix the lingering issues that the March 25th, the one that was released after the broken March 24th version, download had. the only problem is that I was done and out of The Pitt before the first. I'm happy to say that I had ZERO problems during my play through of The Pitt even with this "older" download. I'm just wondering if this will be a problem with future DLC, or if I need to revert to an older save and then re download the latest version of The Pitt, even though I had no issues with the second version they released. Panzer89 01:52, 4 May 2009 (UTC)

Is it safe yet?

Seeing as how The Pitt is the most tremendously bug-ridden piece of crap released to date, I haven't downloaded it, and won't until as many of the more severe bugs as possible are fixed. Is it safe to download, now, or are the still some issues which can completely fuck over the game, if not the Xbox itself?—Preceding unsigned comment added by Blutteufel (talkcontribs). Please sign your posts with ~~~~!

The latest version (the version currently available) appears to work for most people (including myself) fine. Please sign your posts. --Sentinel 101 18:07, 4 May 2009 (UTC)
Saying it's the "most tremendously bug-ridden piece of crap released to date" is way too harsh dude. It ran FINE for me. So go download it and have fun, but please DO remember to keep an old "Pre-Pitt" save file just in case. An ounce of prevention is worth a pound of cure. Panzer89 02:18, 5 May 2009 (UTC)

its been fine with me whats a sign that lets you know its messed up?--Kirby888 03:31, 30 May 2009 (UTC)


how do i get my gear back from wernher?

Werhner dosn't take it, mex does. And you get it ack by playing the dlc quests until you win the arena fights, then it's in a box in the prep room. -DragonJTSLeave me a message 01:01, 8 May 2009 (UTC)

mex only takes it if you don't kill him first ;P

Sneaking in armor?

Is it not possible to sneak armor and weapons in past Mex by simply dropping them on the ground before you talk to him, then talk to him, run back and grab your stuff then run inside?


T 04:49, 26 May 2009 (UTC) mean like this

Video:How to enter the pitt with all your stuff|thumb|300px|right|Ya mean like this?

  • Daedryon, the technique shown by Orcidea in that video used to work, apparently, but this exploit was fixed by Bethesda in the April patch. There is now a secondary check (heard as an audible 'click') which clears your inventory just before Into the Pitt is complete. One proposed workaround is to use a body as a gear bag. Search through the YouTube video's "Text Comments" for entries by Metaconcept which explain how to use a dead body + fast travel to successfully smuggle your gear into Downtown. --Theicla 06:11, 1 June 2009 (UTC)
Well I've already completed The Pitt, got all 4 achievements, but I'll keep this method in mind if I start a new character.
T 13:11, 1 June 2009 (UTC)

I just found by accident, that if you get to the door to Downtown, without triggering the conversation with Mex, you’ll be able get in with all your stuff and no one will attack you. I did it by escaping the boundaries of the map and then accessing the door from the other side.(since I’m playing on the Xbox it took me quite a long time) All the quests are working fine, but i'm afraid i'll never be able to get rid of the concealed pistol i got from Wernher. -- 20:06, December 17, 2009 (UTC)


Why is there no Map spoiler?

V.A.T.S. addict 03:15, 5 June 2009 (UTC)

DLC for the DLC?

I just finished this addon and so far it has been my favorite (out of Operation Anchorage and The Pitt). I would like to see an addon to The Pitt. Does anyone agree? Add things like:

2-3 more quests

more sidestory

couple more enemies

a bit bigger map

EDIT: of course, it should get a major fix. There are quite a few bugs. --MainMeister90 21:36, 11 June 2009 (UTC)

The Pitt. Buggy Flawed, and Problematic.

After playing the Pitt through to conclusion (only took 90 minutes), I have to say I'm very very disappointed. Only 3 quests, with a grind/gather for a few pieces of unique gear. This only took me 90 minutes to get all achievements, and equipment! There was more time involved, but this was involved in freezes, reboots, and reloads to try and make it work. There has also been some carry over to my regular game (I haven't fully beaten the game yet, as I was waiting to finish the Pitt first). The only thing that helped me out was a post on another website that mentioned I should uninstall Fallout3 from my hard drive, then reset the game cache, and finally delete all of my save files save for 5 (I had about 20 that I rotated, wouldn't think that would be a big deal). Once that was done I removed myself from the Pitt, rebooted, and reinstalled Fallout to my Hard Drive. Things so far are working much better. This MAY have been unique to me, as my XBOX is newer (2 months, elite version) but even without the crashes, freezes, hangs and terrible frame rates (the steelyard was TERRIBLE) it was the lack of content that truly drew my negative opinion. When it came to the end, and the "hard choice" I didn't even care, I was in shock that I was already at the ending, and yet had so little stake in what was actually happening. Personally if it wasn't for the Metal Blaster, I would have gone back to my pre Pitt save, and never worried about it again. Operation Anchorage was good. Pitt in my opinion should be skipped unless you want one of the unique items. Again just my opinion, but Im truly hoping that broken steel is better, as I will be starting "Take it back!" tonight.

--Grolkin 19:06, 13 June 2009 (UTC)

There is no "Operation:Alasha" Werewolfhell 21:27, 13 June 2009 (UTC)

Really? I mean come on... I'm pretty sure everyone knows what he is talking about Reflect 09:28, 14 June 2009 (UTC)
Oh and you spelled "'Operation:Alasha'" wrong. I may be wrong, but I think the h is supposed to be a k. Spell check works wonders sometimes... Reflect 09:33, 14 June 2009 (UTC)

Just glad to see that my post was taken as intended, and not Trolled out :P --Grolkin 15:09, 14 June 2009 (UTC)

pitt question

when you finish the pitt's main quesst and leave the pitt, do you get the chance to go back?

Yes. Just return to the Train Tunnel, go inside and activate the hand cart again. (SPOILER ->) I go back every once in a while to use the Ammo press, it's quite convenient. LJ Carrion 19:31, 21 June 2009 (UTC)

{ Another SPOILER -> } If you did not steal the baby to be used by the slaves,

when you return to the Pit, Ashur's Baby's Mom'ma will pay you caps in exchange for Teddy Bears. 0001f21f

No, Now You die for my sins ! I am Saint Pain, Have fun with it y'all 23:17, December 13, 2009 (UTC)

The Pitt doesn't work when I'm not connected to Xbox Live

I downloaded the Pitt a couple weeks after it came out and it worked fine, until a few days the internet at my house went down because of a storm. I was disconnected from Xbox for a day, and when I tried playing Fallout 3 without being connected, all of my stuff from The Pitt was gone: I didn't have the perks, weapons, armor, or anything else related to it. I reconnected to Xbox Live the next day and I got the radio signal that gives you the mission to go back to the Pitt, but if I disconnect from Xbox it will just get rid of everything I did there, making this DLC very pointless for me. Could someone please tell me how to fix this? 00:50, 22 June 2009 (UTC) Unholy

I had the same problem as you, but that was when my 360 broke and I sent it back to microsoft. I had to use the Xbox 360 License Transfer Tool ( which restored my ability to use dlc when playing offline. I'm not sure what happened with yours, but perhaps the transfer tool might work. LJ Carrion 01:01, 22 June 2009 (UTC)

You know, now that you mention it the problem did seem to start after I got my 360 repaired for the RRoD. I'll try that link out and I'll let you know. Thanks for the help. 01:21, 22 June 2009 (UTC) Unholy

No problem man. Glad to help. LJ Carrion 14:54, 22 June 2009 (UTC)

Works fine for me, but ive got the version which comes on a DVD. Interesting to know if you can use ti on multiple consoles...

Something weird with Ashur

when I first meet Ashur after the arena, i right off the bat killed him and everyone inside but forgot to get his armor, later after finish the pitt i came back, went back into havean and found that, even thogh he was decapitated and had his limbs broke off he was alive sorta, his body walked around with no legs, his head was where it should be but upside down, and his arms strech to the top and when i try to kill him he just gets unconscious and when i try to talk to him he says go away with no voice WTF how do i get his armor please help70.250.174.68 04:26, 29 June 2009 (UTC)

Option #1. reload previos save. #2. collect all ingots for tribal power armor, looks just the same (stats are better) #3. make a vid of him, i would sooo watch that!--Bayonetta 05:24, 5 July 2009 (UTC)

Yeah Option #3. sounds like fun ; ) But since you might still want the armor..

Try Option #4. Open your console, Highlight Ashur & input the commands " disable " then as soon as he disappears " enable "

That should reset him armor & all for your murderous looting pleasures ; ) Best O'luck mate, have fun with it !

I am Saint Pain I'd die for your sins but just this once OK 20:46, December 10, 2009 (UTC)

Safe Storage?

I really hate lugging all my equipment and having no room for new stuff. Is there a place in The Pitt where I can store my stuff without it disappearing?

Try the mailbox near the entrence to down town, next to the slave master.GodPlageon 05:23, 17 July 2009 (UTC)

Ashurs second hand man who is having a hissy fit refering to his 'People'. People my arse your a raider. Also Medea can eat shit as well, anyone notice how clean she was 'disease free' and how massive her quaters were compared to the rubble everyone else slept in.--King Cog 10:09, 12 August 2009 (UTC)

Whats with the "both choices are wrong" quests?

First we were treated to the Tenpenny Tower quest and the "good karma" choice resulting in the massacre of all of the Tenpenny Tower residents who either didn't mind ghouls or thought ghouls were just peachy (the ghoul-hating residents were forced to leave in order to get permission to let the ghouls move in).

Now we have "The Pitt", where, for a good character, its rather like W.O.P.R.'s opinion of nuclear war: "THE ONLY WINNING MOVE IS NOT TO PLAY". Kill a mother and kidnap her baby, handing her off to an apathetic nursemaid who willfully neglects the baby, only really showing concern by preventing her from being tortured by Wernher, or allow a bunch of people to remain slaves, killing some of them to keep the slavery status quo in place.

The original Fallout series was never this heavy-handed with your character's morally ambiguous choices, and never tried to present a choice which resulted in the deaths of innocents as the "good" choice. I can't even begin to imagine the awful Fallout1/2 trait you'd earn from kidnapping a baby by killing her mother and father. Webgiant 15:35, 17 July 2009 (UTC)

I believe that's suppose to be the beauty of it :) -Random goon

It's called realism. The real world seldom has happy bunnies/fluffy clouds/everyone win solutions. Besides, the parents were hardly honorable people. Doing the same research themselves on their own child, not to mention the mass slavery (who are what now; kidnapped wastlanders), murder, torture and trying to keep the cure a secret with little intention of helping "everyone" with it. Rather, when completed, was going to be a a tool to gain even more power & control. Also, it's not like the new arrangement is somehow worse. The new guardians are concerned about the brats well being, thus not rushing their research (which doesn't hurt the kid anyways), and gives you paid task of bringing in toys and stuff. So seriously, who are the better potential parents; murderous power hungry slavers or people sincerely trying to help everyone? Even if you want to ignore the whole cure thing, it's still pretty clear that the good and morally correct thing to do is kidnap the kid just for the sake of saving her from her horrible unfit parents that would have corrupted her. -- 01:12, 1 September 2009 (UTC)
Have you seeeeeen how Wernher and Midea treat Marie? "The brat won't shut up and let us test her", etc. Also, Wernher's not in it for the slaves, he's in it to stick it to Ashur. "Fuck you, fuck Ashur, fuck the slaves, fuck the whole Pitt!", etc. Nitty 01:29, 1 September 2009 (UTC)

I personally loved that choice. Not all choices can be black and white like the "Power of the Atom" quest. It really makes you think and decide what YOU think is the lesser of two evils, which I think adds a lot of personality to the characters you make. Personally, I always side with Ashur though since he legitimately thinks he's working for the greater good according to the holotapes in his room and I always end up blowing Werhner's brains out :P Ashlyyn 02:37, March 20, 2010 (UTC)


The Notes section should be removed; the entries should be merged with the respective pages (e.g. stuff about going to The Pitt should be in Into the Pitt etc). -- Porter21 (talk) 20:13, 30 July 2009 (UTC)

Glitching a bit

Is anyone else having the problem of trying to kill wehrner but when climbing the stairs you fall through the roof of his building and die? Any idea how to fix this? Thx for any help

retrieving gear in the Pitt

How can I reobtain my gear that is confiscated by the slaver?

Just play through the story. You get it back at a certain point. Spoon 10:54, 30 August 2009 (UTC)

That's not a fair answer considering getting your gear back is not automatic. To that end, one can find their gear in the footlocker that suddenly appears like magic in the arena prep room area after you have finished the final round. No rush to take it however, as it will stay there till you take it back, no matter how long that might be. It's the perfect safe spot to stash everything you find around there till you have the chance to start ferreting it back to The Wasteland. -- 00:41, 1 September 2009 (UTC)
True, but you do get told it is in there. Spoon 00:45, 1 September 2009 (UTC)
No, you don't. The quest update simply says, "retrieve your gear." No quest arrow or anything pointing to where it actually is. Had to find the answer here in the discussion page. This was, quite possibly, the worst DLC of the lot of them simply because of that little fact. 20:33, March 15, 2010 (UTC)

Ashur or Ishmael Ashur

On the front article it has Ashur listed as one of the characters then later it has Ishmael Ashur listed and they both go to the same page. Anyone know why?

Fixed. Please sign your posts. Thanks!--Kingclyde 02:47, September 24, 2009 (UTC)

Changed Language Regarding PSN Availability

I changed the language regarding the Playstation 3 availability to reflect that as of today it's been available on the PSN since about 2 in the morning. - Zanshikaze



There is an exit from the ingot steel yard that allows the player of get to the tall dome building with the rising framework that rises behind the blocked off train tunnel. Clearly at some point it was intended that this dome might contain some iron ingots but this idea was then abandoned. The access is still open and the scrap yard can still be regained from outside by jumping down from the pipes that run past the dome back onto the top of the gantry above the trains by the blocked tunnel. To access the dome, XBOX 360, climb the lattice walkway up past wild Bill and follow the walkway towards the roof to the north. Follow the walkway as it turns south and climb the steps up roound the cooling tower,RAD 1 or 2 and keep on climbing until able to turn NW. Look over the edge of the railing and see a corrugated roof below the steps and further down two pipes running across the top of 4 small domes. Jump down onto the roof, walk to the edge and look down on the two pipes running across the top of 4 small domes. Jump down onto either pipe. Walk acroos to the other end facing a chain link fence and exit the game through plannede gaps at either end of the fence. Walk west across this roof ,jump down to another currugated roof and walk north along the roof until the domes tower and its lattice walkway appears. Jump onto the lattice walkway and either access the top of the tower or walk to the bottom of the tower and exit the map to the N.W. Passing ruined buildings come across a wide river, that can be seen running SE to NW on the PIT Map. Walk along the rive bank until you come across a half finished suspension bridge that can be seen on the western edge of the PIT map, and either carry on round the river bank 1,700 running paces .You can leave the map at the south east corner of the PIT map and leave the river and the city behind and walk until the Pit vanishes in the distance. Now how weird is that!!!!!-- 12:17, November 22, 2009 (UTC)

How Can I Retrieve Gear From Haven?

Yes I know that I should have looked to see where safe storage was but now I sided with the slave, took the baby and can't get back in. I wouldn't care so much if it weren't for the fact that I left the metal blaster in their along with about 5,000 caps worth of infiltrators and other mis guns. I have the PC version so if their are any mods or cheats that can get me in that would be greatly appriciated.

Doorway to Haven's locked huh ?

Well I'd suggest the Console command UNLOCK & open that bugger up quick ; )

But I'm sure you know they probably hold a grudge about that whole baby napp'n incident.

Best O'luck to ya mate

I am Saint Pain I'd die for your sins but just this once OK 00:23, December 8, 2009 (UTC)

Your gear is in the Arena entry room--Kingclyde 23:41, December 13, 2009 (UTC)

NEW CODE ~ Hidden Vent Stash ~ Safe storage anywhere

I found this trick by way of a random type o

Hidden Vent Stash Base ID xx00ab6d

What it dose is place a Hidden Vent Stash where ever you want it.

The vent is safe storage & as a added bonus, I've always found it to come with at least 1 stim pack inside.

My Into the Pit add on pack answers to the console command prefix 02 so I input player.placeatme 0200ab6d 1 0 100

Hidden Vent Stash xx00ab6d

I am Saint Pain I'd die for your sins but just this once OK 00:56, December 8, 2009 (UTC)

The Pitt=Game makers' depictions of Hell? (possible spoilers)


I played through The Pitt for about the 5th time last night and came to the realization that it has a few connections to the Hell that is depicted in christianity.

Now, i'm no religious buff..i'm not even christian. The similarities i see are pretty striking though.

I've thrown out some examples i caught below.

1) The Pitt. The (Fiery) Pitt. 2) Slaves brought in from the outside world working under one ruler in a hellish environment. Souls brought in from earth after death to become slaves under one ruler.

3) Brotherhood of Steel scourged The Pitt. One member (Ashur) cast himself away to rule the area in hopes of restoring it, for better or worse. Lucifer was cast down from the army of heaven to rule in hell.

4) Ashur's PALACE is located in HAVEN. This reminded me of why the number "6" is the devil's number. 6 is one less than 7, which is supposedly the holy number, therefore making it un-holy. Haven is like Heaven, but one letter less...making it un-heavenly.

5) The's too obvious. They're demons. The pure evil in men's hearts brought about from the hell they live in.\

6) The Raiders taking innocent people and corrupting them, forcing them to do their bidding. Evil, corrupting men's souls and twisting them into slaves of the unrightous.

7) There is fire basically everywhere you go.

8) In Haven right outside of Ashur's Palace, there is a monument to what seems like sexual desire. The path to the palace is between the legs of the monument.

9) Ashur is called "Lord Ashur." The devil is sometimes called a Prince. They both claim royalty.

10) Ashur is building an army..for what, we do not know. There are many references to the devil's army of damned in the bible. And that in the end of times the numbers of his army he built will overcome that of heaven's.

eh, that's all for now.

if any of you make the same connections, list yours!

and i'm not trying to preach to anyone about christianity, or satanism, or anything else by posting this. I'm simply stating that two instances are pretty similar, and it would be interesting to find out if the game makers had any secret messages or hidden meanings behind this or any quest.

( 03:44, February 19, 2010 (UTC))

1) The Pitt. The (Fiery) Pitt. - Pittsburg

2) Slaves brought in from the outside world working under one ruler in a hellish environment. Souls brought in from earth after death to become slaves under one ruler. - only people in the pitt are raiders and slaves, outside help is required.

3) Brotherhood of Steel scourged The Pitt. One member (Ashur) cast himself away to rule the area in hopes of restoring it, for better or worse. Lucifer was cast down from the army of heaven to rule in hell. - Ashur was left for dead, he was not cast off.

4) Ashur's PALACE is located in HAVEN. This reminded me of why the number "6" is the devil's number. 6 is one less than 7, which is supposedly the holy number, therefore making it un-holy. Haven is like Heaven, but one letter less...making it un-heavenly. - I don't even know how you got those numbers.

5) The's too obvious. They're demons. The pure evil in men's hearts brought about from the hell they live in. - radiation.

6) The Raiders taking innocent people and corrupting them, forcing them to do their bidding. Evil, corrupting men's souls and twisting them into slaves of the unrightous. - raiders taking slaves, slaves often have to do their masters bidding.

7) There is fire basically everywhere you go. - it is a steel mill.

8) In Haven right outside of Ashur's Palace, there is a monument to what seems like sexual desire. The path to the palace is between the legs of the monument. - a statue.

9) Ashur is called "Lord Ashur." The devil is sometimes called a Prince. They both claim royalty. - a leader often takes a title.

10) Ashur is building an army..for what, we do not know. There are many references to the devil's army of damned in the bible. And that in the end of times the numbers of his army he built will overcome that of heaven's. - as already stated he is building an army for unknown reasons, hells army had its reason.

RASICTalk 04:55, February 19, 2010 (UTC)

Just a gigantic Reference

Did anyone else notice the staggering similarities between THe Pitt, and Barter Town from Mad Max: Beyond Thunderdome? I'll list some of them.

The Steel Mill in the PItt - An Obvious homage to the Methane factory in Barter Town
Thunderdome - The hole in the Pitt. Both are fighting arena's in which to ask to fight.
Gruber - The Pitt's version of Blaster. While not as physically imposing, he is a slave type enemy which was asked to fight, just like Blaster.
Aunty - "Lord" Ashur. Both claim to want peace for their residents, for them to be treated equally. But both also want control without question, and are quick to punish any who challenge their reign.
Raider PainGiver armor - Blaster's outfit. They're aestetically the same, though the single sleeve switches sides from Blaster to the PainGiver armor.

These are just a few similarities. Any thoughts from others?
Kale Nekona 22:58, March 22, 2010 (UTC)

Difficult Moral Choices:

In all honesty can anyone say that the Pitt Raiders are a 100% evil? Some of the Raider seem like pretty decent people, especially by comparison with the Capital Wastes' Raider population, with only one decent person, Smiling Jack. To add to that when you first meet the Pitt Slaves they seem alright, but then after you find out they want to kidnap Ashur's child they become a lot more "dark", I think might be an appropriate adjective to describe their new attitudes, and then theyre willing to sacrifice the safety of the child for their own sakes'. In the beginning I was all for the slaves but then I actually saw how nice Ashur was for a Raider leader, his wife, and finally when I stole those audio tapes he had for his child, I decided to go with the Raiders everytime, plus I'm pretty sure the Pitt doesn't have vendors if you kill the Raiders. I personally would like to read someone elses' opinions on this. Forerunner 21:15 8/16/10

I agree entirely. I also went for the Raiders' side when I noticed how 'good' Ashur was, considering his goals and his love for his family. {{SUBST:Signatures/SSDGFCTCT9}} 02:39, August 18, 2010 (UTC)

I know, its such a confusing choice to make its hard to determine the fine line between evil and good in the Pitt. Forerunner 20:58 8/18/10

I've pretty much concluded that there is no morally good choice; while it's evil to do good deeds for an evil cause, it's never good to do evil deeds for a good cause; add to that the fact that the decision as to which is the "good cause" is ambiguous as well, and you've got yourself a serious moral dilemma. Kris mailbox 03:01, August 19, 2010 (UTC)

"it's never good to do evil deeds for a good cause" - The quoted part of the above post is an ambiguous statement: if you kill five innocent people but you save one thousand (let's assume that both outcomes are mutually exclusive, so there is no way to save the one-thousand, without killing the five), what is the morally right decision? Also, the fact alone that somebody is a good husband or parent does not really justify supporting him; you might be surprised to learn but some of the Nazi leaders in the Third Reich were exemplary parents and loving husbands. Desyndra 15:24, September 16, 2010 (UTC)

A moral dilemma for sure. I sided with the raiders because i thought they provided a better chance for a long term cure, which would benefit all. And i believed that Wernher would experiment with less concern for the baby's health, which might result in the loss of the baby and possibly still leave them with no cure. To assuage my conscience, i killed any raiders that were attacking the slaves, although i did kill a few slaves myself that wouldn't stop chasing me. For the game to force this type of situation is interesting, yet frustrating. It would make more sense if Ashur let everyone in on the plan and they worked as a team to the common goal. Seems all that charisma and speech i have is wasted by not being ALLOWED to present any number of alternate plans that would easily work. Dan 12-14-10

Personally I like Ashur, hes a good guy at heart but being left behind by his comrades made him a bit bad. GO PITT RAIDERS PSN Dusty_Hammer

Considering that Ashur intends to free the slaves, has good leadership skills, has kept everyone alive, has the cure to the Pitt's mutating effects, is reviving industry in the east coast, a place so contaminated that agriculture is not even possible, and the alternative is some raider who used to work for him, claiming to want to free the slaves (which he doesn't) who keeps everyone working in the same-way Ashur does, the worse of two evils will be extremely easy to see in retrospect, but a little bit harder to see in the first play-through. Ashur is the least evil of the options at the Pitt, he is what Tv Tropes would probably call a "well-intentioned extremist", its just too bad that the good guy is a tyrant who allowed his subordinates to use brutality and slavery.

Well , you cant believe everything Ashur says , see while ashur may be a good parent/husband , maybe even a strong leader , if he is willing to use slaves to acheive his goals and then get the cure and Hope for the best he cant be trusted , not to mention the fact that when you meet ashur he is in an argument with one of his lieutenants ,though he did resolve it , whats to stop one of these raider guys eventually overthrowing him and taking over ? (like when hes a wee bit older) .... Now the slaves , well while you do kidnap the baby , it doesnt appear to come to any terrible harm , sure they might rush the cure a bit , but from what ive seen of midea she seems to take care of it well enough and says that she asks the other slaves to be gentle and treats the child like her own , but then there is the possibility of actually getting the cure , since when you steal the baby you will likely have to kill ashurs wife you will probably get the research notes of her body and also off her computer , the slaves could work off of that and try and get to the cure , now from the work aspect , well when the slaves are free they likely have the choice to leave , and wernher seems to be a much worse leader than ashur i think that might actually happen , though the industry may fail , the people are free , and the raids ordered by ashur cease , thus lowering the amount of problems by quite a bit .. aaanyways .. im with the slaves on this one :P (iforgot my password, my user name was Philfredobob) :P

Level req?

Hey, what is the best level requirement for this add-on? Mothership Zeta is hard, Point Lookout is harder, but what about this?

Level req?

Hey, what is the best level requirement for this add-on? Mothership Zeta is hard, Point Lookout is harder, but what about this?

This add-on seemed kinda tame to me, I started at Lv.5 and got through it with pretty much no problems. User:Great_MaraUser talk:Great_Mara 20:27, August 5, 2011 (UTC)