The Vault - Fallout Wiki

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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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This talk page is only for discussing improvements to the page "Fallout 2 weapons".
It is not the place for general discussion or sharing stories about the topic of this article. Please use the forums for these purposes.

I'm considering removing the sections on this page and putting all the weapons into one large table grouped together by weapon skills with a brief intro at the top of the page and maybe a shiny picture :P Within each skill they would be sorted by # of hands and then alphabetically. Multiple entries for items that have the capacity to be used as thrown weapons or melee weapons.. I've included an example of what it would probably look like, thuogh i can change that easily enough.. If you have any suggestions or comments for or against this let me know. Barring objections I should be able to have it done later this weekend.


Name Range Damage Min ST AP (1Shot~Aim~Burst) Hands Req Ammo Type Magazine
Small Guns
.223 Pistol 30 20-30 5 5 AP~6 AP~ n/a 1 .223 FMJ 5
.44 Magnum Revolver 15 12-18 5 4 AP~5 AP~ n/a 1 .44 Magnum 6
.44 Magnum (Speed Load) 20 12-18 5 4 AP~5 AP~ n/a 1 .44 Magnum 6
Red Ryder LE BB Gun 32 25-25 4 4 AP~5 AP~ n/a 2 BBs 100
Scoped Hunting Rifle 40 8-20 5 5 AP~6 AP~ n/a 2 .223 FMJ 10
Sniper Rifle 50 14-34 5 6 AP~ n/a ~ n/a 2 .223 FMJ 6
Big Guns
Bozar 35 25-35 6 n/a ~ n/a ~6 AP 2 .223 FMJ 30
Light Support Weapon 40 20-30 6 n/a ~ n/a ~6 AP 2 .223 FMJ 30
Melee
Combat Knife 1 3-10 2 3 AP~ n/a ~ n/a 1 n/a n/a
Knife 1 1-6 2 3 AP~ n/a ~ n/a 1 n/a n/a
"Little Jesus" 1 5-14 2 3 AP~ n/a ~ n/a 1 n/a n/a
Spear 2 3-10 4 4 AP~ n/a ~ n/a 1 n/a n/a
Spear (Thrown) 8 3-10 4 6 AP~ n/a ~ n/a 1 n/a n/a
Unarmed
Boxing Gloves 1-1 1 2 3 AP~ n/a ~ n/a 1 n/a n/a
Plated Boxing Gloves 2-5 1 2 3 AP~ n/a ~ n/a 1 n/a n/a
Power Fist 12-24 1 1 3 AP~ n/a ~ n/a 1 Small Energy Cell 25
Name Range Damage Min ST AP (1Shot~Aim~Burst) Hands Req Ammo Type Magazine

What about hidden weapons (eg. owned by Horrigan)?--dotz 10:51, 19 February 2008 (UTC)

Turbo-Plasma rifle same AP as vanilla Plasma rifle?

Seems incorrect to me

AP cost for plasma rifle and turbo plasma rifle are the same in fallout2. I would add colums for burst range and rounds fired per burst. As for hidden weapons: i would suggest a separate chart for hidden weaopns / cut content.

G11/G11E

This is actually an assault rifle, no SMG, and can be compared with the FN FAL. It should be moved do that table.

In this game the G11 and G11E are SMGs, as they use the same character models as all the other SMGs. Additionally Sulik can use it, and he says that he can only use SMGs, but no rifles.