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A T-51 suit in downtown Boston. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The T-51 series of Power Armor was the pinnacle of mechanized protection before the Great War. First introduced in the Battle of Anchorage, it is highly valued today for its increased protective capabilities.
”— Fallout 4 loading screenT-51 power armor is a type of power armor in Fallout 4.
Background[]
The T-51[1] is the apex of pre-War powered combat infantry development. Developed over a decade of war by West-Tek, it incorporates many of the lessons gleaned from the T-45 power armor service history. Unlike its predecessor, the T-51 benefits from a long development cycle and uses custom-made components to create not a stop-gap model, but a weapon that provides the best possible protection through incorporating the latest passive defense features.[2][3][4][5]
Like the T-45, it is designed for a single human operator, patterned after the human silhouette. Unlike its older sibling, the exterior shell is made from a poly-laminate composite capable of absorbing over 2.5 kilojoules of energy without damage. The strength of the material is further enhanced by the organic, rounded profile of the shell, improving the chances of deflecting projectiles and explosions compared to the older steel plating present on the T-45. The shell is coated in a 10 micron silver ablative layer that allows for reflecting laser blasts and radiation emissions without damaging the composite surface directly.[5][6] The surface can be treated in a special chemical process to increase its defensive properties substantially.[7] To further enhance protection against direct contact with and contamination by radioactive, biological or chemical substances, the armor can be made air tight, allowing its operator to explore even the most contaminated areas with reasonable safety as long as the armor is not compromised.[8] The helmet is an integral part of this protection, fitted with a rubberized cowl mounted to the chest plate and providing a tight seal. As with all T-series, the vision slit is bullet-proof.[9] Compared to its predecessor, the helmet is smaller and more durable, made out of a single piece of composite, with an easily removable vision assembly. As with the T-45, the ear ports double as accessory mounting points, with a drop-down aiming ocular being standard on all T-51 suits. A forehead-mounted lamp is provided for convenience.
The T-51's ace in the hole is the hydraulics system integrated into the West Tek power armor frame.[10] Powered by a back-mounted TX-28 Micro-Fusion Pack generating 60,000 watts, the HiFlo hydraulics integrated into the frame of the suit allow it to carry the bulk of the suit and allow the soldier to carry heavy weapons into combat. Due to the design of the T-51, it's much more nimble and agile than the T-45.[5] However, to achieve optimal performance, the armor has to be custom-fitted to each operator.[7] A properly fitted armor worn by a well trained operator feels like an extension of one's body.[11] Comfort is imperative to success in combat operations, aided by the power armor's ability to recycle urine into perfectly drinkable water, allowing the operator to survive for weeks in power armor.[12] [13]
Characteristics[]
The T-51 is a major upgrade over the T-45, and depending on the player's luck, it can be found well before they have access to T-60 suits.
Individual components[]
Type | Piece | Protection | Hit points | Weight | Value | ||
---|---|---|---|---|---|---|---|
Ballistic damage | Energy damage | Radiation | |||||
T-51 | Helmet | 140 | 90 | 150 | 80 | 12 | 80 |
Torso | 240 | 160 | 300 | 320 | 20 | 180 | |
Arm | 90 | 60 | 150 | 80 | 15 | 130 | |
Leg | 90 | 60 | 150 | 80 | 15 | 130 | |
Total (all pieces) | 740 | 490 | 1050 | Not applicable | Not applicable | 880 |
Modifications[]
Model[]
Model | Bonuses | Damage Resistance |
Energy Resistance |
Armor Health |
---|---|---|---|---|
A | ||||
B | 20 | 15 | 15 | |
C | 40 | 30 | 30 | |
D | 60 | 45 | 45 | |
E | 80 | 60 | 60 | |
F | 100 | 75 | 75 |
Image | Name | Weight | Value | Editor ID | Base ID |
---|---|---|---|---|---|
T-51b Torso Lining | 1 | 155 | pa_comp_T51_Torso_Lining_B | 00176ac4 | |
T-51b Helmet | pa_comp_T51_Helmet_Lining_B | 00176ac5 | |||
T-51b Arm Armor | 3 | pa_comp_T51_Arm_Lining_B | 00176ac6 | ||
T-51b Leg Armor | 4 | pa_comp_T51_Leg_Lining_B | 00176ac7 | ||
T-51c Torso Lining | 1 | 160 | pa_comp_T51_Torso_Lining_C | 00179d23 | |
T-51c Helmet | pa_comp_T51_Helmet_Lining_C | 00179d26 | |||
T-51c Arm Armor | 3 | pa_comp_T51_Arm_Lining_C | 00179d29 | ||
T-51c Leg Armor | 4 | pa_comp_T51_Leg_Lining_C | 00179d2c | ||
T-51d Torso Lining | 1 | 165 | pa_comp_T51_Torso_Lining_D | 00179d24 | |
T-51d Helmet | pa_comp_T51_Helmet_Lining_D | 00179d27 | |||
T-51d Arm Armor | 3 | pa_comp_T51_Arm_Lining_D | 00179d2a | ||
T-51d Leg Armor | 4 | pa_comp_T51_Leg_Lining_D | 00179d2d | ||
T-51e Torso Lining | 1 | 170 | pa_comp_T51_Torso_Lining_E | 00179d25 | |
T-51e Helmet | pa_comp_T51_Helmet_Lining_E | 00179d28 | |||
T-51e Arm Armor | 3 | pa_comp_T51_Arm_Lining_E | 00179d2b | ||
T-51e Leg Armor | 4 | pa_comp_T51_Leg_Lining_E | 00179d2e | ||
T-51f Torso Lining | 1 | 175 | pa_comp_T51_Torso_Lining_F | 0017d6f8 | |
T-51f Helmet | pa_comp_T51_Helmet_Lining_F | 0017d6f3 | |||
T-51f Arm Armor | 3 | pa_comp_T51_Arm_Lining_F | 0017d6f4 | ||
T-51f Leg Armor | 4 | pa_comp_T51_Leg_Lining_F | 0017d6f5 |
Crafting[]
There is no separate modification world object for the the T-51 "a," as this is the base armor.
Model | Components | Requirements | Product |
---|---|---|---|
B | 5x Adhesive 2x Circuitry 2x Nuclear material |
Power armor station | 1x T-51b Torso Lining |
3x Adhesive 4x Aluminum 2x Circuitry |
1x T-51b Helmet | ||
1x T-51b Arm Armor | |||
1x T-51b Leg Armor | |||
C | 4x Adhesive 8x Aluminum 4x Circuitry 4x Nuclear material |
|
1x T-51c Torso Lining |
3x Adhesive 6x Aluminum 3x Circuitry |
1x T-51c Helmet | ||
1x T-51c Arm Armor | |||
1x T-51c Leg Armor | |||
D | 5x Adhesive 10x Aluminum 4x Circuitry 5x Nuclear material |
|
1x T-51d Torso Lining |
4x Adhesive 8x Aluminum 3x Circuitry |
1x T-51d Helmet | ||
1x T-51d Arm Armor | |||
1x T-51d Leg Armor | |||
E | 5x Adhesive 12x Aluminum 5x Circuitry 6x Nuclear material |
|
1x T-51e Torso Lining |
4x Adhesive 10x Aluminum 4x Circuitry |
1x T-51e Helmet | ||
1x T-51e Arm Armor | |||
1x T-51e Leg Armor | |||
F | 6x Adhesive 14x Aluminum 6x Circuitry 7x Nuclear material |
|
1x T-51f Torso Lining |
5x Adhesive 11x Aluminum 5x Circuitry |
1x T-51f Helmet | ||
1x T-51f Arm Armor | |||
1x T-51f Leg Armor |
Paint[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Abraxo paint job | Increases Agility with all pieces painted. | ||
Hot Rod Flames paint | Increases Agility with all pieces painted. | ||
Hot Rod Hot Pink paint | Increases Agility with all pieces painted. | ||
Hot Rod Shark paint | Increases Agility with all pieces painted. | ||
Railroad paint | Increases Perception with six pieces painted. | ||
Sugar Bombs paint job | Increases Strength with all pieces painted. | ||
Vim! paint job | Increases Strength with all pieces painted. | ||
Vim! Refresh paint job | Increases Agility with all pieces painted. | ||
Titanium plating | Increases Armor Health. | 5x Adhesive 7x Aluminum 4x Steel |
Armorer 3 |
Winterized coating | Increases Energy Resistance. | 5x Adhesive 4x Aluminum 7x Rubber |
None |
Explosive shielding | Reduces Damage from explosions. | 5x Adhesive 4x Aluminum 5x Ceramic |
Science! 1 |
Military paint | Increases Strength with all pieces painted. | 4x Adhesive 5x Aluminum 2x Nuclear material |
None |
Vault-Tec paint | Increases Charisma with all pieces painted. | 2x Adhesive 3x Aluminum 2x Plastic |
None |
Lead plating | Increases Radiation Resistance. | 5x Adhesive 4x Aluminum 2x Circuitry 4x Fiber optics 4x Lead |
Armorer 1 |
Prism shielding | Increases Energy Resistance. | 4x Adhesive 2x Aluminum 4x Nuclear material 4x Rubber |
Science! 2 |
Miscellaneous[]
Helmet[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Targeting HUD | Visor highlights living targets. | 5x Adhesive 4x Aluminum 5x Circuitry 3x Copper |
Science! 3 |
Internal database | Increases Intelligence +2 Intelligence |
5x Adhesive 5x Aluminum 4x Crystal 3x Fiber optics |
Science! 2 |
Rad scrubbers | Removes radiation from consumed food and water. | 5x Adhesive 4x Aluminum 2x Circuitry 4x Fiber optics 4x Lead |
Science! 2 |
Recon sensors | Sighted aiming marks enemies with a compass pip. | 4x Adhesive 3x Aluminum 2x Circuitry 3x Fiber optics |
Science! 2 |
Sensor array | Increases Perception. +2 Perception |
3x Adhesive 4x Aluminum 3x Fiber optics 3x Fiberglass |
Science! 3 |
VATS matrix overlay | Increases VATS hit chance. | 4x Adhesive 3x Aluminum 4x Circuitry 3x Fiber optics |
Science! 2 |
Torso[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Blood cleanser | Reduces chance for addiction to drugs. | 4x Adhesive 4x Aluminum 4x Antiseptic 3x Rubber |
Science! 1 |
Motion-assist servos | Increases Strength +2 Strength |
8x Adhesive 12x Aluminum 10x Rubber 8x Spring |
Science! 3 |
Kinetic dynamo | Taking damage recharges Action Points. | 6x Adhesive 4x Aluminum 4x Ceramic 4x Rubber |
Science! 4 |
Medic pump | Detects hits during combat and automatically uses a Stimpak when health is low. | 6x Adhesive 4x Aluminum 8x Antiseptic 3x Circuitry |
Science! 4 |
Reactive plates | Reflects 50% of melee damage back on the attacker. | 8x Adhesive 4x Aluminum 6x Asbestos 8x Nuclear material |
Armorer 4 |
Tesla coils | Deals Energy damage to nearby enemies. | 8x Adhesive 6x Aluminum 9x Copper 4x Fiber optics 9x Rubber |
Science! 3 |
Core assembly | Increases Action Point refresh speed. | 6x Adhesive 8x Aluminum 4x Circuitry 4x Nuclear material |
Science! 3 |
Emergency protocols | Below 20% health, speed increases 25% and incoming damage is reduced 50% | 6x Adhesive 6x Aluminum 9x Circuitry 8x Nuclear material |
Science! 4 |
Jet pack | Enables jet-assisted boost while jumping. | 5x Adhesive 8x Aluminum 6x Asbestos 9x Nuclear material |
Science! 4 Armorer 4 |
Stealth Boy | Activates stealth field when crouched. | 8x Adhesive 8x Aluminum 4x Circuitry 5x Fiber optics 4x Gold |
Science! 4 |
Arms[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Rusty knuckles | Unarmed attacks cause bleeding damage | 2x Adhesive 4x Aluminum 2x Ceramic 3x Steel |
Blacksmith 2 |
Tesla bracers | Adds Energy damage to Unarmed attacks. | 4x Adhesive 4x Aluminum 3x Copper 2x Rubber |
Blacksmith 3 Science! 1 |
Hydraulic bracers | Increased Unarmed Damage. | 3x Adhesive 4x Aluminum 4x Oil 4x Steel |
Blacksmith 3 |
Optimized bracers | Reduces Action Point cost for Power Attacks. | 2x Adhesive 2x Aluminum 2x Ceramic 3x Rubber |
Blacksmith 1 |
Legs[]
Type | Effect | Resources | Perks Required |
---|---|---|---|
Explosive vent | Increases damage radius for Impact Landing. | 6x Adhesive 15x Aluminum 12x Asbestos 9x Nuclear material |
Science! 3 |
Overdrive servos | Increases Sprint speed at additional Action Point cost. | 4x Adhesive 9x Aluminum 8x Fiberglass 4x Nuclear material |
Science! 3 |
Kinetic servos | Increases Action Point refresh speed while moving. | 4x Adhesive 4x Aluminum 3x Nuclear material |
Science! 2 |
Calibrated shocks | Increases Carry Weight capacity. | 3x Adhesive 6x Aluminum 4x Fiberglass |
Science! 2 |
Optimized servos | Reduces Action Point cost for sprinting. | 4x Adhesive 4x Aluminum 8x Fiberglass 4x Spring |
Science! 3 |
Headlamp[]
Type | Effect | Resources | Perks required |
---|---|---|---|
Standard lamp | A pale yellow-white lamp color | 1x Aluminum 1x Copper 1x Fiber optics |
Science! 1 |
Blue | A pale blue lamp color | 1x Aluminum 1x Copper 1x Fiber optics |
Science! 1 |
Bright | A brighter standard lamp | 1x Aluminum 1x Copper 1x Fiber optics 1x Nuclear material |
Science! 1 |
Purple | A vibrant violet lamp color | 1x Aluminum 1x Copper 1x Fiber optics |
Science! 1 |
Red Tactical | A bright crimson lamp color | 1x Aluminum 1x Circuitry 1x Copper 1x Fiber optics |
Science! 1 |
Vault Boy | A yellow light with Vault Boy negative | 1x Aluminum 1x Copper 1x Fiber optics |
Science! 1 |
Locations[]
- Random spawns of power armor frames throughout the wasteland. See this article for details.
Gallery[]
-
Standard paint job
-
Flames paint job
-
Shark paint job
-
Railroad paint job
-
Pink paint job
References
- ↑ The Vault Dweller: "{112}{}{What type of armor is that your wearing.}"
Darrel: "{135}{}{This is Powered Combat Infantry Armor model T-51b or more commonly know as Power Armor.}"
(DARL.MSG) - ↑ Armor appearance in the games.
- ↑ The Vault Dweller: "{207}{}{Base Information}"
ZAX 1.2: "{211}{}{West Tech Research Facility: Founded in 2002 as a private contractor for the United States government, the company initially consisted of two divisions--the Advanced Weapons Research and the Biomedical Sciences divisions.}
{241}{}{ In 2069, West Tech was the single largest contractor for the United States government; its largest contract being Powered Infantry Armor Model T-51b. }
{242}{}{In light of significant advances in 2076 by the NBC on the Pan-Immunity Virion Project, the United States Defense Department, in fear of international espionage,}
{243}{}{ moved a team onto the site to secure and oversee the project, now dubbed the FEV (Forced Evolutionary Virus) project.}"
(GPWRTERM.MSG) - ↑ Cite error: Invalid
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tag; no text was provided for refs namedFOB0
- ↑ 5.0 5.1 5.2 Power armor specs: "The T-51b Powered Infantry Armor is designed with the latest passive defense features for both civilian and military disturbances. The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface."
- ↑ The Vault Dweller: "{218}{}{Power Armor. Status: Complete}"
ZAX 1.2: "{231}{}{Power Armor Specs: The T-51b Powered Infantry Armor is designed with the latest passive defense features for both civilian and military disturbances. }
{250}{}{The back-mounted TX-28 MircoFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. }
{251}{}{Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2500 Joules of kinetic impact. }
{252}{}{The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface.}"
(GPWRTERM.MSG) - ↑ 7.0 7.1 Fallout 2 Official Strategies & Secrets p.66-67: "Power Armor is the latest development in personal body armor. This armor must be custom fitted to the user and is so heavy that it requires internal micro-motors to allow movement. Hardening is a process that increases the protection of normal Power Armor. Advanced Power Armor is a completely new, postwar design of this Cadillac of the personal protection world (tail fins optional)."
- ↑ Ancient Brotherhood disk: "The fact that I can smell Soto's burning flesh where his arm was taken off means that my power armor is no longer air tight, so I'm sucking up a lot more rads than I had planned on. I'm leaking hydraulics at an alarming rate. We need to get far enough away from this place before my armor dies."
- ↑ The Courier: "You're saying that you killed a Brotherhood of Steel Paladin?"
Ricky: "What's it sound like I'm saying? If I was saying what you said I was saying, then yeah, I said it!"
The Courier: "Please go on. This promises to be entertaining."
Ricky: "I was walking along, minding my own, and up pops one of them Brotherhoods. He yells "Hand over that laser rifle, asshole!" So I hand it over, just to make him think I'm scared! But really I'm not! I never am! Before he knows what hit him, I draw my 11mm machinegun and BAM! BAM! Right through the eyeslit in his helmet! D.O.A.!"
The Courier: "What a load of crap. The eyeslits of T-series power armor are bullet-proof!"
Ricky: "Then I guess this dumb fucker's armor musta been... D-series or something! All I know is, he died up real dead when I killed him, okay?"
(Ricky's dialogue) - ↑ The Sole Survivor: "One good idea can make all the difference."
Preston Garvey: "Sturges? Tell him."
Sturges: "There's a crashed vertibird up on the roof. Old school. Pre-war. You might've seen it. Well, looks like one of its passengers left behind a seriously sweet goody. We're talking a full suit of cherry T-45 Power Armor. Military issue."
The Sole Survivor: "What makes that Power Armor so special?"
Sturges: "A West Tek internalized servo-system, that's what. Inside that baby, super is the new normal. You'll be stronger, tougher, resistant to rads. And... Get the suit, you can rip the minigun right off the vertibird. Do that, and those Raiders get an express ticket to Hell. You dig?"
The Sole Survivor: "And I can use the minigun like a... rifle?"
Sturges: "Don't see why not. It'll have a manual trigger. Just aim it at the bad guys, and do the ole' "spray and pray." Now, as for the armor... It's outta juice. Probably has been for a hundred years. It can be powered up again, but we're a bit stuck..."
(Preston Garvey's and Sturges' dialogue) - ↑ The Vault Dweller: "{137}{}{It looks like it would be cumbersome to wear.}"
Darrel: "{147}{}{Cumbersome? Not in the least. The sacred armor is so finely constructed to such exacting specifications that it feels like an extension of the blessed one's own body. It increases one's strength many times over and helps you resist the effects of radiation so that you may more effectively serve the brotherhood. I would feel diminished without my holy armor.}"
(DARL.MSG) - ↑ Paladin: "{103}{}{Did you know you could survive for weeks without water in a suit of powered armor?}"
(GENPALAD.MSG) - ↑ Appearances in the series.