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The Syringer is a weapon in Fallout 76.
Background[]
A rare weapon using a pneumatic system to deliver specialized syringes to the target and inflict special status effects on them.
Characteristics[]
The Syringer is a specialist weapon, using Syringes as ammunition, as the name suggests. Each has an unique effect and can be quite devastating if used correctly - not to mention cruel and unusual. Using the syringer is mandatory during Flavors of Mayhem and the player is issued a pre-modified one to fulfill the first objective.
Modifications[]
All numbers are relative to the base stats.
Barrel[]
Slot | Effects | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Barrel | Fires blank syringes | 84 | None | |||||
Bleedout Syringe Barrel | Does 30 points of damage over 10 seconds to target | 84 | ||||||
Bloatfly Syringe Barrel | Chance on death for target to spawn a bloatfly | 204 | ||||||
Endangerol Syringe Barrel | Reduces target's Damage Resistance by 25% for 2 minutes | 204 | ||||||
Radscorpion Venom Syringe Barrel | Does 40 points of damage over 10 seconds to target | 84 |
Stock[]
Slot | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+2.5% | +2.5% | 2x Adhesive 2x Screw 3x Steel |
None | |
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 2x Adhesive 3x Copper 1x Cork 1x Rubber 2x Screw 2x Spring | ||
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 3x Adhesive 4x Copper 2x Cork 2x Rubber 3x Screw 3x Spring |
Sights[]
Name | Effects | Optics | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Sights | +2.5% | +2.5% | 1x Adhesive 1x Steel |
None | ||||
Glow Sights | +10% (sighted) | +2.5% | +10% | 2x Adhesive 1x Nuclear Material 2x Steel | ||||
Reflex Sight | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +25% | 1x Adhesive 2x Screw | ||
Glow Reflex Sights | -15% AP cost
-10% iron sight transition |
1.5x scope | +15% (sighted) | +10% | +30% | 1x Adhesive 1x Nuclear Material 2x Screw | ||
Short Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +20% | 1x Adhesive 1x Glass 1x Screw 1x Steel | ||
Medium Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +40% | 2x Adhesive 2x Glass 1x Screw 2x Steel |
Gun Nut 1 | |
Long Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +50% | 2x Adhesive 4x Glass 1x Screw 2x Steel | ||
Short Night Vision Scope | -20% base stability
+30% AP cost +10% iron sight transition |
4x scope | +20% (sighted) | +20% | +65% | 2x Adhesive 2x Glass 1x Nuclear Material 1x Screw 1x Silver |
Gun Nut 1 Science! 1 | |
Medium Night Vision Scope | -20% base stability
+40% AP cost +15% iron sight transition |
6x scope | +20% (sighted) | +25% | +75% | 2x Adhesive 1x Circuitry 1x Fiber Optics 4x Glass 2x Nuclear Material x1 Screw x1 Silver | ||
Long Night Vision Scope | -20% base stability
+50% AP cost +20% iron sight transition |
10x scope | +20% (sighted) | +30% | +85% | 2x Adhesive 2x Circuitry 1x Fiber Optics 5x Glass 3x Nuclear Material x2 Screw |
Gun Nut 2 Science! 1 | |
Short Recon Scope | -20% stability
+30% AP cost +10% iron sights transition |
x4 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 3x Adhesive 2x Circuitry 6x Crystal 2x Fiber Optics 4x Nuclear Material 2x Screw | ||
Long Recon Scope | -20% stability
+50% AP cost +20% iron sights transition |
x10 zoom
(monochrome, target tracking) |
+20% sighted accuracy | +35% | +100% | 3x Adhesive 2x Circuitry 6x Crystal 2x Fiber Optics 4x Nuclear Material 2x Screw |
Locations[]
- Vendors
- Potentially sold by Raider vendor bots.
- Loot
- Vault 96: Found throughout.
- Charleston Capitol Building
- Arktos Pharma: In the animal testing lab on the top floor, above flora research.
- Potential drop from bosses.