Survivor's Special
For an overview of laser pistol models throughout the Fallout series, see Laser pistol. |
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Survivor's Special | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This item is generated from leveled lists, based on the player's level. Data shown refers to preset elements guaranteed to spawn. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Survivor's Special is a unique weapon in Fallout 4.
Contents
Background
This laser pistol was Paladin Brandis' personal sidearm during his three year period of surviving alone at recon bunker Theta.
Characteristics
The Survivor's Special is guaranteed to come with a sharpshooter's grip, reflex sight, and beam splitter, with the legendary Bloodied effect (+5% damage per 5% of missing health). With the addition of an automatic barrel, and a damage-boosting capacitor, it can become a rapid fire laser shotgun, but its recoil is so drastic that it can only be used in extremely close quarters in conjunction with pulsing the trigger; holding the trigger down for more than a moment causes the weapon to aim far above the initial target, meaning constant compensation is required.
Modifications
Capacitor
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Standard | Base | +2.5% | +2.5% | 1x Adhesive 2x Circuitry |
None | ||||
Photon Exciter (Better Criticals I) | +100% critical charge
+100% critical damage multiplier |
0 | 0 | +10% | +10% | +5% | 1x Adhesive 2x Circuitry |
None | |
Beta Wave Tuner
(Armor Piercing I) |
Sets target on fire for 3 sec (3x magnitude) | +10% | +10% | +10% | 2x Adhesive 2x Circuitry |
None | |||
Boosted Capacitor
(More Damage I) |
+25% | +10%
-10% capacity |
+15% | 2x Adhesive 5x Circuitry |
None | ||||
Photon Agitator
(Better Critcials II) |
+200% critical damage multiplier | +20% capacity | +15% | +20% | +20% | 3x Adhesive 5x Circuitry |
Science! 1 | ||
Gamma Wave Emitter
(Armor Piercing II) |
Sets target on fire for 3 sec (5x magnitude) | +20% capacity | +20% | +20% | +25% | 4x Adhesive 5x Circuitry |
Science! 1 | ||
Maximized Capacitor
(More Damage II) |
+50% damage | +20% | +30% | 5x Adhesive 6x Circuitry |
Science! 2 | ||||
Boosted Photon Agitator
(More Damage + Better Criticals II) |
+25% damage
+200% critical damage multiplier |
+30% capacity | +15% | +30% | +35% | 6x Adhesive 6x Circuitry |
Science! 2 | ||
Boosted Gamma Wave Emitter
(More Damage + Armor Piercing II) |
+25% damage
Sets target on fire for 3 sec (5x magnitude) |
+20% | +30% | +30% | 7x Adhesive 6x Circuitry |
Science! 2 | |||
Overcharged Capacitor
(More Damage III) |
+75% damage | +10% capacity | +30% | +45% | 8x Adhesive 8x Circuitry |
Science! 3 |
Barrel
Slot | Damage | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
Short Barrel | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +5% | 1x Adhesive 1x Circuitry 2x Fiber Optics 2x Glass 2x Plastic 2x Screw |
None | ||
Long Barrel | +9.6% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire accuracy -15% recoil |
+50% | +10% | 1x Adhesive 2x Circuitry 3x Fiber Optics 2x Glass 5x Plastic 3x Screw |
None | |
Automatic Barrel | -25% | Full auto
+25% AP cost +3% iron sights transition -10% capacity |
16 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +15% | 2x Adhesive 2x Circuitry 3x Crystal 5x Fiber Optics 4x Gear 1x Oil 7x Plastic 4x Screw 2x Silver |
Science! 1 | |
Sniper Barrel | +75% damage at full charge (3 sec)
-50% snap fire |
Charging
+35% AP cost +5% iron sights transition -70% capacity |
18 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +20% | 2x Adhesive 3x Circuitry 4x Crystal 8x Fiberglass 10x Plastic 5x Screw 2x Silver |
Science! 1 | |
Improved Short Barrel | +21% | -10% AP cost | 9 x Base | +10% accuracy
-10% recoil |
+25% | +25% | 2x Adhesive 2x Circuitry 1x Crystal 2x Fiberglass 3x Fiber Optics 3x Glass 2x Screw 3x Silver |
Science! 1 | |
Improved Long Barrel | +34% | +10% AP cost
+3% iron sights transition -10% capacity |
16 x Base | +40% sighted accuracy
-50% hip fire -15% recoil |
+50% | +30% | 4x Adhesive 3x Circuitry 1x Crystal 5x Fiberglass 6x Fiber Optics 4x Glass 4x Screw 4x Silver |
Science! 2 | |
Improved Sniper Barrel | +125% damage at full charge (3 sec)
-50% snap fire |
Charging
+35% AP cost +5% iron sights transition -70% capacity |
18 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+50% | +40% | 5x Adhesive 5x Circuitry 6x Crystal 10x Fiberglass 16x Fiber Optics 4x Gold 6x Screw 2x Spring |
Science! 2 | |
Improved Automatic Barrel | -15% | Full auto
+25% rate of fire +25% AP cost +3% iron sights transition -10% capacity |
16 x Base | +20% sighted accuracy
-100% hip fire accuracy |
+60% | +35% | 4x Adhesive 4x Circuitry 5x Crystal 7x Fiberglass 10x Fiber Optics 6x Gears 3x Gold 1x Oil 5x Screw |
Science! 2 |
Grip
- Adding a stock will turn the pistol into a Laser rifle.
Slot | Damage | Fire Rate | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|
Standard Grip | -50% bash damage | -10% AP cost | +2.5% | +2.5% | 1x Adhesive 2x Plastic 2x Screw |
None | ||
Comfort Grip | -50% bash damage | -10% AP cost | +5% accuracy
-5% recoil |
+5% | +10% | 2x Adhesive 4x Plastic 3x Screw |
None | |
Short Stock | +20% AP cost
+5% iron sights transition |
+7% stability
+40% sighted accuracy -15% recoil |
+20% | +20% | 2x Adhesive 7x Plastic 5x Screw |
None | ||
Sharpshooter's Grip | -50% bash damage | -15% AP cost | +15% accuracy
-15% recoil |
+10% | +25% | 3x Adhesive 4x Fiberglass 4x Steel |
Science! 1 | |
Full Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -20% recoil |
+30% | +30% | 4x Adhesive 10x Plastic 6x Screw |
Science! 1 | ||
Marksman's Stock | +20% AP cost
+10% iron sights transition |
+9% stability
+40% sighted accuracy -25% recoil |
+40% | +40% | 5x Adhesive 10x Fiberglass 1x Rubber 6x Screw 3x Spring |
Science! 2 | ||
Recoil Compensating Stock | +20% AP cost
+10% iron sights transition |
+7% stability
+40% sighted accuracy -30% recoil |
+45% | +50% | 6x Adhesive 11x Fiberglass 1x Rubber 8x Screw 6x Spring |
Science! 2 |
Sights
Slot | Effect | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|
Standard Sights | Base | +2.5% | +2.5% | 1x Adhesive 2x Plastic |
None | ||
Improved Sights | +5% iron sight transition | +5% sighted accuracy | +2.5% | +5% | 1x Adhesive 2x Plastic |
None | |
Short Scope | x4 scope +10% iron sight transition +30% AP cost |
-20% stability +20% sighted accuracy |
+20% | +20% | 2x Adhesive 2x Glass 4x Plastic 2x Screw |
None | |
Reflex Sight | x2 zoom -15% AP cost -10% iron sights transition |
+15% sighted accuracy | 0+10% | +25% | 2x Adhesive 2x Fiberglass 2x Fiber Optics 2x Glass 1x Nuclear Material 2x Screw 1x Silver |
Science! 1 | |
Medium Scope | x6 scope +40% AP cost +15% iron sights transition |
-20% stability +20% sighted accuracy |
+25% | +40% | 3x Adhesive 3x Glass 5x Plastic 2x Screw |
Science! 1 | |
Long Scope | x10 scope +50% AP cost +2% sighted transition |
-20% stability +20% sighted accuracy |
+30% | +50% | 4x Adhesive 5x Glass 6x Plastic 2x Screw |
Science! 2 | |
Short Night Vision | x4 scope (night vision) +10% iron sight transition +30% AP cost |
-20% stability +20% sighted accuracy |
+20% | +20% | 4x Adhesive 2x Circuitry 4x Fiberglass 3x Fiber Optics 3x Glass 2x Nuclear Material 2x Screw 2x Silver |
Science! 2 | |
Medium Night Vision | x6 scope (night vision) +40% AP cost +15% iron sights transition |
-20% stability +20% sighted accuracy |
+25% | +75% | 4x Adhesive 3x Circuitry 5x Fiberglass 5x Fiber Optics 5x Glass 3x Nuclear Material 2x Screw 2x Silver |
Science! 2 | |
Long Night Vision | x10 scope (night vision) +50% AP cost +2% sighted transition |
-20% stability +20% sighted accuracy |
+30% | +85% | 5x Adhesive 5x Circuitry 6x Fiberglass 6x Fiber Optics 6x Glass 2x Gold 4x Nuclear Material 2x Screw |
Science! 2 | |
Short Recon Scope | x4 scope (monochrome, tracks targets) +10% iron sight transition +30% AP cost |
-20% stability +20% sighted accuracy |
+20% | +100% | 6x Adhesive 6x Circuitry 8x Crystal 6x Fiberglass 8x Fiber Optics 3x Gold 5x Nuclear Material 3x Screw |
Science! 3 | |
Long Recon Scope | x10 scope (monochrome, tracks targets) +50% AP cost +2% sighted transition |
-20% stability +20% sighted accuracy |
+35% | +100% | 6x Adhesive 6x Circuitry 8x Crystal 6x Fiberglass 8x Fiber Optics 3x Gold 5x Nuclear Material 3x Screw |
Science! 3 |
Muzzle
Slot | Effect | Fire Rate | Range | Accuracy | Weight | Value | Resources | Required Perks | |
---|---|---|---|---|---|---|---|---|---|
No Muzzle | None | ||||||||
Beam Splitter (scattergun) | +10% damage Splits beam into four projectiles |
-10% | -2 x Base Damage nullified beyond maximum range |
Override: High recoil, low accuracy | +15% | +10% | 3x Adhesive 2x Glass 4x Plastic 3x Screw 2x Silver |
Science! 1 | |
Beam Focuser (extended range) | +2 x Base | +20% accuracy -15% recoil |
+20% | +15% | 3x Adhesive 2x Glass 4x Plastic 2x Screw 2x Silver |
Science! 1 | |||
Gyro Compensating Lens (compensator) | -1 x Base | -25% recoil | +30% | +20% | 2x Adhesive 2x Circuitry 3x Glass 5x Plastic 2x Screw 3x Silver 2x Spring |
Science! 1 | |||
Amplified Beam Splitter (scattergun II) | +10% damage Splits beam into four projectiles |
-10% | -2 x Base Damage nullified beyond maximum range |
Override: High recoil, low accuracy (+25% accuracy vs. regular splitter) | +15% | +40% | 4x Adhesive 6x Fiberglass 4x Glass 3x Gold 4x Screw |
Science! 2 | |
Fine-Tuned Beam Focuser (extended range II) | +3 x Base | +30% accuracy -15% recoil |
+20% | +30% | 4x Adhesive 7x Fiberglass 4x Glass 3x Gold 4x Screw |
Science! 2 | |||
Quantum Gyro Compensating Lens (compensator II) | -1 x Base | -35% recoil | +30% | +35% | 5x Adhesive 2x Circuitry 8x Fiberglass 4x Glass 3x Gold 5x Screw 3x Spring |
Science! 3 |
Variants
- Pistols
- Laser pistol
- Survivor's Special
- Rifles
- Level-dependent
Locations
- Recon bunker Theta: Kill Paladin Brandis at the conclusion of The Lost Patrol.
- The Prydwen: Alternatively, convincing Paladin Brandis to return to the Brotherhood of Steel at the conclusion of The Lost Patrol will result Brandis confronting the Sole Survivor and gifting them his pistol.