The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.
Nukapedia on Fandom

READ MORE

The Vault - Fallout Wiki
Advertisement
Super Slam!
Fallout: New Vegas
RequirementsLevel 8
Strength 6
Melee Weapons 45
Ranks1
EffectsUnarmed and melee weapon attacks have a chance of knocking down your opponent.
base id0014609e
 

Super Slam! is a perk in Fallout: New Vegas.

Effects[]

All unarmed and melee weapon attacks have a chance of knocking down your opponent. This does not affect 'automatic' melee weapons such as the Ripper or the chainsaw. The chance of knocking an opponent down is 15% while using an unarmed weapon or a one handed melee weapon, and 30% if using a two handed melee weapon.

Notes[]

  • This perk is one of the few ways to gain challenges related to knock downs in the game. The others are the Ranger Takedown, brahmin tipping, Fire axe (Mauler), Knock-Knock (Mauler) and the companion Rex.
  • You can knock down enemies with this perk even while they are already knocked down. Combining this with a weapon with high rate of attack can lead to situations where the enemy literally can't attack you.
  • Knock downs can occur on killing blows, sending the corpse flying backwards. If this happens at the same time as a Bloody Mess death, disintegrating corpses can be flung incredible distances and/or pushed through solid objects.
  • If another Melee Weapons or Unarmed user is knocked down while blocking, all subsequent hits on that fallen non-player character will act as if they were blocking.

Behind the scenes[]

  • According to J.E Sawyer, the perk was inspired by deceased professional wrestler "Macho Man" Randy Savage.

Bugs[]

  • PlayStation 3 Super Slam may not work with unarmed weapons.
  • Xbox 360 Super Slam does not work with Unarmed weapons that come from add-ons.
Advertisement