The Vault - Fallout Wiki

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The Vault - Fallout Wiki
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Biography and appearance
RaceHuman, Caucasian
Hair StyleSarge (HairBuzzCut)Hair Color?
Eye ColorGreen (EyeGreen)
AffiliationBig Town
Little Lamplight
RoleTemporary Follower
LocationBig Town
Little Lamplight
Dialogue FileSticky's dialogue
QuestsA Sticky Situation
Combat StyleDefault
assistanceHelps Allies
Alignment500 Good
SPECIALStrength: 6
Perception: 5
Endurance: 4
Charisma: 4
Intelligence: 4
Agility: 6
Luck: 4
Derived StatsHit Points: 10
Fatigue: 50
Critical chance:
Melee damage:
Unarmed damage:
Poison resistance:
Radiation resistance:
Tag SkillsSettler (Settler)
Barter: 45
Big Guns: 12
Energy Weapons: 14
Explosives: 14
Lockpick: 14
Medicine: 12
Melee Weapons: 16
Repair: 12
Science: 12
Small Guns: 49
Sneak: 16
Speech: 12
Throwing, unused: 0
Unarmed: 45
Calculated: 4 → 8
Editor RaceCaucasian
Editor IDSticky
Base ID000295ebRef ID000295ee
ScriptSCRI - Script: SCPT - Script [000295EC] <StickyScript>
Package 0002ABA1 (MS01StickyRunToBigTown)

Package 000295ED (MS01StickyFollow) Package 000C0329 (MS01StickyWaiting) Package 000C032A (MS01StickyOnHisOwn) Package 0009363F (MS01StickyGoodbyeScene) Package 0002BF6D (MS01StickyGreetPlayer) Package 00093648 (MS01StickyGreetPlayer2) Package 0002ECDB (MS01MobCheer) Package 0002D950 (MS01Mine5) Package 000929BE (MS01GuardCenterOfTown) Package 000C2530 (MS01HideMineLearnFollowRed) Package 0002D93C (MS01MineLearn) Package 0002D937 (MS01Robot2) Package 0002D936 (MS01Robot1) Package 000C2531 (MS01RobotLearnFollowRed) Package 0002D938 (MS01RobotLearn1) Package 00064EFB (MS01ShootMutants5) Package 000305DE (MS01RunToHide5) Package 0002C115 (MS01HideAt5) Package 0002C110 (MS01HideLearn) Package 0002BF68 (MS01ShootAt4From4) Package 0002B501 (MS01ShootAt3From3) Package 0002B4FE (MS01ShootAt2From2) Package 0002B4FD (MS01ShootAt1From1) Package 0002BF6C (MS01ShootFrom2) Package 0002E73C (MS01MobGreet) Package 0002E73B (MS01MobWait) Package 0002FBC7 (StickyEat21x2) Package 0002FBC8 (StickySandbox9x12) Package 0002FBC9 (StickyEat7x2) Package 0002FBCA (StickySleep23x8) Package 0002FBCB (StickyDefaultWanderHome)

ActorCraig Sechler (MaleAdult04)

Are you lost?

— Sticky

Sticky Hands is a resident of Little Lamplight in Fallout 3.


Sticky was born in either 2259 or 2261. Known to his Lamplighter friends as “Sticky Hands” though now that he is grown up, he calls himself Jack. If asked what “Sticky Hands” is for, he replies mysteriously “Use your imagination.” He’s an nonstop-talking, annoying, exuberantly self-centered, 16-year old who acts like he’s about 13 (as he hasn't been around enough adult role-models).[1] In 2277, he is forced to leave, as all children of Little Lamplight must eventually do once they reach the age of 16.


Sticky is friends with Red in Big Town. He refers to her as his girlfriend, though she may not agree.

Daily schedule

Before the quest A Sticky Situation, he can be found in Little Lamplight. Upon successful completion of the quest, he will reside in Big Town.

Interactions with the player character

Interactions overview

Icon severed ear.png
This character drops an ear when killed (Contract Killer).
This character is a temporary party member.
This character starts quests.
Perk empathy synthesizer.png
This character is involved in quests.

Other interactions

  • If Sticky is wearing his party hat when you initiate conversation, he will have the dialogue option "What's with the party hat?" Choosing this option will cause him to give the Lone Wanderer the hat.
  • The entire time the Lone Wanderer escorts him to Big Town, he will attempt to "entertain" the Lone Wanderer with inane stories and prattle.
  • If the Lone Wanderer takes him to Big Town after completing Big Trouble in Big Town with the "Small Guns" option (teaching the townsfolk to defend themselves), then he will eventually comment that Big Town seemed like a bad place to live, but the fact that you helped the townsfolk means it's getting better.
  • If the Lone Wanderer escorts him to Big Town but haven't done Big Trouble in Big Town yet, the other residents will tell the Lone Wanderer that Red has been kidnapped by super mutants, but Sticky is not to be told because it will upset him.


  • A Sticky Situation: Sticky needs to get to Big Town but needs an escorted to get him there safely.
  • Big Trouble in Big Town: If the Lone Wanderer escorted Sticky to Big Town before solving Bigtown's super mutant problems, he will help fend off the super mutant raid.

Effects of player actions

  • If the Lone Wanderer fires Sticky he will remain in the area the Lone Wanderer fired him in until the next time the Lone Wanderer enters that map cell, at which point he dies.
  • If the Lone Wanderer kills him while he is saying good bye in Lamp Light Caverns, the other kids will comment that they thought he was annoying.


Icon armored vault suit.png
Party hat
Wasteland settler outfit
Assault carbine icon.png
Smith & Wesson .32 pistol
Icon briefcase.png
Carried items
Icon male severed head.png
Drops on death


  • Unlike other followers, Sticky will set off the Lone Wanderer's mines, often as the Lone Wanderer is planting them, usually with the result of him being injured or killed.


Sticky appears only in Fallout 3.


  • It is possible to take Sticky to Point Lookout and The Pitt by traveling to the areas when he is following you. This may be the same for all add-ons except Operation: Anchorage.


  1. Fallout 3 Official Game Guide Game of the Year Edition p.98-99: "Sticky Hands
    Known to his Lamplighter friends as "Sticky Hands" though now that he is grown up, he calls himself Jack. If asked what "Sticky Hands" is for, he replies mysteriously "Use your imagination." He's an nonstop-talking, annoying, exuberantly self-centered, 16-year old who acts like he's about 13 (as he hasn't been around enough adult role-models)."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)