Sterilizer glove | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The sterilizer glove is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics[]
The sterilizer glove is similar in appearance to the scientist glove, save for its bright red color. It causes critical heat damage, which sets enemies on fire with a successful critical hit. This weapon is affected by the Pyromaniac perk.
Variants[]
- Scientist glove, the common variant.
- Corrosive glove, a quasi-unique green variant that deals caustic acid damage over time upon a critical hit.
- Dr. Klein's glove, a unique variant that used to belong to Dr. Klein (when he still had use for it) that lowers a targets Strength and DT against energy weapons upon a critical hit.
- Dr. Mobius' glove, a unique variant that used to belong to Dr. Mobius (back when he had arms) that is significantly more damaging and frenzies targets upon a critical hit.
Comparison[]
Name | Dmg/att | DPS | Att/sec | Crit mult | Crit dmg | Crit effect | AP cost | Weight | Item HP | Value | Stat Req. |
---|---|---|---|---|---|---|---|---|---|---|---|
Scientist glove | 21 | 28.6 | 1.4 | x1.5 | 5 | - | 28 | 2 | 50 | 500 | Unarmed:25 Strength:2 |
Corrosive glove | 21 | 22.9 | 1.1 | x1 | 5 | -2 HP (10s) | 28 | 4 | 150 | 1500 | Unarmed:55 Strength:2 |
Sterilizer glove | 21 | 28.6 | 1.4 | x1 | 5 | -2 HP (5s) | 28 | 3 | 200 | 1500 | Unarmed:55 Strength:2 |
Dr. Klein's glove | 34 | 46.4 | 1.4 | x3 | 5 | Strength/DT debuff | 18 | 4 | 100 | 2500 | Unarmed:45 Strength:3 |
Dr. Mobius' glove | 28 | 38.2 | 1.4 | x2 | 5 | Frenzy | 15 | 3 | 100 | 3500 | Unarmed:35 Strength:2 |
Locations[]
- Found in the Y-17 medical facility in the room to the right of the door, behind a force field that must be disabled prior to obtaining it.
- Found near Higgs village on Super-Ego.
Notes[]
- Taking the sterilizer glove in the Y-17 medical facility will cause 3 lobotomites to appear in the main room.
- It is one of the rarest non-unique weapons, with a maximum of two being obtainable.
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