Sonic emitter - tarantula
For an overview of sonic emitters that appear in Old World Blue, see Sonic emitter (weapon). |
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The sonic emitter - tarantula is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.
As a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon.
When scoring a Critical Hit, the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the Pyromaniac perk.
Variants
- Sonic emitter - revelation, the least powerful variant of the sonic emitter that paralyzes targets on critical hits.
- Sonic emitter - Gabriel's bark, a less powerful variant of the sonic emitter that has a knockdown effect on critical hits.
- Sonic emitter - opera singer, a less powerful variant of the sonic emitter that cripples limbs of the target on critical hits.
- Sonic emitter - robo-scorpion, a similarly powerful variant of the sonic emitter wherein the sound wave explodes on a critical hit.
Comparison
Name | Type | Dmg/shot | DPS | Att/sec | Crit mult | Crit dmg | Crit effect | Stat Req. | Notes |
---|---|---|---|---|---|---|---|---|---|
Revelation | Energy pistol | 31+20 | 29.5 | 1 | x1 | 18 | Paralysis | Energy Weapons:50 Strength:2 | - |
Gabriel's bark | Energy pistol | 55+20 | 56.9 | 1 | x1 | 25 | Knockback | Energy Weapons:50 Strength:2 | Uses 2 EC per shot |
Opera singer | Energy pistol | 55+20 | 56.9 | 1 | x1 | 25 | Cripple | Energy Weapons:50 Strength:2 | - |
Robo-scorpion | Energy pistol | 65+20 | 67.2 | 1 | x1 | 30+100 | Explosion | Energy Weapons:75 Strength:2 | Uses 3 EC per shot |
Tarantula | Energy pistol | 60+20 | 62 | 1 | x1 | 30+2 | (5s)Combustion | Energy Weapons:75 Strength:2 | Uses 3 EC per shot |
Locations
In Higgs Village House #00, on an inactive terminal on the second floor.
Notes
- The critical hit incendiary effect creates a small fireball around the target, that potentially ignites nearby non-player characters.
- As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
- With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.
Bugs
- The audio tape may fall off of console and become unreachable. Grenades may be able to get it out.
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