Sonic emitter - tarantula

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For an overview of sonic emitters that appear in Old World Blue, see Sonic emitter (weapon).
Sonic emitter - tarantula
Sonic emitter.png
Pulse gun icon.png
SkillEnergy Weapons 75
Strength Req.2
Attack statistics
60 (101.4)
62 (146.8)
DPS (reload)
49.3 (115.5)
Crit Dmg
30 + 2 FireIcon fire.png for 5 sec EffectIcon effect.png
Crit % Mult
1 (1.4)AP30
Effect+20 damage against robots
+20 damage against power armor (except NCR power armor)
Crit Effect
Target combusts
Ammo & reloading
Ammo TypeEnergy cell
Ammo Cap.24
Reload Time
2 (1.5)
Item HP100
Laser pistol
Editor ID?
Base IDxx00e389
Perk Effects
Perks (dam.)
Lord Death
Perks (Att.)
Fast Shot
Perks (Rel.)
Rapid Reload
Gametitle-FNV OWB.png
Gametitle-FNV OWB.png

The sonic emitter - tarantula is a weapon in the Fallout: New Vegas add-on Old World Blues.


The sonic emitter - tarantula is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike incendiary" effect which ignites the target on a critical hit. This modulation of the sonic emitter has a purple oscilloscope.

As a one-handed energy weapon, the sonic emitter - tarantula is affected by The Professional perk and counts as an improved holdout weapon.

When scoring a Critical Hit, the enemy will catch on fire, and may possibly die instantly. The unique incendiary effect is affected by the Pyromaniac perk.



Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Crit effect Stat Req. Notes
Revelation Energy pistol 31+20 EMPIcon EMP.png 29.5 1 x1 18 Paralysis Energy Weapons:50 Strength:2 -
Gabriel's bark Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Knockback Energy Weapons:50 Strength:2 Uses 2 EC per shot
Opera singer Energy pistol 55+20 EMPIcon EMP.png 56.9 1 x1 25 Cripple Energy Weapons:50 Strength:2 -
Robo-scorpion Energy pistol 65+20 EMPIcon EMP.png 67.2 1 x1 30+100 ExplosionIcon explosion.png Explosion Energy Weapons:75 Strength:2 Uses 3 EC per shot
Tarantula Energy pistol 60+20 EMPIcon EMP.png 62 1 x1 30+2 FireIcon fire.png (5s) Combustion Energy Weapons:75 Strength:2 Uses 3 EC per shot


In Higgs Village House #00, on an inactive terminal on the second floor.


  • The critical hit incendiary effect creates a small fireball around the target, that potentially ignites nearby non-player characters.
  • As with all sonic emitter modulations, it is necessary to install the Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
  • With the perks Pyromaniac and Laser Commander this weapon causes very high damage, and one of the critical incendiary effects is an autokill which explodes the target into fiery giblets.


  • PlayStation 3Icon ps3.png The audio tape may fall off of console and become unreachable. Grenades may be able to get it out.