The Vault - Fallout Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

The Vault - Fallout Wiki
Advertisement
Icon disambig
For an overview of .44 Magnum revolver models in the Fallout series, see .44 Magnum revolver.
Somerset Special
Fo4 44 Pistol
TypePistol
Damage
DamageLevel 5: 40
15: 45
25: 50
35: 55
45: 60
Damage TypeBallistic
Attacks
Ammo Type.44 round
AccuracyBase
Weapon Modification
Slots
 
Gametitle-F76
Gametitle-F76

Somerset Special is a unique weapon in Fallout 76.

Background[]

The following section is transcluded from .44 Magnum revolver. To modify, please edit the source page.

The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the .44 Magnum cartridge, manufactured since 1955. This large frame revolver offers excellent accuracy, firepower, and reliability. Multiple models remain available and quite popular in the wastelands, from the shortened 4 1/2 inch variant to the full size, high end monsters with scopes.[1] By default, the revolvers come with tritium illuminated sights.[2]

Characteristics[]

A good starting unique item, but it loses effectiveness rapidly as the game progresses.

Modifications[]

All numbers are relative to the base stats.

Receiver[]

Modifications list ?
Mod Effects Crafting
Prime Receiver
(E)

Superior Damage. Bonus Damage to Scorchbeasts and Scorched.


  • Loads Ultracite .44 rounds
  • +25% damage to scorched, scorchbeasts, and the scorchqueen

Components
Standard Receiver
(E)

Standard.


Components
Calibrated Receiver
(E)

Superior critical shot damage.


  • Accuracy: +10%
  • Critical damage: +34%
  • Value: +40%
  • Weight: +30%

Components
Fierce Receiver
(E)

Improved rate of fire, critical shot damage.


  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
Vicious Receiver
(E)

Improved hip-fire accuracy, critical shot damage.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Hardened Receiver
(E)

Superior damage.


  • Damage: +50%
  • Value: +40%
  • Weight: +30%

Components
Severe Receiver
(E)

Improved damage, critical shot damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%

Components
Vigorous Receiver
(E)

Improved rate of fire, damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
Refined Receiver
(E)

Improved hip-fire accuracy, damage.


  • Damage: +25%
  • Value: +40%
  • Weight: +15%
  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Hair Trigger Receiver
(E)

Superior rate of fire.


  • Attack speed: +55%
  • AP cost: -10%
  • Value: +40%
  • Weight: +30%

Components
Steadfast Receiver
(E)

Improved rate of fire, hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Attack speed: +25%
  • Reload speed: +20%
  • AP cost: -10%
  • Value: +30%
  • Weight: +15%

Components
True Receiver
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components

Barrel[]

Modifications list ?
Mod Effects Crafting
Standard Long Barrel
(E)

Superior Range.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%

Components
True Long Barrel
(E)

Superior range, hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Long Barrel
(E)

Superior Range and Recoil.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Long Barrel
(E)

Superior Range. Improved recoil and hip-fire accuracy.


  • Range multiplier: +1
  • Accuracy (sighted): +25%
  • Value: +20%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Snubnose Barrel
(E)

Standard.


  • Accuracy (sighted): +10%
  • Range: +100%

Components
True Snubnose Barrel
(E)

Inferior range. Superior hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Stabilized Stub Barrel
(E)

Inferior Range. Superior Recoil.


  • Accuracy (sighted): +10%
  • Range: +100%


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Aligned Snubnose Barrel
(E)

Inferior Range. Improved recoil and hip-fire accuracy.


  • Accuracy (sighted): +10%
  • Range: +100%


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components

Grip[]

Modifications list ?
Mod Effects Crafting
Standard Grip
(E)

Standard.


Components
True Grip
(E)

Superior hip-fire accuracy.


  • Accuracy (hipfire): +25%
  • Accuracy (sighted): +10%
  • Sight transition: -3%
  • Value: +40%
  • Weight: +30%

Components
Aligned Grip
(E)

Improved recoil, hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%

Components
Precise Grip
(E)

Improved Bash damage and hip-fire accuracy.


  • Accuracy (hipfire): +12.5%
  • Accuracy (sighted): +5%
  • Sight transition: -1.5%
  • Value: +20%
  • Weight: +5%
  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Stabilized Grip
(E)

Superior Recoil.


  • Recoil: -25%
  • Value: +40%
  • Weight: +30%

Components
Forceful Grip
(E)

Improved Bash damage and recoil.


  • Bashing damage: ?
  • Value: +30%
  • Weight: +15%

Components
Bruising Grip
(E)

Superior Bash damage.


  • Bashing damage: ?
  • Value: +40%
  • Weight: +30%

Components

Sights[]

Modifications list ?
Mod Effects Crafting
Standard Sights
(E)

Standard.


Components
Reflex Sight
(E)

Better focus and sighted accuracy.


  • Adds reflex scope (1.5x zoom)
  • Accuracy: +15% (sighted)
  • AP cost: -15%
  • Sights transition: -10%
  • Value: +25%
  • Weight: +10%

Components
Short Scope
(E)

Improved magnification. Superior sighted accuracy.


  • Adds scope (4x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +30%
  • Sighted transition: +0.2 sec
  • Value: +20%
  • Weight: +20%

Components
Short Recon Scope
(E)

Tracks targets. Improved magnification.


  • Adds recon scope (2x zoom)
  • Accuracy: +25% (sighted)
  • AP cost: +20%
  • Sighted transition: +0.2 sec
  • Value: +60%
  • Weight: +25%

Components


Locations[]

References

  1. Weapon appearance in released games.
  2. Fallout: New Vegas appearance.
Advertisement