Sniper/Fallout Tactics
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You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll.
”— Fallout and Fallout 2 descriptionSniper is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, Fallout 4, and J.E. Sawyer's Fallout Role-Playing Game.
Contents
Fallout, Fallout 2 and Fallout Tactics
Any successful hit in combat with a ranged weapon will be upgraded to a critical hit if the player also makes a Luck roll. Combine with Better Criticals for improved effect!
Furthermore, it adds another Luck roll of (10*Luck). As a result, 10 LK means every hit is automatically a critical hit and More Criticals becomes useless.
Fallout 3 and Fallout: New Vegas
The chance to hit an opponent’s head in V.A.T.S. is increased by 25%. As with most perks that increase the chance to hit in V.A.T.S., this bonus is multiplicative, not additive.
This perk is useful for counter-acting the Fast Shot trait.
Fallout 4
With the Sniper perk, you can hold your breath longer while aiming. Higher ranks add a chance of knockdown with single-shot scoped weapons, and a bonus to headshots in V.A.T.S.
”— Fallout 4 loading screen hintsAll three ranks of this perk focus on improving long ranged combat with scoped rifles.
- Rank 1: Reduces sway when zoomed in and extends hold breath duration.
- Rank 2: Non-automatic, scoped rifles can knock down enemies.
- Rank 3: Increases head shot accuracy in V.A.T.S. by 25%.
J.E. Sawyer's Fallout Role-Playing Game
You don't waste bullets on flesh wounds. When using firearms, your successful attack rolls are increased by 30 for purposes of determining critical hit results.