Sniper/Fallout Tactics

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Fallout Tactics
RequirementsLevel 18 (Fallout)
Level 24 (Fallout 2, Fallout Tactics)
Perception 8
Agility 8
Small Guns 80%
EffectsIncrease chance to score a critical hit

You have mastered the firearm as a source of pain. With this Perk, any successful hit in combat with a ranged weapon will be upgraded to a critical hit if you also make a Luck roll.

Fallout and Fallout 2 description

Sniper is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, Fallout 4, and J.E. Sawyer's Fallout Role-Playing Game.

Fallout, Fallout 2 and Fallout Tactics

Any successful hit in combat with a ranged weapon will be upgraded to a critical hit if the player also makes a Luck roll. Combine with Better Criticals for improved effect!

Furthermore, it adds another Luck roll of (10*Luck). As a result, 10 LK means every hit is automatically a critical hit and More Criticals becomes useless.

Fallout 3 and Fallout: New Vegas

The chance to hit an opponent’s head in V.A.T.S. is increased by 25%. As with most perks that increase the chance to hit in V.A.T.S., this bonus is multiplicative, not additive.

This perk is useful for counter-acting the Fast Shot trait.

Fallout 4

With the Sniper perk, you can hold your breath longer while aiming. Higher ranks add a chance of knockdown with single-shot scoped weapons, and a bonus to headshots in V.A.T.S.

Fallout 4 loading screen hints

All three ranks of this perk focus on improving long ranged combat with scoped rifles.

  • Rank 1: Reduces sway when zoomed in and extends hold breath duration.
  • Rank 2: Non-automatic, scoped rifles can knock down enemies.
  • Rank 3: Increases head shot accuracy in V.A.T.S. by 25%.

J.E. Sawyer's Fallout Role-Playing Game

You don't waste bullets on flesh wounds. When using firearms, your successful attack rolls are increased by 30 for purposes of determining critical hit results.