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For the faction, see Smugglers. |
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Smugglers roam Point Lookout, hoping to find their fortune scavenging this relatively undisturbed desolation.
”— Fallout 3 loading screen hintsSmugglers are hostile non-player character's encountered in the Fallout 3 add-on Point Lookout.
Background[]
They can be found all over Point Lookout, most prominently along the southern coast, and are more frequently encountered as Point Lookout's main quest line progresses. They roam Point Lookout hoping to find profit from its rumored hidden treasures.
Smugglers are surprisingly tough opponents; lower-level smugglers are on par with Talon Company mercs in terms of combat threat, while higher-level smugglers exceed all other enemies but the elite Tesla and Hellfire soldiers of the Enclave.
Interactions with the player character[]
Interactions overview[]
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This character drops a finger when killed (Lawbringer). |
Other interactions[]
Smuggler at Herzog Mine[]
Above Herzog Mine is the mutilated corpse of a recently-shot smuggler, which has just fallen from some wooden planks. His corpse contains leather armor, brass knuckles, and the Smuggler's Confession holodisk, explaining his death in better detail. If you walk away from the mine and look up you will see two smugglers; one holding the other prisoner at gun point and then see him shoot the other in the back. You can kill the smuggler with the gun but you cannot save the prisoner (because he is scripted to die automatically), both smugglers appear friendly on your map.
Sometimes if you are at the entrance to the mine and you look up, you will see the "ghost" of the smuggler above you, only to revert to a lump of meat if you climb back up to the planks. If you approach the Herzog Mine for the first time from the water and work your way up, you can actually see him fall from the planks. Also, if you walk towards the smuggler from the Ark & Dove Cathedral, he is still standing on the planks but unresponsive. He yells out things like "Hey!" and "Stop that!" if you attempt to pickpocket him or shoot at him.
Effects of player actions[]
Smugglers will always be hostile to the Lone Wanderer. They will usually travel in groups of 3-4, so they can prove to be trouble for lower level characters, but more of a nuisance for higher level characters.
Inventory[]
Unarmed/Melee Weapons smugglers[]
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Merc outfit or Leather armor or Combat armor | |
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Brass knuckles Super sledge Power fist Ripper Plasma grenade Frag grenade | |
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- | |
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empty |
Small Guns/Energy Weapons smugglers[]
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Merc outfit or Leather armor or Combat armor | |
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N99 10mm pistol Missile launcher Urban Plasma rifle .308 Sniper rifle | |
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- | |
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empty |
Notes[]
- There is a band of smuggler's trying to take over the Covered bridge.
- It is never specified what they are smuggling or to whom. Or, for that matter, how their activities can be described as smuggling in a place without law or government to prohibit them.
- There is a smuggler on a small island off the coast of the lighthouse who carries a sniper rifle. The same smuggler will attempt to kill the Lone Wanderer upon their exiting of the lighthouse upon completion of the main quest A Meeting of the Minds by sniping them the instant that they appear from the underground laboratory.
Appearances[]
Smugglers appear only in the Fallout 3 add-on Point Lookout.
Behind the scenes[]
- The smugglers might have been called mercs in early development of the Point Lookout add-on. While talking to Haley in Haley's Hardware, he will talk to you about the smugglers, but instead of saying smuggler he says 'mercs', even though the subtitles say 'smuggler'. Also, no other non-player character mentions the smugglers.
Bugs[]
- Sometimes the smuggler above Herzog Mine will appear alive and friendly. If you talk with him, you will find a blank dialog box and he will say nothing. He does not fight back when attacked and you will receive experience by killing him (as much as a normal smuggler) but no karma loss/gain. He can also be pick-pocketed for leather armor, brass knuckles, and the Smuggler's Confession holotape.
- The smugglers may never appear at the lighthouse.
- Sacred Bog. Smugglers may be entirely absent, with the exception of a dead body in the