Small energy cell

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For the Heavy Energy Cell ammunition type in Fallout: Brotherhood of Steel, see Heavy energy cell.
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This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.
Game-specific articles
FalloutSmall energy cell
Fallout 2Small energy cell
Fallout 3Energy cell
FO: New VegasEnergy cell
Energy cell, bulk
Energy cell, max charge
Energy cell, over charge
Gun Runners' ArsenalEnergy cell, optimized
FO TacticsSmall energy cell
Fallout: BoSSmall energy cell
Van BurenSmall energy cell
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FNV GRA.pngGametitle-FOT.png
Gametitle-FO1.pngGametitle-FO2.pngGametitle-FO3.pngGametitle-FNV.pngGametitle-FNV GRA.pngGametitle-FOT.pngGametitle-FOBOS.pngGametitle-VB.png

Small energy cells, or simply energy cells are small, self-contained energy storage units primarily used to power machines, such as vehicles and Energy Weapons in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics, Fallout: Brotherhood of Steel, and Van Buren.


Small energy cell


It is a small, self-contained energy storage unit often associated with one-handed Energy Weapons and acts essentially as a very powerful battery or capacitor. It was also used to power vehicles, like the Highwayman Gray paragraphs are based on Van Buren and were not confirmed by primary sourcesand the Boudicca-78/S motorcycle.

Energy cell

Energy Cell.png
Gameplay articles:

Produced by Wattz Electronics with a low shelf life,[1] energy cells were used for many things such as energy weapons and regular household appliances.[1] It is a small, self-contained energy storage unit often associated with one-handed energy weapons; a single cell contains three batteries, each with a capacity of 1040.8 volts of direct current.[2]

Energy cell, bulk

Energy Cell.png
Gameplay article:

Bulk energy cells are cheaper than the regular variant, but not as potent. The decreased voltage causes weapons to degrade more slowly while using this ammunition, but damage is reduced accordingly and there is no armor-piercing effect.

Energy cell, max charge

Energy Cell.png
Gameplay article:

This is the most powerful of the energy cell variants. Max charge cells increase damage output to 1.5 times normal and have an armor piercing effect of -10 DT, but the increase in voltage release causes weapons to degrade 2.5 times as fast.

Energy cell, over charge

Energy Cell.png
Gameplay article:

This ammunition is more powerful than standard energy cells. The increased voltage stored in the cells increases the damage output of weapons by 1.25 and has a -5 DT effect on enemies, but degrades weapons 1.5 times faster than normal.

Energy cell, optimized

Energy Cell.png
Gameplay article:

Added in the Gun Runners' Arsenal add-on, this sub-type causes 30% more damage, penetrates armor more effectively, and weighs less than the standard energy cell. The only drawback is a slight increase in weapon degradation. It requires Vigilant Recycler and can only be crafted at a workbench. This type of cell is slightly superior to overcharged cells.

Small energy

FOBoSLogo.pngThe following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.

A similar energy cell to those found elsewhere, this SEC is used to power a few weapons, notably homemade laser weapons.

FOBoSLogo.pngEnd of information based on Fallout: Brotherhood of Steel.


  1. 1.0 1.1 The Courier: "Energy Cells have a high expenditure rate. Some extra reserve cells could offset that."
    Dala: "They certainly did. Batteries for my vib... vivisectors... would always come up short right before climax."
    0: "*I think Wattz manufactured holodisks. Or was it holotapes? Never can keep those two straight. Anyway, we're out of small energy cells. Dala.*"
    8: "@@[*.......]@@... @@[$((*&^#%]@@."
    0: "*You have some? Why do... actually, never mind, I don't even want to know.* *And no, I don't want to handle your batteries. Just... pass them on to the Lobotomite yourself.*"
    8: "@@[$((*&^#%]@@. @@[$######$]@@. @@[$######$]@@. @@[$######$]@@... @@[$######$]@@."
    (0's dialogue, 8's dialogue, Dala's dialogue, Klein's dialogue)
  2. Printed on the side of every energy cell.