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For an overview of submachine gun models in the Fallout series of games, see submachine gun.
Sleepytyme
Sleepytyme
10mm SMG icon
Requirements
SkillGuns 50
Strength Req.5
Attack statistics
Dmg/Attack
22 (26.2)
DPS
220 (366.5)
DPS (reload)
132 (215.6)
Crit Dmg
22
Crit % Mult
x0.07
Attacks/Sec
10 (14)AP22
Projectiles1Spread1.7
Ammo & reloading
Ammo Type10mm round
Ammo/Shot
1
Shots/Reload
40
Ammo Cap.40
Reload Time
2.7 (2)
Other
Weight5Value8250
Item HP500
Repair
10mm submachine gun
One-handed guns
Editor ID?
Base IDxx00080d
Perk Effects
Perks (dam.)
Lord Death
(+0.9)
Perks (Att.)
Perks (Rel.)
Rapid Reload
(-0.7s)
 
Gametitle-FNV GRA
Gametitle-FNV GRA

Sleepytyme is a unique weapon added in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Background[]

The following section is transcluded from Submachine gun. To modify, please edit the source page.

Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. Although the single shot is comparable to the Colt 6520 or the N99 pistol, the MP9 truly shines in burst and fully automatic modes. Coupled with the compact design, sturdiness, and light weight, it becomes a powerful asset in the hands of anyone in the wasteland. Although, the high fire rate means the urge to spray-and-pray must be controlled, unless the operator wants to run out of ammunition. Thankfully, the ease of handling makes this easier than it seems.[1] An unique feature of the weapon is its two selectors: one for switching between safety, single shot mode, and automatic mode, and another for specifying the size of the burst, up to fully automatic fire.[2][3]

The Sleepytime has been fully customized for operations requiring stealth. Its oversized suppressor muffles the report to the point where the cycling of the chamber is louder than the shot. The internal mechanisms have also been finely tuned to improve muzzle velocity and rate of fire, without ruining the suppressor. The custom magazines also mean a 33% larger amount of ammunition per mag. Finally, the gun boasts a tasteful matte-black finish, to blend in on night time occassions.

Characteristics[]

Sleeptyme blown up

Sleepytyme expanded

The 10mm SMG has a proud history in the wasteland, and this (GRA) variant model continues that tradition of excellence. Due to an integrated suppressor, it's accurate and deathly quiet. Internal modifications boost damage and slightly elevate the rate of fire, turning this into a covert powerhouse. It is well worth the cost as it will kill most human enemies in 10-20 shots.

Sleepytyme is also considered an improved holdout weapon, making it the only automatic holdout weapon. This makes it a natural choice when working on the GRA challenge "Nyah! See?," and is the only weapon that can be used for this challenge without turning all of the casino guards hostile.

Variants[]

Comparison[]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
10mm submachine gun Submachine gun 19 171 9 x0.08 19 2.2 22 10mm round 30 5 500 2370 Guns:50 Strength:5 -
Sleepytyme Submachine gun 22 220 10 x0.1 22 1.7 22 10mm round 40 5 500 8250 Guns:50 Strength:5 Silenced

Location[]

Notes[]

  • When shooting, there may be a split-second delay where the firing animation will play, but no bullets will be fired.
  • It possesses the same DAM as the standard 10mm pistol, making it a viable replacement.
  • It is a valuable weapon for players who are skilled in Sneak due to it being an improved holdout weapon. The fact that it is considered 'silent' makes it a great weapon to use in casinos, as enemies near each other can be killed without alerting them all.

Gallery[]

References

  1. Vault Dweller's Survival Guide p.5-16: "One of the finest weapons in the world. The H&K MP9 is a solid submachine gun, capable of single or burst mode attacks. The single shot is acceptable, comparable to the 6520 pistol, but the burst mode is spectacular! The MP9 is easy to control, and spews 10mm death like no other firearm in it’s size category."
  2. Appearance of the weapon in Fallout 3 and Fallout: New Vegas
  3. Models are presented together as per the precedent established by the CZ57 Avenger in Fallout: New Vegas; since the two submachine guns look very much alike, have the same niche, and perform the same function, they are most likely intended to be the same model.
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