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Silent Running
SilentRunningSilentRunningFO3
Fallout, Fallout 2, Fallout Tactics
RequirementsLevel 6, Agility 6, Sneak 50%
Ranks1
EffectsSneak and run at the same time
Fallout 3
RequirementsLevel 12, Agility 6, Sneak 50
Ranks1
Effects+10 Sneak
Sneak run without penalties
base id00031db3
Fallout: New Vegas
RequirementsLevel 12, Agility 6, Sneak 50
Ranks1
EffectsSneak and run without penalties
base id?
J.E. Sawyer's Fallout RPG
RequirementsAgility 6, Sneak 10
Ranks1
EffectsNo penalties when running and sneaking
 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-JES
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FNVGametitle-FOTGametitle-JES

With this Perk, you now have the ability to move quickly and still remain quiet. You can Sneak, and run at the same time. Without this Perk, you would automatically stop Sneaking if you ran.

Fallout and Fallout 2 description

Silent Running is a perk in Fallout, Fallout 2, Fallout Tactics, Fallout 3, Fallout: New Vegas, and J.E. Sawyer's Fallout Role-Playing Game.

Fallout, Fallout 2 and Fallout Tactics[]

Running doesn't deactivate Sneak. Pure convenience.

Fallout 3 and Fallout: New Vegas[]

+10 Sneak and moving while crouched doesn't decrease the effectiveness of sneaking (otherwise, the penalty for moving slowly is 10% and 20% for running). The perk drastically increases the effectiveness of stealth and the chance of getting Sneak Attack Criticals on everything in sight. Silent Running completely negates ALL movement penalties, regardless of movement speed.

Detection is measured based on a scale of -100 to 0. At -100, you are undetectable.

Despite being labeled as "silent" running, you still generate the same amount of noise from your footsteps as usual, but non-player characters don't react to it.

J.E. Sawyer's Fallout Role-Playing Game[]

With this perk, you now have the ability to sneak while running without penalty. Without this perk, sneak chances are halved when running.

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