Shady Sands guard | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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“
Not so fast! This is a small community. We don't see strangers often, and we don't really need them if you get my meaning. If you don't have a good reason to be here, you'd better just keep moving.
”Shady Sands guards are the primary line of defense of Shady Sands, led by Seth in Fallout.
Background[]
The guards are responsible for driving off radscorpions and other trash brought into the settlement by the wasteland. They have modest training and equipment, but are quite determined to protect Shady Sands. They are quite skeptical of outsiders, particularly traders from the Hub and Junktown.
Interactions with the player character[]
Interactions overview[]
This character has no special interactions. |
Inventory[]
Apparel
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Clothing | |
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Weapon
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Knife | |
Carried items
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5-12 bottle caps | |
Drops on death
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empty |
Notes[]
A "tower guard" are the guards within the guard barracks.
Appearances[]
Shady Sands guards appear only in Fallout.
References
- ↑ Fallout script description: "guard.int; Guard from Shady Sands"
(SCRIPTS.LST (Fallout)) - ↑ Fallout script description: "TGuard.int; Tower Guard for Shady Sands"
(SCRIPTS.LST (Fallout))
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