- ↑ The Vault Dweller: "{108}{}{Tell me a bit about the town.}"
Jarvis: "{111}{}{Well, Shady Sands was founded by a great ancestor of our current leader, Aradesh. He could tell you more of the story. We have a well and irrigation, so we do well for ourselves.}" (JARVIS.MSG)
- ↑ Fallout Bible 0:
Fallout Bible 3 Timeline repair: Second strike: "2122 Spring Shady Sands founded, wall erected against the raiders." Note: The date presented by Chris Avellone in the timeline draft is incorrect. Shady Sands is specifically stated to have been founded by Aradesh's ancestor in the game. If it was founded in 2141, then Aradesh would be the founder. There is also no mention of the people of Shady Sands coming out of a Vault, which is inconsistent with the relatively recent founding date. Finally, as the Vipers, Jackals, and Khans emerged out of Vault 15 together, it's impossible for them to raid the Hub in 2125, sixteen years before their emergence. The date is based on the Vipers design document, which states the following: "64 years ago [in 2097], a man named Jonathan Faust led his group of about 200 people from the overcrowded Vault into the wastes of the outside. It was there that his small band came to a small oasis in the middle of the desert.'"
- ↑ The Vault Dweller: "{130}{}{Tell me about yourself.}"
Katrina: "{137}{}{My life was very boring. I was raised in a Vault. I lived there for many years. Unfortunately, we were crowded and life was very bad. There was a schism, and many people left, taking with them the best equipment. Still, some of us tried to stay in the Vault. But then we were attacked. I was hurt, and I ended up here. Now I try to help people . . .}" (SSGUIDE.MSG)
- ↑ Fallout Bible 0:
Fallout Bible 3 Timeline repair: Second strike: "2141 Spring Vault 15 opened." Note: The date presented by Chris Avellone in the timeline draft is incorrect. Shady Sands is specifically stated to have been founded by Aradesh's ancestor in the game. If it was founded in 2141, then Aradesh would be the founder. There is also no mention of the people of Shady Sands coming out of a Vault, which is inconsistent with the relatively recent founding date. Finally, as the Vipers, Jackals, and Khans emerged out of Vault 15 together, it's impossible for them to raid the Hub in 2125, sixteen years before their emergence. The date is based on the Vipers design document, which states the following: "64 years ago [in 2097], a man named Jonathan Faust led his group of about 200 people from the overcrowded Vault into the wastes of the outside. It was there that his small band came to a small oasis in the middle of the desert."
- ↑ The Chosen One: "{117}{}{Do you have a GECK?}"
Mikey Frazier: "{119}{}{A GECK? Well, that's old history, so what the hell. You mean the old Garden of Eden Kit. We had one - I mean our grandparents had one. Used it when they came out of Vault 15. Got this place started, they say. It's all used up now.}" (Scmikey.msg)
- ↑ Fallout Bible 0:
Fallout Bible 3 Timeline repair: Second strike: "2141 Winter Raiders begin to form in the region as food supplies run low. The Khans and the Vipers begin terrorizing local settlements." Note: The date presented by Chris Avellone in the timeline draft is incorrect. Shady Sands is specifically stated to have been founded by Aradesh's ancestor in the game. If it was founded in 2141, then Aradesh would be the founder. There is also no mention of the people of Shady Sands coming out of a Vault, which is inconsistent with the relatively recent founding date. Finally, as the Vipers, Jackals, and Khans emerged out of Vault 15 together, it's impossible for them to raid the Hub in 2125, sixteen years before their emergence. The date is based on the Vipers design document, which states the following: "64 years ago [in 2097], a man named Jonathan Faust led his group of about 200 people from the overcrowded Vault into the wastes of the outside."
- ↑ The Chosen One: "{127}{}{Ever hear of a GECK?}"
Slave overseer: "{138}{}{GECK, eh? Back when I was studying Vault tech, I read about those. Supposedly every vault got one and it was supposed to be the first thing used once a vault got opened. They say that's how Shady Sands got its start - from a GECK. That help at all?}" The Chosen One: "{139}{}{You studied vault tech? Impressive. Say, I got some more questions for you.}" (Scslvovr.msg)
- ↑ The Vault Dweller: "{117}{}{I want to know about this place.}"
Seth: "{124}{}{Shady Sands is a peaceful community. We have our own irrigation system, so we can grow our own food. If we were not plagued with raiders and Radscorpions, we would have no problems.}" (SETH.MSG)
- ↑ The Vault Dweller: "{1009}{}{Junktown}"
Aradesh: "{1109}{Ara_60}{Junktown is south of here. Their merchants occasionally come to trade, but not often.}" (ARADESH.MSG)
- ↑ The Chosen One: "{241}{}{I'd like to hear your story.}"
Tandi: "{242}{tand29}{Figures. (sigh) Well, I was pretty young when we met. There was a gang of raiders - The Khans - Who'd gotten hold of me. Things were looking pretty bad when, all of a sudden, this stranger shows up and rescues me. Your Vaultdweller.}" (Shtandi.msg)
- ↑ The Chosen One: "{164}{}{Is this the Shadeesands the Elder speaks of?}"
Tandi: "{248}{tand31}{Was Shady Sands; Most folks call it NCR now. New California Republic - pretty impressive name, huh?}" (Shtandi.msg)
- ↑ Tandi: "{278}{tand38}{I'm Tandi, president of the New California Republic. Welcome to Shady Sands. I hear some pretty impressive things about you. No point in dancing. Got some business I want to discuss.}"
(Shtandi.msg)
- ↑ The Courier: "You remember everyone who passes through here?"
Sterling: "Got a good memory for faces. Landmarks and such, too. Comes with practice, that's all. And a lot of scoutin' from place to place. I reckon I've walked every inch of ground between Shady Sands and the Colorado... or close enough to make a man's feet plenty sore." (Sterling's dialogue)
- ↑ Crimson Caravan invoice
- ↑ The Courier: "What's the Thaler Act?"
Trent Bascom: "Something the politicians back in Shady Sands came up with. They pay us to move here and farm the land. They even protect the fields." (Trent Bascom's dialogue)
- ↑ The Courier: "Do you have a problem with the NCR?"
Tom Anderson: "I don't go looking for fights with them, but they don't have the best interests of people in mind. Certainly not locals. The bottom line for NCR is productivity and growth. Politicians back in Shady Sands are completely detached from the people actually living here." (Tom Anderson's dialogue)
- ↑ The Courier: "Are you a scientist?"
Angela Williams: "I know I don't sound the part. Get raised by brahmin ranchers, and you never lose the twang. Drives Hildern crazy. But I know every inch of the power grid from Hoover Dam to Shady Sands. That's what we do here - try to optimize the power output from the Dam. Some of the others are working on an agricultural project, but... truth be told, they aren't making much progress. Not yet, anyway." (Angela Williams' dialogue)
- ↑ The Chosen One: "{106}{}{I'm new to NCR. What can you tell me about your town?}"
Karl (NCR): "{114}{}{This is NCR, capitol of the New California Republic. Population 3000 and growing. No slavery, no gambling, no drugs. President is Mrs. Tandi, my boss is Sheriff Dumont. That answer your questions?}" (Sckarl.msg)
- ↑ Fallout 2 Official Strategies & Secrets p.190: "The NCR is a clean town filled with honest, hardworking folk—at least that's how President-for-life Tandi would like to have it. The reality falls somewhat short of that goal. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force."
- ↑ Vault Dweller's memoirs "Life on the Outside
My first few days were harrowing to say the least. I fought off some giant mutant rats that were more interested in eating me than they should have been. My only clue was the location of another Vault, number 15. I spent a couple of days stumbling through the desert before I came upon a small settlement. I stopped there for help, and encountered the little town called Shady Sands. I helped them, and they helped me. Understand that survival requires that you work together, even with people you may not trust. I did earn the trust, however, of two prominent citizens of Shady Sands - Tandi, and her father, Aradesh."
- ↑ Fallout Bible 5 Questions: 14. One thing - what's happened to Junktown? Was it just too little to be it's own state? Or maybe it has managed to survive as an independent enclave inside NCR, a hive of scum and villainy, so to speak. And what kind of folks would live in Glow? After all, that place must still, well, glow, at least somewhat. Ghouls?
"Junktown became part of NCR as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation. Its alliance with Shady Sands did cause some alarm from the caravans in the Hub, but it didn't hurt the Hub communities any... and the Hub eventually became part of NCR as well."
"As for the Glow (or the state of Dayglow), most of the state is actually north and west of the glow, but they are still able to see the Glow from their borders. A number of ghouls are rumored to live there now, as part of the Great Migration from Necropolis - once the ghouls learned of West Tek, they were eager to see if they could scavenge technology from the abandoned center. Some ghouls formed partnerships with scavenging companies from New Adytum and the Hub and have built quite a profitable corporation from their salvage efforts. At least one super mutant, a refugee from the Cathedral, was also rumored to be working with the ghouls and humans in Dayglow."
- ↑ NCR history holodisk: "Founded eighty years ago, the NCR is now comprised of the states of Shady, Los Angeles, Maxson, Hub, and Dayglow. Approximately 700,000 citizens are pleased to call NCR home."
- ↑ On GNR Part 2: Super mutant Mayhem; Argyle mentions a "Shady Sands Shuffle" as he slides live grenades into the pockets of hostile super mutants
- ↑ Several NCR soldiers state that Shady Sands is their home town. Mentioned by Missionary during G.I. Blues quest.
- ↑ CASE: The Mysterious Stranger
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