Scribe's dialogue (Fallout 3) | ||||||||||||||||||||||||||||||
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Dialogue file tables[]
DLC03WQScribeATemplate[]
| Dialogue file | ||||||
|---|---|---|---|---|---|---|
| CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
| Combat | Murder | Murder | What have you done? | GenericAdult_Murder_00022A7B_1 | ||
| Combat | Murder | Murder | Oh my God! | GenericAdult_Murder_00022A7C_1 | ||
| Combat | Murder | Murder | Murderer! | GenericAdult_Murder_00022A7D_1 | ||
| Combat | Murder | Murder | You killed him! | GenericAdult_Murder_00022A7E_1 | ||
| Combat | Murder | Murder | You killed her! | GenericAdult_Murder_00022A7F_1 | ||
| Combat | Murder | Murder | No! | GenericAdult_Murder_00022A80_1 | ||
| Combat | Murder | Murder | You're going to pay for that! | GenericAdult_Murder_00050FF3_1 | ||
| Combat | Murder | Murder | Murdering scum! | GenericAdult_Murder_00050FF7_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Good riddance. | GenericAdult_MurderNoCrime_00022A9E_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better him than me. | GenericAdult_MurderNoCrime_00051017_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better her than me. | GenericAdult_MurderNoCrime_00051018_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? Who's there? | GenericAdult_NormalToAlert_0002FC24_1 | ||
| Detection | NormalToAlert | NormalToAlert | Huh? | GenericAdult_NormalToAlert_0005200A_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? | GenericAdult_NormalToAlert_0005200B_1 | ||
| Detection | NormalToAlert | NormalToAlert | Did you hear something? | GenericAdult_NormalToAlert_0005200C_1 | ||
| Detection | NormalToAlert | NormalToAlert | I'm going to go check it out. | GenericAdult_NormalToAlert_0002FC25_1 | ||
| Detection | NormalToAlert | NormalToAlert | What was that? | Generic_NormalToAlert_0002FC23_1 | ||
| Detection | NormalToCombat | StartCombat | Help me! | GenericAdu_NormalToCombat_0001FB67_1 | ||
| Detection | NormalToCombat | StartCombat | I've got one! | GenericAdu_NormalToCombat_0001FB68_1 | ||
| Detection | NormalToCombat | StartCombat | Hey! | GenericAdu_NormalToCombat_0005201D_1 | ||
| Detection | NormalToCombat | StartCombat | Opening fire! | GenericAdu_NormalToCombat_0001FB69_1 | ||
| Detection | NormalToCombat | StartCombat | Open fire! | GenericAdu_NormalToCombat_0001511C_1 | ||
| Detection | NormalToCombat | StartCombat | Over here! | Generic_NormalToCombat_000208E5_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Watch out! | GenericAdult_ObserveCombat_0004C256_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Whoa! | GenericAdult_ObserveCombat_0004C257_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Look out! | GenericAdult_ObserveCombat_0004C258_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Damn, it's a fight! | GenericAdult_ObserveCombat_0004C25A_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Ain't none of my business! | GenericAdult_ObserveCombat_0004C25B_1 | ||
| Combat | Pickpocket | Pickpocket | Thief! | GenericAdult_Pickpocket_00022AA8_1 | ||
| Combat | Pickpocket | Pickpocket | A pickpocket! | GenericAdult_Pickpocket_00022AA9_1 | ||
| Combat | Pickpocket | Pickpocket | Stop! Thief! | GenericAdult_Pickpocket_00022AAB_1 | ||
| Combat | Pickpocket | Pickpocket | You can't do that! | GenericAdult_Pickpocket_00022AAC_1 | ||
| Combat | Pickpocket | Pickpocket | You stole that! | GenericAdult_Pickpocket_00022AAD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Whoa, whoa! Careful! | GenericAdu_PLAYERFIREWEAPO_00022CCD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Hey, knock it off! | GenericAdu_PLAYERFIREWEAPO_00022CCE_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Watch it! | GenericAdu_PLAYERFIREWEAPO_00022CCF_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Not so close! | GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | I hope you know what you're doing. | GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Cut it out, will you? | GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Don't point that thing at me. | GenericAdu_PLAYERINIRONSIT_00022CD0_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Hey, knock it off. | GenericAdu_PLAYERINIRONSIT_00022CD1_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | What do you think you're doing? | GenericAdu_PLAYERINIRONSIT_00022CD3_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Be careful with that! | GenericAdu_PLAYERINIRONSIT_00022CD2_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | That's not a good idea. | GenericAdu_PLAYERINIRONSIT_0004C16E_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Easy there. | GenericAdu_PLAYERINIRONSIT_0004C16F_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Watch it, will you? | GenericAdu_PLAYERKNOCKOVER_00022CCA_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Oh come on. Pay more attention to what you're doing. | GenericAdu_PLAYERKNOCKOVER_00022CCB_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Cut it out. | GenericAdu_PLAYERKNOCKOVER_00022CCC_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Hey, be more careful! | GenericAdu_PLAYERKNOCKOVER_00022CC9_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Why don't you look where you're going? | GenericAdu_PLAYERKNOCKOVER_0004C163_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | What's the big idea? | GenericAdu_PLAYERKNOCKOVER_0004C164_1 | ||
| Combat | AcceptYield | AcceptYield | Better not try that again. | GenericAdult_AcceptYield_00052042_1 | ||
| Detection | AlertIdle | AlertIdle | Hmm. I was sure I heard something. | GenericAdult_AlertIdle_0002FBEB_1 | ||
| Detection | AlertIdle | AlertIdle | Huh? | GenericAdult_AlertIdle_0002FBEC_1 | ||
| Detection | AlertIdle | AlertIdle | What was that? | GenericAdult_AlertIdle_0002FBED_1 | ||
| Detection | AlertIdle | AlertIdle | Maybe I'm just jumpy. | GenericAdult_AlertIdle_0002FBEF_1 | ||
| Detection | AlertIdle | AlertIdle | Anybody there? | GenericAdult_AlertIdle_0002FBF1_1 | ||
| Detection | AlertIdle | AlertIdle | Hello? Who's there? | Generic_AlertIdle_0002FBEE_1 | ||
| Detection | AlertToCombat | AlertToCombat | Look what we have here. | GenericAdult_AlertToCombat_0002FBF3_1 | ||
| Detection | AlertToCombat | AlertToCombat | Found you! | GenericAdult_AlertToCombat_0002FBF4_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! | GenericAdult_AlertToCombat_0005200F_1 | ||
| Detection | AlertToCombat | AlertToCombat | Thought I heard something. | GenericAdult_AlertToCombat_00052010_1 | emphasis on Thought | |
| Detection | AlertToCombat | AlertToCombat | Hey! | GenericAdult_AlertToCombat_00052011_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! There you are! | Generic_AlertToCombat_0002FBF2_1 | ||
| Detection | AlertToNormal | AlertToNormal | Ah, just getting jumpy I guess. | GenericAdult_AlertToNormal_0002FBDA_1 | ||
| Detection | AlertToNormal | AlertToNormal | Whatever it was, I guess it's gone now. | GenericAdult_AlertToNormal_0002FBE4_1 | ||
| Detection | AlertToNormal | AlertToNormal | Hmm. Nothing here after all. | GenericAdult_AlertToNormal_00052049_1 | ||
| Detection | AlertToNormal | AlertToNormal | There's nothing here. | GenericAdult_AlertToNormal_0005204A_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | Whatever. I've got better things to do. | GenericAdult_AlertToNormal_0005204B_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | I guess it was nothing. | Generic_AlertToNormal_0002FBD2_1 | ||
| Combat | Assault | Assault | Now there was no call for that! | GenericAdult_Assault_00052035_1 | ||
| Combat | Assault | Assault | Assault! Assault! | GenericAdult_Assault_00052036_1 | ||
| Combat | Assault | Assault | You dirty coward! | GenericAdult_Assault_00052037_1 | ||
| Combat | Assault | Assault | What the hell?! | GenericAdult_Assault_00052038_1 | ||
| Combat | Attack | Attack | Keep firing! | GenericAdult_Attack_00029316_1 | ||
| Combat | Attack | Attack | Take him out! | GenericAdult_Attack_0001511B_1 | ||
| Combat | Attack | Attack | Light him up! | GenericAdult_Attack_0001511D_1 | ||
| Combat | Attack | Attack | Need some help with this one! | GenericAdult_Attack_00015055_1 | ||
| Combat | Attack | Attack | Did I hit him? | GenericAdult_Attack_0004D593_1 | ||
| Combat | Attack | Attack | Take him down! | GenericAdult_Attack_00015057_1 | ||
| Combat | Attack | Attack | Keep them pinned! | GenericAdult_Attack_00015058_1 | ||
| Combat | Attack | Attack | Yeah?! Yeah?! You want some of this? | GenericAdult_Attack_0001511E_1 | angry, shooting at someone | |
| Combat | Attack | Attack | Batter up! | GenericAdult_Attack_0001505A_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Huargh! | GenericAdult_Attack_0001511F_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Ggrrrr! | GenericAdult_Attack_00015120_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Arrggh! | GenericAdult_Attack_00015121_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | You like that? | GenericAdult_Attack_00029263_1 | ||
| Combat | Attack | Attack | That's it, that's it. | GenericAdult_Attack_0002925D_1 | urgently talking to self during combat | |
| Combat | Attack | Attack | What's the matter, huh? Can't stand the sight of your own blood? | GenericAdult_Attack_0004D58A_1 | ||
| Combat | Attack | Attack | Damn it! | GenericAdult_Attack_0004D58B_1 | cursing at the situation | |
| Combat | Attack | Attack | There's more where that came from. | GenericAdult_Attack_0004D58C_1 | ||
| Combat | Attack | Attack | Yeah! Yeah! | GenericAdult_Attack_0004D58D_1 | angry yelling | |
| Combat | Attack | Attack | Bring it! | GenericAdult_Attack_0004D58E_1 | ||
| Combat | Attack | Attack | Had enough? | GenericAdult_Attack_0004D58F_1 | ||
| Combat | Attack | Attack | Yeah! | GenericAdult_Attack_0004D590_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | You like that, you bastard? | GenericAdult_Attack_0004D591_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Want some more? | GenericAdult_Attack_0004D592_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Steady! | GenericAdult_Attack_0004D594_1 | shouting encouragement at friends during combat | |
| Combat | Attack | Attack | Don't let them get away! | GenericAdult_Attack_0004D595_1 | shouting encouragement at friends during combat | |
| Combat | AvoidThreat | AvoidThreat | Look out! | GenericAdult_AvoidThreat_0001FB61_1 | ||
| Combat | AvoidThreat | AvoidThreat | It's gonna blow! | GenericAdult_AvoidThreat_0001FB62_1 | ||
| Combat | AvoidThreat | AvoidThreat | Holy shit! | GenericAdult_AvoidThreat_00022A8F_1 | ||
| Combat | AvoidThreat | AvoidThreat | Be careful! | GenericAdult_AvoidThreat_00022A91_1 | ||
| Combat | AvoidThreat | AvoidThreat | Watch out! | GenericAdult_AvoidThreat_00022A92_1 | ||
| Service | BarterExit | BarterExit | A pleasure doing business with you. | GenericAdult_BarterExit_0004C17F_1 | ||
| Service | BarterExit | BarterExit | Another satisfied customer. | GenericAdult_BarterExit_0004C181_1 | ||
| Service | BarterExit | BarterExit | Give me a shout if you need anything else. | GenericAdult_BarterExit_0004C182_1 | ||
| Service | BarterExit | BarterExit | Thanks. | GenericAdult_BarterExit_0004C183_1 | ||
| Detection | CombatToLost | CombatToLost | Holy shit! A Stealth Boy! | GenericAdult_CombatToLost_000604D9_1 | ||
| Detection | CombatToLost | CombatToLost | A Stealth Boy! Damn it! | GenericAdult_CombatToLost_000604DA_1 | ||
| Detection | CombatToLost | CombatToLost | Damn it. Where'd he go? | GenericAdult_CombatToLost_0002FBE8_1 | deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for | |
| Detection | CombatToLost | CombatToLost | Let me go take a look around. | GenericAdult_CombatToLost_0002FBEA_1 | ||
| Detection | CombatToLost | CombatToLost | I bet I know where you went. | GenericAdult_CombatToLost_00052020_1 | ||
| Detection | CombatToLost | CombatToLost | Anybody see anything? | GenericAdult_CombatToLost_00052021_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Split up and search the area. | GenericAdult_CombatToLost_00052022_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Where'd you go? | Generic_CombatToLost_0002FBE9_1 | ||
| Detection | CombatToNormal | CombatToNormal | That takes care of that. | GenericAdu_CombatToNormal_0002FBF5_1 | ||
| Detection | CombatToNormal | CombatToNormal | Teach you to mess with me. | GenericAdu_CombatToNormal_0002FBF7_1 | ||
| Detection | CombatToNormal | CombatToNormal | Good enough. | GenericAdu_CombatToNormal_0005202A_1 | ||
| Detection | CombatToNormal | CombatToNormal | Well, that's the end of that. | GenericAdu_CombatToNormal_0005202B_1 | ||
| Detection | CombatToNormal | CombatToNormal | Glad that's over. | GenericAdu_CombatToNormal_0005202C_1 | ||
| Detection | CombatToNormal | CombatToNormal | Phew. I'm glad that's over. | Generic_CombatToNormal_0002FBFE_1 | ||
| Combat | Death | Death | Gaaah! | Generic_Death_000208D3_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_0001FB58_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_000208D4_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_0001FB59_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_000208D5_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_0001FB5A_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_000208D6_1 | death scream | |
| Combat | Death | Death | Agggghhh! | Generic_Death_00020712_1 | death scream | |
| Combat | Death | Death | Ooohhhh! | Generic_Death_00020713_1 | death scream | |
| Combat | DeathResponse | DeathResponse | They killed him! | GenericAdult_DeathResponse_0001FB5F_1 | ||
| Combat | DeathResponse | DeathResponse | They killed her! | GenericAdult_DeathResponse_0001FB60_1 | ||
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Waylaid by Raiders. Or was it Mutants? They want additional "compensation" for losses and "unexpected expenditures." | DLC03WQ_DLC03WQBigsleyScri_00003783_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know, sir. Should I tell them to go away? | DLC03WQ_DLC03WQBigsleyScri_00003785_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I see. Well, what should I do with them? About their demands for compensation? | DLC03WQ_DLC03WQBigsleyScri_00003787_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't think so, no. | DLC03WQ_DLC03WQBigsleyScri_00003789_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They want plasma weapons. | DLC03WQ_DLC03WQBigsleyScri_0000378B_1 | (fearing his boss will explode in anger) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They saw an initiate lugging a crate to the armory. | DLC03WQ_DLC03WQBigsleyScri_0000378D_1 | (explaining why someone wants the crate) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Sir? | DLC03WQ_DLC03WQBigsleyScri_0000378F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003791_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know sir. | DLC03WQ_DLC03WQBigsleyScri_00003793_1 | surprised and uncertain by the question | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003795_1 | relieved he can leave | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | And what, sir? | DLC03WQ_DLC03WQBigsleyScri_000037D3_1 | confused... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know, sir. I thought I should bring them straight to you. | DLC03WQ_DLC03WQBigsleyScri_000037D5_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | No sir, I - I ... | DLC03WQ_DLC03WQBigsleyScri_000037D7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know sir, I - I thought... | DLC03WQ_DLC03WQBigsleyScri_000037D9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037DB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DD_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DF_1 | to frightened to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037E1_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry... | DLC03WQ_DLC03WQBigsleyScri_000037E3_1 | under his breath, terrified his boss is angry | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry sir. I can see you're busy. I'll leave you. | DLC03WQ_DLC03WQBigsleyScri_000037E5_1 | terrified | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037E7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037E9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037EB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir, thank you sir. | DLC03WQ_DLC03WQBigsleyScri_000037ED_1 | relieved | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | He asked about that shipment again. | DLC03WQ_DLC03WQBigsleyScri_0000381F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I told him things were being taken care of, not to worry. | DLC03WQ_DLC03WQBigsleyScri_00003821_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | The same way he took it the last ten times that he asked and I dodged the question. | DLC03WQ_DLC03WQBigsleyScri_00003823_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir, permission to speak freely? | DLC03WQ_DLC03WQBigsleyScri_00003825_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I don't think he's going to stop asking. I think he suspects something. | DLC03WQ_DLC03WQBigsleyScri_00003827_1 | worried | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir... | DLC03WQ_DLC03WQBigsleyScri_00003829_1 | hesitant... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_0000382B_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Thank you, sir. | DLC03WQ_DLC03WQBigsleyScri_000037B4_1 | relieved and proud of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir? | DLC03WQ_DLC03WQBigsleyScri_000037B6_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir, that's where I've drawn it. | DLC03WQ_DLC03WQBigsleyScri_000037B8_1 | certain he's correct. | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | It's alright sir, I know you're probably exhausted. | DLC03WQ_DLC03WQBigsleyScri_000037BA_1 | happy go lucky, clueless he's making an ass of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Oh... sir, I - I, uh... | DLC03WQ_DLC03WQBigsleyScri_000037BC_1 | stammering for an excuse... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037BE_1 | mortified... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Yes sir. | DLC03WQ_DLC03WQBigsleyScri_000037C0_1 | clueless | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Something about a recent power outage. They blame us. | DLC03WQ_DLC03WQBigsleyScri_00003816_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Just thought you should know sir, about the delay. | DLC03WQ_DLC03WQBigsleyScri_00003818_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | I'll leave you be, sir. | DLC03WQ_DLC03WQBigsleyScri_0000381A_1 | worried his boss is overworked | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Good luck Bigsley. We have faith in you. | DLC03WQ_DLC03WQBigsleyScri_0000381C_1 | trying to be cheerful, but worried his boss is overwhelmed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | They're complaining we've "confiscated" all the medical supplies. | DLC03WQ_DLC03WQBigsleyScri_00003773_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | So what do I tell them? | DLC03WQ_DLC03WQBigsleyScri_00003775_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Sir? | DLC03WQ_DLC03WQBigsleyScri_00003777_1 | shocked and not sure how to respond | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003779_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | That's funny sir. | DLC03WQ_DLC03WQBigsleyScri_0000377B_1 | amused | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | They're a week late, sir. | DLC03WQ_DLC03WQBigsleyScri_000037F0_1 | a little shocked his boss isn't taking this seriously | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Should we send out a search party? | DLC03WQ_DLC03WQBigsleyScri_000037F2_1 | concerned | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | What about our men? | DLC03WQ_DLC03WQBigsleyScri_000037F4_1 | making a case for a rescue | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037F6_1 | skeptical | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | For what it's worth, you aren't the only one who feels that way. | DLC03WQ_DLC03WQBigsleyScri_000037F8_1 | agreeing with his superior | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | No sir. | DLC03WQ_DLC03WQBigsleyScri_00003763_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003765_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Anywhere in particular, sir? | DLC03WQ_DLC03WQBigsleyScri_0000377E_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_00003780_1 | beating a hasty retreat, worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv10 | DLC03WQBigsleyScribeConv10 | You're welcome sir. | DLC03WQ_DLC03WQBigsleyScri_00003770_1 | happy he pleased his exhausted boss | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037FF_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | It can wait. I'll try again later. | DLC03WQ_DLC03WQBigsleyScri_00003800_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Whoa... okay, I'll be back later on then. | DLC03WQ_DLC03WQBigsleyScri_00003801_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | I'll try again some other time. | DLC03WQ_DLC03WQBigsleyScri_00003802_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Oh-Kay... I'll swing by another time. | DLC03WQ_DLC03WQBigsleyScri_00003803_1 | sensing bosses anger, beating hasty retreat. | |
| Combat | FireExplosive | FireExplosive | Incoming! | GenericAdult_FireExplosive_00022AA2_1 | ||
| Combat | FireExplosive | FireExplosive | Duck! | GenericAdult_FireExplosive_00022AA3_1 | ||
| Combat | FireExplosive | FireExplosive | Fire in the hole! | GenericAdult_FireExplosive_00022AA4_1 | ||
| Combat | FireExplosive | FireExplosive | Get down! | GenericAdult_FireExplosive_00022AA5_1 | ||
| Combat | FireExplosive | FireExplosive | Look out! | GenericAdult_FireExplosive_00022AA6_1 | ||
| Combat | Flee | Flee | Help! | GenericAdult_Flee_00022A76_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Run for it! | GenericAdult_Flee_0004D556_1 | ||
| Combat | Flee | Flee | We're outnumbered! | GenericAdult_Flee_0004D558_1 | ||
| Combat | Flee | Flee | This is hopeless! | GenericAdult_Flee_0004D559_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | I'm out of here! | GenericAdult_Flee_0004D55B_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Let's get out of here! | GenericAdult_Flee_00022A78_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Oh, just wonderful. Thanks for asking. | GenericAdu_GenericHelloRes_00070CF2_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. | GenericAdu_GenericHelloRes_00070CF3_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'm quite well, thank you. | GenericAdu_GenericHelloRes_00070CF4_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Splendid. Simply splendid. Thanks so much for asking. | GenericAdu_GenericHelloRes_00070CF5_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. | GenericAdu_GenericHelloRes_00070CF6_1 | ||
| Radio | MQ04RadioStatic | MQ04RadioStatic | MQ04RadioQ_MQ04RadioStatic_00059B4E_1 | |||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You know what you're doing there? | GenericAdult_PLAYERLAYMINE_00022CBC_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Whoa now. Be careful with that thing. | GenericAdult_PLAYERLAYMINE_00022CBD_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Don't blow yourself up, okay? | GenericAdult_PLAYERLAYMINE_00022CBE_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You sure that's a good idea? | GenericAdult_PLAYERLAYMINE_0004C15E_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | I hope you know what you're doing. | GenericAdult_PLAYERLAYMINE_0004C15F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Tamper with that, and we're going to have a problem. | GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | I really hope you're not thinking of breaking into there. | GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | It's locked for a reason. Don't get any ideas. | GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Yes, that's locked. And yes, I can see you eyeing it... | GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Don't even think of breaking into that. | GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | That's secure for a reason. | GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Don't even think about it. | GenericAdu_PLAYERPICKPOCKE_0004D562_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | What do you think you're doing? | GenericAdu_PLAYERPICKPOCKE_0004D563_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | I'm watching you. | GenericAdu_PLAYERPICKPOCKE_0004D564_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Keep your hands to yourself. | GenericAdu_PLAYERPICKPOCKE_0004D565_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | You won't get away with that. | GenericAdu_PLAYERPICKPOCKE_0004D566_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Not a good idea. | GenericAdu_PLAYERPICKPOCKE_0004D567_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Watch where you're swinging that, will you? | GenericAdu_PLAYERSWINGMELE_00022CC6_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Is that really necessary? | GenericAdu_PLAYERSWINGMELE_00022CC8_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Hey, knock it off. | GenericAdu_PLAYERSWINGMELE_00022CC7_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Why don't you go swing that somewhere else? | GenericAdu_PLAYERSWINGMELE_0004C168_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Careful with that. | GenericAdu_PLAYERSWINGMELE_0004C169_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Stop doing that so close to me. | GenericAdu_PLAYERSWINGMELE_0004C16A_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Take cover! | GenericAdu_PLAYERTHROWGREN_00022CC0_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Watch out! | GenericAdu_PLAYERTHROWGREN_00022CC1_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Look out! | GenericAdu_PLAYERTHROWGREN_00022CBF_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | What are you doing? | GenericAdu_PLAYERTHROWGREN_0004C174_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Grenade! | GenericAdu_PLAYERTHROWGREN_0004C175_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Oh come on. Cut it out. | GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Put that down, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Give it a rest, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Is that really necessary? | GenericAdu_PLAYERZKEYOBJEC_0004C157_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Are you having fun with that? | GenericAdu_PLAYERZKEYOBJEC_0004C158_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | You're easily amused, eh? | GenericAdu_PLAYERZKEYOBJEC_0004C159_1 | ||
| Combat | PowerAttack | PowerAttack | Huurrraghh! | Generic_PowerAttack_00022AAF_1 | ||
| Combat | PowerAttack | PowerAttack | Rrrraaahhh! | Generic_PowerAttack_00022AB1_1 | ||
| Combat | PowerAttack | PowerAttack | Yaargh! | Generic_PowerAttack_00051FFA_1 | ||
| Combat | PowerAttack | PowerAttack | Grrrraah! | Generic_PowerAttack_00051FFB_1 | ||
| Radio | RadioHello | RadioHello | MQ04RadioQuest_RadioHello_00059B3F_1 | |||
| Topic | RCTopicPaulieAddict | Did you know that Paulie Cantelli is an addict? | Is Paulie really addicted to chems? | Oh, yeah. He's a mess. I'm glad I'm not in Cindy's shoes. | DialogueRi_RCTopicPaulieAd_000A6F6F_1 | |
| Topic | SpeechChallengeFailure | SpeechChallengeFailure | I'm not falling for that. | GenericAdu_SpeechChallenge_00069B84_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Flank 'em! | GenericAdu_StartCombatResp_00080DBB_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | I've got your back! | GenericAdu_StartCombatResp_00080DBC_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | We'll get 'em. | GenericAdu_StartCombatResp_00080DBE_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Look out! | GenericAdu_StartCombatResp_00080DBF_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Where? | GenericAdu_StartCombatResp_00080DC0_1 | ||
| Combat | Steal | Steal | Thief! | GenericAdult_Steal_00022AB2_1 | ||
| Combat | Steal | Steal | You stole that! | GenericAdult_Steal_00022AB3_1 | ||
| Combat | Steal | Steal | Stop! Thief! | GenericAdult_Steal_00022AB4_1 | ||
| Combat | Steal | Steal | You can't just take that! | GenericAdult_Steal_00022AB6_1 | ||
| Combat | Steal | Steal | That doesn't belong to you! | GenericAdult_Steal_00022AB7_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | It's time for you to leave. | GenericAdult_TimeToGo_0004C272_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | You've got to leave now so I can lock up. | GenericAdult_TimeToGo_0004C273_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | I'm locking up, so you'll need to leave. | GenericAdult_TimeToGo_0004C275_1 | ||
| Conversation | GOODBYE | I have to go now. | You're telling ME that? | DLC03WQ_GOODBYE_000037C8_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me something I don't know. | DLC03WQ_GOODBYE_000037C9_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me about it. | DLC03WQ_GOODBYE_000037CA_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | You're preaching to the choir. | DLC03WQ_GOODBYE_000037CB_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | <Sigh> | DLC03WQ_GOODBYE_000037CC_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I hope I get reassigned soon. | DLC03WQ_GOODBYE_000037CD_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Think I might just not show up tomorrow. I mean, what's the worst that can happen? I get fired? | DLC03WQ_GOODBYE_000037CE_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I'm tired of this. I miss the Citadel. | DLC03WQ_GOODBYE_000037CF_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | No kidding. | DLC03WQ_GOODBYE_000037D0_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Yeah. See you. | GenericAdult_GOODBYE_0001D5E5_1 | Default backup bottom of the stack no condition failsafe goodbye. | |
| Conversation | GOODBYE | I have to go now. | Goodbye. | Whatever. | GenericAdult_GOODBYE_0004E5DD_1 | |
| Conversation | GOODBYE | I have to go now. | I need to get going. | Bye. | GenericAdult_GOODBYE_0004E5E3_1 | |
| Conversation | GOODBYE | I have to go now. | Time for me to go. | Later. | GenericAdult_GOODBYE_00049E19_1 | |
| Conversation | GOODBYE | I have to go now. | See you later. | Bye. | Generic_GOODBYE_00049E16_1 | |
| Topic | GREETING | GREETING | Don't bother Bigsley. He's not having a very good day. | DLC03WQ_GREETING_0000380D_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | <Sigh> | DLC03WQ_GREETING_0000380E_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | If it's not one thing, it's another. Well, got to run. | DLC03WQ_GREETING_0000380F_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | This water delivery business is a complex affair. | DLC03WQ_GREETING_00003810_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | So much to do, so little time to do it. | DLC03WQ_GREETING_00003811_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | No use talking to me. No use talking to the boss either. Oh well. Guess you're out of luck. | DLC03WQ_GREETING_00003812_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. | DLC03WQ_GREETING_00003813_1 | sarcastic | |
| Topic | GREETING | GREETING | I'd stay away from the boss. He's in one of his moods again. | DLC03WQ_GREETING_00003814_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | What do you need? | GenericAdult_GREETING_000038C8_1 | ||
| Topic | GREETING | GREETING | Yeah? | Generic_GREETING_000038C2_1 | ||
| Topic | GREETING | GREETING | Hey there. | Generic_GREETING_0004C18B_1 | ||
| Combat | GuardTrespass | GuardTrespass | You! Get out of here! | GenericAdult_GuardTrespass_00022A93_1 | ||
| Combat | GuardTrespass | GuardTrespass | Back off! | GenericAdult_GuardTrespass_00017194_1 | ||
| Combat | GuardTrespass | GuardTrespass | I'm not warning you again. Leave now. | GenericAdult_GuardTrespass_00050FFE_1 | ||
| Combat | GuardTrespass | GuardTrespass | Last warning. Get out of here. | GenericAdult_GuardTrespass_00051000_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here. | GenericAdult_GuardTrespass_00051001_1 | ||
| Combat | GuardTrespass | GuardTrespass | I told you to leave. You'd better listen. | GenericAdult_GuardTrespass_00051003_1 | ||
| Combat | GuardTrespass | GuardTrespass | You don't belong here. | GenericAdult_GuardTrespass_00051008_1 | ||
| Combat | GuardTrespass | GuardTrespass | Keep moving. | GenericAdult_GuardTrespass_00022A96_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here if you know what's good for you. | GenericAdult_GuardTrespass_00017193_1 | ||
| Conversation | HELLO | HELLO | Hello. | DLC03WQ_HELLO_0000379B_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hi. | DLC03WQ_HELLO_0000379C_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hail. | DLC03WQ_HELLO_00006B24_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Ahem. | DLC03WQ_HELLO_0000379D_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Whew. Long day. | DLC03WQ_HELLO_0000379E_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The boss is in one of his moods again. | DLC03WQ_HELLO_0000379F_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Think I caught the boss napping at his desk again. | DLC03WQ_HELLO_000037A0_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, I didn't sign up with the Brotherhood to be an errand girl. | DLC03WQ_HELLO_000037A2_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Gah! One more day of this and I'm gonna eat a bullet. | DLC03WQ_HELLO_000037A3_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Has Lyons forgotten about the war with the Enclave? What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_000037A4_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I'm not 100% sure it's safe to go in there. | DLC03WQ_HELLO_000037A5_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, these chairs aren't very comfortable. | DLC03WQ_HELLO_000037A6_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Bigsley could really cut us some slack. | DLC03WQ_HELLO_000037A7_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The mercenary caravan has returned. They ran into some trouble - Sir? Scribe Bigsley? Is everything alright, sir? | DLC03WQ_HELLO_000037A8_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. Some messages arrived for you. | DLC03WQ_HELLO_000037A9_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I just came back from the Citadel. | DLC03WQ_HELLO_000037AA_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Scribe Bigsley? I've finished the corrections to the map. | DLC03WQ_HELLO_000037AB_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir, the "lab coats" report a delay in the next batch of water. | DLC03WQ_HELLO_000037AC_1 | lab coats sarcastic for "scientists"... he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | One of the scientists fell off some scaffolding and broke an arm. | DLC03WQ_HELLO_000037AD_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The caravan never returned, sir. | DLC03WQ_HELLO_000037AE_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | A caravan's returned. | DLC03WQ_HELLO_000037AF_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Important messages for you, sir. | DLC03WQ_HELLO_000037B0_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. The next shipment of water is buttoned up and ready to go. | DLC03WQ_HELLO_000037B1_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir? | DLC03WQ_HELLO_000037B2_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_0000A504_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Hey there. | GenericAdult_HELLO_00070D00_1 | ||
| Conversation | HELLO | HELLO | Yes? | GenericAdult_HELLO_0004D586_1 | ||
| Conversation | HELLO | HELLO | Welcome to Tenpenny Tower. | GenericAdult_HELLO_00070CED_1 | ||
| Conversation | HELLO | HELLO | Charmed, I'm sure... | GenericAdult_HELLO_00070D01_1 | ||
| Conversation | HELLO | HELLO | Ah, hello! | GenericAdult_HELLO_0004D585_1 | ||
| Conversation | HELLO | HELLO | Good to see you. | GenericAdult_HELLO_0004E5FA_1 | ||
| Conversation | HELLO | HELLO | Hey. | GenericAdult_HELLO_0004E5FC_1 | ||
| Conversation | HELLO | HELLO | Morning. | GenericAdult_HELLO_0004E5FE_1 | ||
| Conversation | HELLO | HELLO | Evening. | GenericAdult_HELLO_0004E600_1 | abbreviated "Good evening" greeting | |
| Conversation | HELLO | HELLO | How are you? | GenericAdult_HELLO_00070CEE_1 | ||
| Conversation | HELLO | HELLO | Nice to see you. Doing well, I hope? | GenericAdult_HELLO_00070CEF_1 | ||
| Conversation | HELLO | HELLO | How are things? | GenericAdult_HELLO_00070CF0_1 | ||
| Conversation | HELLO | HELLO | And how are you this fine day? | GenericAdult_HELLO_00070CF1_1 | ||
| Conversation | HELLO | HELLO | Hello. | Generic_HELLO_00020435_1 | ||
| Combat | Hit | Hit | This is your last warning before I kill you. | GenericFriendlyFire_Hit_000345B3_1 | friendly fire | |
| Combat | Hit | Hit | Once more and I'm going to have to kill you. | GenericFriendlyFire_Hit_000345B4_1 | friendly fire | |
| Combat | Hit | Hit | Don't do that again. Last warning. | GenericFriendlyFire_Hit_000345B5_1 | friendly fire | |
| Combat | Hit | Hit | What are you doing? | GenericFriendlyFire_Hit_000345B6_1 | friendly fire | |
| Combat | Hit | Hit | Watch it! | GenericFriendlyFire_Hit_000345B7_1 | friendly fire | |
| Combat | Hit | Hit | Cut that out! | GenericFriendlyFire_Hit_000345B8_1 | friendly fire | |
| Combat | Hit | Hit | I'm on your side! | GenericFriendlyFire_Hit_000345B9_1 | friendly fire | |
| Combat | Hit | Hit | What do you think you're doing? | GenericFriendlyFire_Hit_000345BA_1 | friendly fire | |
| Combat | Hit | Hit | Careful with that! | GenericFriendlyFire_Hit_000345BB_1 | friendly fire | |
| Combat | Hit | Hit | I'm hit! | GenericAdult_Hit_00015128_1 | ||
| Combat | Hit | Hit | Damn! | GenericAdult_Hit_000208E4_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015122_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208D8_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_00015123_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_000208DA_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Argh! | Generic_Hit_00015124_1 | ||
| Combat | Hit | Hit | Argh! | Generic_Hit_000208DC_1 | ||
| Combat | Hit | Hit | Ahh! | Generic_Hit_00015125_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ahh! | Generic_Hit_000208DE_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015126_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E0_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E1_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_00015127_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E2_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E3_1 | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CA_1 | Muttering to yourself while dreaming | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CB_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_00049036_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Detection | LostIdle | LostIdle | I'm going to find you. | GenericAdult_LostIdle_0002FC1B_1 | ||
| Detection | LostIdle | LostIdle | You can't hide from me forever. | GenericAdult_LostIdle_0002FC1D_1 | ||
| Detection | LostIdle | LostIdle | Nothing yet. | GenericAdult_LostIdle_0002FC1E_1 | ||
| Detection | LostIdle | LostIdle | Where did you go? | GenericAdult_LostIdle_0002FC21_1 | ||
| Detection | LostIdle | LostIdle | I've got something for you... | GenericAdult_LostIdle_0002FC22_1 | ||
| Detection | LostIdle | LostIdle | Come out, come out, wherever you are! | Generic_LostIdle_0002FC20_1 | ||
| Detection | LostToCombat | LostToCombat | Thought hiding would save you? | GenericAdult_LostToCombat_0002FC1A_1 | ||
| Detection | LostToCombat | LostToCombat | Aha! | GenericAdult_LostToCombat_0005202F_1 | ||
| Detection | LostToCombat | LostToCombat | You can't hide from me. | GenericAdult_LostToCombat_00052030_1 | ||
| Detection | LostToCombat | LostToCombat | Over here! | GenericAdult_LostToCombat_0002FC19_1 | ||
| Detection | LostToCombat | LostToCombat | There you are! | Generic_LostToCombat_0002FC18_1 | ||
| Detection | LostToNormal | LostToNormal | Must have bugged out. | GenericAdult_LostToNormal_0002FBE5_1 | ||
| Detection | LostToNormal | LostToNormal | Hmm. Oh well. | GenericAdult_LostToNormal_0002FBE6_1 | puzzled, but relieved. | |
| Detection | LostToNormal | LostToNormal | I can't find anything. | GenericAdult_LostToNormal_00052052_1 | with decision -- "must not be anybody here" | |
| Detection | LostToNormal | LostToNormal | Cleared out, I guess. | GenericAdult_LostToNormal_0002FBE7_1 | ||
| Detection | LostToNormal | LostToNormal | Stand down. | GenericAdult_LostToNormal_00052053_1 | ||
| Detection | LostToNormal | LostToNormal | I guess we ran 'em off. | GenericAdult_LostToNormal_00052054_1 | ||
| Detection | LostToNormal | LostToNormal | Nobody here anymore. | Generic_LostToNormal_00052051_1 | ||
DLC03WQScribeB[]
| Dialogue file | ||||||
|---|---|---|---|---|---|---|
| CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
| Combat | Murder | Murder | What have you done? | GenericAdult_Murder_00022A7B_1 | ||
| Combat | Murder | Murder | Oh my God! | GenericAdult_Murder_00022A7C_1 | ||
| Combat | Murder | Murder | Murderer! | GenericAdult_Murder_00022A7D_1 | ||
| Combat | Murder | Murder | You killed him! | GenericAdult_Murder_00022A7E_1 | ||
| Combat | Murder | Murder | You killed her! | GenericAdult_Murder_00022A7F_1 | ||
| Combat | Murder | Murder | No! | GenericAdult_Murder_00022A80_1 | ||
| Combat | Murder | Murder | You're going to pay for that! | GenericAdult_Murder_00050FF3_1 | ||
| Combat | Murder | Murder | Murdering scum! | GenericAdult_Murder_00050FF7_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Good riddance. | GenericAdult_MurderNoCrime_00022A9E_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better him than me. | GenericAdult_MurderNoCrime_00051017_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better her than me. | GenericAdult_MurderNoCrime_00051018_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? Who's there? | GenericAdult_NormalToAlert_0002FC24_1 | ||
| Detection | NormalToAlert | NormalToAlert | Huh? | GenericAdult_NormalToAlert_0005200A_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? | GenericAdult_NormalToAlert_0005200B_1 | ||
| Detection | NormalToAlert | NormalToAlert | Did you hear something? | GenericAdult_NormalToAlert_0005200C_1 | ||
| Detection | NormalToAlert | NormalToAlert | I'm going to go check it out. | GenericAdult_NormalToAlert_0002FC25_1 | ||
| Detection | NormalToAlert | NormalToAlert | What was that? | Generic_NormalToAlert_0002FC23_1 | ||
| Detection | NormalToCombat | StartCombat | Help me! | GenericAdu_NormalToCombat_0001FB67_1 | ||
| Detection | NormalToCombat | StartCombat | I've got one! | GenericAdu_NormalToCombat_0001FB68_1 | ||
| Detection | NormalToCombat | StartCombat | Hey! | GenericAdu_NormalToCombat_0005201D_1 | ||
| Detection | NormalToCombat | StartCombat | Opening fire! | GenericAdu_NormalToCombat_0001FB69_1 | ||
| Detection | NormalToCombat | StartCombat | Open fire! | GenericAdu_NormalToCombat_0001511C_1 | ||
| Detection | NormalToCombat | StartCombat | Over here! | Generic_NormalToCombat_000208E5_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Watch out! | GenericAdult_ObserveCombat_0004C256_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Whoa! | GenericAdult_ObserveCombat_0004C257_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Look out! | GenericAdult_ObserveCombat_0004C258_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Damn, it's a fight! | GenericAdult_ObserveCombat_0004C25A_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Ain't none of my business! | GenericAdult_ObserveCombat_0004C25B_1 | ||
| Combat | Pickpocket | Pickpocket | Thief! | GenericAdult_Pickpocket_00022AA8_1 | ||
| Combat | Pickpocket | Pickpocket | A pickpocket! | GenericAdult_Pickpocket_00022AA9_1 | ||
| Combat | Pickpocket | Pickpocket | Stop! Thief! | GenericAdult_Pickpocket_00022AAB_1 | ||
| Combat | Pickpocket | Pickpocket | You can't do that! | GenericAdult_Pickpocket_00022AAC_1 | ||
| Combat | Pickpocket | Pickpocket | You stole that! | GenericAdult_Pickpocket_00022AAD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Whoa, whoa! Careful! | GenericAdu_PLAYERFIREWEAPO_00022CCD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Hey, knock it off! | GenericAdu_PLAYERFIREWEAPO_00022CCE_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Watch it! | GenericAdu_PLAYERFIREWEAPO_00022CCF_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Not so close! | GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | I hope you know what you're doing. | GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Cut it out, will you? | GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Don't point that thing at me. | GenericAdu_PLAYERINIRONSIT_00022CD0_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Hey, knock it off. | GenericAdu_PLAYERINIRONSIT_00022CD1_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | What do you think you're doing? | GenericAdu_PLAYERINIRONSIT_00022CD3_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Be careful with that! | GenericAdu_PLAYERINIRONSIT_00022CD2_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | That's not a good idea. | GenericAdu_PLAYERINIRONSIT_0004C16E_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Easy there. | GenericAdu_PLAYERINIRONSIT_0004C16F_1 | ||
| Combat | AcceptYield | AcceptYield | Better not try that again. | GenericAdult_AcceptYield_00052042_1 | ||
| Detection | AlertIdle | AlertIdle | Hmm. I was sure I heard something. | GenericAdult_AlertIdle_0002FBEB_1 | ||
| Detection | AlertIdle | AlertIdle | Huh? | GenericAdult_AlertIdle_0002FBEC_1 | ||
| Detection | AlertIdle | AlertIdle | What was that? | GenericAdult_AlertIdle_0002FBED_1 | ||
| Detection | AlertIdle | AlertIdle | Maybe I'm just jumpy. | GenericAdult_AlertIdle_0002FBEF_1 | ||
| Detection | AlertIdle | AlertIdle | Anybody there? | GenericAdult_AlertIdle_0002FBF1_1 | ||
| Detection | AlertIdle | AlertIdle | Hello? Who's there? | Generic_AlertIdle_0002FBEE_1 | ||
| Detection | AlertToCombat | AlertToCombat | Look what we have here. | GenericAdult_AlertToCombat_0002FBF3_1 | ||
| Detection | AlertToCombat | AlertToCombat | Found you! | GenericAdult_AlertToCombat_0002FBF4_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! | GenericAdult_AlertToCombat_0005200F_1 | ||
| Detection | AlertToCombat | AlertToCombat | Thought I heard something. | GenericAdult_AlertToCombat_00052010_1 | emphasis on Thought | |
| Detection | AlertToCombat | AlertToCombat | Hey! | GenericAdult_AlertToCombat_00052011_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! There you are! | Generic_AlertToCombat_0002FBF2_1 | ||
| Detection | AlertToNormal | AlertToNormal | Ah, just getting jumpy I guess. | GenericAdult_AlertToNormal_0002FBDA_1 | ||
| Detection | AlertToNormal | AlertToNormal | Whatever it was, I guess it's gone now. | GenericAdult_AlertToNormal_0002FBE4_1 | ||
| Detection | AlertToNormal | AlertToNormal | Hmm. Nothing here after all. | GenericAdult_AlertToNormal_00052049_1 | ||
| Detection | AlertToNormal | AlertToNormal | There's nothing here. | GenericAdult_AlertToNormal_0005204A_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | Whatever. I've got better things to do. | GenericAdult_AlertToNormal_0005204B_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | I guess it was nothing. | Generic_AlertToNormal_0002FBD2_1 | ||
| Combat | Assault | Assault | Now there was no call for that! | GenericAdult_Assault_00052035_1 | ||
| Combat | Assault | Assault | Assault! Assault! | GenericAdult_Assault_00052036_1 | ||
| Combat | Assault | Assault | You dirty coward! | GenericAdult_Assault_00052037_1 | ||
| Combat | Assault | Assault | What the hell?! | GenericAdult_Assault_00052038_1 | ||
| Combat | Attack | Attack | Keep firing! | GenericAdult_Attack_00029316_1 | ||
| Combat | Attack | Attack | Take him out! | GenericAdult_Attack_0001511B_1 | ||
| Combat | Attack | Attack | Light him up! | GenericAdult_Attack_0001511D_1 | ||
| Combat | Attack | Attack | Need some help with this one! | GenericAdult_Attack_00015055_1 | ||
| Combat | Attack | Attack | Did I hit him? | GenericAdult_Attack_0004D593_1 | ||
| Combat | Attack | Attack | Take him down! | GenericAdult_Attack_00015057_1 | ||
| Combat | Attack | Attack | Keep them pinned! | GenericAdult_Attack_00015058_1 | ||
| Combat | Attack | Attack | Yeah?! Yeah?! You want some of this? | GenericAdult_Attack_0001511E_1 | angry, shooting at someone | |
| Combat | Attack | Attack | Batter up! | GenericAdult_Attack_0001505A_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Huargh! | GenericAdult_Attack_0001511F_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Ggrrrr! | GenericAdult_Attack_00015120_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Arrggh! | GenericAdult_Attack_00015121_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | You like that? | GenericAdult_Attack_00029263_1 | ||
| Combat | Attack | Attack | That's it, that's it. | GenericAdult_Attack_0002925D_1 | urgently talking to self during combat | |
| Combat | Attack | Attack | What's the matter, huh? Can't stand the sight of your own blood? | GenericAdult_Attack_0004D58A_1 | ||
| Combat | Attack | Attack | Damn it! | GenericAdult_Attack_0004D58B_1 | cursing at the situation | |
| Combat | Attack | Attack | There's more where that came from. | GenericAdult_Attack_0004D58C_1 | ||
| Combat | Attack | Attack | Yeah! Yeah! | GenericAdult_Attack_0004D58D_1 | angry yelling | |
| Combat | Attack | Attack | Bring it! | GenericAdult_Attack_0004D58E_1 | ||
| Combat | Attack | Attack | Had enough? | GenericAdult_Attack_0004D58F_1 | ||
| Combat | Attack | Attack | Yeah! | GenericAdult_Attack_0004D590_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | You like that, you bastard? | GenericAdult_Attack_0004D591_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Want some more? | GenericAdult_Attack_0004D592_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Steady! | GenericAdult_Attack_0004D594_1 | shouting encouragement at friends during combat | |
| Combat | Attack | Attack | Don't let them get away! | GenericAdult_Attack_0004D595_1 | shouting encouragement at friends during combat | |
| Combat | AvoidThreat | AvoidThreat | Look out! | GenericAdult_AvoidThreat_0001FB61_1 | ||
| Combat | AvoidThreat | AvoidThreat | It's gonna blow! | GenericAdult_AvoidThreat_0001FB62_1 | ||
| Combat | AvoidThreat | AvoidThreat | Holy shit! | GenericAdult_AvoidThreat_00022A8F_1 | ||
| Combat | AvoidThreat | AvoidThreat | Be careful! | GenericAdult_AvoidThreat_00022A91_1 | ||
| Combat | AvoidThreat | AvoidThreat | Watch out! | GenericAdult_AvoidThreat_00022A92_1 | ||
| Service | BarterExit | BarterExit | A pleasure doing business with you. | GenericAdult_BarterExit_0004C17F_1 | ||
| Service | BarterExit | BarterExit | Another satisfied customer. | GenericAdult_BarterExit_0004C181_1 | ||
| Service | BarterExit | BarterExit | Give me a shout if you need anything else. | GenericAdult_BarterExit_0004C182_1 | ||
| Service | BarterExit | BarterExit | Thanks. | GenericAdult_BarterExit_0004C183_1 | ||
| Detection | CombatToLost | CombatToLost | Holy shit! A Stealth Boy! | GenericAdult_CombatToLost_000604D9_1 | ||
| Detection | CombatToLost | CombatToLost | A Stealth Boy! Damn it! | GenericAdult_CombatToLost_000604DA_1 | ||
| Detection | CombatToLost | CombatToLost | Damn it. Where'd he go? | GenericAdult_CombatToLost_0002FBE8_1 | deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for | |
| Detection | CombatToLost | CombatToLost | Let me go take a look around. | GenericAdult_CombatToLost_0002FBEA_1 | ||
| Detection | CombatToLost | CombatToLost | I bet I know where you went. | GenericAdult_CombatToLost_00052020_1 | ||
| Detection | CombatToLost | CombatToLost | Anybody see anything? | GenericAdult_CombatToLost_00052021_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Split up and search the area. | GenericAdult_CombatToLost_00052022_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Where'd you go? | Generic_CombatToLost_0002FBE9_1 | ||
| Detection | CombatToNormal | CombatToNormal | That takes care of that. | GenericAdu_CombatToNormal_0002FBF5_1 | ||
| Detection | CombatToNormal | CombatToNormal | Teach you to mess with me. | GenericAdu_CombatToNormal_0002FBF7_1 | ||
| Detection | CombatToNormal | CombatToNormal | Good enough. | GenericAdu_CombatToNormal_0005202A_1 | ||
| Detection | CombatToNormal | CombatToNormal | Well, that's the end of that. | GenericAdu_CombatToNormal_0005202B_1 | ||
| Detection | CombatToNormal | CombatToNormal | Glad that's over. | GenericAdu_CombatToNormal_0005202C_1 | ||
| Detection | CombatToNormal | CombatToNormal | Phew. I'm glad that's over. | Generic_CombatToNormal_0002FBFE_1 | ||
| Combat | Death | Death | Gaaah! | Generic_Death_000208D3_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_0001FB58_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_000208D4_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_0001FB59_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_000208D5_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_0001FB5A_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_000208D6_1 | death scream | |
| Combat | Death | Death | Agggghhh! | Generic_Death_00020712_1 | death scream | |
| Combat | Death | Death | Ooohhhh! | Generic_Death_00020713_1 | death scream | |
| Combat | DeathResponse | DeathResponse | They killed him! | GenericAdult_DeathResponse_0001FB5F_1 | ||
| Combat | DeathResponse | DeathResponse | They killed her! | GenericAdult_DeathResponse_0001FB60_1 | ||
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Waylaid by Raiders. Or was it Mutants? They want additional "compensation" for losses and "unexpected expenditures." | DLC03WQ_DLC03WQBigsleyScri_00003783_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know, sir. Should I tell them to go away? | DLC03WQ_DLC03WQBigsleyScri_00003785_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I see. Well, what should I do with them? About their demands for compensation? | DLC03WQ_DLC03WQBigsleyScri_00003787_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't think so, no. | DLC03WQ_DLC03WQBigsleyScri_00003789_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They want plasma weapons. | DLC03WQ_DLC03WQBigsleyScri_0000378B_1 | (fearing his boss will explode in anger) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They saw an initiate lugging a crate to the armory. | DLC03WQ_DLC03WQBigsleyScri_0000378D_1 | (explaining why someone wants the crate) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Sir? | DLC03WQ_DLC03WQBigsleyScri_0000378F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003791_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know sir. | DLC03WQ_DLC03WQBigsleyScri_00003793_1 | surprised and uncertain by the question | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003795_1 | relieved he can leave | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | And what, sir? | DLC03WQ_DLC03WQBigsleyScri_000037D3_1 | confused... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know, sir. I thought I should bring them straight to you. | DLC03WQ_DLC03WQBigsleyScri_000037D5_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | No sir, I - I ... | DLC03WQ_DLC03WQBigsleyScri_000037D7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know sir, I - I thought... | DLC03WQ_DLC03WQBigsleyScri_000037D9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037DB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DD_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DF_1 | to frightened to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037E1_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry... | DLC03WQ_DLC03WQBigsleyScri_000037E3_1 | under his breath, terrified his boss is angry | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry sir. I can see you're busy. I'll leave you. | DLC03WQ_DLC03WQBigsleyScri_000037E5_1 | terrified | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037E7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037E9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037EB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir, thank you sir. | DLC03WQ_DLC03WQBigsleyScri_000037ED_1 | relieved | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | He asked about that shipment again. | DLC03WQ_DLC03WQBigsleyScri_0000381F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I told him things were being taken care of, not to worry. | DLC03WQ_DLC03WQBigsleyScri_00003821_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | The same way he took it the last ten times that he asked and I dodged the question. | DLC03WQ_DLC03WQBigsleyScri_00003823_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir, permission to speak freely? | DLC03WQ_DLC03WQBigsleyScri_00003825_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I don't think he's going to stop asking. I think he suspects something. | DLC03WQ_DLC03WQBigsleyScri_00003827_1 | worried | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir... | DLC03WQ_DLC03WQBigsleyScri_00003829_1 | hesitant... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_0000382B_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Thank you, sir. | DLC03WQ_DLC03WQBigsleyScri_000037B4_1 | relieved and proud of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir? | DLC03WQ_DLC03WQBigsleyScri_000037B6_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir, that's where I've drawn it. | DLC03WQ_DLC03WQBigsleyScri_000037B8_1 | certain he's correct. | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | It's alright sir, I know you're probably exhausted. | DLC03WQ_DLC03WQBigsleyScri_000037BA_1 | happy go lucky, clueless he's making an ass of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Oh... sir, I - I, uh... | DLC03WQ_DLC03WQBigsleyScri_000037BC_1 | stammering for an excuse... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037BE_1 | mortified... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Yes sir. | DLC03WQ_DLC03WQBigsleyScri_000037C0_1 | clueless | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Something about a recent power outage. They blame us. | DLC03WQ_DLC03WQBigsleyScri_00003816_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Just thought you should know sir, about the delay. | DLC03WQ_DLC03WQBigsleyScri_00003818_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | I'll leave you be, sir. | DLC03WQ_DLC03WQBigsleyScri_0000381A_1 | worried his boss is overworked | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Good luck Bigsley. We have faith in you. | DLC03WQ_DLC03WQBigsleyScri_0000381C_1 | trying to be cheerful, but worried his boss is overwhelmed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | They're complaining we've "confiscated" all the medical supplies. | DLC03WQ_DLC03WQBigsleyScri_00003773_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | So what do I tell them? | DLC03WQ_DLC03WQBigsleyScri_00003775_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Sir? | DLC03WQ_DLC03WQBigsleyScri_00003777_1 | shocked and not sure how to respond | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003779_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | That's funny sir. | DLC03WQ_DLC03WQBigsleyScri_0000377B_1 | amused | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | They're a week late, sir. | DLC03WQ_DLC03WQBigsleyScri_000037F0_1 | a little shocked his boss isn't taking this seriously | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Should we send out a search party? | DLC03WQ_DLC03WQBigsleyScri_000037F2_1 | concerned | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | What about our men? | DLC03WQ_DLC03WQBigsleyScri_000037F4_1 | making a case for a rescue | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037F6_1 | skeptical | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | For what it's worth, you aren't the only one who feels that way. | DLC03WQ_DLC03WQBigsleyScri_000037F8_1 | agreeing with his superior | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | No sir. | DLC03WQ_DLC03WQBigsleyScri_00003763_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003765_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Anywhere in particular, sir? | DLC03WQ_DLC03WQBigsleyScri_0000377E_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_00003780_1 | beating a hasty retreat, worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv10 | DLC03WQBigsleyScribeConv10 | You're welcome sir. | DLC03WQ_DLC03WQBigsleyScri_00003770_1 | happy he pleased his exhausted boss | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037FF_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | It can wait. I'll try again later. | DLC03WQ_DLC03WQBigsleyScri_00003800_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Whoa... okay, I'll be back later on then. | DLC03WQ_DLC03WQBigsleyScri_00003801_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | I'll try again some other time. | DLC03WQ_DLC03WQBigsleyScri_00003802_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Oh-Kay... I'll swing by another time. | DLC03WQ_DLC03WQBigsleyScri_00003803_1 | sensing bosses anger, beating hasty retreat. | |
| Combat | FireExplosive | FireExplosive | Incoming! | GenericAdult_FireExplosive_00022AA2_1 | ||
| Combat | FireExplosive | FireExplosive | Duck! | GenericAdult_FireExplosive_00022AA3_1 | ||
| Combat | FireExplosive | FireExplosive | Fire in the hole! | GenericAdult_FireExplosive_00022AA4_1 | ||
| Combat | FireExplosive | FireExplosive | Get down! | GenericAdult_FireExplosive_00022AA5_1 | ||
| Combat | FireExplosive | FireExplosive | Look out! | GenericAdult_FireExplosive_00022AA6_1 | ||
| Combat | Flee | Flee | Help! | GenericAdult_Flee_00022A76_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Run for it! | GenericAdult_Flee_0004D556_1 | ||
| Combat | Flee | Flee | We're outnumbered! | GenericAdult_Flee_0004D558_1 | ||
| Combat | Flee | Flee | This is hopeless! | GenericAdult_Flee_0004D559_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | I'm out of here! | GenericAdult_Flee_0004D55B_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Let's get out of here! | GenericAdult_Flee_00022A78_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Oh, just wonderful. Thanks for asking. | GenericAdu_GenericHelloRes_00070CF2_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. | GenericAdu_GenericHelloRes_00070CF3_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'm quite well, thank you. | GenericAdu_GenericHelloRes_00070CF4_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Splendid. Simply splendid. Thanks so much for asking. | GenericAdu_GenericHelloRes_00070CF5_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. | GenericAdu_GenericHelloRes_00070CF6_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Watch it, will you? | GenericAdu_PLAYERKNOCKOVER_00022CCA_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Oh come on. Pay more attention to what you're doing. | GenericAdu_PLAYERKNOCKOVER_00022CCB_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Cut it out. | GenericAdu_PLAYERKNOCKOVER_00022CCC_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Hey, be more careful! | GenericAdu_PLAYERKNOCKOVER_00022CC9_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Why don't you look where you're going? | GenericAdu_PLAYERKNOCKOVER_0004C163_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | What's the big idea? | GenericAdu_PLAYERKNOCKOVER_0004C164_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You know what you're doing there? | GenericAdult_PLAYERLAYMINE_00022CBC_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Whoa now. Be careful with that thing. | GenericAdult_PLAYERLAYMINE_00022CBD_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Don't blow yourself up, okay? | GenericAdult_PLAYERLAYMINE_00022CBE_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You sure that's a good idea? | GenericAdult_PLAYERLAYMINE_0004C15E_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | I hope you know what you're doing. | GenericAdult_PLAYERLAYMINE_0004C15F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Tamper with that, and we're going to have a problem. | GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | I really hope you're not thinking of breaking into there. | GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | It's locked for a reason. Don't get any ideas. | GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Yes, that's locked. And yes, I can see you eyeing it... | GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Don't even think of breaking into that. | GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | That's secure for a reason. | GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Don't even think about it. | GenericAdu_PLAYERPICKPOCKE_0004D562_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | What do you think you're doing? | GenericAdu_PLAYERPICKPOCKE_0004D563_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | I'm watching you. | GenericAdu_PLAYERPICKPOCKE_0004D564_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Keep your hands to yourself. | GenericAdu_PLAYERPICKPOCKE_0004D565_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | You won't get away with that. | GenericAdu_PLAYERPICKPOCKE_0004D566_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Not a good idea. | GenericAdu_PLAYERPICKPOCKE_0004D567_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Watch where you're swinging that, will you? | GenericAdu_PLAYERSWINGMELE_00022CC6_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Is that really necessary? | GenericAdu_PLAYERSWINGMELE_00022CC8_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Hey, knock it off. | GenericAdu_PLAYERSWINGMELE_00022CC7_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Why don't you go swing that somewhere else? | GenericAdu_PLAYERSWINGMELE_0004C168_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Careful with that. | GenericAdu_PLAYERSWINGMELE_0004C169_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Stop doing that so close to me. | GenericAdu_PLAYERSWINGMELE_0004C16A_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Take cover! | GenericAdu_PLAYERTHROWGREN_00022CC0_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Watch out! | GenericAdu_PLAYERTHROWGREN_00022CC1_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Look out! | GenericAdu_PLAYERTHROWGREN_00022CBF_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | What are you doing? | GenericAdu_PLAYERTHROWGREN_0004C174_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Grenade! | GenericAdu_PLAYERTHROWGREN_0004C175_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Oh come on. Cut it out. | GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Put that down, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Give it a rest, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Is that really necessary? | GenericAdu_PLAYERZKEYOBJEC_0004C157_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Are you having fun with that? | GenericAdu_PLAYERZKEYOBJEC_0004C158_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | You're easily amused, eh? | GenericAdu_PLAYERZKEYOBJEC_0004C159_1 | ||
| Combat | PowerAttack | PowerAttack | Huurrraghh! | Generic_PowerAttack_00022AAF_1 | ||
| Combat | PowerAttack | PowerAttack | Rrrraaahhh! | Generic_PowerAttack_00022AB1_1 | ||
| Combat | PowerAttack | PowerAttack | Yaargh! | Generic_PowerAttack_00051FFA_1 | ||
| Combat | PowerAttack | PowerAttack | Grrrraah! | Generic_PowerAttack_00051FFB_1 | ||
| Topic | RCTopicPaulieAddict | Did you know that Paulie Cantelli is an addict? | He's totally strung out. It's going to kill him one of these days. | DialogueRi_RCTopicPaulieAd_00095A92_1 | ||
| Topic | SpeechChallengeFailure | SpeechChallengeFailure | That's not going to work on me. | GenericAdu_SpeechChallenge_00067566_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Flank 'em! | GenericAdu_StartCombatResp_00080DBB_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | I've got your back! | GenericAdu_StartCombatResp_00080DBC_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | We'll get 'em. | GenericAdu_StartCombatResp_00080DBE_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Look out! | GenericAdu_StartCombatResp_00080DBF_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Where? | GenericAdu_StartCombatResp_00080DC0_1 | ||
| Combat | Steal | Steal | Thief! | GenericAdult_Steal_00022AB2_1 | ||
| Combat | Steal | Steal | You stole that! | GenericAdult_Steal_00022AB3_1 | ||
| Combat | Steal | Steal | Stop! Thief! | GenericAdult_Steal_00022AB4_1 | ||
| Combat | Steal | Steal | You can't just take that! | GenericAdult_Steal_00022AB6_1 | ||
| Combat | Steal | Steal | That doesn't belong to you! | GenericAdult_Steal_00022AB7_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | It's time for you to leave. | GenericAdult_TimeToGo_0004C272_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | You've got to leave now so I can lock up. | GenericAdult_TimeToGo_0004C273_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | I'm locking up, so you'll need to leave. | GenericAdult_TimeToGo_0004C275_1 | ||
| Conversation | GOODBYE | I have to go now. | You're telling ME that? | DLC03WQ_GOODBYE_000037C8_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me something I don't know. | DLC03WQ_GOODBYE_000037C9_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me about it. | DLC03WQ_GOODBYE_000037CA_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | You're preaching to the choir. | DLC03WQ_GOODBYE_000037CB_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | <Sigh> | DLC03WQ_GOODBYE_000037CC_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I hope I get reassigned soon. | DLC03WQ_GOODBYE_000037CD_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Think I might just not show up tomorrow. I mean, what's the worst that can happen? I get fired? | DLC03WQ_GOODBYE_000037CE_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I'm tired of this. I miss the Citadel. | DLC03WQ_GOODBYE_000037CF_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | No kidding. | DLC03WQ_GOODBYE_000037D0_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Yeah. See you. | GenericAdult_GOODBYE_0001D5E5_1 | Default backup bottom of the stack no condition failsafe goodbye. | |
| Conversation | GOODBYE | I have to go now. | Goodbye. | Whatever. | GenericAdult_GOODBYE_0004E5DD_1 | |
| Conversation | GOODBYE | I have to go now. | I need to get going. | Bye. | GenericAdult_GOODBYE_0004E5E3_1 | |
| Conversation | GOODBYE | I have to go now. | Time for me to go. | Later. | GenericAdult_GOODBYE_00049E19_1 | |
| Conversation | GOODBYE | I have to go now. | See you later. | Bye. | Generic_GOODBYE_00049E16_1 | |
| Topic | GREETING | GREETING | Don't bother Bigsley. He's not having a very good day. | DLC03WQ_GREETING_0000380D_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | <Sigh> | DLC03WQ_GREETING_0000380E_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | If it's not one thing, it's another. Well, got to run. | DLC03WQ_GREETING_0000380F_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | This water delivery business is a complex affair. | DLC03WQ_GREETING_00003810_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | So much to do, so little time to do it. | DLC03WQ_GREETING_00003811_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | No use talking to me. No use talking to the boss either. Oh well. Guess you're out of luck. | DLC03WQ_GREETING_00003812_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. | DLC03WQ_GREETING_00003813_1 | sarcastic | |
| Topic | GREETING | GREETING | I'd stay away from the boss. He's in one of his moods again. | DLC03WQ_GREETING_00003814_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | What do you need? | GenericAdult_GREETING_000038C8_1 | ||
| Topic | GREETING | GREETING | Yeah? | Generic_GREETING_000038C2_1 | ||
| Topic | GREETING | GREETING | Hey there. | Generic_GREETING_0004C18B_1 | ||
| Combat | GuardTrespass | GuardTrespass | You! Get out of here! | GenericAdult_GuardTrespass_00022A93_1 | ||
| Combat | GuardTrespass | GuardTrespass | Back off! | GenericAdult_GuardTrespass_00017194_1 | ||
| Combat | GuardTrespass | GuardTrespass | I'm not warning you again. Leave now. | GenericAdult_GuardTrespass_00050FFE_1 | ||
| Combat | GuardTrespass | GuardTrespass | Last warning. Get out of here. | GenericAdult_GuardTrespass_00051000_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here. | GenericAdult_GuardTrespass_00051001_1 | ||
| Combat | GuardTrespass | GuardTrespass | I told you to leave. You'd better listen. | GenericAdult_GuardTrespass_00051003_1 | ||
| Combat | GuardTrespass | GuardTrespass | You don't belong here. | GenericAdult_GuardTrespass_00051008_1 | ||
| Combat | GuardTrespass | GuardTrespass | Keep moving. | GenericAdult_GuardTrespass_00022A96_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here if you know what's good for you. | GenericAdult_GuardTrespass_00017193_1 | ||
| Conversation | HELLO | HELLO | Hello. | DLC03WQ_HELLO_0000379B_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hi. | DLC03WQ_HELLO_0000379C_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hail. | DLC03WQ_HELLO_00006B24_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Ahem. | DLC03WQ_HELLO_0000379D_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Whew. Long day. | DLC03WQ_HELLO_0000379E_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The boss is in one of his moods again. | DLC03WQ_HELLO_0000379F_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Think I caught the boss napping at his desk again. | DLC03WQ_HELLO_000037A0_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, I didn't sign up with the Brotherhood to be an errand boy. | DLC03WQ_HELLO_000037A1_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Gah! One more day of this and I'm gonna eat a bullet. | DLC03WQ_HELLO_000037A3_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Has Lyons forgotten about the war with the Enclave? What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_000037A4_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I'm not 100% sure it's safe to go in there. | DLC03WQ_HELLO_000037A5_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, these chairs aren't very comfortable. | DLC03WQ_HELLO_000037A6_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Bigsley could really cut us some slack. | DLC03WQ_HELLO_000037A7_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The mercenary caravan has returned. They ran into some trouble - Sir? Scribe Bigsley? Is everything alright, sir? | DLC03WQ_HELLO_000037A8_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. Some messages arrived for you. | DLC03WQ_HELLO_000037A9_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I just came back from the Citadel. | DLC03WQ_HELLO_000037AA_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Scribe Bigsley? I've finished the corrections to the map. | DLC03WQ_HELLO_000037AB_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir, the "lab coats" report a delay in the next batch of water. | DLC03WQ_HELLO_000037AC_1 | lab coats sarcastic for "scientists"... he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | One of the scientists fell off some scaffolding and broke an arm. | DLC03WQ_HELLO_000037AD_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The caravan never returned, sir. | DLC03WQ_HELLO_000037AE_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | A caravan's returned. | DLC03WQ_HELLO_000037AF_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Important messages for you, sir. | DLC03WQ_HELLO_000037B0_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. The next shipment of water is buttoned up and ready to go. | DLC03WQ_HELLO_000037B1_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir? | DLC03WQ_HELLO_000037B2_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_0000A504_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Hey there. | GenericAdult_HELLO_00070D00_1 | ||
| Conversation | HELLO | HELLO | Yes? | GenericAdult_HELLO_0004D586_1 | ||
| Conversation | HELLO | HELLO | Welcome to Tenpenny Tower. | GenericAdult_HELLO_00070CED_1 | ||
| Conversation | HELLO | HELLO | Charmed, I'm sure... | GenericAdult_HELLO_00070D01_1 | ||
| Conversation | HELLO | HELLO | Ah, hello! | GenericAdult_HELLO_0004D585_1 | ||
| Conversation | HELLO | HELLO | Good to see you. | GenericAdult_HELLO_0004E5FA_1 | ||
| Conversation | HELLO | HELLO | Hey. | GenericAdult_HELLO_0004E5FC_1 | ||
| Conversation | HELLO | HELLO | Morning. | GenericAdult_HELLO_0004E5FE_1 | ||
| Conversation | HELLO | HELLO | Evening. | GenericAdult_HELLO_0004E600_1 | abbreviated "Good evening" greeting | |
| Conversation | HELLO | HELLO | How are you? | GenericAdult_HELLO_00070CEE_1 | ||
| Conversation | HELLO | HELLO | Nice to see you. Doing well, I hope? | GenericAdult_HELLO_00070CEF_1 | ||
| Conversation | HELLO | HELLO | How are things? | GenericAdult_HELLO_00070CF0_1 | ||
| Conversation | HELLO | HELLO | And how are you this fine day? | GenericAdult_HELLO_00070CF1_1 | ||
| Conversation | HELLO | HELLO | Hello. | Generic_HELLO_00020435_1 | ||
| Combat | Hit | Hit | This is your last warning before I kill you. | GenericFriendlyFire_Hit_000345B3_1 | friendly fire | |
| Combat | Hit | Hit | Once more and I'm going to have to kill you. | GenericFriendlyFire_Hit_000345B4_1 | friendly fire | |
| Combat | Hit | Hit | Don't do that again. Last warning. | GenericFriendlyFire_Hit_000345B5_1 | friendly fire | |
| Combat | Hit | Hit | What are you doing? | GenericFriendlyFire_Hit_000345B6_1 | friendly fire | |
| Combat | Hit | Hit | Watch it! | GenericFriendlyFire_Hit_000345B7_1 | friendly fire | |
| Combat | Hit | Hit | Cut that out! | GenericFriendlyFire_Hit_000345B8_1 | friendly fire | |
| Combat | Hit | Hit | I'm on your side! | GenericFriendlyFire_Hit_000345B9_1 | friendly fire | |
| Combat | Hit | Hit | What do you think you're doing? | GenericFriendlyFire_Hit_000345BA_1 | friendly fire | |
| Combat | Hit | Hit | Careful with that! | GenericFriendlyFire_Hit_000345BB_1 | friendly fire | |
| Combat | Hit | Hit | I'm hit! | GenericAdult_Hit_00015128_1 | ||
| Combat | Hit | Hit | Damn! | GenericAdult_Hit_000208E4_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015122_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208D8_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_00015123_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_000208DA_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Argh! | Generic_Hit_00015124_1 | ||
| Combat | Hit | Hit | Argh! | Generic_Hit_000208DC_1 | ||
| Combat | Hit | Hit | Ahh! | Generic_Hit_00015125_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ahh! | Generic_Hit_000208DE_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015126_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E0_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E1_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_00015127_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E2_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E3_1 | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CA_1 | Muttering to yourself while dreaming | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CB_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_00049036_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Detection | LostIdle | LostIdle | I'm going to find you. | GenericAdult_LostIdle_0002FC1B_1 | ||
| Detection | LostIdle | LostIdle | You can't hide from me forever. | GenericAdult_LostIdle_0002FC1D_1 | ||
| Detection | LostIdle | LostIdle | Nothing yet. | GenericAdult_LostIdle_0002FC1E_1 | ||
| Detection | LostIdle | LostIdle | Where did you go? | GenericAdult_LostIdle_0002FC21_1 | ||
| Detection | LostIdle | LostIdle | I've got something for you... | GenericAdult_LostIdle_0002FC22_1 | ||
| Detection | LostIdle | LostIdle | Come out, come out, wherever you are! | Generic_LostIdle_0002FC20_1 | ||
| Detection | LostToCombat | LostToCombat | Thought hiding would save you? | GenericAdult_LostToCombat_0002FC1A_1 | ||
| Detection | LostToCombat | LostToCombat | Aha! | GenericAdult_LostToCombat_0005202F_1 | ||
| Detection | LostToCombat | LostToCombat | You can't hide from me. | GenericAdult_LostToCombat_00052030_1 | ||
| Detection | LostToCombat | LostToCombat | Over here! | GenericAdult_LostToCombat_0002FC19_1 | ||
| Detection | LostToCombat | LostToCombat | There you are! | Generic_LostToCombat_0002FC18_1 | ||
| Detection | LostToNormal | LostToNormal | Must have bugged out. | GenericAdult_LostToNormal_0002FBE5_1 | ||
| Detection | LostToNormal | LostToNormal | Hmm. Oh well. | GenericAdult_LostToNormal_0002FBE6_1 | puzzled, but relieved. | |
| Detection | LostToNormal | LostToNormal | I can't find anything. | GenericAdult_LostToNormal_00052052_1 | with decision -- "must not be anybody here" | |
| Detection | LostToNormal | LostToNormal | Cleared out, I guess. | GenericAdult_LostToNormal_0002FBE7_1 | ||
| Detection | LostToNormal | LostToNormal | Stand down. | GenericAdult_LostToNormal_00052053_1 | ||
| Detection | LostToNormal | LostToNormal | I guess we ran 'em off. | GenericAdult_LostToNormal_00052054_1 | ||
| Detection | LostToNormal | LostToNormal | Nobody here anymore. | Generic_LostToNormal_00052051_1 | ||
DLC03WQScribeC[]
| Dialogue file | ||||||
|---|---|---|---|---|---|---|
| CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
| Combat | Murder | Murder | What have you done? | GenericAdult_Murder_00022A7B_1 | ||
| Combat | Murder | Murder | Oh my God! | GenericAdult_Murder_00022A7C_1 | ||
| Combat | Murder | Murder | Murderer! | GenericAdult_Murder_00022A7D_1 | ||
| Combat | Murder | Murder | You killed him! | GenericAdult_Murder_00022A7E_1 | ||
| Combat | Murder | Murder | You killed her! | GenericAdult_Murder_00022A7F_1 | ||
| Combat | Murder | Murder | No! | GenericAdult_Murder_00022A80_1 | ||
| Combat | Murder | Murder | You're going to pay for that! | GenericAdult_Murder_00050FF3_1 | ||
| Combat | Murder | Murder | Murdering scum! | GenericAdult_Murder_00050FF7_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Good riddance. | GenericAdult_MurderNoCrime_00022A9E_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better him than me. | GenericAdult_MurderNoCrime_00051017_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better her than me. | GenericAdult_MurderNoCrime_00051018_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? Who's there? | GenericAdult_NormalToAlert_0002FC24_1 | ||
| Detection | NormalToAlert | NormalToAlert | Huh? | GenericAdult_NormalToAlert_0005200A_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? | GenericAdult_NormalToAlert_0005200B_1 | ||
| Detection | NormalToAlert | NormalToAlert | Did you hear something? | GenericAdult_NormalToAlert_0005200C_1 | ||
| Detection | NormalToAlert | NormalToAlert | I'm going to go check it out. | GenericAdult_NormalToAlert_0002FC25_1 | ||
| Detection | NormalToAlert | NormalToAlert | What was that? | Generic_NormalToAlert_0002FC23_1 | ||
| Detection | NormalToCombat | StartCombat | Help me! | GenericAdu_NormalToCombat_0001FB67_1 | ||
| Detection | NormalToCombat | StartCombat | I've got one! | GenericAdu_NormalToCombat_0001FB68_1 | ||
| Detection | NormalToCombat | StartCombat | Hey! | GenericAdu_NormalToCombat_0005201D_1 | ||
| Detection | NormalToCombat | StartCombat | Opening fire! | GenericAdu_NormalToCombat_0001FB69_1 | ||
| Detection | NormalToCombat | StartCombat | Open fire! | GenericAdu_NormalToCombat_0001511C_1 | ||
| Detection | NormalToCombat | StartCombat | Over here! | Generic_NormalToCombat_000208E5_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Watch out! | GenericAdult_ObserveCombat_0004C256_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Whoa! | GenericAdult_ObserveCombat_0004C257_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Look out! | GenericAdult_ObserveCombat_0004C258_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Damn, it's a fight! | GenericAdult_ObserveCombat_0004C25A_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Ain't none of my business! | GenericAdult_ObserveCombat_0004C25B_1 | ||
| Combat | Pickpocket | Pickpocket | Thief! | GenericAdult_Pickpocket_00022AA8_1 | ||
| Combat | Pickpocket | Pickpocket | A pickpocket! | GenericAdult_Pickpocket_00022AA9_1 | ||
| Combat | Pickpocket | Pickpocket | Stop! Thief! | GenericAdult_Pickpocket_00022AAB_1 | ||
| Combat | Pickpocket | Pickpocket | You can't do that! | GenericAdult_Pickpocket_00022AAC_1 | ||
| Combat | Pickpocket | Pickpocket | You stole that! | GenericAdult_Pickpocket_00022AAD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Whoa, whoa! Careful! | GenericAdu_PLAYERFIREWEAPO_00022CCD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Hey, knock it off! | GenericAdu_PLAYERFIREWEAPO_00022CCE_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Watch it! | GenericAdu_PLAYERFIREWEAPO_00022CCF_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Not so close! | GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | I hope you know what you're doing. | GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Cut it out, will you? | GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Don't point that thing at me. | GenericAdu_PLAYERINIRONSIT_00022CD0_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Hey, knock it off. | GenericAdu_PLAYERINIRONSIT_00022CD1_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | What do you think you're doing? | GenericAdu_PLAYERINIRONSIT_00022CD3_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Be careful with that! | GenericAdu_PLAYERINIRONSIT_00022CD2_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | That's not a good idea. | GenericAdu_PLAYERINIRONSIT_0004C16E_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Easy there. | GenericAdu_PLAYERINIRONSIT_0004C16F_1 | ||
| Combat | AcceptYield | AcceptYield | Better not try that again. | GenericAdult_AcceptYield_00052042_1 | ||
| Detection | AlertIdle | AlertIdle | Hmm. I was sure I heard something. | GenericAdult_AlertIdle_0002FBEB_1 | ||
| Detection | AlertIdle | AlertIdle | Huh? | GenericAdult_AlertIdle_0002FBEC_1 | ||
| Detection | AlertIdle | AlertIdle | What was that? | GenericAdult_AlertIdle_0002FBED_1 | ||
| Detection | AlertIdle | AlertIdle | Maybe I'm just jumpy. | GenericAdult_AlertIdle_0002FBEF_1 | ||
| Detection | AlertIdle | AlertIdle | Anybody there? | GenericAdult_AlertIdle_0002FBF1_1 | ||
| Detection | AlertIdle | AlertIdle | Hello? Who's there? | Generic_AlertIdle_0002FBEE_1 | ||
| Detection | AlertToCombat | AlertToCombat | Look what we have here. | GenericAdult_AlertToCombat_0002FBF3_1 | ||
| Detection | AlertToCombat | AlertToCombat | Found you! | GenericAdult_AlertToCombat_0002FBF4_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! | GenericAdult_AlertToCombat_0005200F_1 | ||
| Detection | AlertToCombat | AlertToCombat | Thought I heard something. | GenericAdult_AlertToCombat_00052010_1 | emphasis on Thought | |
| Detection | AlertToCombat | AlertToCombat | Hey! | GenericAdult_AlertToCombat_00052011_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! There you are! | Generic_AlertToCombat_0002FBF2_1 | ||
| Detection | AlertToNormal | AlertToNormal | Ah, just getting jumpy I guess. | GenericAdult_AlertToNormal_0002FBDA_1 | ||
| Detection | AlertToNormal | AlertToNormal | Whatever it was, I guess it's gone now. | GenericAdult_AlertToNormal_0002FBE4_1 | ||
| Detection | AlertToNormal | AlertToNormal | Hmm. Nothing here after all. | GenericAdult_AlertToNormal_00052049_1 | ||
| Detection | AlertToNormal | AlertToNormal | There's nothing here. | GenericAdult_AlertToNormal_0005204A_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | Whatever. I've got better things to do. | GenericAdult_AlertToNormal_0005204B_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | I guess it was nothing. | Generic_AlertToNormal_0002FBD2_1 | ||
| Combat | Assault | Assault | Now there was no call for that! | GenericAdult_Assault_00052035_1 | ||
| Combat | Assault | Assault | Assault! Assault! | GenericAdult_Assault_00052036_1 | ||
| Combat | Assault | Assault | You dirty coward! | GenericAdult_Assault_00052037_1 | ||
| Combat | Assault | Assault | What the hell?! | GenericAdult_Assault_00052038_1 | ||
| Combat | Attack | Attack | Keep firing! | GenericAdult_Attack_00029316_1 | ||
| Combat | Attack | Attack | Take him out! | GenericAdult_Attack_0001511B_1 | ||
| Combat | Attack | Attack | Light him up! | GenericAdult_Attack_0001511D_1 | ||
| Combat | Attack | Attack | Need some help with this one! | GenericAdult_Attack_00015055_1 | ||
| Combat | Attack | Attack | Did I hit him? | GenericAdult_Attack_0004D593_1 | ||
| Combat | Attack | Attack | Take him down! | GenericAdult_Attack_00015057_1 | ||
| Combat | Attack | Attack | Keep them pinned! | GenericAdult_Attack_00015058_1 | ||
| Combat | Attack | Attack | Yeah?! Yeah?! You want some of this? | GenericAdult_Attack_0001511E_1 | angry, shooting at someone | |
| Combat | Attack | Attack | Batter up! | GenericAdult_Attack_0001505A_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Huargh! | GenericAdult_Attack_0001511F_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Ggrrrr! | GenericAdult_Attack_00015120_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Arrggh! | GenericAdult_Attack_00015121_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | You like that? | GenericAdult_Attack_00029263_1 | ||
| Combat | Attack | Attack | That's it, that's it. | GenericAdult_Attack_0002925D_1 | urgently talking to self during combat | |
| Combat | Attack | Attack | What's the matter, huh? Can't stand the sight of your own blood? | GenericAdult_Attack_0004D58A_1 | ||
| Combat | Attack | Attack | Damn it! | GenericAdult_Attack_0004D58B_1 | cursing at the situation | |
| Combat | Attack | Attack | There's more where that came from. | GenericAdult_Attack_0004D58C_1 | ||
| Combat | Attack | Attack | Yeah! Yeah! | GenericAdult_Attack_0004D58D_1 | angry yelling | |
| Combat | Attack | Attack | Bring it! | GenericAdult_Attack_0004D58E_1 | ||
| Combat | Attack | Attack | Had enough? | GenericAdult_Attack_0004D58F_1 | ||
| Combat | Attack | Attack | Yeah! | GenericAdult_Attack_0004D590_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | You like that, you bastard? | GenericAdult_Attack_0004D591_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Want some more? | GenericAdult_Attack_0004D592_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Steady! | GenericAdult_Attack_0004D594_1 | shouting encouragement at friends during combat | |
| Combat | Attack | Attack | Don't let them get away! | GenericAdult_Attack_0004D595_1 | shouting encouragement at friends during combat | |
| Combat | AvoidThreat | AvoidThreat | Look out! | GenericAdult_AvoidThreat_0001FB61_1 | ||
| Combat | AvoidThreat | AvoidThreat | It's gonna blow! | GenericAdult_AvoidThreat_0001FB62_1 | ||
| Combat | AvoidThreat | AvoidThreat | Holy shit! | GenericAdult_AvoidThreat_00022A8F_1 | ||
| Combat | AvoidThreat | AvoidThreat | Be careful! | GenericAdult_AvoidThreat_00022A91_1 | ||
| Combat | AvoidThreat | AvoidThreat | Watch out! | GenericAdult_AvoidThreat_00022A92_1 | ||
| Service | BarterExit | BarterExit | A pleasure doing business with you. | GenericAdult_BarterExit_0004C17F_1 | ||
| Service | BarterExit | BarterExit | Another satisfied customer. | GenericAdult_BarterExit_0004C181_1 | ||
| Service | BarterExit | BarterExit | Give me a shout if you need anything else. | GenericAdult_BarterExit_0004C182_1 | ||
| Service | BarterExit | BarterExit | Thanks. | GenericAdult_BarterExit_0004C183_1 | ||
| Detection | CombatToLost | CombatToLost | Holy shit! A Stealth Boy! | GenericAdult_CombatToLost_000604D9_1 | ||
| Detection | CombatToLost | CombatToLost | A Stealth Boy! Damn it! | GenericAdult_CombatToLost_000604DA_1 | ||
| Detection | CombatToLost | CombatToLost | Damn it. Where'd he go? | GenericAdult_CombatToLost_0002FBE8_1 | deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for | |
| Detection | CombatToLost | CombatToLost | Let me go take a look around. | GenericAdult_CombatToLost_0002FBEA_1 | ||
| Detection | CombatToLost | CombatToLost | I bet I know where you went. | GenericAdult_CombatToLost_00052020_1 | ||
| Detection | CombatToLost | CombatToLost | Anybody see anything? | GenericAdult_CombatToLost_00052021_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Split up and search the area. | GenericAdult_CombatToLost_00052022_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Where'd you go? | Generic_CombatToLost_0002FBE9_1 | ||
| Detection | CombatToNormal | CombatToNormal | That takes care of that. | GenericAdu_CombatToNormal_0002FBF5_1 | ||
| Detection | CombatToNormal | CombatToNormal | Teach you to mess with me. | GenericAdu_CombatToNormal_0002FBF7_1 | ||
| Detection | CombatToNormal | CombatToNormal | Good enough. | GenericAdu_CombatToNormal_0005202A_1 | ||
| Detection | CombatToNormal | CombatToNormal | Well, that's the end of that. | GenericAdu_CombatToNormal_0005202B_1 | ||
| Detection | CombatToNormal | CombatToNormal | Glad that's over. | GenericAdu_CombatToNormal_0005202C_1 | ||
| Detection | CombatToNormal | CombatToNormal | Phew. I'm glad that's over. | Generic_CombatToNormal_0002FBFE_1 | ||
| Combat | Death | Death | Gaaah! | Generic_Death_000208D3_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_0001FB58_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_000208D4_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_0001FB59_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_000208D5_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_0001FB5A_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_000208D6_1 | death scream | |
| Combat | Death | Death | Agggghhh! | Generic_Death_00020712_1 | death scream | |
| Combat | Death | Death | Ooohhhh! | Generic_Death_00020713_1 | death scream | |
| Combat | DeathResponse | DeathResponse | They killed him! | GenericAdult_DeathResponse_0001FB5F_1 | ||
| Combat | DeathResponse | DeathResponse | They killed her! | GenericAdult_DeathResponse_0001FB60_1 | ||
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Waylaid by Raiders. Or was it Mutants? They want additional "compensation" for losses and "unexpected expenditures." | DLC03WQ_DLC03WQBigsleyScri_00003783_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know, sir. Should I tell them to go away? | DLC03WQ_DLC03WQBigsleyScri_00003785_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I see. Well, what should I do with them? About their demands for compensation? | DLC03WQ_DLC03WQBigsleyScri_00003787_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't think so, no. | DLC03WQ_DLC03WQBigsleyScri_00003789_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They want plasma weapons. | DLC03WQ_DLC03WQBigsleyScri_0000378B_1 | (fearing his boss will explode in anger) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They saw an initiate lugging a crate to the armory. | DLC03WQ_DLC03WQBigsleyScri_0000378D_1 | (explaining why someone wants the crate) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Sir? | DLC03WQ_DLC03WQBigsleyScri_0000378F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003791_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know sir. | DLC03WQ_DLC03WQBigsleyScri_00003793_1 | surprised and uncertain by the question | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003795_1 | relieved he can leave | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | And what, sir? | DLC03WQ_DLC03WQBigsleyScri_000037D3_1 | confused... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know, sir. I thought I should bring them straight to you. | DLC03WQ_DLC03WQBigsleyScri_000037D5_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | No sir, I - I ... | DLC03WQ_DLC03WQBigsleyScri_000037D7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know sir, I - I thought... | DLC03WQ_DLC03WQBigsleyScri_000037D9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037DB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DD_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DF_1 | to frightened to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037E1_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry... | DLC03WQ_DLC03WQBigsleyScri_000037E3_1 | under his breath, terrified his boss is angry | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry sir. I can see you're busy. I'll leave you. | DLC03WQ_DLC03WQBigsleyScri_000037E5_1 | terrified | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037E7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037E9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037EB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir, thank you sir. | DLC03WQ_DLC03WQBigsleyScri_000037ED_1 | relieved | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | He asked about that shipment again. | DLC03WQ_DLC03WQBigsleyScri_0000381F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I told him things were being taken care of, not to worry. | DLC03WQ_DLC03WQBigsleyScri_00003821_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | The same way he took it the last ten times that he asked and I dodged the question. | DLC03WQ_DLC03WQBigsleyScri_00003823_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir, permission to speak freely? | DLC03WQ_DLC03WQBigsleyScri_00003825_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I don't think he's going to stop asking. I think he suspects something. | DLC03WQ_DLC03WQBigsleyScri_00003827_1 | worried | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir... | DLC03WQ_DLC03WQBigsleyScri_00003829_1 | hesitant... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_0000382B_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Thank you, sir. | DLC03WQ_DLC03WQBigsleyScri_000037B4_1 | relieved and proud of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir? | DLC03WQ_DLC03WQBigsleyScri_000037B6_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir, that's where I've drawn it. | DLC03WQ_DLC03WQBigsleyScri_000037B8_1 | certain he's correct. | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | It's alright sir, I know you're probably exhausted. | DLC03WQ_DLC03WQBigsleyScri_000037BA_1 | happy go lucky, clueless he's making an ass of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Oh... sir, I - I, uh... | DLC03WQ_DLC03WQBigsleyScri_000037BC_1 | stammering for an excuse... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037BE_1 | mortified... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Yes sir. | DLC03WQ_DLC03WQBigsleyScri_000037C0_1 | clueless | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Something about a recent power outage. They blame us. | DLC03WQ_DLC03WQBigsleyScri_00003816_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Just thought you should know sir, about the delay. | DLC03WQ_DLC03WQBigsleyScri_00003818_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | I'll leave you be, sir. | DLC03WQ_DLC03WQBigsleyScri_0000381A_1 | worried his boss is overworked | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Good luck Bigsley. We have faith in you. | DLC03WQ_DLC03WQBigsleyScri_0000381C_1 | trying to be cheerful, but worried his boss is overwhelmed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | They're complaining we've "confiscated" all the medical supplies. | DLC03WQ_DLC03WQBigsleyScri_00003773_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | So what do I tell them? | DLC03WQ_DLC03WQBigsleyScri_00003775_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Sir? | DLC03WQ_DLC03WQBigsleyScri_00003777_1 | shocked and not sure how to respond | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003779_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | That's funny sir. | DLC03WQ_DLC03WQBigsleyScri_0000377B_1 | amused | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | They're a week late, sir. | DLC03WQ_DLC03WQBigsleyScri_000037F0_1 | a little shocked his boss isn't taking this seriously | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Should we send out a search party? | DLC03WQ_DLC03WQBigsleyScri_000037F2_1 | concerned | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | What about our men? | DLC03WQ_DLC03WQBigsleyScri_000037F4_1 | making a case for a rescue | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037F6_1 | skeptical | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | For what it's worth, you aren't the only one who feels that way. | DLC03WQ_DLC03WQBigsleyScri_000037F8_1 | agreeing with his superior | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | No sir. | DLC03WQ_DLC03WQBigsleyScri_00003763_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003765_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Anywhere in particular, sir? | DLC03WQ_DLC03WQBigsleyScri_0000377E_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_00003780_1 | beating a hasty retreat, worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv10 | DLC03WQBigsleyScribeConv10 | You're welcome sir. | DLC03WQ_DLC03WQBigsleyScri_00003770_1 | happy he pleased his exhausted boss | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037FF_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | It can wait. I'll try again later. | DLC03WQ_DLC03WQBigsleyScri_00003800_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Whoa... okay, I'll be back later on then. | DLC03WQ_DLC03WQBigsleyScri_00003801_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | I'll try again some other time. | DLC03WQ_DLC03WQBigsleyScri_00003802_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Oh-Kay... I'll swing by another time. | DLC03WQ_DLC03WQBigsleyScri_00003803_1 | sensing bosses anger, beating hasty retreat. | |
| Combat | FireExplosive | FireExplosive | Incoming! | GenericAdult_FireExplosive_00022AA2_1 | ||
| Combat | FireExplosive | FireExplosive | Duck! | GenericAdult_FireExplosive_00022AA3_1 | ||
| Combat | FireExplosive | FireExplosive | Fire in the hole! | GenericAdult_FireExplosive_00022AA4_1 | ||
| Combat | FireExplosive | FireExplosive | Get down! | GenericAdult_FireExplosive_00022AA5_1 | ||
| Combat | FireExplosive | FireExplosive | Look out! | GenericAdult_FireExplosive_00022AA6_1 | ||
| Combat | Flee | Flee | Help! | GenericAdult_Flee_00022A76_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Run for it! | GenericAdult_Flee_0004D556_1 | ||
| Combat | Flee | Flee | We're outnumbered! | GenericAdult_Flee_0004D558_1 | ||
| Combat | Flee | Flee | This is hopeless! | GenericAdult_Flee_0004D559_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | I'm out of here! | GenericAdult_Flee_0004D55B_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Let's get out of here! | GenericAdult_Flee_00022A78_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Oh, just wonderful. Thanks for asking. | GenericAdu_GenericHelloRes_00070CF2_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. | GenericAdu_GenericHelloRes_00070CF3_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'm quite well, thank you. | GenericAdu_GenericHelloRes_00070CF4_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Splendid. Simply splendid. Thanks so much for asking. | GenericAdu_GenericHelloRes_00070CF5_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. | GenericAdu_GenericHelloRes_00070CF6_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Watch it, will you? | GenericAdu_PLAYERKNOCKOVER_00022CCA_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Oh come on. Pay more attention to what you're doing. | GenericAdu_PLAYERKNOCKOVER_00022CCB_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Cut it out. | GenericAdu_PLAYERKNOCKOVER_00022CCC_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Hey, be more careful! | GenericAdu_PLAYERKNOCKOVER_00022CC9_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Why don't you look where you're going? | GenericAdu_PLAYERKNOCKOVER_0004C163_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | What's the big idea? | GenericAdu_PLAYERKNOCKOVER_0004C164_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You know what you're doing there? | GenericAdult_PLAYERLAYMINE_00022CBC_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Whoa now. Be careful with that thing. | GenericAdult_PLAYERLAYMINE_00022CBD_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Don't blow yourself up, okay? | GenericAdult_PLAYERLAYMINE_00022CBE_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You sure that's a good idea? | GenericAdult_PLAYERLAYMINE_0004C15E_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | I hope you know what you're doing. | GenericAdult_PLAYERLAYMINE_0004C15F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Tamper with that, and we're going to have a problem. | GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | I really hope you're not thinking of breaking into there. | GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | It's locked for a reason. Don't get any ideas. | GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Yes, that's locked. And yes, I can see you eyeing it... | GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Don't even think of breaking into that. | GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | That's secure for a reason. | GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Don't even think about it. | GenericAdu_PLAYERPICKPOCKE_0004D562_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | What do you think you're doing? | GenericAdu_PLAYERPICKPOCKE_0004D563_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | I'm watching you. | GenericAdu_PLAYERPICKPOCKE_0004D564_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Keep your hands to yourself. | GenericAdu_PLAYERPICKPOCKE_0004D565_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | You won't get away with that. | GenericAdu_PLAYERPICKPOCKE_0004D566_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Not a good idea. | GenericAdu_PLAYERPICKPOCKE_0004D567_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Watch where you're swinging that, will you? | GenericAdu_PLAYERSWINGMELE_00022CC6_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Is that really necessary? | GenericAdu_PLAYERSWINGMELE_00022CC8_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Hey, knock it off. | GenericAdu_PLAYERSWINGMELE_00022CC7_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Why don't you go swing that somewhere else? | GenericAdu_PLAYERSWINGMELE_0004C168_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Careful with that. | GenericAdu_PLAYERSWINGMELE_0004C169_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Stop doing that so close to me. | GenericAdu_PLAYERSWINGMELE_0004C16A_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Take cover! | GenericAdu_PLAYERTHROWGREN_00022CC0_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Watch out! | GenericAdu_PLAYERTHROWGREN_00022CC1_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Look out! | GenericAdu_PLAYERTHROWGREN_00022CBF_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | What are you doing? | GenericAdu_PLAYERTHROWGREN_0004C174_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Grenade! | GenericAdu_PLAYERTHROWGREN_0004C175_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Oh come on. Cut it out. | GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Put that down, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Give it a rest, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Is that really necessary? | GenericAdu_PLAYERZKEYOBJEC_0004C157_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Are you having fun with that? | GenericAdu_PLAYERZKEYOBJEC_0004C158_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | You're easily amused, eh? | GenericAdu_PLAYERZKEYOBJEC_0004C159_1 | ||
| Combat | PowerAttack | PowerAttack | Huurrraghh! | Generic_PowerAttack_00022AAF_1 | ||
| Combat | PowerAttack | PowerAttack | Rrrraaahhh! | Generic_PowerAttack_00022AB1_1 | ||
| Combat | PowerAttack | PowerAttack | Yaargh! | Generic_PowerAttack_00051FFA_1 | ||
| Combat | PowerAttack | PowerAttack | Grrrraah! | Generic_PowerAttack_00051FFB_1 | ||
| Topic | RCTopicPaulieAddict | Did you know that Paulie Cantelli is an addict? | He's totally strung out. It's going to kill him one of these days. | DialogueRi_RCTopicPaulieAd_00095A92_1 | ||
| Topic | SpeechChallengeFailure | SpeechChallengeFailure | That's not going to work on me. | GenericAdu_SpeechChallenge_00067566_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Flank 'em! | GenericAdu_StartCombatResp_00080DBB_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | I've got your back! | GenericAdu_StartCombatResp_00080DBC_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | We'll get 'em. | GenericAdu_StartCombatResp_00080DBE_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Look out! | GenericAdu_StartCombatResp_00080DBF_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Where? | GenericAdu_StartCombatResp_00080DC0_1 | ||
| Combat | Steal | Steal | Thief! | GenericAdult_Steal_00022AB2_1 | ||
| Combat | Steal | Steal | You stole that! | GenericAdult_Steal_00022AB3_1 | ||
| Combat | Steal | Steal | Stop! Thief! | GenericAdult_Steal_00022AB4_1 | ||
| Combat | Steal | Steal | You can't just take that! | GenericAdult_Steal_00022AB6_1 | ||
| Combat | Steal | Steal | That doesn't belong to you! | GenericAdult_Steal_00022AB7_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | It's time for you to leave. | GenericAdult_TimeToGo_0004C272_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | You've got to leave now so I can lock up. | GenericAdult_TimeToGo_0004C273_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | I'm locking up, so you'll need to leave. | GenericAdult_TimeToGo_0004C275_1 | ||
| Conversation | GOODBYE | I have to go now. | You're telling ME that? | DLC03WQ_GOODBYE_000037C8_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me something I don't know. | DLC03WQ_GOODBYE_000037C9_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me about it. | DLC03WQ_GOODBYE_000037CA_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | You're preaching to the choir. | DLC03WQ_GOODBYE_000037CB_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | <Sigh> | DLC03WQ_GOODBYE_000037CC_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I hope I get reassigned soon. | DLC03WQ_GOODBYE_000037CD_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Think I might just not show up tomorrow. I mean, what's the worst that can happen? I get fired? | DLC03WQ_GOODBYE_000037CE_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I'm tired of this. I miss the Citadel. | DLC03WQ_GOODBYE_000037CF_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | No kidding. | DLC03WQ_GOODBYE_000037D0_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Yeah. See you. | GenericAdult_GOODBYE_0001D5E5_1 | Default backup bottom of the stack no condition failsafe goodbye. | |
| Conversation | GOODBYE | I have to go now. | Goodbye. | Whatever. | GenericAdult_GOODBYE_0004E5DD_1 | |
| Conversation | GOODBYE | I have to go now. | I need to get going. | Bye. | GenericAdult_GOODBYE_0004E5E3_1 | |
| Conversation | GOODBYE | I have to go now. | Time for me to go. | Later. | GenericAdult_GOODBYE_00049E19_1 | |
| Conversation | GOODBYE | I have to go now. | See you later. | Bye. | Generic_GOODBYE_00049E16_1 | |
| Topic | GREETING | GREETING | Don't bother Bigsley. He's not having a very good day. | DLC03WQ_GREETING_0000380D_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | <Sigh> | DLC03WQ_GREETING_0000380E_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | If it's not one thing, it's another. Well, got to run. | DLC03WQ_GREETING_0000380F_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | This water delivery business is a complex affair. | DLC03WQ_GREETING_00003810_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | So much to do, so little time to do it. | DLC03WQ_GREETING_00003811_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | No use talking to me. No use talking to the boss either. Oh well. Guess you're out of luck. | DLC03WQ_GREETING_00003812_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. | DLC03WQ_GREETING_00003813_1 | sarcastic | |
| Topic | GREETING | GREETING | I'd stay away from the boss. He's in one of his moods again. | DLC03WQ_GREETING_00003814_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | What do you need? | GenericAdult_GREETING_000038C8_1 | ||
| Topic | GREETING | GREETING | Yeah? | Generic_GREETING_000038C2_1 | ||
| Topic | GREETING | GREETING | Hey there. | Generic_GREETING_0004C18B_1 | ||
| Combat | GuardTrespass | GuardTrespass | You! Get out of here! | GenericAdult_GuardTrespass_00022A93_1 | ||
| Combat | GuardTrespass | GuardTrespass | Back off! | GenericAdult_GuardTrespass_00017194_1 | ||
| Combat | GuardTrespass | GuardTrespass | I'm not warning you again. Leave now. | GenericAdult_GuardTrespass_00050FFE_1 | ||
| Combat | GuardTrespass | GuardTrespass | Last warning. Get out of here. | GenericAdult_GuardTrespass_00051000_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here. | GenericAdult_GuardTrespass_00051001_1 | ||
| Combat | GuardTrespass | GuardTrespass | I told you to leave. You'd better listen. | GenericAdult_GuardTrespass_00051003_1 | ||
| Combat | GuardTrespass | GuardTrespass | You don't belong here. | GenericAdult_GuardTrespass_00051008_1 | ||
| Combat | GuardTrespass | GuardTrespass | Keep moving. | GenericAdult_GuardTrespass_00022A96_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here if you know what's good for you. | GenericAdult_GuardTrespass_00017193_1 | ||
| Conversation | HELLO | HELLO | Hello. | DLC03WQ_HELLO_0000379B_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hi. | DLC03WQ_HELLO_0000379C_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hail. | DLC03WQ_HELLO_00006B24_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Ahem. | DLC03WQ_HELLO_0000379D_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Whew. Long day. | DLC03WQ_HELLO_0000379E_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The boss is in one of his moods again. | DLC03WQ_HELLO_0000379F_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Think I caught the boss napping at his desk again. | DLC03WQ_HELLO_000037A0_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, I didn't sign up with the Brotherhood to be an errand boy. | DLC03WQ_HELLO_000037A1_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Gah! One more day of this and I'm gonna eat a bullet. | DLC03WQ_HELLO_000037A3_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Has Lyons forgotten about the war with the Enclave? What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_000037A4_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I'm not 100% sure it's safe to go in there. | DLC03WQ_HELLO_000037A5_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, these chairs aren't very comfortable. | DLC03WQ_HELLO_000037A6_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Bigsley could really cut us some slack. | DLC03WQ_HELLO_000037A7_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The mercenary caravan has returned. They ran into some trouble - Sir? Scribe Bigsley? Is everything alright, sir? | DLC03WQ_HELLO_000037A8_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. Some messages arrived for you. | DLC03WQ_HELLO_000037A9_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I just came back from the Citadel. | DLC03WQ_HELLO_000037AA_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Scribe Bigsley? I've finished the corrections to the map. | DLC03WQ_HELLO_000037AB_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir, the "lab coats" report a delay in the next batch of water. | DLC03WQ_HELLO_000037AC_1 | lab coats sarcastic for "scientists"... he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | One of the scientists fell off some scaffolding and broke an arm. | DLC03WQ_HELLO_000037AD_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The caravan never returned, sir. | DLC03WQ_HELLO_000037AE_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | A caravan's returned. | DLC03WQ_HELLO_000037AF_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Important messages for you, sir. | DLC03WQ_HELLO_000037B0_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. The next shipment of water is buttoned up and ready to go. | DLC03WQ_HELLO_000037B1_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir? | DLC03WQ_HELLO_000037B2_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_0000A504_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Hey there. | GenericAdult_HELLO_00070D00_1 | ||
| Conversation | HELLO | HELLO | Yes? | GenericAdult_HELLO_0004D586_1 | ||
| Conversation | HELLO | HELLO | Welcome to Tenpenny Tower. | GenericAdult_HELLO_00070CED_1 | ||
| Conversation | HELLO | HELLO | Charmed, I'm sure... | GenericAdult_HELLO_00070D01_1 | ||
| Conversation | HELLO | HELLO | Ah, hello! | GenericAdult_HELLO_0004D585_1 | ||
| Conversation | HELLO | HELLO | Good to see you. | GenericAdult_HELLO_0004E5FA_1 | ||
| Conversation | HELLO | HELLO | Hey. | GenericAdult_HELLO_0004E5FC_1 | ||
| Conversation | HELLO | HELLO | Morning. | GenericAdult_HELLO_0004E5FE_1 | ||
| Conversation | HELLO | HELLO | Evening. | GenericAdult_HELLO_0004E600_1 | abbreviated "Good evening" greeting | |
| Conversation | HELLO | HELLO | How are you? | GenericAdult_HELLO_00070CEE_1 | ||
| Conversation | HELLO | HELLO | Nice to see you. Doing well, I hope? | GenericAdult_HELLO_00070CEF_1 | ||
| Conversation | HELLO | HELLO | How are things? | GenericAdult_HELLO_00070CF0_1 | ||
| Conversation | HELLO | HELLO | And how are you this fine day? | GenericAdult_HELLO_00070CF1_1 | ||
| Conversation | HELLO | HELLO | Hello. | Generic_HELLO_00020435_1 | ||
| Combat | Hit | Hit | This is your last warning before I kill you. | GenericFriendlyFire_Hit_000345B3_1 | friendly fire | |
| Combat | Hit | Hit | Once more and I'm going to have to kill you. | GenericFriendlyFire_Hit_000345B4_1 | friendly fire | |
| Combat | Hit | Hit | Don't do that again. Last warning. | GenericFriendlyFire_Hit_000345B5_1 | friendly fire | |
| Combat | Hit | Hit | What are you doing? | GenericFriendlyFire_Hit_000345B6_1 | friendly fire | |
| Combat | Hit | Hit | Watch it! | GenericFriendlyFire_Hit_000345B7_1 | friendly fire | |
| Combat | Hit | Hit | Cut that out! | GenericFriendlyFire_Hit_000345B8_1 | friendly fire | |
| Combat | Hit | Hit | I'm on your side! | GenericFriendlyFire_Hit_000345B9_1 | friendly fire | |
| Combat | Hit | Hit | What do you think you're doing? | GenericFriendlyFire_Hit_000345BA_1 | friendly fire | |
| Combat | Hit | Hit | Careful with that! | GenericFriendlyFire_Hit_000345BB_1 | friendly fire | |
| Combat | Hit | Hit | I'm hit! | GenericAdult_Hit_00015128_1 | ||
| Combat | Hit | Hit | Damn! | GenericAdult_Hit_000208E4_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015122_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208D8_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_00015123_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_000208DA_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Argh! | Generic_Hit_00015124_1 | ||
| Combat | Hit | Hit | Argh! | Generic_Hit_000208DC_1 | ||
| Combat | Hit | Hit | Ahh! | Generic_Hit_00015125_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ahh! | Generic_Hit_000208DE_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015126_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E0_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E1_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_00015127_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E2_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E3_1 | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CA_1 | Muttering to yourself while dreaming | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CB_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_00049036_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Detection | LostIdle | LostIdle | I'm going to find you. | GenericAdult_LostIdle_0002FC1B_1 | ||
| Detection | LostIdle | LostIdle | You can't hide from me forever. | GenericAdult_LostIdle_0002FC1D_1 | ||
| Detection | LostIdle | LostIdle | Nothing yet. | GenericAdult_LostIdle_0002FC1E_1 | ||
| Detection | LostIdle | LostIdle | Where did you go? | GenericAdult_LostIdle_0002FC21_1 | ||
| Detection | LostIdle | LostIdle | I've got something for you... | GenericAdult_LostIdle_0002FC22_1 | ||
| Detection | LostIdle | LostIdle | Come out, come out, wherever you are! | Generic_LostIdle_0002FC20_1 | ||
| Detection | LostToCombat | LostToCombat | Thought hiding would save you? | GenericAdult_LostToCombat_0002FC1A_1 | ||
| Detection | LostToCombat | LostToCombat | Aha! | GenericAdult_LostToCombat_0005202F_1 | ||
| Detection | LostToCombat | LostToCombat | You can't hide from me. | GenericAdult_LostToCombat_00052030_1 | ||
| Detection | LostToCombat | LostToCombat | Over here! | GenericAdult_LostToCombat_0002FC19_1 | ||
| Detection | LostToCombat | LostToCombat | There you are! | Generic_LostToCombat_0002FC18_1 | ||
| Detection | LostToNormal | LostToNormal | Must have bugged out. | GenericAdult_LostToNormal_0002FBE5_1 | ||
| Detection | LostToNormal | LostToNormal | Hmm. Oh well. | GenericAdult_LostToNormal_0002FBE6_1 | puzzled, but relieved. | |
| Detection | LostToNormal | LostToNormal | I can't find anything. | GenericAdult_LostToNormal_00052052_1 | with decision -- "must not be anybody here" | |
| Detection | LostToNormal | LostToNormal | Cleared out, I guess. | GenericAdult_LostToNormal_0002FBE7_1 | ||
| Detection | LostToNormal | LostToNormal | Stand down. | GenericAdult_LostToNormal_00052053_1 | ||
| Detection | LostToNormal | LostToNormal | I guess we ran 'em off. | GenericAdult_LostToNormal_00052054_1 | ||
| Detection | LostToNormal | LostToNormal | Nobody here anymore. | Generic_LostToNormal_00052051_1 | ||
DLC03WQScribeD[]
| Dialogue file | ||||||
|---|---|---|---|---|---|---|
| CATEGORY | TOPIC | TOPIC TEXT | PROMPT | RESPONSE TEXT | FILENAME | SCRIPT NOTES |
| Combat | Murder | Murder | What have you done? | GenericAdult_Murder_00022A7B_1 | ||
| Combat | Murder | Murder | Oh my God! | GenericAdult_Murder_00022A7C_1 | ||
| Combat | Murder | Murder | Murderer! | GenericAdult_Murder_00022A7D_1 | ||
| Combat | Murder | Murder | You killed him! | GenericAdult_Murder_00022A7E_1 | ||
| Combat | Murder | Murder | You killed her! | GenericAdult_Murder_00022A7F_1 | ||
| Combat | Murder | Murder | No! | GenericAdult_Murder_00022A80_1 | ||
| Combat | Murder | Murder | You're going to pay for that! | GenericAdult_Murder_00050FF3_1 | ||
| Combat | Murder | Murder | Murdering scum! | GenericAdult_Murder_00050FF7_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Good riddance. | GenericAdult_MurderNoCrime_00022A9E_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better him than me. | GenericAdult_MurderNoCrime_00051017_1 | ||
| Combat | MurderNoCrime | MurderNoCrime | Better her than me. | GenericAdult_MurderNoCrime_00051018_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? Who's there? | GenericAdult_NormalToAlert_0002FC24_1 | ||
| Detection | NormalToAlert | NormalToAlert | Huh? | GenericAdult_NormalToAlert_0005200A_1 | ||
| Detection | NormalToAlert | NormalToAlert | Hello? | GenericAdult_NormalToAlert_0005200B_1 | ||
| Detection | NormalToAlert | NormalToAlert | Did you hear something? | GenericAdult_NormalToAlert_0005200C_1 | ||
| Detection | NormalToAlert | NormalToAlert | I'm going to go check it out. | GenericAdult_NormalToAlert_0002FC25_1 | ||
| Detection | NormalToAlert | NormalToAlert | What was that? | Generic_NormalToAlert_0002FC23_1 | ||
| Detection | NormalToCombat | StartCombat | Help me! | GenericAdu_NormalToCombat_0001FB67_1 | ||
| Detection | NormalToCombat | StartCombat | I've got one! | GenericAdu_NormalToCombat_0001FB68_1 | ||
| Detection | NormalToCombat | StartCombat | Hey! | GenericAdu_NormalToCombat_0005201D_1 | ||
| Detection | NormalToCombat | StartCombat | Opening fire! | GenericAdu_NormalToCombat_0001FB69_1 | ||
| Detection | NormalToCombat | StartCombat | Open fire! | GenericAdu_NormalToCombat_0001511C_1 | ||
| Detection | NormalToCombat | StartCombat | Over here! | Generic_NormalToCombat_000208E5_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Watch out! | GenericAdult_ObserveCombat_0004C256_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Whoa! | GenericAdult_ObserveCombat_0004C257_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Look out! | GenericAdult_ObserveCombat_0004C258_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Damn, it's a fight! | GenericAdult_ObserveCombat_0004C25A_1 | ||
| Miscellaneous | ObserveCombat | ObserveCombat | Ain't none of my business! | GenericAdult_ObserveCombat_0004C25B_1 | ||
| Combat | Pickpocket | Pickpocket | Thief! | GenericAdult_Pickpocket_00022AA8_1 | ||
| Combat | Pickpocket | Pickpocket | A pickpocket! | GenericAdult_Pickpocket_00022AA9_1 | ||
| Combat | Pickpocket | Pickpocket | Stop! Thief! | GenericAdult_Pickpocket_00022AAB_1 | ||
| Combat | Pickpocket | Pickpocket | You can't do that! | GenericAdult_Pickpocket_00022AAC_1 | ||
| Combat | Pickpocket | Pickpocket | You stole that! | GenericAdult_Pickpocket_00022AAD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Whoa, whoa! Careful! | GenericAdu_PLAYERFIREWEAPO_00022CCD_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Hey, knock it off! | GenericAdu_PLAYERFIREWEAPO_00022CCE_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Watch it! | GenericAdu_PLAYERFIREWEAPO_00022CCF_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Not so close! | GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | I hope you know what you're doing. | GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 | ||
| Topic | PLAYERFIREWEAPON | PLAYER FIRE WEAPON | Cut it out, will you? | GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 | ||
| Combat | AcceptYield | AcceptYield | Better not try that again. | GenericAdult_AcceptYield_00052042_1 | ||
| Detection | AlertIdle | AlertIdle | Hmm. I was sure I heard something. | GenericAdult_AlertIdle_0002FBEB_1 | ||
| Detection | AlertIdle | AlertIdle | Huh? | GenericAdult_AlertIdle_0002FBEC_1 | ||
| Detection | AlertIdle | AlertIdle | What was that? | GenericAdult_AlertIdle_0002FBED_1 | ||
| Detection | AlertIdle | AlertIdle | Maybe I'm just jumpy. | GenericAdult_AlertIdle_0002FBEF_1 | ||
| Detection | AlertIdle | AlertIdle | Anybody there? | GenericAdult_AlertIdle_0002FBF1_1 | ||
| Detection | AlertIdle | AlertIdle | Hello? Who's there? | Generic_AlertIdle_0002FBEE_1 | ||
| Detection | AlertToCombat | AlertToCombat | Look what we have here. | GenericAdult_AlertToCombat_0002FBF3_1 | ||
| Detection | AlertToCombat | AlertToCombat | Found you! | GenericAdult_AlertToCombat_0002FBF4_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! | GenericAdult_AlertToCombat_0005200F_1 | ||
| Detection | AlertToCombat | AlertToCombat | Thought I heard something. | GenericAdult_AlertToCombat_00052010_1 | emphasis on Thought | |
| Detection | AlertToCombat | AlertToCombat | Hey! | GenericAdult_AlertToCombat_00052011_1 | ||
| Detection | AlertToCombat | AlertToCombat | Aha! There you are! | Generic_AlertToCombat_0002FBF2_1 | ||
| Detection | AlertToNormal | AlertToNormal | Ah, just getting jumpy I guess. | GenericAdult_AlertToNormal_0002FBDA_1 | ||
| Detection | AlertToNormal | AlertToNormal | Whatever it was, I guess it's gone now. | GenericAdult_AlertToNormal_0002FBE4_1 | ||
| Detection | AlertToNormal | AlertToNormal | Hmm. Nothing here after all. | GenericAdult_AlertToNormal_00052049_1 | ||
| Detection | AlertToNormal | AlertToNormal | There's nothing here. | GenericAdult_AlertToNormal_0005204A_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | Whatever. I've got better things to do. | GenericAdult_AlertToNormal_0005204B_1 | disgusted | |
| Detection | AlertToNormal | AlertToNormal | I guess it was nothing. | Generic_AlertToNormal_0002FBD2_1 | ||
| Combat | Assault | Assault | Now there was no call for that! | GenericAdult_Assault_00052035_1 | ||
| Combat | Assault | Assault | Assault! Assault! | GenericAdult_Assault_00052036_1 | ||
| Combat | Assault | Assault | You dirty coward! | GenericAdult_Assault_00052037_1 | ||
| Combat | Assault | Assault | What the hell?! | GenericAdult_Assault_00052038_1 | ||
| Combat | Attack | Attack | Keep firing! | GenericAdult_Attack_00029316_1 | ||
| Combat | Attack | Attack | Take him out! | GenericAdult_Attack_0001511B_1 | ||
| Combat | Attack | Attack | Light him up! | GenericAdult_Attack_0001511D_1 | ||
| Combat | Attack | Attack | Need some help with this one! | GenericAdult_Attack_00015055_1 | ||
| Combat | Attack | Attack | Did I hit him? | GenericAdult_Attack_0004D593_1 | ||
| Combat | Attack | Attack | Take him down! | GenericAdult_Attack_00015057_1 | ||
| Combat | Attack | Attack | Keep them pinned! | GenericAdult_Attack_00015058_1 | ||
| Combat | Attack | Attack | Yeah?! Yeah?! You want some of this? | GenericAdult_Attack_0001511E_1 | angry, shooting at someone | |
| Combat | Attack | Attack | Batter up! | GenericAdult_Attack_0001505A_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Huargh! | GenericAdult_Attack_0001511F_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Ggrrrr! | GenericAdult_Attack_00015120_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | Arrggh! | GenericAdult_Attack_00015121_1 | hitting someone with a baseball bat | |
| Combat | Attack | Attack | You like that? | GenericAdult_Attack_00029263_1 | ||
| Combat | Attack | Attack | That's it, that's it. | GenericAdult_Attack_0002925D_1 | urgently talking to self during combat | |
| Combat | Attack | Attack | What's the matter, huh? Can't stand the sight of your own blood? | GenericAdult_Attack_0004D58A_1 | ||
| Combat | Attack | Attack | Damn it! | GenericAdult_Attack_0004D58B_1 | cursing at the situation | |
| Combat | Attack | Attack | There's more where that came from. | GenericAdult_Attack_0004D58C_1 | ||
| Combat | Attack | Attack | Yeah! Yeah! | GenericAdult_Attack_0004D58D_1 | angry yelling | |
| Combat | Attack | Attack | Bring it! | GenericAdult_Attack_0004D58E_1 | ||
| Combat | Attack | Attack | Had enough? | GenericAdult_Attack_0004D58F_1 | ||
| Combat | Attack | Attack | Yeah! | GenericAdult_Attack_0004D590_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | You like that, you bastard? | GenericAdult_Attack_0004D591_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Want some more? | GenericAdult_Attack_0004D592_1 | shouting at enemy during combat | |
| Combat | Attack | Attack | Steady! | GenericAdult_Attack_0004D594_1 | shouting encouragement at friends during combat | |
| Combat | Attack | Attack | Don't let them get away! | GenericAdult_Attack_0004D595_1 | shouting encouragement at friends during combat | |
| Combat | AvoidThreat | AvoidThreat | Look out! | GenericAdult_AvoidThreat_0001FB61_1 | ||
| Combat | AvoidThreat | AvoidThreat | It's gonna blow! | GenericAdult_AvoidThreat_0001FB62_1 | ||
| Combat | AvoidThreat | AvoidThreat | Holy shit! | GenericAdult_AvoidThreat_00022A8F_1 | ||
| Combat | AvoidThreat | AvoidThreat | Be careful! | GenericAdult_AvoidThreat_00022A91_1 | ||
| Combat | AvoidThreat | AvoidThreat | Watch out! | GenericAdult_AvoidThreat_00022A92_1 | ||
| Service | BarterExit | BarterExit | A pleasure doing business with you. | GenericAdult_BarterExit_0004C17F_1 | ||
| Service | BarterExit | BarterExit | Another satisfied customer. | GenericAdult_BarterExit_0004C181_1 | ||
| Service | BarterExit | BarterExit | Give me a shout if you need anything else. | GenericAdult_BarterExit_0004C182_1 | ||
| Service | BarterExit | BarterExit | Thanks. | GenericAdult_BarterExit_0004C183_1 | ||
| Detection | CombatToLost | CombatToLost | Holy shit! A Stealth Boy! | GenericAdult_CombatToLost_000604D9_1 | ||
| Detection | CombatToLost | CombatToLost | A Stealth Boy! Damn it! | GenericAdult_CombatToLost_000604DA_1 | ||
| Detection | CombatToLost | CombatToLost | Damn it. Where'd he go? | GenericAdult_CombatToLost_0002FBE8_1 | deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for | |
| Detection | CombatToLost | CombatToLost | Let me go take a look around. | GenericAdult_CombatToLost_0002FBEA_1 | ||
| Detection | CombatToLost | CombatToLost | I bet I know where you went. | GenericAdult_CombatToLost_00052020_1 | ||
| Detection | CombatToLost | CombatToLost | Anybody see anything? | GenericAdult_CombatToLost_00052021_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Split up and search the area. | GenericAdult_CombatToLost_00052022_1 | shouting to friends | |
| Detection | CombatToLost | CombatToLost | Where'd you go? | Generic_CombatToLost_0002FBE9_1 | ||
| Detection | CombatToNormal | CombatToNormal | That takes care of that. | GenericAdu_CombatToNormal_0002FBF5_1 | ||
| Detection | CombatToNormal | CombatToNormal | Teach you to mess with me. | GenericAdu_CombatToNormal_0002FBF7_1 | ||
| Detection | CombatToNormal | CombatToNormal | Good enough. | GenericAdu_CombatToNormal_0005202A_1 | ||
| Detection | CombatToNormal | CombatToNormal | Well, that's the end of that. | GenericAdu_CombatToNormal_0005202B_1 | ||
| Detection | CombatToNormal | CombatToNormal | Glad that's over. | GenericAdu_CombatToNormal_0005202C_1 | ||
| Detection | CombatToNormal | CombatToNormal | Phew. I'm glad that's over. | Generic_CombatToNormal_0002FBFE_1 | ||
| Combat | Death | Death | Gaaah! | Generic_Death_000208D3_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_0001FB58_1 | death scream | |
| Combat | Death | Death | Urgh! | Generic_Death_000208D4_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_0001FB59_1 | death scream | |
| Combat | Death | Death | Aaaah! | Generic_Death_000208D5_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_0001FB5A_1 | death scream | |
| Combat | Death | Death | Nooo! | Generic_Death_000208D6_1 | death scream | |
| Combat | Death | Death | Agggghhh! | Generic_Death_00020712_1 | death scream | |
| Combat | Death | Death | Ooohhhh! | Generic_Death_00020713_1 | death scream | |
| Combat | DeathResponse | DeathResponse | They killed him! | GenericAdult_DeathResponse_0001FB5F_1 | ||
| Combat | DeathResponse | DeathResponse | They killed her! | GenericAdult_DeathResponse_0001FB60_1 | ||
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Waylaid by Raiders. Or was it Mutants? They want additional "compensation" for losses and "unexpected expenditures." | DLC03WQ_DLC03WQBigsleyScri_00003783_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know, sir. Should I tell them to go away? | DLC03WQ_DLC03WQBigsleyScri_00003785_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I see. Well, what should I do with them? About their demands for compensation? | DLC03WQ_DLC03WQBigsleyScri_00003787_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't think so, no. | DLC03WQ_DLC03WQBigsleyScri_00003789_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They want plasma weapons. | DLC03WQ_DLC03WQBigsleyScri_0000378B_1 | (fearing his boss will explode in anger) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | They saw an initiate lugging a crate to the armory. | DLC03WQ_DLC03WQBigsleyScri_0000378D_1 | (explaining why someone wants the crate) worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Sir? | DLC03WQ_DLC03WQBigsleyScri_0000378F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003791_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | I don't know sir. | DLC03WQ_DLC03WQBigsleyScri_00003793_1 | surprised and uncertain by the question | |
| Conversation | DLC03WQBigsleyScribeConv01 | DLC03WQBigsleyScribeConv01 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003795_1 | relieved he can leave | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | And what, sir? | DLC03WQ_DLC03WQBigsleyScri_000037D3_1 | confused... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know, sir. I thought I should bring them straight to you. | DLC03WQ_DLC03WQBigsleyScri_000037D5_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | No sir, I - I ... | DLC03WQ_DLC03WQBigsleyScri_000037D7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | I don't know sir, I - I thought... | DLC03WQ_DLC03WQBigsleyScri_000037D9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037DB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DD_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037DF_1 | to frightened to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | ... | DLC03WQ_DLC03WQBigsleyScri_000037E1_1 | to scared to say anything... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry... | DLC03WQ_DLC03WQBigsleyScri_000037E3_1 | under his breath, terrified his boss is angry | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry sir. I can see you're busy. I'll leave you. | DLC03WQ_DLC03WQBigsleyScri_000037E5_1 | terrified | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Sorry, sir. | DLC03WQ_DLC03WQBigsleyScri_000037E7_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037E9_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037EB_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv02 | DLC03WQBigsleyScribeConv02 | Yessir, thank you sir. | DLC03WQ_DLC03WQBigsleyScri_000037ED_1 | relieved | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | He asked about that shipment again. | DLC03WQ_DLC03WQBigsleyScri_0000381F_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I told him things were being taken care of, not to worry. | DLC03WQ_DLC03WQBigsleyScri_00003821_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | The same way he took it the last ten times that he asked and I dodged the question. | DLC03WQ_DLC03WQBigsleyScri_00003823_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir, permission to speak freely? | DLC03WQ_DLC03WQBigsleyScri_00003825_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | I don't think he's going to stop asking. I think he suspects something. | DLC03WQ_DLC03WQBigsleyScri_00003827_1 | worried | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Sir... | DLC03WQ_DLC03WQBigsleyScri_00003829_1 | hesitant... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv03 | DLC03WQBigsleyScribeConv03 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_0000382B_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Thank you, sir. | DLC03WQ_DLC03WQBigsleyScri_000037B4_1 | relieved and proud of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir? | DLC03WQ_DLC03WQBigsleyScri_000037B6_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sir, that's where I've drawn it. | DLC03WQ_DLC03WQBigsleyScri_000037B8_1 | certain he's correct. | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | It's alright sir, I know you're probably exhausted. | DLC03WQ_DLC03WQBigsleyScri_000037BA_1 | happy go lucky, clueless he's making an ass of himself | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Oh... sir, I - I, uh... | DLC03WQ_DLC03WQBigsleyScri_000037BC_1 | stammering for an excuse... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037BE_1 | mortified... worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv04 | DLC03WQBigsleyScribeConv04 | Yes sir. | DLC03WQ_DLC03WQBigsleyScri_000037C0_1 | clueless | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Something about a recent power outage. They blame us. | DLC03WQ_DLC03WQBigsleyScri_00003816_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Just thought you should know sir, about the delay. | DLC03WQ_DLC03WQBigsleyScri_00003818_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | I'll leave you be, sir. | DLC03WQ_DLC03WQBigsleyScri_0000381A_1 | worried his boss is overworked | |
| Conversation | DLC03WQBigsleyScribeConv05 | DLC03WQBigsleyScribeConv05 | Good luck Bigsley. We have faith in you. | DLC03WQ_DLC03WQBigsleyScri_0000381C_1 | trying to be cheerful, but worried his boss is overwhelmed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | They're complaining we've "confiscated" all the medical supplies. | DLC03WQ_DLC03WQBigsleyScri_00003773_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | So what do I tell them? | DLC03WQ_DLC03WQBigsleyScri_00003775_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Sir? | DLC03WQ_DLC03WQBigsleyScri_00003777_1 | shocked and not sure how to respond | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003779_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv06 | DLC03WQBigsleyScribeConv06 | That's funny sir. | DLC03WQ_DLC03WQBigsleyScri_0000377B_1 | amused | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | They're a week late, sir. | DLC03WQ_DLC03WQBigsleyScri_000037F0_1 | a little shocked his boss isn't taking this seriously | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Should we send out a search party? | DLC03WQ_DLC03WQBigsleyScri_000037F2_1 | concerned | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | What about our men? | DLC03WQ_DLC03WQBigsleyScri_000037F4_1 | making a case for a rescue | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_000037F6_1 | skeptical | |
| Conversation | DLC03WQBigsleyScribeConv07 | DLC03WQBigsleyScribeConv07 | For what it's worth, you aren't the only one who feels that way. | DLC03WQ_DLC03WQBigsleyScri_000037F8_1 | agreeing with his superior | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | No sir. | DLC03WQ_DLC03WQBigsleyScri_00003763_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv08 | DLC03WQBigsleyScribeConv08 | Yessir. | DLC03WQ_DLC03WQBigsleyScri_00003765_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Anywhere in particular, sir? | DLC03WQ_DLC03WQBigsleyScri_0000377E_1 | worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv09 | DLC03WQBigsleyScribeConv09 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_00003780_1 | beating a hasty retreat, worried his boss is disappointed | |
| Conversation | DLC03WQBigsleyScribeConv10 | DLC03WQBigsleyScribeConv10 | You're welcome sir. | DLC03WQ_DLC03WQBigsleyScri_00003770_1 | happy he pleased his exhausted boss | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Right. Sorry sir. | DLC03WQ_DLC03WQBigsleyScri_000037FF_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | It can wait. I'll try again later. | DLC03WQ_DLC03WQBigsleyScri_00003800_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Whoa... okay, I'll be back later on then. | DLC03WQ_DLC03WQBigsleyScri_00003801_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | I'll try again some other time. | DLC03WQ_DLC03WQBigsleyScri_00003802_1 | sensing bosses anger, beating hasty retreat. | |
| Conversation | DLC03WQBigsleyScribeConv11 | DLC03WQBigsleyScribeConv11 | Oh-Kay... I'll swing by another time. | DLC03WQ_DLC03WQBigsleyScri_00003803_1 | sensing bosses anger, beating hasty retreat. | |
| Combat | FireExplosive | FireExplosive | Incoming! | GenericAdult_FireExplosive_00022AA2_1 | ||
| Combat | FireExplosive | FireExplosive | Duck! | GenericAdult_FireExplosive_00022AA3_1 | ||
| Combat | FireExplosive | FireExplosive | Fire in the hole! | GenericAdult_FireExplosive_00022AA4_1 | ||
| Combat | FireExplosive | FireExplosive | Get down! | GenericAdult_FireExplosive_00022AA5_1 | ||
| Combat | FireExplosive | FireExplosive | Look out! | GenericAdult_FireExplosive_00022AA6_1 | ||
| Combat | Flee | Flee | Help! | GenericAdult_Flee_00022A76_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Run for it! | GenericAdult_Flee_0004D556_1 | ||
| Combat | Flee | Flee | We're outnumbered! | GenericAdult_Flee_0004D558_1 | ||
| Combat | Flee | Flee | This is hopeless! | GenericAdult_Flee_0004D559_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | I'm out of here! | GenericAdult_Flee_0004D55B_1 | yelling in fear as you run for your life | |
| Combat | Flee | Flee | Let's get out of here! | GenericAdult_Flee_00022A78_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Oh, just wonderful. Thanks for asking. | GenericAdu_GenericHelloRes_00070CF2_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. | GenericAdu_GenericHelloRes_00070CF3_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'm quite well, thank you. | GenericAdu_GenericHelloRes_00070CF4_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | Splendid. Simply splendid. Thanks so much for asking. | GenericAdu_GenericHelloRes_00070CF5_1 | ||
| Conversation | GenericHelloResponse | GenericHelloResponse | I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. | GenericAdu_GenericHelloRes_00070CF6_1 | ||
| Radio | MQ04RadioStatic | MQ04RadioStatic | MQ04RadioQ_MQ04RadioStatic_00059B4E_1 | |||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Don't point that thing at me. | GenericAdu_PLAYERINIRONSIT_00022CD0_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Hey, knock it off. | GenericAdu_PLAYERINIRONSIT_00022CD1_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | What do you think you're doing? | GenericAdu_PLAYERINIRONSIT_00022CD3_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Be careful with that! | GenericAdu_PLAYERINIRONSIT_00022CD2_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | That's not a good idea. | GenericAdu_PLAYERINIRONSIT_0004C16E_1 | ||
| Topic | PLAYERINIRONSITES | PLAYER IN IRON SITES | Easy there. | GenericAdu_PLAYERINIRONSIT_0004C16F_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Watch it, will you? | GenericAdu_PLAYERKNOCKOVER_00022CCA_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Oh come on. Pay more attention to what you're doing. | GenericAdu_PLAYERKNOCKOVER_00022CCB_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Cut it out. | GenericAdu_PLAYERKNOCKOVER_00022CCC_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Hey, be more careful! | GenericAdu_PLAYERKNOCKOVER_00022CC9_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | Why don't you look where you're going? | GenericAdu_PLAYERKNOCKOVER_0004C163_1 | ||
| Topic | PLAYERKNOCKOVEROBJECTS | PLAYER KNOCK OVER OBJECTS | What's the big idea? | GenericAdu_PLAYERKNOCKOVER_0004C164_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You know what you're doing there? | GenericAdult_PLAYERLAYMINE_00022CBC_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Whoa now. Be careful with that thing. | GenericAdult_PLAYERLAYMINE_00022CBD_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | Don't blow yourself up, okay? | GenericAdult_PLAYERLAYMINE_00022CBE_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | You sure that's a good idea? | GenericAdult_PLAYERLAYMINE_0004C15E_1 | ||
| Topic | PLAYERLAYMINE | PLAYER LAY MINE | I hope you know what you're doing. | GenericAdult_PLAYERLAYMINE_0004C15F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Tamper with that, and we're going to have a problem. | GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | I really hope you're not thinking of breaking into there. | GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | It's locked for a reason. Don't get any ideas. | GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Yes, that's locked. And yes, I can see you eyeing it... | GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | Don't even think of breaking into that. | GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 | ||
| Topic | PLAYERLOCKEDOBJECT | PLAYER LOCKED OBJECT | That's secure for a reason. | GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Don't even think about it. | GenericAdu_PLAYERPICKPOCKE_0004D562_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | What do you think you're doing? | GenericAdu_PLAYERPICKPOCKE_0004D563_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | I'm watching you. | GenericAdu_PLAYERPICKPOCKE_0004D564_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Keep your hands to yourself. | GenericAdu_PLAYERPICKPOCKE_0004D565_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | You won't get away with that. | GenericAdu_PLAYERPICKPOCKE_0004D566_1 | ||
| Topic | PLAYERPICKPOCKET | PLAYER PICKPOCKET | Not a good idea. | GenericAdu_PLAYERPICKPOCKE_0004D567_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Watch where you're swinging that, will you? | GenericAdu_PLAYERSWINGMELE_00022CC6_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Is that really necessary? | GenericAdu_PLAYERSWINGMELE_00022CC8_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Hey, knock it off. | GenericAdu_PLAYERSWINGMELE_00022CC7_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Why don't you go swing that somewhere else? | GenericAdu_PLAYERSWINGMELE_0004C168_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Careful with that. | GenericAdu_PLAYERSWINGMELE_0004C169_1 | ||
| Topic | PLAYERSWINGMELEEWEAPON | PLAYER SWING MELEE WEAPON | Stop doing that so close to me. | GenericAdu_PLAYERSWINGMELE_0004C16A_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Take cover! | GenericAdu_PLAYERTHROWGREN_00022CC0_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Watch out! | GenericAdu_PLAYERTHROWGREN_00022CC1_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Look out! | GenericAdu_PLAYERTHROWGREN_00022CBF_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | What are you doing? | GenericAdu_PLAYERTHROWGREN_0004C174_1 | ||
| Topic | PLAYERTHROWGRENADE | PLAYER THROW GRENADE | Grenade! | GenericAdu_PLAYERTHROWGREN_0004C175_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Oh come on. Cut it out. | GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Put that down, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Give it a rest, will you? | GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Is that really necessary? | GenericAdu_PLAYERZKEYOBJEC_0004C157_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | Are you having fun with that? | GenericAdu_PLAYERZKEYOBJEC_0004C158_1 | ||
| Topic | PLAYERZKEYOBJECT | PLAYER Z KEY OBJECT | You're easily amused, eh? | GenericAdu_PLAYERZKEYOBJEC_0004C159_1 | ||
| Combat | PowerAttack | PowerAttack | Huurrraghh! | Generic_PowerAttack_00022AAF_1 | ||
| Combat | PowerAttack | PowerAttack | Rrrraaahhh! | Generic_PowerAttack_00022AB1_1 | ||
| Combat | PowerAttack | PowerAttack | Yaargh! | Generic_PowerAttack_00051FFA_1 | ||
| Combat | PowerAttack | PowerAttack | Grrrraah! | Generic_PowerAttack_00051FFB_1 | ||
| Radio | RadioHello | RadioHello | MQ04RadioQuest_RadioHello_00059B3F_1 | |||
| Topic | RCTopicPaulieAddict | Did you know that Paulie Cantelli is an addict? | Is Paulie really addicted to chems? | Oh, yeah. He's a mess. I'm glad I'm not in Cindy's shoes. | DialogueRi_RCTopicPaulieAd_000A6F6F_1 | |
| Topic | SpeechChallengeFailure | SpeechChallengeFailure | I'm not falling for that. | GenericAdu_SpeechChallenge_00069B84_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Flank 'em! | GenericAdu_StartCombatResp_00080DBB_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | I've got your back! | GenericAdu_StartCombatResp_00080DBC_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | We'll get 'em. | GenericAdu_StartCombatResp_00080DBE_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Look out! | GenericAdu_StartCombatResp_00080DBF_1 | ||
| Detection | StartCombatResponse | StartCombatResponse | Where? | GenericAdu_StartCombatResp_00080DC0_1 | ||
| Combat | Steal | Steal | Thief! | GenericAdult_Steal_00022AB2_1 | ||
| Combat | Steal | Steal | You stole that! | GenericAdult_Steal_00022AB3_1 | ||
| Combat | Steal | Steal | Stop! Thief! | GenericAdult_Steal_00022AB4_1 | ||
| Combat | Steal | Steal | You can't just take that! | GenericAdult_Steal_00022AB6_1 | ||
| Combat | Steal | Steal | That doesn't belong to you! | GenericAdult_Steal_00022AB7_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | It's time for you to leave. | GenericAdult_TimeToGo_0004C272_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | You've got to leave now so I can lock up. | GenericAdult_TimeToGo_0004C273_1 | ||
| Miscellaneous | TimeToGo | TimeToGo | I'm locking up, so you'll need to leave. | GenericAdult_TimeToGo_0004C275_1 | ||
| Conversation | GOODBYE | I have to go now. | You're telling ME that? | DLC03WQ_GOODBYE_000037C8_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me something I don't know. | DLC03WQ_GOODBYE_000037C9_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Tell me about it. | DLC03WQ_GOODBYE_000037CA_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | You're preaching to the choir. | DLC03WQ_GOODBYE_000037CB_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | <Sigh> | DLC03WQ_GOODBYE_000037CC_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I hope I get reassigned soon. | DLC03WQ_GOODBYE_000037CD_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Think I might just not show up tomorrow. I mean, what's the worst that can happen? I get fired? | DLC03WQ_GOODBYE_000037CE_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | I'm tired of this. I miss the Citadel. | DLC03WQ_GOODBYE_000037CF_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | No kidding. | DLC03WQ_GOODBYE_000037D0_1 | as in "tell me something I don't know" exhausted and worried his boss is disappointed | |
| Conversation | GOODBYE | I have to go now. | Yeah. See you. | GenericAdult_GOODBYE_0001D5E5_1 | Default backup bottom of the stack no condition failsafe goodbye. | |
| Conversation | GOODBYE | I have to go now. | Goodbye. | Whatever. | GenericAdult_GOODBYE_0004E5DD_1 | |
| Conversation | GOODBYE | I have to go now. | I need to get going. | Bye. | GenericAdult_GOODBYE_0004E5E3_1 | |
| Conversation | GOODBYE | I have to go now. | Time for me to go. | Later. | GenericAdult_GOODBYE_00049E19_1 | |
| Conversation | GOODBYE | I have to go now. | See you later. | Bye. | Generic_GOODBYE_00049E16_1 | |
| Topic | GREETING | GREETING | Don't bother Bigsley. He's not having a very good day. | DLC03WQ_GREETING_0000380D_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | <Sigh> | DLC03WQ_GREETING_0000380E_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | If it's not one thing, it's another. Well, got to run. | DLC03WQ_GREETING_0000380F_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | This water delivery business is a complex affair. | DLC03WQ_GREETING_00003810_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | So much to do, so little time to do it. | DLC03WQ_GREETING_00003811_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | No use talking to me. No use talking to the boss either. Oh well. Guess you're out of luck. | DLC03WQ_GREETING_00003812_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. | DLC03WQ_GREETING_00003813_1 | sarcastic | |
| Topic | GREETING | GREETING | I'd stay away from the boss. He's in one of his moods again. | DLC03WQ_GREETING_00003814_1 | mildly sarcastic | |
| Topic | GREETING | GREETING | What do you need? | GenericAdult_GREETING_000038C8_1 | ||
| Topic | GREETING | GREETING | Yeah? | Generic_GREETING_000038C2_1 | ||
| Topic | GREETING | GREETING | Hey there. | Generic_GREETING_0004C18B_1 | ||
| Combat | GuardTrespass | GuardTrespass | You! Get out of here! | GenericAdult_GuardTrespass_00022A93_1 | ||
| Combat | GuardTrespass | GuardTrespass | Back off! | GenericAdult_GuardTrespass_00017194_1 | ||
| Combat | GuardTrespass | GuardTrespass | I'm not warning you again. Leave now. | GenericAdult_GuardTrespass_00050FFE_1 | ||
| Combat | GuardTrespass | GuardTrespass | Last warning. Get out of here. | GenericAdult_GuardTrespass_00051000_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here. | GenericAdult_GuardTrespass_00051001_1 | ||
| Combat | GuardTrespass | GuardTrespass | I told you to leave. You'd better listen. | GenericAdult_GuardTrespass_00051003_1 | ||
| Combat | GuardTrespass | GuardTrespass | You don't belong here. | GenericAdult_GuardTrespass_00051008_1 | ||
| Combat | GuardTrespass | GuardTrespass | Keep moving. | GenericAdult_GuardTrespass_00022A96_1 | ||
| Combat | GuardTrespass | GuardTrespass | You'd better get out of here if you know what's good for you. | GenericAdult_GuardTrespass_00017193_1 | ||
| Conversation | HELLO | HELLO | Hello. | DLC03WQ_HELLO_0000379B_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hi. | DLC03WQ_HELLO_0000379C_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Hail. | DLC03WQ_HELLO_00006B24_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Ahem. | DLC03WQ_HELLO_0000379D_1 | mildly sarcastic | |
| Conversation | HELLO | HELLO | Whew. Long day. | DLC03WQ_HELLO_0000379E_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The boss is in one of his moods again. | DLC03WQ_HELLO_0000379F_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Think I caught the boss napping at his desk again. | DLC03WQ_HELLO_000037A0_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, I didn't sign up with the Brotherhood to be an errand girl. | DLC03WQ_HELLO_000037A2_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Gah! One more day of this and I'm gonna eat a bullet. | DLC03WQ_HELLO_000037A3_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Has Lyons forgotten about the war with the Enclave? What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_000037A4_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I'm not 100% sure it's safe to go in there. | DLC03WQ_HELLO_000037A5_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | You know, these chairs aren't very comfortable. | DLC03WQ_HELLO_000037A6_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Bigsley could really cut us some slack. | DLC03WQ_HELLO_000037A7_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The mercenary caravan has returned. They ran into some trouble - Sir? Scribe Bigsley? Is everything alright, sir? | DLC03WQ_HELLO_000037A8_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. Some messages arrived for you. | DLC03WQ_HELLO_000037A9_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | I just came back from the Citadel. | DLC03WQ_HELLO_000037AA_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Scribe Bigsley? I've finished the corrections to the map. | DLC03WQ_HELLO_000037AB_1 | worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir, the "lab coats" report a delay in the next batch of water. | DLC03WQ_HELLO_000037AC_1 | lab coats sarcastic for "scientists"... he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | One of the scientists fell off some scaffolding and broke an arm. | DLC03WQ_HELLO_000037AD_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | The caravan never returned, sir. | DLC03WQ_HELLO_000037AE_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | A caravan's returned. | DLC03WQ_HELLO_000037AF_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Important messages for you, sir. | DLC03WQ_HELLO_000037B0_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir. The next shipment of water is buttoned up and ready to go. | DLC03WQ_HELLO_000037B1_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Sir? | DLC03WQ_HELLO_000037B2_1 | he's worried his boss is disappointed | |
| Conversation | HELLO | HELLO | What the hell are we doing here, really? We have better things to do. | DLC03WQ_HELLO_0000A504_1 | exhausted and worried his boss is disappointed | |
| Conversation | HELLO | HELLO | Hey there. | GenericAdult_HELLO_00070D00_1 | ||
| Conversation | HELLO | HELLO | Yes? | GenericAdult_HELLO_0004D586_1 | ||
| Conversation | HELLO | HELLO | Welcome to Tenpenny Tower. | GenericAdult_HELLO_00070CED_1 | ||
| Conversation | HELLO | HELLO | Charmed, I'm sure... | GenericAdult_HELLO_00070D01_1 | ||
| Conversation | HELLO | HELLO | Ah, hello! | GenericAdult_HELLO_0004D585_1 | ||
| Conversation | HELLO | HELLO | Good to see you. | GenericAdult_HELLO_0004E5FA_1 | ||
| Conversation | HELLO | HELLO | Hey. | GenericAdult_HELLO_0004E5FC_1 | ||
| Conversation | HELLO | HELLO | Morning. | GenericAdult_HELLO_0004E5FE_1 | ||
| Conversation | HELLO | HELLO | Evening. | GenericAdult_HELLO_0004E600_1 | abbreviated "Good evening" greeting | |
| Conversation | HELLO | HELLO | How are you? | GenericAdult_HELLO_00070CEE_1 | ||
| Conversation | HELLO | HELLO | Nice to see you. Doing well, I hope? | GenericAdult_HELLO_00070CEF_1 | ||
| Conversation | HELLO | HELLO | How are things? | GenericAdult_HELLO_00070CF0_1 | ||
| Conversation | HELLO | HELLO | And how are you this fine day? | GenericAdult_HELLO_00070CF1_1 | ||
| Conversation | HELLO | HELLO | Hello. | Generic_HELLO_00020435_1 | ||
| Combat | Hit | Hit | This is your last warning before I kill you. | GenericFriendlyFire_Hit_000345B3_1 | friendly fire | |
| Combat | Hit | Hit | Once more and I'm going to have to kill you. | GenericFriendlyFire_Hit_000345B4_1 | friendly fire | |
| Combat | Hit | Hit | Don't do that again. Last warning. | GenericFriendlyFire_Hit_000345B5_1 | friendly fire | |
| Combat | Hit | Hit | What are you doing? | GenericFriendlyFire_Hit_000345B6_1 | friendly fire | |
| Combat | Hit | Hit | Watch it! | GenericFriendlyFire_Hit_000345B7_1 | friendly fire | |
| Combat | Hit | Hit | Cut that out! | GenericFriendlyFire_Hit_000345B8_1 | friendly fire | |
| Combat | Hit | Hit | I'm on your side! | GenericFriendlyFire_Hit_000345B9_1 | friendly fire | |
| Combat | Hit | Hit | What do you think you're doing? | GenericFriendlyFire_Hit_000345BA_1 | friendly fire | |
| Combat | Hit | Hit | Careful with that! | GenericFriendlyFire_Hit_000345BB_1 | friendly fire | |
| Combat | Hit | Hit | I'm hit! | GenericAdult_Hit_00015128_1 | ||
| Combat | Hit | Hit | Damn! | GenericAdult_Hit_000208E4_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015122_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208D8_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_00015123_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Oof! | Generic_Hit_000208DA_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Argh! | Generic_Hit_00015124_1 | ||
| Combat | Hit | Hit | Argh! | Generic_Hit_000208DC_1 | ||
| Combat | Hit | Hit | Ahh! | Generic_Hit_00015125_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ahh! | Generic_Hit_000208DE_1 | getting hit/wounded in combat | |
| Combat | Hit | Hit | Ugh! | Generic_Hit_00015126_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E0_1 | ||
| Combat | Hit | Hit | Ugh! | Generic_Hit_000208E1_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_00015127_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E2_1 | ||
| Combat | Hit | Hit | Hmph! | Generic_Hit_000208E3_1 | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CA_1 | Muttering to yourself while dreaming | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_000459CB_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Conversation | IdleChatter | Idle Chatter | Generic_IdleChatter_00049036_1 | <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. | ||
| Detection | LostIdle | LostIdle | I'm going to find you. | GenericAdult_LostIdle_0002FC1B_1 | ||
| Detection | LostIdle | LostIdle | You can't hide from me forever. | GenericAdult_LostIdle_0002FC1D_1 | ||
| Detection | LostIdle | LostIdle | Nothing yet. | GenericAdult_LostIdle_0002FC1E_1 | ||
| Detection | LostIdle | LostIdle | Where did you go? | GenericAdult_LostIdle_0002FC21_1 | ||
| Detection | LostIdle | LostIdle | I've got something for you... | GenericAdult_LostIdle_0002FC22_1 | ||
| Detection | LostIdle | LostIdle | Come out, come out, wherever you are! | Generic_LostIdle_0002FC20_1 | ||
| Detection | LostToCombat | LostToCombat | Thought hiding would save you? | GenericAdult_LostToCombat_0002FC1A_1 | ||
| Detection | LostToCombat | LostToCombat | Aha! | GenericAdult_LostToCombat_0005202F_1 | ||
| Detection | LostToCombat | LostToCombat | You can't hide from me. | GenericAdult_LostToCombat_00052030_1 | ||
| Detection | LostToCombat | LostToCombat | Over here! | GenericAdult_LostToCombat_0002FC19_1 | ||
| Detection | LostToCombat | LostToCombat | There you are! | Generic_LostToCombat_0002FC18_1 | ||
| Detection | LostToNormal | LostToNormal | Must have bugged out. | GenericAdult_LostToNormal_0002FBE5_1 | ||
| Detection | LostToNormal | LostToNormal | Hmm. Oh well. | GenericAdult_LostToNormal_0002FBE6_1 | puzzled, but relieved. | |
| Detection | LostToNormal | LostToNormal | I can't find anything. | GenericAdult_LostToNormal_00052052_1 | with decision -- "must not be anybody here" | |
| Detection | LostToNormal | LostToNormal | Cleared out, I guess. | GenericAdult_LostToNormal_0002FBE7_1 | ||
| Detection | LostToNormal | LostToNormal | Stand down. | GenericAdult_LostToNormal_00052053_1 | ||
| Detection | LostToNormal | LostToNormal | I guess we ran 'em off. | GenericAdult_LostToNormal_00052054_1 | ||
| Detection | LostToNormal | LostToNormal | Nobody here anymore. | Generic_LostToNormal_00052051_1 | ||
Car tunnel[]
{{Expandable content| MaleAdult01DefaultB dialogueExportDLC03ZCarTunnelScribeB
SPEAKER NPCID RACE VOICE TYPE QUEST CATEGORY TOPIC TOPICINFO RESPONSE INDEX FILENAME FULL PATH FILE FOUND MODIFIED SINCE FILE CREATION TOPIC TEXT PROMPT RESPONSE TEXT EMOTION SCRIPT NOTES -- -- -- MaleAdult01DefaultB FreeformDC Topic FF02DogtagsFound FormID 0001EDC4 0 FreeformDC_FF02DogtagsFoun_0001EDC4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\FreeformDC_FF02DogtagsFoun_0001EDC4_1.mp3 File Not Found I found a Brotherhood Holotag. What should I do with it? -- Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00022A7B 0 GenericAdult_Murder_00022A7B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00022A7B_1.mp3 File Not Found Murder -- What have you done? Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00022A7C 0 GenericAdult_Murder_00022A7C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00022A7C_1.mp3 File Not Found Murder -- Oh my God! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00022A7D 0 GenericAdult_Murder_00022A7D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00022A7D_1.mp3 File Not Found Murder -- Murderer! Disgust 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00022A7E 0 GenericAdult_Murder_00022A7E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00022A7E_1.mp3 File Not Found Murder -- You killed him! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00022A7F 0 GenericAdult_Murder_00022A7F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00022A7F_1.mp3 File Not Found Murder -- You killed her! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00022A80 0 GenericAdult_Murder_00022A80_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00022A80_1.mp3 File Not Found Murder -- No! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00050FF3 0 GenericAdult_Murder_00050FF3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00050FF3_1.mp3 File Not Found Murder -- You're going to pay for that! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Murder FormID 00050FF7 0 GenericAdult_Murder_00050FF7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Murder_00050FF7_1.mp3 File Not Found Murder -- Murdering scum! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat MurderNoCrime FormID 00022A9E 0 GenericAdult_MurderNoCrime_00022A9E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_MurderNoCrime_00022A9E_1.mp3 File Not Found MurderNoCrime -- Good riddance. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat MurderNoCrime FormID 00051017 0 GenericAdult_MurderNoCrime_00051017_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_MurderNoCrime_00051017_1.mp3 File Not Found MurderNoCrime -- Better him than me. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat MurderNoCrime FormID 00051018 0 GenericAdult_MurderNoCrime_00051018_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_MurderNoCrime_00051018_1.mp3 File Not Found MurderNoCrime -- Better her than me. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToAlert FormID 0002FC24 0 GenericAdult_NormalToAlert_0002FC24_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_NormalToAlert_0002FC24_1.mp3 File Not Found NormalToAlert -- Hello? Who's there? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToAlert FormID 0005200A 0 GenericAdult_NormalToAlert_0005200A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_NormalToAlert_0005200A_1.mp3 File Not Found NormalToAlert -- Huh? Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToAlert FormID 0005200B 0 GenericAdult_NormalToAlert_0005200B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_NormalToAlert_0005200B_1.mp3 File Not Found NormalToAlert -- Hello? Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToAlert FormID 0005200C 0 GenericAdult_NormalToAlert_0005200C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_NormalToAlert_0005200C_1.mp3 File Not Found NormalToAlert -- Did you hear something? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToAlert FormID 0002FC25 0 GenericAdult_NormalToAlert_0002FC25_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_NormalToAlert_0002FC25_1.mp3 File Not Found NormalToAlert -- I'm going to go check it out. Neutral 50 -- -- -- MaleAdult01DefaultB Generic Detection NormalToAlert FormID 0002FC23 0 Generic_NormalToAlert_0002FC23_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_NormalToAlert_0002FC23_1.mp3 File Not Found NormalToAlert -- What was that? Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 00027451 0 DialogueCi_NormalToCombat_00027451_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_00027451_1.mp3 File Not Found StartCombat -- To arms, Brothers! To arms! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 00027452 0 DialogueCi_NormalToCombat_00027452_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_00027452_1.mp3 File Not Found StartCombat -- Combat alert! Alarm! Alarm! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 00027454 0 DialogueCi_NormalToCombat_00027454_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_00027454_1.mp3 File Not Found StartCombat -- Defend the Citadel! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 00027455 0 DialogueCi_NormalToCombat_00027455_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_00027455_1.mp3 File Not Found StartCombat -- Hostile in the Bailey! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 00027457 0 DialogueCi_NormalToCombat_00027457_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_00027457_1.mp3 File Not Found StartCombat -- Backup! Hostile in the lab! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 00027458 0 DialogueCi_NormalToCombat_00027458_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_00027458_1.mp3 File Not Found StartCombat -- Hostile contact in A Ring! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection NormalToCombat FormID 0002745A 0 DialogueCi_NormalToCombat_0002745A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_NormalToCombat_0002745A_1.mp3 File Not Found StartCombat -- Hostile contact in B Ring! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToCombat FormID 0001FB67 0 GenericAdu_NormalToCombat_0001FB67_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_NormalToCombat_0001FB67_1.mp3 File Not Found StartCombat -- Help me! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToCombat FormID 0001FB68 0 GenericAdu_NormalToCombat_0001FB68_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_NormalToCombat_0001FB68_1.mp3 File Not Found StartCombat -- I've got one! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToCombat FormID 0005201D 0 GenericAdu_NormalToCombat_0005201D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_NormalToCombat_0005201D_1.mp3 File Not Found StartCombat -- Hey! Surprise 100 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToCombat FormID 0001FB69 0 GenericAdu_NormalToCombat_0001FB69_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_NormalToCombat_0001FB69_1.mp3 File Not Found StartCombat -- Opening fire! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection NormalToCombat FormID 0001511C 0 GenericAdu_NormalToCombat_0001511C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_NormalToCombat_0001511C_1.mp3 File Not Found StartCombat -- Open fire! Neutral 50 -- -- -- MaleAdult01DefaultB Generic Detection NormalToCombat FormID 000208E5 0 Generic_NormalToCombat_000208E5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_NormalToCombat_000208E5_1.mp3 File Not Found StartCombat -- Over here! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous ObserveCombat FormID 0004C256 0 GenericAdult_ObserveCombat_0004C256_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_ObserveCombat_0004C256_1.mp3 File Not Found ObserveCombat -- Watch out! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous ObserveCombat FormID 0004C257 0 GenericAdult_ObserveCombat_0004C257_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_ObserveCombat_0004C257_1.mp3 File Not Found ObserveCombat -- Whoa! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous ObserveCombat FormID 0004C258 0 GenericAdult_ObserveCombat_0004C258_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_ObserveCombat_0004C258_1.mp3 File Not Found ObserveCombat -- Look out! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous ObserveCombat FormID 0004C25A 0 GenericAdult_ObserveCombat_0004C25A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_ObserveCombat_0004C25A_1.mp3 File Not Found ObserveCombat -- Damn, it's a fight! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous ObserveCombat FormID 0004C25B 0 GenericAdult_ObserveCombat_0004C25B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_ObserveCombat_0004C25B_1.mp3 File Not Found ObserveCombat -- Ain't none of my business! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat AcceptYield FormID 00052042 0 GenericAdult_AcceptYield_00052042_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AcceptYield_00052042_1.mp3 File Not Found AcceptYield -- Better not try that again. Disgust 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertIdle FormID 0002FBEB 0 GenericAdult_AlertIdle_0002FBEB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertIdle_0002FBEB_1.mp3 File Not Found AlertIdle -- Hmm. I was sure I heard something. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertIdle FormID 0002FBEC 0 GenericAdult_AlertIdle_0002FBEC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertIdle_0002FBEC_1.mp3 File Not Found AlertIdle -- Huh? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertIdle FormID 0002FBED 0 GenericAdult_AlertIdle_0002FBED_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertIdle_0002FBED_1.mp3 File Not Found AlertIdle -- What was that? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertIdle FormID 0002FBEF 0 GenericAdult_AlertIdle_0002FBEF_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertIdle_0002FBEF_1.mp3 File Not Found AlertIdle -- Maybe I'm just jumpy. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertIdle FormID 0002FBF1 0 GenericAdult_AlertIdle_0002FBF1_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertIdle_0002FBF1_1.mp3 File Not Found AlertIdle -- Anybody there? Neutral 50 -- -- -- MaleAdult01DefaultB Generic Detection AlertIdle FormID 0002FBEE 0 Generic_AlertIdle_0002FBEE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_AlertIdle_0002FBEE_1.mp3 File Not Found AlertIdle -- Hello? Who's there? Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 00027414 0 DialogueCi_AlertToCombat_00027414_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_00027414_1.mp3 File Not Found AlertToCombat -- To arms! Brothers! To arms! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 00027415 0 DialogueCi_AlertToCombat_00027415_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_00027415_1.mp3 File Not Found AlertToCombat -- Combat alert! Alarm! Alarm! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 00027416 0 DialogueCi_AlertToCombat_00027416_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_00027416_1.mp3 File Not Found AlertToCombat -- To your guns, Brothers! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 00027417 0 DialogueCi_AlertToCombat_00027417_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_00027417_1.mp3 File Not Found AlertToCombat -- Defend the Citadel! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 00027418 0 DialogueCi_AlertToCombat_00027418_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_00027418_1.mp3 File Not Found AlertToCombat -- Hostile in the Bailey! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 00027419 0 DialogueCi_AlertToCombat_00027419_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_00027419_1.mp3 File Not Found AlertToCombat -- We've got a hostile in the Lab! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 0002741C 0 DialogueCi_AlertToCombat_0002741C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_0002741C_1.mp3 File Not Found AlertToCombat -- Hostile contact in A Ring! Calling for backup! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection AlertToCombat FormID 0002741D 0 DialogueCi_AlertToCombat_0002741D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_AlertToCombat_0002741D_1.mp3 File Not Found AlertToCombat -- Hostile contact in B Ring! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToCombat FormID 0002FBF3 0 GenericAdult_AlertToCombat_0002FBF3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToCombat_0002FBF3_1.mp3 File Not Found AlertToCombat -- Look what we have here. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToCombat FormID 0002FBF4 0 GenericAdult_AlertToCombat_0002FBF4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToCombat_0002FBF4_1.mp3 File Not Found AlertToCombat -- Found you! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToCombat FormID 0005200F 0 GenericAdult_AlertToCombat_0005200F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToCombat_0005200F_1.mp3 File Not Found AlertToCombat -- Aha! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToCombat FormID 00052010 0 GenericAdult_AlertToCombat_00052010_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToCombat_00052010_1.mp3 File Not Found AlertToCombat -- Thought I heard something. Happy 25 emphasis on Thought -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToCombat FormID 00052011 0 GenericAdult_AlertToCombat_00052011_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToCombat_00052011_1.mp3 File Not Found AlertToCombat -- Hey! Surprise 50 -- -- -- MaleAdult01DefaultB Generic Detection AlertToCombat FormID 0002FBF2 0 Generic_AlertToCombat_0002FBF2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_AlertToCombat_0002FBF2_1.mp3 File Not Found AlertToCombat -- Aha! There you are! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToNormal FormID 0002FBDA 0 GenericAdult_AlertToNormal_0002FBDA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToNormal_0002FBDA_1.mp3 File Not Found AlertToNormal -- Ah, just getting jumpy I guess. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToNormal FormID 0002FBE4 0 GenericAdult_AlertToNormal_0002FBE4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToNormal_0002FBE4_1.mp3 File Not Found AlertToNormal -- Whatever it was, I guess it's gone now. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToNormal FormID 00052049 0 GenericAdult_AlertToNormal_00052049_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToNormal_00052049_1.mp3 File Not Found AlertToNormal -- Hmm. Nothing here after all. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToNormal FormID 0005204A 0 GenericAdult_AlertToNormal_0005204A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToNormal_0005204A_1.mp3 File Not Found AlertToNormal -- There's nothing here. Disgust 50 disgusted -- -- -- MaleAdult01DefaultB GenericAdult Detection AlertToNormal FormID 0005204B 0 GenericAdult_AlertToNormal_0005204B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AlertToNormal_0005204B_1.mp3 File Not Found AlertToNormal -- Whatever. I've got better things to do. Disgust 50 disgusted -- -- -- MaleAdult01DefaultB Generic Detection AlertToNormal FormID 0002FBD2 0 Generic_AlertToNormal_0002FBD2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_AlertToNormal_0002FBD2_1.mp3 File Not Found AlertToNormal -- I guess it was nothing. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Assault FormID 00027409 0 DialogueCitadel_Assault_00027409_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Assault_00027409_1.mp3 File Not Found Assault -- Do you have any idea who you're dealing with? Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Assault FormID 0002740A 0 DialogueCitadel_Assault_0002740A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Assault_0002740A_1.mp3 File Not Found Assault -- You dare assault a Brother of Steel? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Assault FormID 00052035 0 GenericAdult_Assault_00052035_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Assault_00052035_1.mp3 File Not Found Assault -- Now there was no call for that! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Assault FormID 00052036 0 GenericAdult_Assault_00052036_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Assault_00052036_1.mp3 File Not Found Assault -- Assault! Assault! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Assault FormID 00052037 0 GenericAdult_Assault_00052037_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Assault_00052037_1.mp3 File Not Found Assault -- You dirty coward! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Assault FormID 00052038 0 GenericAdult_Assault_00052038_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Assault_00052038_1.mp3 File Not Found Assault -- What the hell?! Anger 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027444 0 DialogueCitadel_Attack_00027444_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027444_1.mp3 File Not Found Attack -- Scribes! Remember your training! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027445 0 DialogueCitadel_Attack_00027445_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027445_1.mp3 File Not Found Attack -- Defend the Citadel, scribes! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027446 0 DialogueCitadel_Attack_00027446_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027446_1.mp3 File Not Found Attack -- Call the Knights! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027447 0 DialogueCitadel_Attack_00027447_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027447_1.mp3 File Not Found Attack -- For the Citadel! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027448 0 DialogueCitadel_Attack_00027448_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027448_1.mp3 File Not Found Attack -- You will die here! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027449 0 DialogueCitadel_Attack_00027449_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027449_1.mp3 File Not Found Attack -- You dare spill blood on this sacred ground? Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 0002744A 0 DialogueCitadel_Attack_0002744A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_0002744A_1.mp3 File Not Found Attack -- For Elder Lyons! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Attack FormID 00027450 0 DialogueCitadel_Attack_00027450_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Attack_00027450_1.mp3 File Not Found Attack -- You're no better than that mutie scum... Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00029316 0 GenericAdult_Attack_00029316_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00029316_1.mp3 File Not Found Attack -- Keep firing! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0001511B 0 GenericAdult_Attack_0001511B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0001511B_1.mp3 File Not Found Attack -- Take him out! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0001511D 0 GenericAdult_Attack_0001511D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0001511D_1.mp3 File Not Found Attack -- Light him up! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00015055 0 GenericAdult_Attack_00015055_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00015055_1.mp3 File Not Found Attack -- Need some help with this one! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D593 0 GenericAdult_Attack_0004D593_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D593_1.mp3 File Not Found Attack -- Did I hit him? Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00015057 0 GenericAdult_Attack_00015057_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00015057_1.mp3 File Not Found Attack -- Take him down! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00015058 0 GenericAdult_Attack_00015058_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00015058_1.mp3 File Not Found Attack -- Keep them pinned! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0001511E 0 GenericAdult_Attack_0001511E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0001511E_1.mp3 File Not Found Attack -- Yeah?! Yeah?! You want some of this? Neutral 50 angry, shooting at someone -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0001505A 0 GenericAdult_Attack_0001505A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0001505A_1.mp3 File Not Found Attack -- Batter up! Neutral 50 hitting someone with a baseball bat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0001511F 0 GenericAdult_Attack_0001511F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0001511F_1.mp3 File Not Found Attack -- Huargh! Neutral 50 hitting someone with a baseball bat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00015120 0 GenericAdult_Attack_00015120_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00015120_1.mp3 File Not Found Attack -- Ggrrrr! Neutral 50 hitting someone with a baseball bat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00015121 0 GenericAdult_Attack_00015121_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00015121_1.mp3 File Not Found Attack -- Arrggh! Neutral 50 hitting someone with a baseball bat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 00029263 0 GenericAdult_Attack_00029263_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_00029263_1.mp3 File Not Found Attack -- You like that? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0002925D 0 GenericAdult_Attack_0002925D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0002925D_1.mp3 File Not Found Attack -- That's it, that's it. Neutral 50 urgently talking to self during combat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D58A 0 GenericAdult_Attack_0004D58A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D58A_1.mp3 File Not Found Attack -- What's the matter, huh? Can't stand the sight of your own blood? Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D58B 0 GenericAdult_Attack_0004D58B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D58B_1.mp3 File Not Found Attack -- Damn it! Anger 50 cursing at the situation -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D58C 0 GenericAdult_Attack_0004D58C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D58C_1.mp3 File Not Found Attack -- There's more where that came from. Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D58D 0 GenericAdult_Attack_0004D58D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D58D_1.mp3 File Not Found Attack -- Yeah! Yeah! Anger 50 angry yelling -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D58E 0 GenericAdult_Attack_0004D58E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D58E_1.mp3 File Not Found Attack -- Bring it! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D58F 0 GenericAdult_Attack_0004D58F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D58F_1.mp3 File Not Found Attack -- Had enough? Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D590 0 GenericAdult_Attack_0004D590_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D590_1.mp3 File Not Found Attack -- Yeah! Anger 50 shouting at enemy during combat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D591 0 GenericAdult_Attack_0004D591_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D591_1.mp3 File Not Found Attack -- You like that, you bastard? Anger 50 shouting at enemy during combat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D592 0 GenericAdult_Attack_0004D592_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D592_1.mp3 File Not Found Attack -- Want some more? Anger 50 shouting at enemy during combat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D594 0 GenericAdult_Attack_0004D594_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D594_1.mp3 File Not Found Attack -- Steady! Anger 50 shouting encouragement at friends during combat -- -- -- MaleAdult01DefaultB GenericAdult Combat Attack FormID 0004D595 0 GenericAdult_Attack_0004D595_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Attack_0004D595_1.mp3 File Not Found Attack -- Don't let them get away! Anger 50 shouting encouragement at friends during combat -- -- -- MaleAdult01DefaultB GenericAdult Combat AvoidThreat FormID 0001FB61 0 GenericAdult_AvoidThreat_0001FB61_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AvoidThreat_0001FB61_1.mp3 File Not Found AvoidThreat -- Look out! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat AvoidThreat FormID 0001FB62 0 GenericAdult_AvoidThreat_0001FB62_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AvoidThreat_0001FB62_1.mp3 File Not Found AvoidThreat -- It's gonna blow! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat AvoidThreat FormID 00022A8F 0 GenericAdult_AvoidThreat_00022A8F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AvoidThreat_00022A8F_1.mp3 File Not Found AvoidThreat -- Holy shit! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat AvoidThreat FormID 00022A91 0 GenericAdult_AvoidThreat_00022A91_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AvoidThreat_00022A91_1.mp3 File Not Found AvoidThreat -- Be careful! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat AvoidThreat FormID 00022A92 0 GenericAdult_AvoidThreat_00022A92_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_AvoidThreat_00022A92_1.mp3 File Not Found AvoidThreat -- Watch out! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Service BarterExit FormID 0004C17F 0 GenericAdult_BarterExit_0004C17F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_BarterExit_0004C17F_1.mp3 File Not Found BarterExit -- A pleasure doing business with you. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Service BarterExit FormID 0004C181 0 GenericAdult_BarterExit_0004C181_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_BarterExit_0004C181_1.mp3 File Not Found BarterExit -- Another satisfied customer. Happy 25 -- -- -- MaleAdult01DefaultB GenericAdult Service BarterExit FormID 0004C182 0 GenericAdult_BarterExit_0004C182_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_BarterExit_0004C182_1.mp3 File Not Found BarterExit -- Give me a shout if you need anything else. Happy 25 -- -- -- MaleAdult01DefaultB GenericAdult Service BarterExit FormID 0004C183 0 GenericAdult_BarterExit_0004C183_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_BarterExit_0004C183_1.mp3 File Not Found BarterExit -- Thanks. Happy 25 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkHail FormID 000C84D2 0 ConvCitadel_CitTalkHail_000C84D2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_CitTalkHail_000C84D2_1.mp3 File Not Found CitTalkHail. -- As you were. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkHail FormID 000C9559 0 ConvCitadel_CitTalkHail_000C9559_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_CitTalkHail_000C9559_1.mp3 File Not Found CitTalkHail. -- Hail. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkKnightDuskResponse1 FormID 00032FF0 0 ConvCitade_CitTalkKnightDu_00032FF0_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3 File Not Found CitTalkKnightCaptainDuskResponse1 -- Hail. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkScribeIFFResponse1 FormID 00026129 0 ConvCitade_CitTalkScribeIF_00026129_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkScribeIF_00026129_1.mp3 File Not Found CitScribeIFFResponse -- Damn it. Well, he's not loaded but I still don't like the idea of him viewing us all as targets. See if you can lock it down. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkScribeReport1 FormID 00026123 0 ConvCitade_CitTalkScribeRe_00026123_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkScribeRe_00026123_1.mp3 File Not Found CitScribeReport1 -- Power systems are 90% at startup, but are running at 37% efficiency after coming fully online. I'm looking into what might be causing the leak. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric FormID 000BA731 0 ConvCitade_CitTalkShortGen_000BA731_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA731_1.mp3 File Not Found CitTalkShortGeneric -- Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric FormID 000BA732 0 ConvCitade_CitTalkShortGen_000BA732_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA732_1.mp3 File Not Found CitTalkShortGeneric -- Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric FormID 000BA733 0 ConvCitade_CitTalkShortGen_000BA733_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA733_1.mp3 File Not Found CitTalkShortGeneric -- Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric FormID 000BA734 0 ConvCitade_CitTalkShortGen_000BA734_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA734_1.mp3 File Not Found CitTalkShortGeneric -- There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric FormID 000BA735 0 ConvCitade_CitTalkShortGen_000BA735_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA735_1.mp3 File Not Found CitTalkShortGeneric -- It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA736 0 ConvCitade_CitTalkShortGen_000BA736_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA736_1.mp3 File Not Found CitTalkShortGeneric2 -- Hmm... All right, thanks for the information. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA737 0 ConvCitade_CitTalkShortGen_000BA737_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA737_1.mp3 File Not Found CitTalkShortGeneric2 -- I thought as much. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA738 0 ConvCitade_CitTalkShortGen_000BA738_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA738_1.mp3 File Not Found CitTalkShortGeneric2 -- I see... Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA739 0 ConvCitade_CitTalkShortGen_000BA739_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitade_CitTalkShortGen_000BA739_1.mp3 File Not Found CitTalkShortGeneric2 -- Very well. Thank you for the update. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic CitTownCitadelEND FormID 0003883F 0 DialogueCi_CitTownCitadelE_0003883F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_CitTownCitadelE_0003883F_1.mp3 File Not Found That's all I needed. -- If you say so. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection CombatToLost FormID 0002743D 0 DialogueCi_CombatToLost_0002743D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_CombatToLost_0002743D_1.mp3 File Not Found CombatToLost -- Dammit, lost them. Check back in B Ring. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection CombatToLost FormID 0002743E 0 DialogueCi_CombatToLost_0002743E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_CombatToLost_0002743E_1.mp3 File Not Found CombatToLost -- Zero contact, no kill. Send a team to the Lab. Protect the robot! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection CombatToLost FormID 0002743F 0 DialogueCi_CombatToLost_0002743F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_CombatToLost_0002743F_1.mp3 File Not Found CombatToLost -- Where'd they go? Check inside! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection CombatToLost FormID 00027441 0 DialogueCi_CombatToLost_00027441_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_CombatToLost_00027441_1.mp3 File Not Found CombatToLost -- Damn. Contact lost. Repeat, contact lost. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection CombatToLost FormID 00027442 0 DialogueCi_CombatToLost_00027442_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_CombatToLost_00027442_1.mp3 File Not Found CombatToLost -- Stay alert, Brothers. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 000604D9 0 GenericAdult_CombatToLost_000604D9_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_000604D9_1.mp3 File Not Found CombatToLost -- Holy shit! A Stealth Boy! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 000604DA 0 GenericAdult_CombatToLost_000604DA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_000604DA_1.mp3 File Not Found CombatToLost -- A Stealth Boy! Damn it! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 0002FBE8 0 GenericAdult_CombatToLost_0002FBE8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_0002FBE8_1.mp3 File Not Found CombatToLost -- Damn it. Where'd he go? Neutral 50 deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 0002FBEA 0 GenericAdult_CombatToLost_0002FBEA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_0002FBEA_1.mp3 File Not Found CombatToLost -- Let me go take a look around. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 00052020 0 GenericAdult_CombatToLost_00052020_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_00052020_1.mp3 File Not Found CombatToLost -- I bet I know where you went. Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 00052021 0 GenericAdult_CombatToLost_00052021_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_00052021_1.mp3 File Not Found CombatToLost -- Anybody see anything? Surprise 50 shouting to friends -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToLost FormID 00052022 0 GenericAdult_CombatToLost_00052022_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_CombatToLost_00052022_1.mp3 File Not Found CombatToLost -- Split up and search the area. Anger 25 shouting to friends -- -- -- MaleAdult01DefaultB Generic Detection CombatToLost FormID 0002FBE9 0 Generic_CombatToLost_0002FBE9_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_CombatToLost_0002FBE9_1.mp3 File Not Found CombatToLost -- Where'd you go? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToNormal FormID 0002FBF5 0 GenericAdu_CombatToNormal_0002FBF5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_CombatToNormal_0002FBF5_1.mp3 File Not Found CombatToNormal -- That takes care of that. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToNormal FormID 0002FBF7 0 GenericAdu_CombatToNormal_0002FBF7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_CombatToNormal_0002FBF7_1.mp3 File Not Found CombatToNormal -- Teach you to mess with me. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToNormal FormID 0005202A 0 GenericAdu_CombatToNormal_0005202A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_CombatToNormal_0005202A_1.mp3 File Not Found CombatToNormal -- Good enough. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToNormal FormID 0005202B 0 GenericAdu_CombatToNormal_0005202B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_CombatToNormal_0005202B_1.mp3 File Not Found CombatToNormal -- Well, that's the end of that. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection CombatToNormal FormID 0005202C 0 GenericAdu_CombatToNormal_0005202C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_CombatToNormal_0005202C_1.mp3 File Not Found CombatToNormal -- Glad that's over. Anger 25 -- -- -- MaleAdult01DefaultB Generic Detection CombatToNormal FormID 0002FBFE 0 Generic_CombatToNormal_0002FBFE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_CombatToNormal_0002FBFE_1.mp3 File Not Found CombatToNormal -- Phew. I'm glad that's over. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Death FormID 0002742F 0 DialogueCitadel_Death_0002742F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Death_0002742F_1.mp3 File Not Found Death -- Nooo... Pained 100 dying gasp -- -- -- MaleAdult01DefaultB DialogueCitadel Combat Death FormID 00027430 0 DialogueCitadel_Death_00027430_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_Death_00027430_1.mp3 File Not Found Death -- Brothers... Pained 100 dying gasp -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 000208D3 0 Generic_Death_000208D3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_000208D3_1.mp3 File Not Found Death -- Gaaah! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 0001FB58 0 Generic_Death_0001FB58_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_0001FB58_1.mp3 File Not Found Death -- Urgh! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 000208D4 0 Generic_Death_000208D4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_000208D4_1.mp3 File Not Found Death -- Urgh! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 0001FB59 0 Generic_Death_0001FB59_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_0001FB59_1.mp3 File Not Found Death -- Aaaah! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 000208D5 0 Generic_Death_000208D5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_000208D5_1.mp3 File Not Found Death -- Aaaah! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 0001FB5A 0 Generic_Death_0001FB5A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_0001FB5A_1.mp3 File Not Found Death -- Nooo! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 000208D6 0 Generic_Death_000208D6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_000208D6_1.mp3 File Not Found Death -- Nooo! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 00020712 0 Generic_Death_00020712_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_00020712_1.mp3 File Not Found Death -- Agggghhh! Pained 100 death scream -- -- -- MaleAdult01DefaultB Generic Combat Death FormID 00020713 0 Generic_Death_00020713_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Death_00020713_1.mp3 File Not Found Death -- Ooohhhh! Pained 100 death scream -- -- -- MaleAdult01DefaultB DialogueCitadel Combat DeathResponse FormID 0002740C 0 DialogueCi_DeathResponse_0002740C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_DeathResponse_0002740C_1.mp3 File Not Found DeathResponse -- A Brother has fallen! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat DeathResponse FormID 0002740D 0 DialogueCi_DeathResponse_0002740D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_DeathResponse_0002740D_1.mp3 File Not Found DeathResponse -- You dare take the life of a Brother of Steel! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat DeathResponse FormID 0002740E 0 DialogueCi_DeathResponse_0002740E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_DeathResponse_0002740E_1.mp3 File Not Found DeathResponse -- His was a good death. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat DeathResponse FormID 0002740F 0 DialogueCi_DeathResponse_0002740F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_DeathResponse_0002740F_1.mp3 File Not Found DeathResponse -- Focus, Brothers. Focus on the enemy! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Combat DeathResponse FormID 00027410 0 DialogueCi_DeathResponse_00027410_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_DeathResponse_00027410_1.mp3 File Not Found DeathResponse -- Let his death not be in vain! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat DeathResponse FormID 0001FB5F 0 GenericAdult_DeathResponse_0001FB5F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_DeathResponse_0001FB5F_1.mp3 File Not Found DeathResponse -- They killed him! Anger 100 -- -- -- MaleAdult01DefaultB GenericAdult Combat DeathResponse FormID 0001FB60 0 GenericAdult_DeathResponse_0001FB60_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_DeathResponse_0001FB60_1.mp3 File Not Found DeathResponse -- They killed her! Anger 100 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D0 0 DLC03ConvC_DLC03CitScribeR_000075D0_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D0_1.mp3 File Not Found DLC03CitScribeReport1 -- We're monitoring the robot's status remotely as best we can. Everything seems to be within acceptable parameters. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D1 0 DLC03ConvC_DLC03CitScribeR_000075D1_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D1_1.mp3 File Not Found DLC03CitScribeReport1 -- Prime is still exhibiting some power fluctuations, but they're within tolerances. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D2 0 DLC03ConvC_DLC03CitScribeR_000075D2_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D2_1.mp3 File Not Found DLC03CitScribeReport1 -- We're still going over data from the last few skirmishes. Prime is functioning beyond our expectations. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D3 0 DLC03ConvC_DLC03CitScribeR_000075D3_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D3_1.mp3 File Not Found DLC03CitScribeReport1 -- Analysis of the Enclave armor is ongoing. We've identified a few weaknesses which we've advised field commanders to exploit. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D4 0 DLC03ConvC_DLC03CitScribeR_000075D4_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D4_1.mp3 File Not Found DLC03CitScribeReport1 -- I'll be briefing the Paladins soon on what we've learned about Enclave battle tactics. I think we can definitely improve our efficiency. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D5 0 DLC03ConvC_DLC03CitScribeR_000075D5_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D5_1.mp3 File Not Found DLC03CitScribeReport1 -- We're still trying to figure out what happened... looking for any recent transmissions we might have missed. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D6 0 DLC03ConvC_DLC03CitScribeR_000075D6_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D6_1.mp3 File Not Found DLC03CitScribeReport1 -- Progress has been made on the new anti-air weapon, but without all the parts we still have yet to start field tests. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D7 0 DLC03ConvC_DLC03CitScribeR_000075D7_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D7_1.mp3 File Not Found DLC03CitScribeReport1 -- We're going over the debriefings and scattered data we received from the site. We hope to have a threat assessment prepared later today. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D8 0 DLC03ConvC_DLC03CitScribeR_000075D8_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvC_DLC03CitScribeR_000075D8_1.mp3 File Not Found DLC03CitScribeReport1 -- Still working on decrypting the Enclave data pulled from the last encounter. We should have solid results soon. Neutral 50 -- -- -- MaleAdult01DefaultB FreeformDC Topic FFDCDogtagsFound1 FormID 0002E01B 0 FreeformDC_FFDCDogtagsFoun_0002E01B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3 File Not Found Where can I find Scribe Jameson? -- She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 -- -- -- MaleAdult01DefaultB FreeformDC Topic FFDCDogtagsFound2 FormID 0002E023 0 FreeformDC_FFDCDogtagsFoun_0002E023_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3 File Not Found All right then. -- Glad to be of help. Neutral 50 -- -- -- MaleAdult01DefaultB FreeformPowerArmor Topic FFPAWho FormID 000612B7 0 FreeformPowerArmor_FFPAWho_000612B7_2 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\FreeformPowerArmor_FFPAWho_000612B7_2.mp3 File Not Found Can someone in the Citadel train me to wear Power Armor? -- I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. Neutral 50 -- -- -- MaleAdult01DefaultB FreeformPowerArmor Topic FFPAWho FormID 000612D4 0 FreeformPowerArmor_FFPAWho_000612D4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\FreeformPowerArmor_FFPAWho_000612D4_1.mp3 File Not Found Can someone in the Citadel train me to wear Power Armor? -- Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat FireExplosive FormID 00022AA2 0 GenericAdult_FireExplosive_00022AA2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_FireExplosive_00022AA2_1.mp3 File Not Found FireExplosive -- Incoming! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat FireExplosive FormID 00022AA3 0 GenericAdult_FireExplosive_00022AA3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_FireExplosive_00022AA3_1.mp3 File Not Found FireExplosive -- Duck! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat FireExplosive FormID 00022AA4 0 GenericAdult_FireExplosive_00022AA4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_FireExplosive_00022AA4_1.mp3 File Not Found FireExplosive -- Fire in the hole! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat FireExplosive FormID 00022AA5 0 GenericAdult_FireExplosive_00022AA5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_FireExplosive_00022AA5_1.mp3 File Not Found FireExplosive -- Get down! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat FireExplosive FormID 00022AA6 0 GenericAdult_FireExplosive_00022AA6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_FireExplosive_00022AA6_1.mp3 File Not Found FireExplosive -- Look out! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Flee FormID 00022A76 0 GenericAdult_Flee_00022A76_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Flee_00022A76_1.mp3 File Not Found Flee -- Help! Neutral 50 yelling in fear as you run for your life -- -- -- MaleAdult01DefaultB GenericAdult Combat Flee FormID 0004D556 0 GenericAdult_Flee_0004D556_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Flee_0004D556_1.mp3 File Not Found Flee -- Run for it! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Flee FormID 0004D558 0 GenericAdult_Flee_0004D558_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Flee_0004D558_1.mp3 File Not Found Flee -- We're outnumbered! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Flee FormID 0004D559 0 GenericAdult_Flee_0004D559_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Flee_0004D559_1.mp3 File Not Found Flee -- This is hopeless! Neutral 50 yelling in fear as you run for your life -- -- -- MaleAdult01DefaultB GenericAdult Combat Flee FormID 0004D55B 0 GenericAdult_Flee_0004D55B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Flee_0004D55B_1.mp3 File Not Found Flee -- I'm out of here! Neutral 50 yelling in fear as you run for your life -- -- -- MaleAdult01DefaultB GenericAdult Combat Flee FormID 00022A78 0 GenericAdult_Flee_00022A78_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Flee_00022A78_1.mp3 File Not Found Flee -- Let's get out of here! Fear 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Pickpocket FormID 00022AA8 0 GenericAdult_Pickpocket_00022AA8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Pickpocket_00022AA8_1.mp3 File Not Found Pickpocket -- Thief! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Pickpocket FormID 00022AA9 0 GenericAdult_Pickpocket_00022AA9_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Pickpocket_00022AA9_1.mp3 File Not Found Pickpocket -- A pickpocket! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Pickpocket FormID 00022AAB 0 GenericAdult_Pickpocket_00022AAB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Pickpocket_00022AAB_1.mp3 File Not Found Pickpocket -- Stop! Thief! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Pickpocket FormID 00022AAC 0 GenericAdult_Pickpocket_00022AAC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Pickpocket_00022AAC_1.mp3 File Not Found Pickpocket -- You can't do that! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Pickpocket FormID 00022AAD 0 GenericAdult_Pickpocket_00022AAD_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Pickpocket_00022AAD_1.mp3 File Not Found Pickpocket -- You stole that! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERFIREWEAPON FormID 00022CCD 0 GenericAdu_PLAYERFIREWEAPO_00022CCD_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3 File Not Found PLAYER FIRE WEAPON -- Whoa, whoa! Careful! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERFIREWEAPON FormID 00022CCE 0 GenericAdu_PLAYERFIREWEAPO_00022CCE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3 File Not Found PLAYER FIRE WEAPON -- Hey, knock it off! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERFIREWEAPON FormID 00022CCF 0 GenericAdu_PLAYERFIREWEAPO_00022CCF_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3 File Not Found PLAYER FIRE WEAPON -- Watch it! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERFIREWEAPON FormID 0004C1A6 0 GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3 File Not Found PLAYER FIRE WEAPON -- Not so close! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERFIREWEAPON FormID 0004C1A7 0 GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3 File Not Found PLAYER FIRE WEAPON -- I hope you know what you're doing. Disgust 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERFIREWEAPON FormID 0004C1A8 0 GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3 File Not Found PLAYER FIRE WEAPON -- Cut it out, will you? Anger 25 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERINIRONSITES FormID 00022CD0 0 GenericAdu_PLAYERINIRONSIT_00022CD0_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3 File Not Found PLAYER IN IRON SITES -- Don't point that thing at me. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERINIRONSITES FormID 00022CD1 0 GenericAdu_PLAYERINIRONSIT_00022CD1_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3 File Not Found PLAYER IN IRON SITES -- Hey, knock it off. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERINIRONSITES FormID 00022CD3 0 GenericAdu_PLAYERINIRONSIT_00022CD3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3 File Not Found PLAYER IN IRON SITES -- What do you think you're doing? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERINIRONSITES FormID 00022CD2 0 GenericAdu_PLAYERINIRONSIT_00022CD2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3 File Not Found PLAYER IN IRON SITES -- Be careful with that! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERINIRONSITES FormID 0004C16E 0 GenericAdu_PLAYERINIRONSIT_0004C16E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3 File Not Found PLAYER IN IRON SITES -- That's not a good idea. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERINIRONSITES FormID 0004C16F 0 GenericAdu_PLAYERINIRONSIT_0004C16F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3 File Not Found PLAYER IN IRON SITES -- Easy there. Neutral 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CCA 0 GenericAdu_PLAYERKNOCKOVER_00022CCA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Watch it, will you? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CCB 0 GenericAdu_PLAYERKNOCKOVER_00022CCB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Oh come on. Pay more attention to what you're doing. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CCC 0 GenericAdu_PLAYERKNOCKOVER_00022CCC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Cut it out. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CC9 0 GenericAdu_PLAYERKNOCKOVER_00022CC9_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Hey, be more careful! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 0004C163 0 GenericAdu_PLAYERKNOCKOVER_0004C163_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Why don't you look where you're going? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 0004C164 0 GenericAdu_PLAYERKNOCKOVER_0004C164_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- What's the big idea? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLAYMINE FormID 00022CBC 0 GenericAdult_PLAYERLAYMINE_00022CBC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3 File Not Found PLAYER LAY MINE -- You know what you're doing there? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLAYMINE FormID 00022CBD 0 GenericAdult_PLAYERLAYMINE_00022CBD_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3 File Not Found PLAYER LAY MINE -- Whoa now. Be careful with that thing. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLAYMINE FormID 00022CBE 0 GenericAdult_PLAYERLAYMINE_00022CBE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3 File Not Found PLAYER LAY MINE -- Don't blow yourself up, okay? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLAYMINE FormID 0004C15E 0 GenericAdult_PLAYERLAYMINE_0004C15E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3 File Not Found PLAYER LAY MINE -- You sure that's a good idea? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLAYMINE FormID 0004C15F 0 GenericAdult_PLAYERLAYMINE_0004C15F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3 File Not Found PLAYER LAY MINE -- I hope you know what you're doing. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54C 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3 File Not Found PLAYER LOCKED OBJECT -- Tamper with that, and we're going to have a problem. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54D 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3 File Not Found PLAYER LOCKED OBJECT -- I really hope you're not thinking of breaking into there. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54E 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3 File Not Found PLAYER LOCKED OBJECT -- It's locked for a reason. Don't get any ideas. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54F 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3 File Not Found PLAYER LOCKED OBJECT -- Yes, that's locked. And yes, I can see you eyeing it... Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D550 0 GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3 File Not Found PLAYER LOCKED OBJECT -- Don't even think of breaking into that. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D551 0 GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3 File Not Found PLAYER LOCKED OBJECT -- That's secure for a reason. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERPICKPOCKET FormID 0004D562 0 GenericAdu_PLAYERPICKPOCKE_0004D562_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3 File Not Found PLAYER PICKPOCKET -- Don't even think about it. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERPICKPOCKET FormID 0004D563 0 GenericAdu_PLAYERPICKPOCKE_0004D563_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3 File Not Found PLAYER PICKPOCKET -- What do you think you're doing? Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERPICKPOCKET FormID 0004D564 0 GenericAdu_PLAYERPICKPOCKE_0004D564_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3 File Not Found PLAYER PICKPOCKET -- I'm watching you. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERPICKPOCKET FormID 0004D565 0 GenericAdu_PLAYERPICKPOCKE_0004D565_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3 File Not Found PLAYER PICKPOCKET -- Keep your hands to yourself. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERPICKPOCKET FormID 0004D566 0 GenericAdu_PLAYERPICKPOCKE_0004D566_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3 File Not Found PLAYER PICKPOCKET -- You won't get away with that. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERPICKPOCKET FormID 0004D567 0 GenericAdu_PLAYERPICKPOCKE_0004D567_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3 File Not Found PLAYER PICKPOCKET -- Not a good idea. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 00022CC6 0 GenericAdu_PLAYERSWINGMELE_00022CC6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Watch where you're swinging that, will you? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 00022CC8 0 GenericAdu_PLAYERSWINGMELE_00022CC8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Is that really necessary? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 00022CC7 0 GenericAdu_PLAYERSWINGMELE_00022CC7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Hey, knock it off. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 0004C168 0 GenericAdu_PLAYERSWINGMELE_0004C168_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Why don't you go swing that somewhere else? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 0004C169 0 GenericAdu_PLAYERSWINGMELE_0004C169_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Careful with that. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 0004C16A 0 GenericAdu_PLAYERSWINGMELE_0004C16A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Stop doing that so close to me. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERTHROWGRENADE FormID 00022CC0 0 GenericAdu_PLAYERTHROWGREN_00022CC0_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3 File Not Found PLAYER THROW GRENADE -- Take cover! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERTHROWGRENADE FormID 00022CC1 0 GenericAdu_PLAYERTHROWGREN_00022CC1_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3 File Not Found PLAYER THROW GRENADE -- Watch out! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERTHROWGRENADE FormID 00022CBF 0 GenericAdu_PLAYERTHROWGREN_00022CBF_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3 File Not Found PLAYER THROW GRENADE -- Look out! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERTHROWGRENADE FormID 0004C174 0 GenericAdu_PLAYERTHROWGREN_0004C174_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3 File Not Found PLAYER THROW GRENADE -- What are you doing? Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERTHROWGRENADE FormID 0004C175 0 GenericAdu_PLAYERTHROWGREN_0004C175_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3 File Not Found PLAYER THROW GRENADE -- Grenade! Surprise 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERZKEYOBJECT FormID 00022CB9 0 GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Oh come on. Cut it out. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERZKEYOBJECT FormID 00022CBA 0 GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Put that down, will you? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERZKEYOBJECT FormID 00022CBB 0 GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Give it a rest, will you? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERZKEYOBJECT FormID 0004C157 0 GenericAdu_PLAYERZKEYOBJEC_0004C157_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Is that really necessary? Disgust 15 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERZKEYOBJECT FormID 0004C158 0 GenericAdu_PLAYERZKEYOBJEC_0004C158_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Are you having fun with that? Disgust 15 -- -- -- MaleAdult01DefaultB GenericAdult Topic PLAYERZKEYOBJECT FormID 0004C159 0 GenericAdu_PLAYERZKEYOBJEC_0004C159_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3 File Not Found PLAYER Z KEY OBJECT -- You're easily amused, eh? Surprise 15 -- -- -- MaleAdult01DefaultB Generic Combat PowerAttack FormID 00022AAF 0 Generic_PowerAttack_00022AAF_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_PowerAttack_00022AAF_1.mp3 File Not Found PowerAttack -- Huurrraghh! Neutral 50 -- -- -- MaleAdult01DefaultB Generic Combat PowerAttack FormID 00022AB1 0 Generic_PowerAttack_00022AB1_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_PowerAttack_00022AB1_1.mp3 File Not Found PowerAttack -- Rrrraaahhh! Neutral 50 -- -- -- MaleAdult01DefaultB Generic Combat PowerAttack FormID 00051FFA 0 Generic_PowerAttack_00051FFA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_PowerAttack_00051FFA_1.mp3 File Not Found PowerAttack -- Yaargh! Neutral 50 -- -- -- MaleAdult01DefaultB Generic Combat PowerAttack FormID 00051FFB 0 Generic_PowerAttack_00051FFB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_PowerAttack_00051FFB_1.mp3 File Not Found PowerAttack -- Grrrraah! Anger 50 -- -- GetIsID == 1 MaleAdult01DefaultB DialogueRivetCity Topic RCTopicPaulieAddict FormID 00095A92 0 DialogueRi_RCTopicPaulieAd_00095A92_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueRi_RCTopicPaulieAd_00095A92_1.mp3 File Not Found Did you know that Paulie Cantelli is an addict? -- He's totally strung out. It's going to kill him one of these days. Sad 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic SpeechChallengeFailure FormID 00067566 0 GenericAdu_SpeechChallenge_00067566_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_SpeechChallenge_00067566_1.mp3 File Not Found SpeechChallengeFailure -- That's not going to work on me. Disgust 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection StartCombatResponse FormID 00080DBB 0 GenericAdu_StartCombatResp_00080DBB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_StartCombatResp_00080DBB_1.mp3 File Not Found StartCombatResponse -- Flank 'em! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection StartCombatResponse FormID 00080DBC 0 GenericAdu_StartCombatResp_00080DBC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_StartCombatResp_00080DBC_1.mp3 File Not Found StartCombatResponse -- I've got your back! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection StartCombatResponse FormID 00080DBE 0 GenericAdu_StartCombatResp_00080DBE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_StartCombatResp_00080DBE_1.mp3 File Not Found StartCombatResponse -- We'll get 'em. Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection StartCombatResponse FormID 00080DBF 0 GenericAdu_StartCombatResp_00080DBF_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_StartCombatResp_00080DBF_1.mp3 File Not Found StartCombatResponse -- Look out! Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection StartCombatResponse FormID 00080DC0 0 GenericAdu_StartCombatResp_00080DC0_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdu_StartCombatResp_00080DC0_1.mp3 File Not Found StartCombatResponse -- Where? Anger 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Steal FormID 00022AB2 0 GenericAdult_Steal_00022AB2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Steal_00022AB2_1.mp3 File Not Found Steal -- Thief! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Steal FormID 00022AB3 0 GenericAdult_Steal_00022AB3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Steal_00022AB3_1.mp3 File Not Found Steal -- You stole that! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Steal FormID 00022AB4 0 GenericAdult_Steal_00022AB4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Steal_00022AB4_1.mp3 File Not Found Steal -- Stop! Thief! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Steal FormID 00022AB6 0 GenericAdult_Steal_00022AB6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Steal_00022AB6_1.mp3 File Not Found Steal -- You can't just take that! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat Steal FormID 00022AB7 0 GenericAdult_Steal_00022AB7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Steal_00022AB7_1.mp3 File Not Found Steal -- That doesn't belong to you! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous TimeToGo FormID 0004C272 0 GenericAdult_TimeToGo_0004C272_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_TimeToGo_0004C272_1.mp3 File Not Found TimeToGo -- It's time for you to leave. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous TimeToGo FormID 0004C273 0 GenericAdult_TimeToGo_0004C273_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_TimeToGo_0004C273_1.mp3 File Not Found TimeToGo -- You've got to leave now so I can lock up. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Miscellaneous TimeToGo FormID 0004C275 0 GenericAdult_TimeToGo_0004C275_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_TimeToGo_0004C275_1.mp3 File Not Found TimeToGo -- I'm locking up, so you'll need to leave. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Conversation GOODBYE FormID 0001E558 0 DialogueCitadel_GOODBYE_0001E558_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GOODBYE_0001E558_1.mp3 File Not Found I have to go now. -- Steel be with you. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB GenericAdult Conversation GOODBYE FormID 0001D5E5 0 GenericAdult_GOODBYE_0001D5E5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GOODBYE_0001D5E5_1.mp3 File Not Found I have to go now. -- Yeah. See you. Neutral 50 Default backup bottom of the stack no condition failsafe goodbye. -- -- GetIsID == 1 MaleAdult01DefaultB GenericAdult Conversation GOODBYE FormID 0004E5DD 0 GenericAdult_GOODBYE_0004E5DD_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GOODBYE_0004E5DD_1.mp3 File Not Found I have to go now. Goodbye. Whatever. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Conversation GOODBYE FormID 0004E5E3 0 GenericAdult_GOODBYE_0004E5E3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GOODBYE_0004E5E3_1.mp3 File Not Found I have to go now. I need to get going. Bye. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Conversation GOODBYE FormID 00049E19 0 GenericAdult_GOODBYE_00049E19_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GOODBYE_00049E19_1.mp3 File Not Found I have to go now. Time for me to go. Later. Neutral 50 -- -- -- MaleAdult01DefaultB Generic Conversation GOODBYE FormID 00049E16 0 Generic_GOODBYE_00049E16_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_GOODBYE_00049E16_1.mp3 File Not Found I have to go now. See you later. Bye. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB DLC03WQ Topic GREETING FormID 0100380F 0 DLC03WQ_GREETING_0000380F_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03WQ_GREETING_0000380F_1.mp3 File Not Found GREETING -- If it's not one thing, it's another. Well, got to run. Disgust 50 mildly sarcastic -- -- GetIsID == 1 MaleAdult01DefaultB DLC03WQ Topic GREETING FormID 01003810 0 DLC03WQ_GREETING_00003810_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03WQ_GREETING_00003810_1.mp3 File Not Found GREETING -- This water delivery business is a complex affair. Surprise 50 mildly sarcastic -- -- GetIsID == 1 MaleAdult01DefaultB DLC03WQ Topic GREETING FormID 01003811 0 DLC03WQ_GREETING_00003811_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03WQ_GREETING_00003811_1.mp3 File Not Found GREETING -- So much to do, so little time to do it. Surprise 50 mildly sarcastic -- -- GetIsID == 1 MaleAdult01DefaultB DLC03WQ Topic GREETING FormID 01003813 0 DLC03WQ_GREETING_00003813_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03WQ_GREETING_00003813_1.mp3 File Not Found GREETING -- I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. Disgust 50 sarcastic -- -- GetIsID == 1 MaleAdult01DefaultB DLC03WQ Topic GREETING FormID 01003814 0 DLC03WQ_GREETING_00003814_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03WQ_GREETING_00003814_1.mp3 File Not Found GREETING -- I'd stay away from the boss. He's in one of his moods again. Surprise 50 mildly sarcastic -- -- -- MaleAdult01DefaultB DLC03DialogueCitadel Topic GREETING FormID 010097F9 0 DLC03Dialo_GREETING_000097F9_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03Dialo_GREETING_000097F9_1.mp3 File Not Found GREETING -- What do you need? Neutral 50 -- -- -- MaleAdult01DefaultB DLC03DialogueCitadel Topic GREETING FormID 010097FA 0 DLC03Dialo_GREETING_000097FA_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03Dialo_GREETING_000097FA_1.mp3 File Not Found GREETING -- Can I be of assistance? Neutral 50 -- -- -- MaleAdult01DefaultB DLC03DialogueCitadel Topic GREETING FormID 010097FB 0 DLC03Dialo_GREETING_000097FB_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03Dialo_GREETING_000097FB_1.mp3 File Not Found GREETING -- If there's anything I can do to help, please just say so. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03DialogueCitadel Topic GREETING FormID 0100BB9B 0 DLC03Dialo_GREETING_0000BB9B_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03Dialo_GREETING_0000BB9B_1.mp3 File Not Found GREETING -- Did you need something? Neutral 50 -- -- -- MaleAdult01DefaultB DLC03DialogueCitadel Topic GREETING FormID 0100BB9C 0 DLC03Dialo_GREETING_0000BB9C_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03Dialo_GREETING_0000BB9C_1.mp3 File Not Found GREETING -- Good to see you. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC04 0 DialogueCitadel_GREETING_000BCC04_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC04_1.mp3 File Not Found GREETING -- For Elder Lyons! Happy 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC05 0 DialogueCitadel_GREETING_000BCC05_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC05_1.mp3 File Not Found GREETING -- Good luck! Happy 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC06 0 DialogueCitadel_GREETING_000BCC06_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC06_1.mp3 File Not Found GREETING -- Project Purity is as good as ours! Happy 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC08 0 DialogueCitadel_GREETING_000BCC08_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC08_1.mp3 File Not Found GREETING -- Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC09 0 DialogueCitadel_GREETING_000BCC09_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC09_1.mp3 File Not Found GREETING -- You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC0A 0 DialogueCitadel_GREETING_000BCC0A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC0A_1.mp3 File Not Found GREETING -- It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC0B 0 DialogueCitadel_GREETING_000BCC0B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC0B_1.mp3 File Not Found GREETING -- Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000BCC0C 0 DialogueCitadel_GREETING_000BCC0C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000BCC0C_1.mp3 File Not Found GREETING -- You need to report to Elder Lyons A.S.A.P. He's over by the robot. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000B4170 0 DialogueCitadel_GREETING_000B4170_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000B4170_1.mp3 File Not Found GREETING -- I'm sorry, but I really don't have time to talk right now. Perhaps Scribe Jameson could help you? Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000B4171 0 DialogueCitadel_GREETING_000B4171_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000B4171_1.mp3 File Not Found GREETING -- The Enclave seems to have developed advanced plasma-based weaponry. I need to analyze our Power Armor... Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000B4172 0 DialogueCitadel_GREETING_000B4172_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000B4172_1.mp3 File Not Found GREETING -- What I wouldn't do to get my hands on one of those Enclave vertibirds... Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Topic GREETING FormID 000B4173 0 DialogueCitadel_GREETING_000B4173_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCitadel_GREETING_000B4173_1.mp3 File Not Found GREETING -- All this time spent acquiring technology, and we look like cavemen next to the Enclave. That is not acceptable. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Topic GREETING FormID 000038C8 0 GenericAdult_GREETING_000038C8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GREETING_000038C8_1.mp3 File Not Found GREETING -- What do you need? Anger 25 -- -- -- MaleAdult01DefaultB Generic Topic GREETING FormID 000038C2 0 Generic_GREETING_000038C2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_GREETING_000038C2_1.mp3 File Not Found GREETING -- Yeah? Neutral 50 -- -- -- MaleAdult01DefaultB Generic Topic GREETING FormID 0004C18B 0 Generic_GREETING_0004C18B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_GREETING_0004C18B_1.mp3 File Not Found GREETING -- Hey there. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00022A93 0 GenericAdult_GuardTrespass_00022A93_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00022A93_1.mp3 File Not Found GuardTrespass -- You! Get out of here! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00017194 0 GenericAdult_GuardTrespass_00017194_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00017194_1.mp3 File Not Found GuardTrespass -- Back off! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00050FFE 0 GenericAdult_GuardTrespass_00050FFE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00050FFE_1.mp3 File Not Found GuardTrespass -- I'm not warning you again. Leave now. Anger 60 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00051000 0 GenericAdult_GuardTrespass_00051000_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00051000_1.mp3 File Not Found GuardTrespass -- Last warning. Get out of here. Anger 60 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00051001 0 GenericAdult_GuardTrespass_00051001_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00051001_1.mp3 File Not Found GuardTrespass -- You'd better get out of here. Anger 40 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00051003 0 GenericAdult_GuardTrespass_00051003_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00051003_1.mp3 File Not Found GuardTrespass -- I told you to leave. You'd better listen. Anger 40 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00051008 0 GenericAdult_GuardTrespass_00051008_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00051008_1.mp3 File Not Found GuardTrespass -- You don't belong here. Anger 20 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00022A96 0 GenericAdult_GuardTrespass_00022A96_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00022A96_1.mp3 File Not Found GuardTrespass -- Keep moving. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Combat GuardTrespass FormID 00017193 0 GenericAdult_GuardTrespass_00017193_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_GuardTrespass_00017193_1.mp3 File Not Found GuardTrespass -- You'd better get out of here if you know what's good for you. Neutral 50 -- -- -- MaleAdult01DefaultB DLC03ConvCitadel Conversation HELLO FormID 010075DC 0 DLC03ConvCitadel_HELLO_000075DC_1 Data\Sound\Voice\BrokenSteel.esm\MaleAdult01DefaultB\DLC03ConvCitadel_HELLO_000075DC_1.mp3 File Not Found HELLO -- Scribe Rothchild is going to need an update on your progress. Have you sent a report recently? Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 00025507 0 ConvCitadel_HELLO_00025507_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_00025507_1.mp3 File Not Found HELLO -- Elder Lyons... Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002550C 0 ConvCitadel_HELLO_0002550C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002550C_1.mp3 File Not Found HELLO -- Damn robot. Worst bedside manner ever. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 00025517 0 ConvCitadel_HELLO_00025517_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_00025517_1.mp3 File Not Found HELLO -- I saw that you completed your tests. What results are you seeing? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002612A 0 ConvCitadel_HELLO_0002612A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002612A_1.mp3 File Not Found HELLO -- Scribe Rothchild wants a report on your tests. Have your results posted? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002612B 0 ConvCitadel_HELLO_0002612B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002612B_1.mp3 File Not Found HELLO -- Switches are showing green. Ambulatory systems look good. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002612C 0 ConvCitadel_HELLO_0002612C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002612C_1.mp3 File Not Found HELLO -- The weapons systems are showing red on startup. We'll have to spend the rest of the day scrubbing the system before we can try again. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002612D 0 ConvCitadel_HELLO_0002612D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002612D_1.mp3 File Not Found HELLO -- There's been a shutdown in the port shoulder systems -- looks like the gyros are locked up again. It'll take a few hours to clean it out. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002612E 0 ConvCitadel_HELLO_0002612E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002612E_1.mp3 File Not Found HELLO -- There's a problem in the cooling system. I'm not sure what it is, but I'll take a look. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 0002612F 0 ConvCitadel_HELLO_0002612F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_0002612F_1.mp3 File Not Found HELLO -- I made a little bit of progress with Prime's locomotion capacitor, but now his IFF system is, um... unpredictable. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 00026130 0 ConvCitadel_HELLO_00026130_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_00026130_1.mp3 File Not Found HELLO -- I have those results you asked for. I sent them over to your station. Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 00026131 0 ConvCitadel_HELLO_00026131_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_00026131_1.mp3 File Not Found HELLO -- Scribe Rothchild wanted those AMS tests done right away, so I went ahead and handled it for you. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000B416B 0 ConvCitadel_HELLO_000B416B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000B416B_1.mp3 File Not Found HELLO -- Welcome. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000B416C 0 ConvCitadel_HELLO_000B416C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000B416C_1.mp3 File Not Found HELLO -- The Brotherhood is at your service. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000B416D 0 ConvCitadel_HELLO_000B416D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000B416D_1.mp3 File Not Found HELLO -- You honor us with your presence here. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000B416E 0 ConvCitadel_HELLO_000B416E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000B416E_1.mp3 File Not Found HELLO -- Need something, friend? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 00025B05 0 ConvCitadel_HELLO_00025B05_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_00025B05_1.mp3 File Not Found HELLO -- So what's the latest report? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000BA73A 0 ConvCitadel_HELLO_000BA73A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000BA73A_1.mp3 File Not Found HELLO -- What was the result of the latest scan? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000BA73B 0 ConvCitadel_HELLO_000BA73B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000BA73B_1.mp3 File Not Found HELLO -- What's the situation? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000BA73C 0 ConvCitadel_HELLO_000BA73C_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000BA73C_1.mp3 File Not Found HELLO -- Well? What's your tactical appraisal of our situation? Neutral 50 -- -- -- MaleAdult01DefaultB ConvCitadel Conversation HELLO FormID 000B416F 0 ConvCitadel_HELLO_000B416F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\ConvCitadel_HELLO_000B416F_1.mp3 File Not Found HELLO -- Hail. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB GenericAdult Conversation HELLO FormID 00070D00 0 GenericAdult_HELLO_00070D00_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_HELLO_00070D00_1.mp3 File Not Found HELLO -- Hey there. Neutral 50 -- -- GetIsID == 1 MaleAdult01DefaultB GenericAdult Conversation HELLO FormID 0004D586 0 GenericAdult_HELLO_0004D586_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_HELLO_0004D586_1.mp3 File Not Found HELLO -- Yes? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Conversation HELLO FormID 0004E5FA 0 GenericAdult_HELLO_0004E5FA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_HELLO_0004E5FA_1.mp3 File Not Found HELLO -- Good to see you. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Conversation HELLO FormID 0004E5FC 0 GenericAdult_HELLO_0004E5FC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_HELLO_0004E5FC_1.mp3 File Not Found HELLO -- Hey. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Conversation HELLO FormID 0004E5FE 0 GenericAdult_HELLO_0004E5FE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_HELLO_0004E5FE_1.mp3 File Not Found HELLO -- Morning. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Conversation HELLO FormID 0004E600 0 GenericAdult_HELLO_0004E600_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_HELLO_0004E600_1.mp3 File Not Found HELLO -- Evening. Neutral 50 abbreviated "Good evening" greeting -- -- -- MaleAdult01DefaultB Generic Conversation HELLO FormID 00020435 0 Generic_HELLO_00020435_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_HELLO_00020435_1.mp3 File Not Found HELLO -- Hello. Neutral 50 -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B3 0 GenericFriendlyFire_Hit_000345B3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B3_1.mp3 File Not Found Hit -- This is your last warning before I kill you. Anger 50 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B4 0 GenericFriendlyFire_Hit_000345B4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B4_1.mp3 File Not Found Hit -- Once more and I'm going to have to kill you. Anger 50 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B5 0 GenericFriendlyFire_Hit_000345B5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B5_1.mp3 File Not Found Hit -- Don't do that again. Last warning. Anger 50 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B6 0 GenericFriendlyFire_Hit_000345B6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B6_1.mp3 File Not Found Hit -- What are you doing? Surprise 100 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B7 0 GenericFriendlyFire_Hit_000345B7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B7_1.mp3 File Not Found Hit -- Watch it! Surprise 100 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B8 0 GenericFriendlyFire_Hit_000345B8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B8_1.mp3 File Not Found Hit -- Cut that out! Surprise 100 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345B9 0 GenericFriendlyFire_Hit_000345B9_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345B9_1.mp3 File Not Found Hit -- I'm on your side! Surprise 100 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345BA 0 GenericFriendlyFire_Hit_000345BA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345BA_1.mp3 File Not Found Hit -- What do you think you're doing? Surprise 100 friendly fire -- -- -- MaleAdult01DefaultB GenericFriendlyFire Combat Hit FormID 000345BB 0 GenericFriendlyFire_Hit_000345BB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericFriendlyFire_Hit_000345BB_1.mp3 File Not Found Hit -- Careful with that! Surprise 100 friendly fire -- -- -- MaleAdult01DefaultB GenericAdult Combat Hit FormID 00015128 0 GenericAdult_Hit_00015128_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Hit_00015128_1.mp3 File Not Found Hit -- I'm hit! Pained 100 -- -- -- MaleAdult01DefaultB GenericAdult Combat Hit FormID 000208E4 0 GenericAdult_Hit_000208E4_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_Hit_000208E4_1.mp3 File Not Found Hit -- Damn! Anger 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 00015122 0 Generic_Hit_00015122_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_00015122_1.mp3 File Not Found Hit -- Ugh! Pained 100 getting hit/wounded in combat -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208D8 0 Generic_Hit_000208D8_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208D8_1.mp3 File Not Found Hit -- Ugh! Pained 100 getting hit/wounded in combat -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 00015123 0 Generic_Hit_00015123_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_00015123_1.mp3 File Not Found Hit -- Oof! Pained 100 getting hit/wounded in combat -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208DA 0 Generic_Hit_000208DA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208DA_1.mp3 File Not Found Hit -- Oof! Pained 100 getting hit/wounded in combat -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 00015124 0 Generic_Hit_00015124_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_00015124_1.mp3 File Not Found Hit -- Argh! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208DC 0 Generic_Hit_000208DC_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208DC_1.mp3 File Not Found Hit -- Argh! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 00015125 0 Generic_Hit_00015125_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_00015125_1.mp3 File Not Found Hit -- Ahh! Pained 100 getting hit/wounded in combat -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208DE 0 Generic_Hit_000208DE_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208DE_1.mp3 File Not Found Hit -- Ahh! Pained 100 getting hit/wounded in combat -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 00015126 0 Generic_Hit_00015126_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_00015126_1.mp3 File Not Found Hit -- Ugh! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208E0 0 Generic_Hit_000208E0_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208E0_1.mp3 File Not Found Hit -- Ugh! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208E1 0 Generic_Hit_000208E1_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208E1_1.mp3 File Not Found Hit -- Ugh! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 00015127 0 Generic_Hit_00015127_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_00015127_1.mp3 File Not Found Hit -- Hmph! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208E2 0 Generic_Hit_000208E2_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208E2_1.mp3 File Not Found Hit -- Hmph! Pained 100 -- -- -- MaleAdult01DefaultB Generic Combat Hit FormID 000208E3 0 Generic_Hit_000208E3_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_Hit_000208E3_1.mp3 File Not Found Hit -- Hmph! Pained 100 -- -- -- MaleAdult01DefaultB Generic Conversation IdleChatter FormID 000459CA 0 Generic_IdleChatter_000459CA_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_IdleChatter_000459CA_1.mp3 File Not Found Idle Chatter -- Neutral 50 Muttering to yourself while dreaming -- -- -- MaleAdult01DefaultB Generic Conversation IdleChatter FormID 000459CB 0 Generic_IdleChatter_000459CB_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_IdleChatter_000459CB_1.mp3 File Not Found Idle Chatter -- Neutral 50 <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. -- -- -- MaleAdult01DefaultB Generic Conversation IdleChatter FormID 00049036 0 Generic_IdleChatter_00049036_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_IdleChatter_00049036_1.mp3 File Not Found Idle Chatter -- Neutral 50 <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. -- -- -- MaleAdult01DefaultB GenericAdult Detection LostIdle FormID 0002FC1B 0 GenericAdult_LostIdle_0002FC1B_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostIdle_0002FC1B_1.mp3 File Not Found LostIdle -- I'm going to find you. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostIdle FormID 0002FC1D 0 GenericAdult_LostIdle_0002FC1D_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostIdle_0002FC1D_1.mp3 File Not Found LostIdle -- You can't hide from me forever. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostIdle FormID 0002FC1E 0 GenericAdult_LostIdle_0002FC1E_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostIdle_0002FC1E_1.mp3 File Not Found LostIdle -- Nothing yet. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostIdle FormID 0002FC21 0 GenericAdult_LostIdle_0002FC21_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostIdle_0002FC21_1.mp3 File Not Found LostIdle -- Where did you go? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostIdle FormID 0002FC22 0 GenericAdult_LostIdle_0002FC22_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostIdle_0002FC22_1.mp3 File Not Found LostIdle -- I've got something for you... Neutral 50 -- -- -- MaleAdult01DefaultB Generic Detection LostIdle FormID 0002FC20 0 Generic_LostIdle_0002FC20_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_LostIdle_0002FC20_1.mp3 File Not Found LostIdle -- Come out, come out, wherever you are! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 0002741F 0 DialogueCi_LostToCombat_0002741F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_0002741F_1.mp3 File Not Found LostToCombat -- I guess we lost- wait! Contact! Contact! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027420 0 DialogueCi_LostToCombat_00027420_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027420_1.mp3 File Not Found LostToCombat -- I have contact. Weapons hot. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027422 0 DialogueCi_LostToCombat_00027422_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027422_1.mp3 File Not Found LostToCombat -- Positive contact. Firing. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027423 0 DialogueCi_LostToCombat_00027423_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027423_1.mp3 File Not Found LostToCombat -- There you are, outsider! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027424 0 DialogueCi_LostToCombat_00027424_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027424_1.mp3 File Not Found LostToCombat -- There is no shelter from the Brotherhood. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027425 0 DialogueCi_LostToCombat_00027425_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027425_1.mp3 File Not Found LostToCombat -- The Brotherhood sees all. Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027426 0 DialogueCi_LostToCombat_00027426_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027426_1.mp3 File Not Found LostToCombat -- Hostile located in the lab! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027427 0 DialogueCi_LostToCombat_00027427_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027427_1.mp3 File Not Found LostToCombat -- Found him! In the lab! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027428 0 DialogueCi_LostToCombat_00027428_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027428_1.mp3 File Not Found LostToCombat -- Found her! In the lab! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 00027429 0 DialogueCi_LostToCombat_00027429_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_00027429_1.mp3 File Not Found LostToCombat -- Contact in A Ring! Repeat, I have found the intruder in A Ring! Neutral 50 -- -- -- MaleAdult01DefaultB DialogueCitadel Detection LostToCombat FormID 0002742A 0 DialogueCi_LostToCombat_0002742A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\DialogueCi_LostToCombat_0002742A_1.mp3 File Not Found LostToCombat -- Positive contact near the Archives! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToCombat FormID 0002FC1A 0 GenericAdult_LostToCombat_0002FC1A_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToCombat_0002FC1A_1.mp3 File Not Found LostToCombat -- Thought hiding would save you? Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToCombat FormID 0005202F 0 GenericAdult_LostToCombat_0005202F_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToCombat_0005202F_1.mp3 File Not Found LostToCombat -- Aha! Surprise 25 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToCombat FormID 00052030 0 GenericAdult_LostToCombat_00052030_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToCombat_00052030_1.mp3 File Not Found LostToCombat -- You can't hide from me. Happy 25 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToCombat FormID 0002FC19 0 GenericAdult_LostToCombat_0002FC19_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToCombat_0002FC19_1.mp3 File Not Found LostToCombat -- Over here! Neutral 50 -- -- -- MaleAdult01DefaultB Generic Detection LostToCombat FormID 0002FC18 0 Generic_LostToCombat_0002FC18_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_LostToCombat_0002FC18_1.mp3 File Not Found LostToCombat -- There you are! Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToNormal FormID 0002FBE5 0 GenericAdult_LostToNormal_0002FBE5_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToNormal_0002FBE5_1.mp3 File Not Found LostToNormal -- Must have bugged out. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToNormal FormID 0002FBE6 0 GenericAdult_LostToNormal_0002FBE6_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToNormal_0002FBE6_1.mp3 File Not Found LostToNormal -- Hmm. Oh well. Neutral 50 puzzled, but relieved. -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToNormal FormID 00052052 0 GenericAdult_LostToNormal_00052052_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToNormal_00052052_1.mp3 File Not Found LostToNormal -- I can't find anything. Neutral 50 with decision -- "must not be anybody here" -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToNormal FormID 0002FBE7 0 GenericAdult_LostToNormal_0002FBE7_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToNormal_0002FBE7_1.mp3 File Not Found LostToNormal -- Cleared out, I guess. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToNormal FormID 00052053 0 GenericAdult_LostToNormal_00052053_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToNormal_00052053_1.mp3 File Not Found LostToNormal -- Stand down. Neutral 50 -- -- -- MaleAdult01DefaultB GenericAdult Detection LostToNormal FormID 00052054 0 GenericAdult_LostToNormal_00052054_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\GenericAdult_LostToNormal_00052054_1.mp3 File Not Found LostToNormal -- I guess we ran 'em off. Happy 50 -- -- -- MaleAdult01DefaultB Generic Detection LostToNormal FormID 00052051 0 Generic_LostToNormal_00052051_1 Data\Sound\Voice\Fallout3.esm\MaleAdult01DefaultB\Generic_LostToNormal_00052051_1.mp3 File Not Found LostToNormal -- Nobody here anymore. Neutral 50
{{expandable content| FemaleAdult01Default dialogueExportDLC03ZCarTunnelScribeC
SPEAKER NPCID RACE VOICE TYPE QUEST CATEGORY TOPIC TOPICINFO RESPONSE INDEX FILENAME FULL PATH FILE FOUND MODIFIED SINCE FILE CREATION TOPIC TEXT PROMPT RESPONSE TEXT EMOTION SCRIPT NOTES -- -- -- FemaleAdult01Default FreeformDC Topic FF02DogtagsFound FormID 0001EDC4 0 FreeformDC_FF02DogtagsFoun_0001EDC4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\FreeformDC_FF02DogtagsFoun_0001EDC4_1.mp3 File Not Found I found a Brotherhood Holotag. What should I do with it? -- Talk to Scribe Jameson. She is our keeper of the Scrolls. She will want to know what you have found. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00022A7B 0 GenericAdult_Murder_00022A7B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00022A7B_1.mp3 File Not Found Murder -- What have you done? Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00022A7C 0 GenericAdult_Murder_00022A7C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00022A7C_1.mp3 File Not Found Murder -- Oh my God! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00022A7D 0 GenericAdult_Murder_00022A7D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00022A7D_1.mp3 File Not Found Murder -- Murderer! Disgust 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00022A7E 0 GenericAdult_Murder_00022A7E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00022A7E_1.mp3 File Not Found Murder -- You killed him! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00022A7F 0 GenericAdult_Murder_00022A7F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00022A7F_1.mp3 File Not Found Murder -- You killed her! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00022A80 0 GenericAdult_Murder_00022A80_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00022A80_1.mp3 File Not Found Murder -- No! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00050FF3 0 GenericAdult_Murder_00050FF3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00050FF3_1.mp3 File Not Found Murder -- You're going to pay for that! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Murder FormID 00050FF7 0 GenericAdult_Murder_00050FF7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Murder_00050FF7_1.mp3 File Not Found Murder -- Murdering scum! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat MurderNoCrime FormID 00022A9E 0 GenericAdult_MurderNoCrime_00022A9E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_MurderNoCrime_00022A9E_1.mp3 File Not Found MurderNoCrime -- Good riddance. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat MurderNoCrime FormID 00051017 0 GenericAdult_MurderNoCrime_00051017_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_MurderNoCrime_00051017_1.mp3 File Not Found MurderNoCrime -- Better him than me. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat MurderNoCrime FormID 00051018 0 GenericAdult_MurderNoCrime_00051018_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_MurderNoCrime_00051018_1.mp3 File Not Found MurderNoCrime -- Better her than me. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToAlert FormID 0002FC24 0 GenericAdult_NormalToAlert_0002FC24_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_NormalToAlert_0002FC24_1.mp3 File Not Found NormalToAlert -- Hello? Who's there? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToAlert FormID 0005200A 0 GenericAdult_NormalToAlert_0005200A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_NormalToAlert_0005200A_1.mp3 File Not Found NormalToAlert -- Huh? Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToAlert FormID 0005200B 0 GenericAdult_NormalToAlert_0005200B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_NormalToAlert_0005200B_1.mp3 File Not Found NormalToAlert -- Hello? Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToAlert FormID 0005200C 0 GenericAdult_NormalToAlert_0005200C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_NormalToAlert_0005200C_1.mp3 File Not Found NormalToAlert -- Did you hear something? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToAlert FormID 0002FC25 0 GenericAdult_NormalToAlert_0002FC25_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_NormalToAlert_0002FC25_1.mp3 File Not Found NormalToAlert -- I'm going to go check it out. Neutral 50 -- -- -- FemaleAdult01Default Generic Detection NormalToAlert FormID 0002FC23 0 Generic_NormalToAlert_0002FC23_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_NormalToAlert_0002FC23_1.mp3 File Not Found NormalToAlert -- What was that? Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 00027451 0 DialogueCi_NormalToCombat_00027451_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_00027451_1.mp3 File Not Found StartCombat -- To arms, Brothers! To arms! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 00027452 0 DialogueCi_NormalToCombat_00027452_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_00027452_1.mp3 File Not Found StartCombat -- Combat alert! Alarm! Alarm! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 00027454 0 DialogueCi_NormalToCombat_00027454_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_00027454_1.mp3 File Not Found StartCombat -- Defend the Citadel! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 00027455 0 DialogueCi_NormalToCombat_00027455_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_00027455_1.mp3 File Not Found StartCombat -- Hostile in the Bailey! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 00027457 0 DialogueCi_NormalToCombat_00027457_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_00027457_1.mp3 File Not Found StartCombat -- Backup! Hostile in the lab! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 00027458 0 DialogueCi_NormalToCombat_00027458_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_00027458_1.mp3 File Not Found StartCombat -- Hostile contact in A Ring! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection NormalToCombat FormID 0002745A 0 DialogueCi_NormalToCombat_0002745A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_NormalToCombat_0002745A_1.mp3 File Not Found StartCombat -- Hostile contact in B Ring! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToCombat FormID 0001FB67 0 GenericAdu_NormalToCombat_0001FB67_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_NormalToCombat_0001FB67_1.mp3 File Not Found StartCombat -- Help me! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToCombat FormID 0001FB68 0 GenericAdu_NormalToCombat_0001FB68_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_NormalToCombat_0001FB68_1.mp3 File Not Found StartCombat -- I've got one! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToCombat FormID 0005201D 0 GenericAdu_NormalToCombat_0005201D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_NormalToCombat_0005201D_1.mp3 File Not Found StartCombat -- Hey! Surprise 100 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToCombat FormID 0001FB69 0 GenericAdu_NormalToCombat_0001FB69_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_NormalToCombat_0001FB69_1.mp3 File Not Found StartCombat -- Opening fire! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection NormalToCombat FormID 0001511C 0 GenericAdu_NormalToCombat_0001511C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_NormalToCombat_0001511C_1.mp3 File Not Found StartCombat -- Open fire! Neutral 50 -- -- -- FemaleAdult01Default Generic Detection NormalToCombat FormID 000208E5 0 Generic_NormalToCombat_000208E5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_NormalToCombat_000208E5_1.mp3 File Not Found StartCombat -- Over here! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous ObserveCombat FormID 0004C256 0 GenericAdult_ObserveCombat_0004C256_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_ObserveCombat_0004C256_1.mp3 File Not Found ObserveCombat -- Watch out! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous ObserveCombat FormID 0004C257 0 GenericAdult_ObserveCombat_0004C257_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_ObserveCombat_0004C257_1.mp3 File Not Found ObserveCombat -- Whoa! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous ObserveCombat FormID 0004C258 0 GenericAdult_ObserveCombat_0004C258_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_ObserveCombat_0004C258_1.mp3 File Not Found ObserveCombat -- Look out! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous ObserveCombat FormID 0004C25A 0 GenericAdult_ObserveCombat_0004C25A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_ObserveCombat_0004C25A_1.mp3 File Not Found ObserveCombat -- Damn, it's a fight! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous ObserveCombat FormID 0004C25B 0 GenericAdult_ObserveCombat_0004C25B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_ObserveCombat_0004C25B_1.mp3 File Not Found ObserveCombat -- Ain't none of my business! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Combat AcceptYield FormID 00052042 0 GenericAdult_AcceptYield_00052042_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AcceptYield_00052042_1.mp3 File Not Found AcceptYield -- Better not try that again. Disgust 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertIdle FormID 0002FBEB 0 GenericAdult_AlertIdle_0002FBEB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertIdle_0002FBEB_1.mp3 File Not Found AlertIdle -- Hmm. I was sure I heard something. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertIdle FormID 0002FBEC 0 GenericAdult_AlertIdle_0002FBEC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertIdle_0002FBEC_1.mp3 File Not Found AlertIdle -- Huh? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertIdle FormID 0002FBED 0 GenericAdult_AlertIdle_0002FBED_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertIdle_0002FBED_1.mp3 File Not Found AlertIdle -- What was that? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertIdle FormID 0002FBEF 0 GenericAdult_AlertIdle_0002FBEF_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertIdle_0002FBEF_1.mp3 File Not Found AlertIdle -- Maybe I'm just jumpy. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertIdle FormID 0002FBF1 0 GenericAdult_AlertIdle_0002FBF1_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertIdle_0002FBF1_1.mp3 File Not Found AlertIdle -- Anybody there? Neutral 50 -- -- -- FemaleAdult01Default Generic Detection AlertIdle FormID 0002FBEE 0 Generic_AlertIdle_0002FBEE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_AlertIdle_0002FBEE_1.mp3 File Not Found AlertIdle -- Hello? Who's there? Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 00027414 0 DialogueCi_AlertToCombat_00027414_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_00027414_1.mp3 File Not Found AlertToCombat -- To arms! Brothers! To arms! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 00027415 0 DialogueCi_AlertToCombat_00027415_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_00027415_1.mp3 File Not Found AlertToCombat -- Combat alert! Alarm! Alarm! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 00027416 0 DialogueCi_AlertToCombat_00027416_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_00027416_1.mp3 File Not Found AlertToCombat -- To your guns, Brothers! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 00027417 0 DialogueCi_AlertToCombat_00027417_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_00027417_1.mp3 File Not Found AlertToCombat -- Defend the Citadel! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 00027418 0 DialogueCi_AlertToCombat_00027418_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_00027418_1.mp3 File Not Found AlertToCombat -- Hostile in the Bailey! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 00027419 0 DialogueCi_AlertToCombat_00027419_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_00027419_1.mp3 File Not Found AlertToCombat -- We've got a hostile in the Lab! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 0002741C 0 DialogueCi_AlertToCombat_0002741C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_0002741C_1.mp3 File Not Found AlertToCombat -- Hostile contact in A Ring! Calling for backup! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection AlertToCombat FormID 0002741D 0 DialogueCi_AlertToCombat_0002741D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_AlertToCombat_0002741D_1.mp3 File Not Found AlertToCombat -- Hostile contact in B Ring! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToCombat FormID 0002FBF3 0 GenericAdult_AlertToCombat_0002FBF3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToCombat_0002FBF3_1.mp3 File Not Found AlertToCombat -- Look what we have here. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToCombat FormID 0002FBF4 0 GenericAdult_AlertToCombat_0002FBF4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToCombat_0002FBF4_1.mp3 File Not Found AlertToCombat -- Found you! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToCombat FormID 0005200F 0 GenericAdult_AlertToCombat_0005200F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToCombat_0005200F_1.mp3 File Not Found AlertToCombat -- Aha! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToCombat FormID 00052010 0 GenericAdult_AlertToCombat_00052010_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToCombat_00052010_1.mp3 File Not Found AlertToCombat -- Thought I heard something. Happy 25 emphasis on Thought -- -- -- FemaleAdult01Default GenericAdult Detection AlertToCombat FormID 00052011 0 GenericAdult_AlertToCombat_00052011_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToCombat_00052011_1.mp3 File Not Found AlertToCombat -- Hey! Surprise 50 -- -- -- FemaleAdult01Default Generic Detection AlertToCombat FormID 0002FBF2 0 Generic_AlertToCombat_0002FBF2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_AlertToCombat_0002FBF2_1.mp3 File Not Found AlertToCombat -- Aha! There you are! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToNormal FormID 0002FBDA 0 GenericAdult_AlertToNormal_0002FBDA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToNormal_0002FBDA_1.mp3 File Not Found AlertToNormal -- Ah, just getting jumpy I guess. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToNormal FormID 0002FBE4 0 GenericAdult_AlertToNormal_0002FBE4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToNormal_0002FBE4_1.mp3 File Not Found AlertToNormal -- Whatever it was, I guess it's gone now. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToNormal FormID 00052049 0 GenericAdult_AlertToNormal_00052049_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToNormal_00052049_1.mp3 File Not Found AlertToNormal -- Hmm. Nothing here after all. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection AlertToNormal FormID 0005204A 0 GenericAdult_AlertToNormal_0005204A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToNormal_0005204A_1.mp3 File Not Found AlertToNormal -- There's nothing here. Disgust 50 disgusted -- -- -- FemaleAdult01Default GenericAdult Detection AlertToNormal FormID 0005204B 0 GenericAdult_AlertToNormal_0005204B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AlertToNormal_0005204B_1.mp3 File Not Found AlertToNormal -- Whatever. I've got better things to do. Disgust 50 disgusted -- -- -- FemaleAdult01Default Generic Detection AlertToNormal FormID 0002FBD2 0 Generic_AlertToNormal_0002FBD2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_AlertToNormal_0002FBD2_1.mp3 File Not Found AlertToNormal -- I guess it was nothing. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Assault FormID 00027409 0 DialogueCitadel_Assault_00027409_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Assault_00027409_1.mp3 File Not Found Assault -- Do you have any idea who you're dealing with? Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Assault FormID 0002740A 0 DialogueCitadel_Assault_0002740A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Assault_0002740A_1.mp3 File Not Found Assault -- You dare assault a Brother of Steel? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Assault FormID 00052035 0 GenericAdult_Assault_00052035_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Assault_00052035_1.mp3 File Not Found Assault -- Now there was no call for that! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Assault FormID 00052036 0 GenericAdult_Assault_00052036_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Assault_00052036_1.mp3 File Not Found Assault -- Assault! Assault! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Assault FormID 00052037 0 GenericAdult_Assault_00052037_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Assault_00052037_1.mp3 File Not Found Assault -- You dirty coward! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Assault FormID 00052038 0 GenericAdult_Assault_00052038_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Assault_00052038_1.mp3 File Not Found Assault -- What the hell?! Anger 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027444 0 DialogueCitadel_Attack_00027444_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027444_1.mp3 File Not Found Attack -- Scribes! Remember your training! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027445 0 DialogueCitadel_Attack_00027445_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027445_1.mp3 File Not Found Attack -- Defend the Citadel, scribes! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027446 0 DialogueCitadel_Attack_00027446_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027446_1.mp3 File Not Found Attack -- Call the Knights! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027447 0 DialogueCitadel_Attack_00027447_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027447_1.mp3 File Not Found Attack -- For the Citadel! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027448 0 DialogueCitadel_Attack_00027448_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027448_1.mp3 File Not Found Attack -- You will die here! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027449 0 DialogueCitadel_Attack_00027449_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027449_1.mp3 File Not Found Attack -- You dare spill blood on this sacred ground? Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 0002744A 0 DialogueCitadel_Attack_0002744A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_0002744A_1.mp3 File Not Found Attack -- For Elder Lyons! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Attack FormID 00027450 0 DialogueCitadel_Attack_00027450_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Attack_00027450_1.mp3 File Not Found Attack -- You're no better than that mutie scum... Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00029316 0 GenericAdult_Attack_00029316_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00029316_1.mp3 File Not Found Attack -- Keep firing! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0001511B 0 GenericAdult_Attack_0001511B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0001511B_1.mp3 File Not Found Attack -- Take him out! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0001511D 0 GenericAdult_Attack_0001511D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0001511D_1.mp3 File Not Found Attack -- Light him up! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00015055 0 GenericAdult_Attack_00015055_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00015055_1.mp3 File Not Found Attack -- Need some help with this one! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D593 0 GenericAdult_Attack_0004D593_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D593_1.mp3 File Not Found Attack -- Did I hit him? Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00015057 0 GenericAdult_Attack_00015057_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00015057_1.mp3 File Not Found Attack -- Take him down! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00015058 0 GenericAdult_Attack_00015058_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00015058_1.mp3 File Not Found Attack -- Keep them pinned! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0001511E 0 GenericAdult_Attack_0001511E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0001511E_1.mp3 File Not Found Attack -- Yeah?! Yeah?! You want some of this? Neutral 50 angry, shooting at someone -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0001505A 0 GenericAdult_Attack_0001505A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0001505A_1.mp3 File Not Found Attack -- Batter up! Neutral 50 hitting someone with a baseball bat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0001511F 0 GenericAdult_Attack_0001511F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0001511F_1.mp3 File Not Found Attack -- Huargh! Neutral 50 hitting someone with a baseball bat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00015120 0 GenericAdult_Attack_00015120_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00015120_1.mp3 File Not Found Attack -- Ggrrrr! Neutral 50 hitting someone with a baseball bat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00015121 0 GenericAdult_Attack_00015121_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00015121_1.mp3 File Not Found Attack -- Arrggh! Neutral 50 hitting someone with a baseball bat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 00029263 0 GenericAdult_Attack_00029263_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_00029263_1.mp3 File Not Found Attack -- You like that? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0002925D 0 GenericAdult_Attack_0002925D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0002925D_1.mp3 File Not Found Attack -- That's it, that's it. Neutral 50 urgently talking to self during combat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D58A 0 GenericAdult_Attack_0004D58A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D58A_1.mp3 File Not Found Attack -- What's the matter, huh? Can't stand the sight of your own blood? Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D58B 0 GenericAdult_Attack_0004D58B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D58B_1.mp3 File Not Found Attack -- Damn it! Anger 50 cursing at the situation -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D58C 0 GenericAdult_Attack_0004D58C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D58C_1.mp3 File Not Found Attack -- There's more where that came from. Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D58D 0 GenericAdult_Attack_0004D58D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D58D_1.mp3 File Not Found Attack -- Yeah! Yeah! Anger 50 angry yelling -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D58E 0 GenericAdult_Attack_0004D58E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D58E_1.mp3 File Not Found Attack -- Bring it! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D58F 0 GenericAdult_Attack_0004D58F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D58F_1.mp3 File Not Found Attack -- Had enough? Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D590 0 GenericAdult_Attack_0004D590_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D590_1.mp3 File Not Found Attack -- Yeah! Anger 50 shouting at enemy during combat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D591 0 GenericAdult_Attack_0004D591_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D591_1.mp3 File Not Found Attack -- You like that, you bastard? Anger 50 shouting at enemy during combat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D592 0 GenericAdult_Attack_0004D592_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D592_1.mp3 File Not Found Attack -- Want some more? Anger 50 shouting at enemy during combat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D594 0 GenericAdult_Attack_0004D594_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D594_1.mp3 File Not Found Attack -- Steady! Anger 50 shouting encouragement at friends during combat -- -- -- FemaleAdult01Default GenericAdult Combat Attack FormID 0004D595 0 GenericAdult_Attack_0004D595_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Attack_0004D595_1.mp3 File Not Found Attack -- Don't let them get away! Anger 50 shouting encouragement at friends during combat -- -- -- FemaleAdult01Default GenericAdult Combat AvoidThreat FormID 0001FB61 0 GenericAdult_AvoidThreat_0001FB61_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AvoidThreat_0001FB61_1.mp3 File Not Found AvoidThreat -- Look out! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat AvoidThreat FormID 0001FB62 0 GenericAdult_AvoidThreat_0001FB62_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AvoidThreat_0001FB62_1.mp3 File Not Found AvoidThreat -- It's gonna blow! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Combat AvoidThreat FormID 00022A8F 0 GenericAdult_AvoidThreat_00022A8F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AvoidThreat_00022A8F_1.mp3 File Not Found AvoidThreat -- Holy shit! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Combat AvoidThreat FormID 00022A91 0 GenericAdult_AvoidThreat_00022A91_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AvoidThreat_00022A91_1.mp3 File Not Found AvoidThreat -- Be careful! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Combat AvoidThreat FormID 00022A92 0 GenericAdult_AvoidThreat_00022A92_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_AvoidThreat_00022A92_1.mp3 File Not Found AvoidThreat -- Watch out! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Service BarterExit FormID 0004C17F 0 GenericAdult_BarterExit_0004C17F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_BarterExit_0004C17F_1.mp3 File Not Found BarterExit -- A pleasure doing business with you. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Service BarterExit FormID 0004C181 0 GenericAdult_BarterExit_0004C181_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_BarterExit_0004C181_1.mp3 File Not Found BarterExit -- Another satisfied customer. Happy 25 -- -- -- FemaleAdult01Default GenericAdult Service BarterExit FormID 0004C182 0 GenericAdult_BarterExit_0004C182_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_BarterExit_0004C182_1.mp3 File Not Found BarterExit -- Give me a shout if you need anything else. Happy 25 -- -- -- FemaleAdult01Default GenericAdult Service BarterExit FormID 0004C183 0 GenericAdult_BarterExit_0004C183_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_BarterExit_0004C183_1.mp3 File Not Found BarterExit -- Thanks. Happy 25 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkHail FormID 000C84D2 0 ConvCitadel_CitTalkHail_000C84D2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_CitTalkHail_000C84D2_1.mp3 File Not Found CitTalkHail. -- As you were. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkHail FormID 000C9559 0 ConvCitadel_CitTalkHail_000C9559_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_CitTalkHail_000C9559_1.mp3 File Not Found CitTalkHail. -- Hail. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkKnightDuskResponse1 FormID 00032FF0 0 ConvCitade_CitTalkKnightDu_00032FF0_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkKnightDu_00032FF0_1.mp3 File Not Found CitTalkKnightCaptainDuskResponse1 -- Hail. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkScribeIFFResponse1 FormID 00026129 0 ConvCitade_CitTalkScribeIF_00026129_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkScribeIF_00026129_1.mp3 File Not Found CitScribeIFFResponse -- Damn it. Well, he's not loaded but I still don't like the idea of him viewing us all as targets. See if you can lock it down. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkScribeReport1 FormID 00026123 0 ConvCitade_CitTalkScribeRe_00026123_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkScribeRe_00026123_1.mp3 File Not Found CitScribeReport1 -- Power systems are 90% at startup, but are running at 37% efficiency after coming fully online. I'm looking into what might be causing the leak. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric FormID 000BA731 0 ConvCitade_CitTalkShortGen_000BA731_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA731_1.mp3 File Not Found CitTalkShortGeneric -- Enclave strength is at 100%. They're getting reinforcements from somewhere, but we still haven't determined the location of their headquarters. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric FormID 000BA732 0 ConvCitade_CitTalkShortGen_000BA732_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA732_1.mp3 File Not Found CitTalkShortGeneric -- Super Mutant activity in D.C. is high, but nothing out of the ordinary. The area around Galaxy News Radio is... nearly secure. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric FormID 000BA733 0 ConvCitade_CitTalkShortGen_000BA733_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA733_1.mp3 File Not Found CitTalkShortGeneric -- Enclave troops have fortified the purifier complex. With those vertibirds, they're able to transport personnel at a remarkable rate. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric FormID 000BA734 0 ConvCitade_CitTalkShortGen_000BA734_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA734_1.mp3 File Not Found CitTalkShortGeneric -- There's been another Behemoth sighted in the Wasteland, in the Evergreen Mills region. That's heavy Raider country, so things could get interesting. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric FormID 000BA735 0 ConvCitade_CitTalkShortGen_000BA735_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA735_1.mp3 File Not Found CitTalkShortGeneric -- It appears the Enclave troops have moved beyond the purifier, into the surrounding Wasteland region. No telling how far they might spread. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA736 0 ConvCitade_CitTalkShortGen_000BA736_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA736_1.mp3 File Not Found CitTalkShortGeneric2 -- Hmm... All right, thanks for the information. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA737 0 ConvCitade_CitTalkShortGen_000BA737_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA737_1.mp3 File Not Found CitTalkShortGeneric2 -- I thought as much. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA738 0 ConvCitade_CitTalkShortGen_000BA738_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA738_1.mp3 File Not Found CitTalkShortGeneric2 -- I see... Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation CitTalkShortGeneric2 FormID 000BA739 0 ConvCitade_CitTalkShortGen_000BA739_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitade_CitTalkShortGen_000BA739_1.mp3 File Not Found CitTalkShortGeneric2 -- Very well. Thank you for the update. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic CitTownCitadelEND FormID 0003883F 0 DialogueCi_CitTownCitadelE_0003883F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_CitTownCitadelE_0003883F_1.mp3 File Not Found That's all I needed. -- If you say so. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection CombatToLost FormID 0002743D 0 DialogueCi_CombatToLost_0002743D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_CombatToLost_0002743D_1.mp3 File Not Found CombatToLost -- Dammit, lost them. Check back in B Ring. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection CombatToLost FormID 0002743E 0 DialogueCi_CombatToLost_0002743E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_CombatToLost_0002743E_1.mp3 File Not Found CombatToLost -- Zero contact, no kill. Send a team to the Lab. Protect the robot! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection CombatToLost FormID 0002743F 0 DialogueCi_CombatToLost_0002743F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_CombatToLost_0002743F_1.mp3 File Not Found CombatToLost -- Where'd they go? Check inside! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection CombatToLost FormID 00027441 0 DialogueCi_CombatToLost_00027441_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_CombatToLost_00027441_1.mp3 File Not Found CombatToLost -- Damn. Contact lost. Repeat, contact lost. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection CombatToLost FormID 00027442 0 DialogueCi_CombatToLost_00027442_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_CombatToLost_00027442_1.mp3 File Not Found CombatToLost -- Stay alert, Brothers. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 000604D9 0 GenericAdult_CombatToLost_000604D9_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_000604D9_1.mp3 File Not Found CombatToLost -- Holy shit! A Stealth Boy! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 000604DA 0 GenericAdult_CombatToLost_000604DA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_000604DA_1.mp3 File Not Found CombatToLost -- A Stealth Boy! Damn it! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 0002FBE8 0 GenericAdult_CombatToLost_0002FBE8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_0002FBE8_1.mp3 File Not Found CombatToLost -- Damn it. Where'd he go? Neutral 50 deemphasise the "he" -- this is used for anyone (male or female) that I'm looking for -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 0002FBEA 0 GenericAdult_CombatToLost_0002FBEA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_0002FBEA_1.mp3 File Not Found CombatToLost -- Let me go take a look around. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 00052020 0 GenericAdult_CombatToLost_00052020_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_00052020_1.mp3 File Not Found CombatToLost -- I bet I know where you went. Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 00052021 0 GenericAdult_CombatToLost_00052021_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_00052021_1.mp3 File Not Found CombatToLost -- Anybody see anything? Surprise 50 shouting to friends -- -- -- FemaleAdult01Default GenericAdult Detection CombatToLost FormID 00052022 0 GenericAdult_CombatToLost_00052022_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_CombatToLost_00052022_1.mp3 File Not Found CombatToLost -- Split up and search the area. Anger 25 shouting to friends -- -- -- FemaleAdult01Default Generic Detection CombatToLost FormID 0002FBE9 0 Generic_CombatToLost_0002FBE9_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_CombatToLost_0002FBE9_1.mp3 File Not Found CombatToLost -- Where'd you go? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToNormal FormID 0002FBF5 0 GenericAdu_CombatToNormal_0002FBF5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_CombatToNormal_0002FBF5_1.mp3 File Not Found CombatToNormal -- That takes care of that. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToNormal FormID 0002FBF7 0 GenericAdu_CombatToNormal_0002FBF7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_CombatToNormal_0002FBF7_1.mp3 File Not Found CombatToNormal -- Teach you to mess with me. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToNormal FormID 0005202A 0 GenericAdu_CombatToNormal_0005202A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_CombatToNormal_0005202A_1.mp3 File Not Found CombatToNormal -- Good enough. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToNormal FormID 0005202B 0 GenericAdu_CombatToNormal_0005202B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_CombatToNormal_0005202B_1.mp3 File Not Found CombatToNormal -- Well, that's the end of that. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection CombatToNormal FormID 0005202C 0 GenericAdu_CombatToNormal_0005202C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_CombatToNormal_0005202C_1.mp3 File Not Found CombatToNormal -- Glad that's over. Anger 25 -- -- -- FemaleAdult01Default Generic Detection CombatToNormal FormID 0002FBFE 0 Generic_CombatToNormal_0002FBFE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_CombatToNormal_0002FBFE_1.mp3 File Not Found CombatToNormal -- Phew. I'm glad that's over. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat Death FormID 0002742F 0 DialogueCitadel_Death_0002742F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Death_0002742F_1.mp3 File Not Found Death -- Nooo... Pained 100 dying gasp -- -- -- FemaleAdult01Default DialogueCitadel Combat Death FormID 00027430 0 DialogueCitadel_Death_00027430_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_Death_00027430_1.mp3 File Not Found Death -- Brothers... Pained 100 dying gasp -- -- -- FemaleAdult01Default Generic Combat Death FormID 000208D3 0 Generic_Death_000208D3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_000208D3_1.mp3 File Not Found Death -- Gaaah! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 0001FB58 0 Generic_Death_0001FB58_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_0001FB58_1.mp3 File Not Found Death -- Urgh! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 000208D4 0 Generic_Death_000208D4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_000208D4_1.mp3 File Not Found Death -- Urgh! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 0001FB59 0 Generic_Death_0001FB59_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_0001FB59_1.mp3 File Not Found Death -- Aaaah! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 000208D5 0 Generic_Death_000208D5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_000208D5_1.mp3 File Not Found Death -- Aaaah! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 0001FB5A 0 Generic_Death_0001FB5A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_0001FB5A_1.mp3 File Not Found Death -- Nooo! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 000208D6 0 Generic_Death_000208D6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_000208D6_1.mp3 File Not Found Death -- Nooo! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 00020712 0 Generic_Death_00020712_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_00020712_1.mp3 File Not Found Death -- Agggghhh! Pained 100 death scream -- -- -- FemaleAdult01Default Generic Combat Death FormID 00020713 0 Generic_Death_00020713_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Death_00020713_1.mp3 File Not Found Death -- Ooohhhh! Pained 100 death scream -- -- -- FemaleAdult01Default DialogueCitadel Combat DeathResponse FormID 0002740C 0 DialogueCi_DeathResponse_0002740C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_DeathResponse_0002740C_1.mp3 File Not Found DeathResponse -- A Brother has fallen! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat DeathResponse FormID 0002740D 0 DialogueCi_DeathResponse_0002740D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_DeathResponse_0002740D_1.mp3 File Not Found DeathResponse -- You dare take the life of a Brother of Steel! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat DeathResponse FormID 0002740E 0 DialogueCi_DeathResponse_0002740E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_DeathResponse_0002740E_1.mp3 File Not Found DeathResponse -- His was a good death. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat DeathResponse FormID 0002740F 0 DialogueCi_DeathResponse_0002740F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_DeathResponse_0002740F_1.mp3 File Not Found DeathResponse -- Focus, Brothers. Focus on the enemy! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Combat DeathResponse FormID 00027410 0 DialogueCi_DeathResponse_00027410_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_DeathResponse_00027410_1.mp3 File Not Found DeathResponse -- Let his death not be in vain! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat DeathResponse FormID 0001FB5F 0 GenericAdult_DeathResponse_0001FB5F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_DeathResponse_0001FB5F_1.mp3 File Not Found DeathResponse -- They killed him! Anger 100 -- -- -- FemaleAdult01Default GenericAdult Combat DeathResponse FormID 0001FB60 0 GenericAdult_DeathResponse_0001FB60_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_DeathResponse_0001FB60_1.mp3 File Not Found DeathResponse -- They killed her! Anger 100 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D0 0 DLC03ConvC_DLC03CitScribeR_000075D0_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D0_1.mp3 File Not Found DLC03CitScribeReport1 -- We're monitoring the robot's status remotely as best we can. Everything seems to be within acceptable parameters. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D1 0 DLC03ConvC_DLC03CitScribeR_000075D1_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D1_1.mp3 File Not Found DLC03CitScribeReport1 -- Prime is still exhibiting some power fluctuations, but they're within tolerances. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D2 0 DLC03ConvC_DLC03CitScribeR_000075D2_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D2_1.mp3 File Not Found DLC03CitScribeReport1 -- We're still going over data from the last few skirmishes. Prime is functioning beyond our expectations. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D3 0 DLC03ConvC_DLC03CitScribeR_000075D3_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D3_1.mp3 File Not Found DLC03CitScribeReport1 -- Analysis of the Enclave armor is ongoing. We've identified a few weaknesses which we've advised field commanders to exploit. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D4 0 DLC03ConvC_DLC03CitScribeR_000075D4_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D4_1.mp3 File Not Found DLC03CitScribeReport1 -- I'll be briefing the Paladins soon on what we've learned about Enclave battle tactics. I think we can definitely improve our efficiency. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D5 0 DLC03ConvC_DLC03CitScribeR_000075D5_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D5_1.mp3 File Not Found DLC03CitScribeReport1 -- We're still trying to figure out what happened... looking for any recent transmissions we might have missed. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D6 0 DLC03ConvC_DLC03CitScribeR_000075D6_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D6_1.mp3 File Not Found DLC03CitScribeReport1 -- Progress has been made on the new anti-air weapon, but without all the parts we still have yet to start field tests. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D7 0 DLC03ConvC_DLC03CitScribeR_000075D7_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D7_1.mp3 File Not Found DLC03CitScribeReport1 -- We're going over the debriefings and scattered data we received from the site. We hope to have a threat assessment prepared later today. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation DLC03CitScribeReport1 FormID 010075D8 0 DLC03ConvC_DLC03CitScribeR_000075D8_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvC_DLC03CitScribeR_000075D8_1.mp3 File Not Found DLC03CitScribeReport1 -- Still working on decrypting the Enclave data pulled from the last encounter. We should have solid results soon. Neutral 50 -- -- -- FemaleAdult01Default FreeformDC Topic FFDCDogtagsFound1 FormID 0002E01B 0 FreeformDC_FFDCDogtagsFoun_0002E01B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\FreeformDC_FFDCDogtagsFoun_0002E01B_1.mp3 File Not Found Where can I find Scribe Jameson? -- She spends most of her time in the Archives. You'll find them in A Ring, near the great hall. Neutral 50 -- -- -- FemaleAdult01Default FreeformDC Topic FFDCDogtagsFound2 FormID 0002E023 0 FreeformDC_FFDCDogtagsFoun_0002E023_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\FreeformDC_FFDCDogtagsFoun_0002E023_1.mp3 File Not Found All right then. -- Glad to be of help. Neutral 50 -- -- -- FemaleAdult01Default FreeformPowerArmor Topic FFPAWho FormID 000612B7 0 FreeformPowerArmor_FFPAWho_000612B7_2 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\FreeformPowerArmor_FFPAWho_000612B7_2.mp3 File Not Found Can someone in the Citadel train me to wear Power Armor? -- I’m sure Gunny could train you, but he won’t. Not without permission from Elder Lyons. You should ask him... he’s usually near the Lab. Neutral 50 -- -- -- FemaleAdult01Default FreeformPowerArmor Topic FFPAWho FormID 000612D4 0 FreeformPowerArmor_FFPAWho_000612D4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\FreeformPowerArmor_FFPAWho_000612D4_1.mp3 File Not Found Can someone in the Citadel train me to wear Power Armor? -- Paladin Gunny can train you, but you’ll need permission from Elder Lyons first. You can usually find him near the Lab. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat FireExplosive FormID 00022AA2 0 GenericAdult_FireExplosive_00022AA2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_FireExplosive_00022AA2_1.mp3 File Not Found FireExplosive -- Incoming! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat FireExplosive FormID 00022AA3 0 GenericAdult_FireExplosive_00022AA3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_FireExplosive_00022AA3_1.mp3 File Not Found FireExplosive -- Duck! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat FireExplosive FormID 00022AA4 0 GenericAdult_FireExplosive_00022AA4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_FireExplosive_00022AA4_1.mp3 File Not Found FireExplosive -- Fire in the hole! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat FireExplosive FormID 00022AA5 0 GenericAdult_FireExplosive_00022AA5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_FireExplosive_00022AA5_1.mp3 File Not Found FireExplosive -- Get down! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat FireExplosive FormID 00022AA6 0 GenericAdult_FireExplosive_00022AA6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_FireExplosive_00022AA6_1.mp3 File Not Found FireExplosive -- Look out! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Flee FormID 00022A76 0 GenericAdult_Flee_00022A76_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Flee_00022A76_1.mp3 File Not Found Flee -- Help! Neutral 50 yelling in fear as you run for your life -- -- -- FemaleAdult01Default GenericAdult Combat Flee FormID 0004D556 0 GenericAdult_Flee_0004D556_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Flee_0004D556_1.mp3 File Not Found Flee -- Run for it! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Combat Flee FormID 0004D558 0 GenericAdult_Flee_0004D558_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Flee_0004D558_1.mp3 File Not Found Flee -- We're outnumbered! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Combat Flee FormID 0004D559 0 GenericAdult_Flee_0004D559_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Flee_0004D559_1.mp3 File Not Found Flee -- This is hopeless! Neutral 50 yelling in fear as you run for your life -- -- -- FemaleAdult01Default GenericAdult Combat Flee FormID 0004D55B 0 GenericAdult_Flee_0004D55B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Flee_0004D55B_1.mp3 File Not Found Flee -- I'm out of here! Neutral 50 yelling in fear as you run for your life -- -- -- FemaleAdult01Default GenericAdult Combat Flee FormID 00022A78 0 GenericAdult_Flee_00022A78_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Flee_00022A78_1.mp3 File Not Found Flee -- Let's get out of here! Fear 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GenericHelloResponse FormID 00070CF2 0 GenericAdu_GenericHelloRes_00070CF2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_GenericHelloRes_00070CF2_1.mp3 File Not Found GenericHelloResponse -- Oh, just wonderful. Thanks for asking. Happy 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GenericHelloResponse FormID 00070CF3 0 GenericAdu_GenericHelloRes_00070CF3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_GenericHelloRes_00070CF3_1.mp3 File Not Found GenericHelloResponse -- Dear, I live in Tenpenny Tower. I'm at the top of the world. He he he he. Happy 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GenericHelloResponse FormID 00070CF4 0 GenericAdu_GenericHelloRes_00070CF4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_GenericHelloRes_00070CF4_1.mp3 File Not Found GenericHelloResponse -- I'm quite well, thank you. Happy 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GenericHelloResponse FormID 00070CF5 0 GenericAdu_GenericHelloRes_00070CF5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_GenericHelloRes_00070CF5_1.mp3 File Not Found GenericHelloResponse -- Splendid. Simply splendid. Thanks so much for asking. Happy 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GenericHelloResponse FormID 00070CF6 0 GenericAdu_GenericHelloRes_00070CF6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_GenericHelloRes_00070CF6_1.mp3 File Not Found GenericHelloResponse -- I'd be better if I could get my hands on some caviar, but what can you do? Ha ha ha ha ha. Happy 50 MabelHenderson -- -- FemaleAdult01Default MQ04RadioQuest Radio MQ04RadioStatic FormID 00059B4E 0 MQ04RadioQ_MQ04RadioStatic_00059B4E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\MQ04RadioQ_MQ04RadioStatic_00059B4E_1.mp3 File Not Found MQ04RadioStatic -- Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Pickpocket FormID 00022AA8 0 GenericAdult_Pickpocket_00022AA8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Pickpocket_00022AA8_1.mp3 File Not Found Pickpocket -- Thief! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Pickpocket FormID 00022AA9 0 GenericAdult_Pickpocket_00022AA9_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Pickpocket_00022AA9_1.mp3 File Not Found Pickpocket -- A pickpocket! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Pickpocket FormID 00022AAB 0 GenericAdult_Pickpocket_00022AAB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Pickpocket_00022AAB_1.mp3 File Not Found Pickpocket -- Stop! Thief! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Pickpocket FormID 00022AAC 0 GenericAdult_Pickpocket_00022AAC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Pickpocket_00022AAC_1.mp3 File Not Found Pickpocket -- You can't do that! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Pickpocket FormID 00022AAD 0 GenericAdult_Pickpocket_00022AAD_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Pickpocket_00022AAD_1.mp3 File Not Found Pickpocket -- You stole that! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERFIREWEAPON FormID 00022CCD 0 GenericAdu_PLAYERFIREWEAPO_00022CCD_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCD_1.mp3 File Not Found PLAYER FIRE WEAPON -- Whoa, whoa! Careful! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERFIREWEAPON FormID 00022CCE 0 GenericAdu_PLAYERFIREWEAPO_00022CCE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCE_1.mp3 File Not Found PLAYER FIRE WEAPON -- Hey, knock it off! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERFIREWEAPON FormID 00022CCF 0 GenericAdu_PLAYERFIREWEAPO_00022CCF_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_00022CCF_1.mp3 File Not Found PLAYER FIRE WEAPON -- Watch it! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERFIREWEAPON FormID 0004C1A6 0 GenericAdu_PLAYERFIREWEAPO_0004C1A6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A6_1.mp3 File Not Found PLAYER FIRE WEAPON -- Not so close! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERFIREWEAPON FormID 0004C1A7 0 GenericAdu_PLAYERFIREWEAPO_0004C1A7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A7_1.mp3 File Not Found PLAYER FIRE WEAPON -- I hope you know what you're doing. Disgust 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERFIREWEAPON FormID 0004C1A8 0 GenericAdu_PLAYERFIREWEAPO_0004C1A8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERFIREWEAPO_0004C1A8_1.mp3 File Not Found PLAYER FIRE WEAPON -- Cut it out, will you? Anger 25 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERINIRONSITES FormID 00022CD0 0 GenericAdu_PLAYERINIRONSIT_00022CD0_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD0_1.mp3 File Not Found PLAYER IN IRON SITES -- Don't point that thing at me. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERINIRONSITES FormID 00022CD1 0 GenericAdu_PLAYERINIRONSIT_00022CD1_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD1_1.mp3 File Not Found PLAYER IN IRON SITES -- Hey, knock it off. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERINIRONSITES FormID 00022CD3 0 GenericAdu_PLAYERINIRONSIT_00022CD3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD3_1.mp3 File Not Found PLAYER IN IRON SITES -- What do you think you're doing? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERINIRONSITES FormID 00022CD2 0 GenericAdu_PLAYERINIRONSIT_00022CD2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERINIRONSIT_00022CD2_1.mp3 File Not Found PLAYER IN IRON SITES -- Be careful with that! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERINIRONSITES FormID 0004C16E 0 GenericAdu_PLAYERINIRONSIT_0004C16E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERINIRONSIT_0004C16E_1.mp3 File Not Found PLAYER IN IRON SITES -- That's not a good idea. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERINIRONSITES FormID 0004C16F 0 GenericAdu_PLAYERINIRONSIT_0004C16F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERINIRONSIT_0004C16F_1.mp3 File Not Found PLAYER IN IRON SITES -- Easy there. Neutral 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CCA 0 GenericAdu_PLAYERKNOCKOVER_00022CCA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCA_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Watch it, will you? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CCB 0 GenericAdu_PLAYERKNOCKOVER_00022CCB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCB_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Oh come on. Pay more attention to what you're doing. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CCC 0 GenericAdu_PLAYERKNOCKOVER_00022CCC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CCC_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Cut it out. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 00022CC9 0 GenericAdu_PLAYERKNOCKOVER_00022CC9_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_00022CC9_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Hey, be more careful! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 0004C163 0 GenericAdu_PLAYERKNOCKOVER_0004C163_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_0004C163_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- Why don't you look where you're going? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERKNOCKOVEROBJECTS FormID 0004C164 0 GenericAdu_PLAYERKNOCKOVER_0004C164_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERKNOCKOVER_0004C164_1.mp3 File Not Found PLAYER KNOCK OVER OBJECTS -- What's the big idea? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLAYMINE FormID 00022CBC 0 GenericAdult_PLAYERLAYMINE_00022CBC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBC_1.mp3 File Not Found PLAYER LAY MINE -- You know what you're doing there? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLAYMINE FormID 00022CBD 0 GenericAdult_PLAYERLAYMINE_00022CBD_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBD_1.mp3 File Not Found PLAYER LAY MINE -- Whoa now. Be careful with that thing. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLAYMINE FormID 00022CBE 0 GenericAdult_PLAYERLAYMINE_00022CBE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_PLAYERLAYMINE_00022CBE_1.mp3 File Not Found PLAYER LAY MINE -- Don't blow yourself up, okay? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLAYMINE FormID 0004C15E 0 GenericAdult_PLAYERLAYMINE_0004C15E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_PLAYERLAYMINE_0004C15E_1.mp3 File Not Found PLAYER LAY MINE -- You sure that's a good idea? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLAYMINE FormID 0004C15F 0 GenericAdult_PLAYERLAYMINE_0004C15F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_PLAYERLAYMINE_0004C15F_1.mp3 File Not Found PLAYER LAY MINE -- I hope you know what you're doing. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54C 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54C_1.mp3 File Not Found PLAYER LOCKED OBJECT -- Tamper with that, and we're going to have a problem. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54D 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54D_1.mp3 File Not Found PLAYER LOCKED OBJECT -- I really hope you're not thinking of breaking into there. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54E 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54E_1.mp3 File Not Found PLAYER LOCKED OBJECT -- It's locked for a reason. Don't get any ideas. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D54F 0 GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D54F_1.mp3 File Not Found PLAYER LOCKED OBJECT -- Yes, that's locked. And yes, I can see you eyeing it... Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D550 0 GenericAdu_PLAYERLOCKEDOBJ_0004D550_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D550_1.mp3 File Not Found PLAYER LOCKED OBJECT -- Don't even think of breaking into that. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERLOCKEDOBJECT FormID 0004D551 0 GenericAdu_PLAYERLOCKEDOBJ_0004D551_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERLOCKEDOBJ_0004D551_1.mp3 File Not Found PLAYER LOCKED OBJECT -- That's secure for a reason. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERPICKPOCKET FormID 0004D562 0 GenericAdu_PLAYERPICKPOCKE_0004D562_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D562_1.mp3 File Not Found PLAYER PICKPOCKET -- Don't even think about it. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERPICKPOCKET FormID 0004D563 0 GenericAdu_PLAYERPICKPOCKE_0004D563_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D563_1.mp3 File Not Found PLAYER PICKPOCKET -- What do you think you're doing? Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERPICKPOCKET FormID 0004D564 0 GenericAdu_PLAYERPICKPOCKE_0004D564_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D564_1.mp3 File Not Found PLAYER PICKPOCKET -- I'm watching you. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERPICKPOCKET FormID 0004D565 0 GenericAdu_PLAYERPICKPOCKE_0004D565_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D565_1.mp3 File Not Found PLAYER PICKPOCKET -- Keep your hands to yourself. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERPICKPOCKET FormID 0004D566 0 GenericAdu_PLAYERPICKPOCKE_0004D566_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D566_1.mp3 File Not Found PLAYER PICKPOCKET -- You won't get away with that. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERPICKPOCKET FormID 0004D567 0 GenericAdu_PLAYERPICKPOCKE_0004D567_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERPICKPOCKE_0004D567_1.mp3 File Not Found PLAYER PICKPOCKET -- Not a good idea. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 00022CC6 0 GenericAdu_PLAYERSWINGMELE_00022CC6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC6_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Watch where you're swinging that, will you? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 00022CC8 0 GenericAdu_PLAYERSWINGMELE_00022CC8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC8_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Is that really necessary? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 00022CC7 0 GenericAdu_PLAYERSWINGMELE_00022CC7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERSWINGMELE_00022CC7_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Hey, knock it off. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 0004C168 0 GenericAdu_PLAYERSWINGMELE_0004C168_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C168_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Why don't you go swing that somewhere else? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 0004C169 0 GenericAdu_PLAYERSWINGMELE_0004C169_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C169_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Careful with that. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERSWINGMELEEWEAPON FormID 0004C16A 0 GenericAdu_PLAYERSWINGMELE_0004C16A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERSWINGMELE_0004C16A_1.mp3 File Not Found PLAYER SWING MELEE WEAPON -- Stop doing that so close to me. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERTHROWGRENADE FormID 00022CC0 0 GenericAdu_PLAYERTHROWGREN_00022CC0_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CC0_1.mp3 File Not Found PLAYER THROW GRENADE -- Take cover! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERTHROWGRENADE FormID 00022CC1 0 GenericAdu_PLAYERTHROWGREN_00022CC1_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CC1_1.mp3 File Not Found PLAYER THROW GRENADE -- Watch out! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERTHROWGRENADE FormID 00022CBF 0 GenericAdu_PLAYERTHROWGREN_00022CBF_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERTHROWGREN_00022CBF_1.mp3 File Not Found PLAYER THROW GRENADE -- Look out! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERTHROWGRENADE FormID 0004C174 0 GenericAdu_PLAYERTHROWGREN_0004C174_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERTHROWGREN_0004C174_1.mp3 File Not Found PLAYER THROW GRENADE -- What are you doing? Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERTHROWGRENADE FormID 0004C175 0 GenericAdu_PLAYERTHROWGREN_0004C175_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERTHROWGREN_0004C175_1.mp3 File Not Found PLAYER THROW GRENADE -- Grenade! Surprise 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERZKEYOBJECT FormID 00022CB9 0 GenericAdu_PLAYERZKEYOBJEC_00022CB9_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CB9_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Oh come on. Cut it out. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERZKEYOBJECT FormID 00022CBA 0 GenericAdu_PLAYERZKEYOBJEC_00022CBA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CBA_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Put that down, will you? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERZKEYOBJECT FormID 00022CBB 0 GenericAdu_PLAYERZKEYOBJEC_00022CBB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_00022CBB_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Give it a rest, will you? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERZKEYOBJECT FormID 0004C157 0 GenericAdu_PLAYERZKEYOBJEC_0004C157_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C157_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Is that really necessary? Disgust 15 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERZKEYOBJECT FormID 0004C158 0 GenericAdu_PLAYERZKEYOBJEC_0004C158_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C158_1.mp3 File Not Found PLAYER Z KEY OBJECT -- Are you having fun with that? Disgust 15 -- -- -- FemaleAdult01Default GenericAdult Topic PLAYERZKEYOBJECT FormID 0004C159 0 GenericAdu_PLAYERZKEYOBJEC_0004C159_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_PLAYERZKEYOBJEC_0004C159_1.mp3 File Not Found PLAYER Z KEY OBJECT -- You're easily amused, eh? Surprise 15 -- -- -- FemaleAdult01Default Generic Combat PowerAttack FormID 00022AAF 0 Generic_PowerAttack_00022AAF_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_PowerAttack_00022AAF_1.mp3 File Not Found PowerAttack -- Huurrraghh! Neutral 50 -- -- -- FemaleAdult01Default Generic Combat PowerAttack FormID 00022AB1 0 Generic_PowerAttack_00022AB1_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_PowerAttack_00022AB1_1.mp3 File Not Found PowerAttack -- Rrrraaahhh! Neutral 50 -- -- -- FemaleAdult01Default Generic Combat PowerAttack FormID 00051FFA 0 Generic_PowerAttack_00051FFA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_PowerAttack_00051FFA_1.mp3 File Not Found PowerAttack -- Yaargh! Neutral 50 -- -- -- FemaleAdult01Default Generic Combat PowerAttack FormID 00051FFB 0 Generic_PowerAttack_00051FFB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_PowerAttack_00051FFB_1.mp3 File Not Found PowerAttack -- Grrrraah! Anger 50 MabelHenderson -- -- FemaleAdult01Default MQ04RadioQuest Radio RadioHello FormID 00059B3F 0 MQ04RadioQuest_RadioHello_00059B3F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\MQ04RadioQuest_RadioHello_00059B3F_1.mp3 File Not Found RadioHello -- Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default DialogueRivetCity Topic RCTopicPaulieAddict FormID 000A6F6F 0 DialogueRi_RCTopicPaulieAd_000A6F6F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueRi_RCTopicPaulieAd_000A6F6F_1.mp3 File Not Found Did you know that Paulie Cantelli is an addict? Is Paulie really addicted to chems? Oh, yeah. He's a mess. I'm glad I'm not in Cindy's shoes. Disgust 50 -- -- -- FemaleAdult01Default GenericAdult Topic SpeechChallengeFailure FormID 00069B84 0 GenericAdu_SpeechChallenge_00069B84_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_SpeechChallenge_00069B84_1.mp3 File Not Found SpeechChallengeFailure -- I'm not falling for that. Disgust 50 -- -- -- FemaleAdult01Default GenericAdult Detection StartCombatResponse FormID 00080DBB 0 GenericAdu_StartCombatResp_00080DBB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_StartCombatResp_00080DBB_1.mp3 File Not Found StartCombatResponse -- Flank 'em! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Detection StartCombatResponse FormID 00080DBC 0 GenericAdu_StartCombatResp_00080DBC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_StartCombatResp_00080DBC_1.mp3 File Not Found StartCombatResponse -- I've got your back! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Detection StartCombatResponse FormID 00080DBE 0 GenericAdu_StartCombatResp_00080DBE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_StartCombatResp_00080DBE_1.mp3 File Not Found StartCombatResponse -- We'll get 'em. Anger 50 -- -- -- FemaleAdult01Default GenericAdult Detection StartCombatResponse FormID 00080DBF 0 GenericAdu_StartCombatResp_00080DBF_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_StartCombatResp_00080DBF_1.mp3 File Not Found StartCombatResponse -- Look out! Anger 50 -- -- -- FemaleAdult01Default GenericAdult Detection StartCombatResponse FormID 00080DC0 0 GenericAdu_StartCombatResp_00080DC0_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdu_StartCombatResp_00080DC0_1.mp3 File Not Found StartCombatResponse -- Where? Anger 50 -- -- -- FemaleAdult01Default GenericAdult Combat Steal FormID 00022AB2 0 GenericAdult_Steal_00022AB2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Steal_00022AB2_1.mp3 File Not Found Steal -- Thief! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Steal FormID 00022AB3 0 GenericAdult_Steal_00022AB3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Steal_00022AB3_1.mp3 File Not Found Steal -- You stole that! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Steal FormID 00022AB4 0 GenericAdult_Steal_00022AB4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Steal_00022AB4_1.mp3 File Not Found Steal -- Stop! Thief! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Steal FormID 00022AB6 0 GenericAdult_Steal_00022AB6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Steal_00022AB6_1.mp3 File Not Found Steal -- You can't just take that! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat Steal FormID 00022AB7 0 GenericAdult_Steal_00022AB7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Steal_00022AB7_1.mp3 File Not Found Steal -- That doesn't belong to you! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous TimeToGo FormID 0004C272 0 GenericAdult_TimeToGo_0004C272_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_TimeToGo_0004C272_1.mp3 File Not Found TimeToGo -- It's time for you to leave. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous TimeToGo FormID 0004C273 0 GenericAdult_TimeToGo_0004C273_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_TimeToGo_0004C273_1.mp3 File Not Found TimeToGo -- You've got to leave now so I can lock up. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Miscellaneous TimeToGo FormID 0004C275 0 GenericAdult_TimeToGo_0004C275_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_TimeToGo_0004C275_1.mp3 File Not Found TimeToGo -- I'm locking up, so you'll need to leave. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Conversation GOODBYE FormID 0001E558 0 DialogueCitadel_GOODBYE_0001E558_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GOODBYE_0001E558_1.mp3 File Not Found I have to go now. -- Steel be with you. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation GOODBYE FormID 0001D5E5 0 GenericAdult_GOODBYE_0001D5E5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GOODBYE_0001D5E5_1.mp3 File Not Found I have to go now. -- Yeah. See you. Neutral 50 Default backup bottom of the stack no condition failsafe goodbye. -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation GOODBYE FormID 0004E5DD 0 GenericAdult_GOODBYE_0004E5DD_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GOODBYE_0004E5DD_1.mp3 File Not Found I have to go now. Goodbye. Whatever. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GOODBYE FormID 0004E5E3 0 GenericAdult_GOODBYE_0004E5E3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GOODBYE_0004E5E3_1.mp3 File Not Found I have to go now. I need to get going. Bye. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation GOODBYE FormID 00049E19 0 GenericAdult_GOODBYE_00049E19_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GOODBYE_00049E19_1.mp3 File Not Found I have to go now. Time for me to go. Later. Neutral 50 -- -- -- FemaleAdult01Default Generic Conversation GOODBYE FormID 00049E16 0 Generic_GOODBYE_00049E16_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_GOODBYE_00049E16_1.mp3 File Not Found I have to go now. See you later. Bye. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default DLC03WQ Topic GREETING FormID 0100380F 0 DLC03WQ_GREETING_0000380F_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03WQ_GREETING_0000380F_1.mp3 File Not Found GREETING -- If it's not one thing, it's another. Well, got to run. Disgust 50 mildly sarcastic -- -- GetIsID == 1 FemaleAdult01Default DLC03WQ Topic GREETING FormID 01003810 0 DLC03WQ_GREETING_00003810_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03WQ_GREETING_00003810_1.mp3 File Not Found GREETING -- This water delivery business is a complex affair. Surprise 50 mildly sarcastic -- -- GetIsID == 1 FemaleAdult01Default DLC03WQ Topic GREETING FormID 01003811 0 DLC03WQ_GREETING_00003811_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03WQ_GREETING_00003811_1.mp3 File Not Found GREETING -- So much to do, so little time to do it. Surprise 50 mildly sarcastic -- -- GetIsID == 1 FemaleAdult01Default DLC03WQ Topic GREETING FormID 01003813 0 DLC03WQ_GREETING_00003813_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03WQ_GREETING_00003813_1.mp3 File Not Found GREETING -- I'm so glad I got drafted to be part of Lyons' little Water Delivery Team. No really, I can't tell you what a wonderful opportunity this all is. Disgust 50 sarcastic -- -- GetIsID == 1 FemaleAdult01Default DLC03WQ Topic GREETING FormID 01003814 0 DLC03WQ_GREETING_00003814_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03WQ_GREETING_00003814_1.mp3 File Not Found GREETING -- I'd stay away from the boss. He's in one of his moods again. Surprise 50 mildly sarcastic -- -- -- FemaleAdult01Default DLC03DialogueCitadel Topic GREETING FormID 010097F9 0 DLC03Dialo_GREETING_000097F9_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03Dialo_GREETING_000097F9_1.mp3 File Not Found GREETING -- What do you need? Neutral 50 -- -- -- FemaleAdult01Default DLC03DialogueCitadel Topic GREETING FormID 010097FA 0 DLC03Dialo_GREETING_000097FA_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03Dialo_GREETING_000097FA_1.mp3 File Not Found GREETING -- Can I be of assistance? Neutral 50 -- -- -- FemaleAdult01Default DLC03DialogueCitadel Topic GREETING FormID 010097FB 0 DLC03Dialo_GREETING_000097FB_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03Dialo_GREETING_000097FB_1.mp3 File Not Found GREETING -- If there's anything I can do to help, please just say so. Neutral 50 -- -- -- FemaleAdult01Default DLC03DialogueCitadel Topic GREETING FormID 0100BB9B 0 DLC03Dialo_GREETING_0000BB9B_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03Dialo_GREETING_0000BB9B_1.mp3 File Not Found GREETING -- Did you need something? Neutral 50 -- -- -- FemaleAdult01Default DLC03DialogueCitadel Topic GREETING FormID 0100BB9C 0 DLC03Dialo_GREETING_0000BB9C_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03Dialo_GREETING_0000BB9C_1.mp3 File Not Found GREETING -- Good to see you. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC04 0 DialogueCitadel_GREETING_000BCC04_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC04_1.mp3 File Not Found GREETING -- For Elder Lyons! Happy 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC05 0 DialogueCitadel_GREETING_000BCC05_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC05_1.mp3 File Not Found GREETING -- Good luck! Happy 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC06 0 DialogueCitadel_GREETING_000BCC06_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC06_1.mp3 File Not Found GREETING -- Project Purity is as good as ours! Happy 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC08 0 DialogueCitadel_GREETING_000BCC08_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC08_1.mp3 File Not Found GREETING -- Glad to see you're still in one piece. You're just in time for the action. Best get to the lab and talk with Elder Lyons. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC09 0 DialogueCitadel_GREETING_000BCC09_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC09_1.mp3 File Not Found GREETING -- You're back! Listen, something's happening. You need to get to the lab and talk to Elder Lyons right away! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC0A 0 DialogueCitadel_GREETING_000BCC0A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC0A_1.mp3 File Not Found GREETING -- It's good to see you back. But you'd better get to the lab right away, and report to Elder Lyons. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC0B 0 DialogueCitadel_GREETING_000BCC0B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC0B_1.mp3 File Not Found GREETING -- Great to see you, but have you spoken to Elder Lyons? He's here in the lab level, near the robot. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000BCC0C 0 DialogueCitadel_GREETING_000BCC0C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000BCC0C_1.mp3 File Not Found GREETING -- You need to report to Elder Lyons A.S.A.P. He's over by the robot. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000B4170 0 DialogueCitadel_GREETING_000B4170_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000B4170_1.mp3 File Not Found GREETING -- I'm sorry, but I really don't have time to talk right now. Perhaps Scribe Jameson could help you? Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000B4171 0 DialogueCitadel_GREETING_000B4171_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000B4171_1.mp3 File Not Found GREETING -- The Enclave seems to have developed advanced plasma-based weaponry. I need to analyze our Power Armor... Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000B4172 0 DialogueCitadel_GREETING_000B4172_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000B4172_1.mp3 File Not Found GREETING -- What I wouldn't do to get my hands on one of those Enclave vertibirds... Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Topic GREETING FormID 000B4173 0 DialogueCitadel_GREETING_000B4173_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCitadel_GREETING_000B4173_1.mp3 File Not Found GREETING -- All this time spent acquiring technology, and we look like cavemen next to the Enclave. That is not acceptable. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Topic GREETING FormID 000038C8 0 GenericAdult_GREETING_000038C8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GREETING_000038C8_1.mp3 File Not Found GREETING -- What do you need? Anger 25 -- -- -- FemaleAdult01Default Generic Topic GREETING FormID 000038C2 0 Generic_GREETING_000038C2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_GREETING_000038C2_1.mp3 File Not Found GREETING -- Yeah? Neutral 50 -- -- -- FemaleAdult01Default Generic Topic GREETING FormID 0004C18B 0 Generic_GREETING_0004C18B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_GREETING_0004C18B_1.mp3 File Not Found GREETING -- Hey there. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00022A93 0 GenericAdult_GuardTrespass_00022A93_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00022A93_1.mp3 File Not Found GuardTrespass -- You! Get out of here! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00017194 0 GenericAdult_GuardTrespass_00017194_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00017194_1.mp3 File Not Found GuardTrespass -- Back off! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00050FFE 0 GenericAdult_GuardTrespass_00050FFE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00050FFE_1.mp3 File Not Found GuardTrespass -- I'm not warning you again. Leave now. Anger 60 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00051000 0 GenericAdult_GuardTrespass_00051000_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00051000_1.mp3 File Not Found GuardTrespass -- Last warning. Get out of here. Anger 60 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00051001 0 GenericAdult_GuardTrespass_00051001_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00051001_1.mp3 File Not Found GuardTrespass -- You'd better get out of here. Anger 40 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00051003 0 GenericAdult_GuardTrespass_00051003_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00051003_1.mp3 File Not Found GuardTrespass -- I told you to leave. You'd better listen. Anger 40 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00051008 0 GenericAdult_GuardTrespass_00051008_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00051008_1.mp3 File Not Found GuardTrespass -- You don't belong here. Anger 20 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00022A96 0 GenericAdult_GuardTrespass_00022A96_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00022A96_1.mp3 File Not Found GuardTrespass -- Keep moving. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Combat GuardTrespass FormID 00017193 0 GenericAdult_GuardTrespass_00017193_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_GuardTrespass_00017193_1.mp3 File Not Found GuardTrespass -- You'd better get out of here if you know what's good for you. Neutral 50 -- -- -- FemaleAdult01Default DLC03ConvCitadel Conversation HELLO FormID 010075DC 0 DLC03ConvCitadel_HELLO_000075DC_1 Data\Sound\Voice\BrokenSteel.esm\FemaleAdult01Default\DLC03ConvCitadel_HELLO_000075DC_1.mp3 File Not Found HELLO -- Scribe Rothchild is going to need an update on your progress. Have you sent a report recently? Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default ConvCitadel Conversation HELLO FormID 00025507 0 ConvCitadel_HELLO_00025507_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_00025507_1.mp3 File Not Found HELLO -- Elder Lyons... Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002550C 0 ConvCitadel_HELLO_0002550C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002550C_1.mp3 File Not Found HELLO -- Damn robot. Worst bedside manner ever. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 00025517 0 ConvCitadel_HELLO_00025517_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_00025517_1.mp3 File Not Found HELLO -- I saw that you completed your tests. What results are you seeing? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002612A 0 ConvCitadel_HELLO_0002612A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002612A_1.mp3 File Not Found HELLO -- Scribe Rothchild wants a report on your tests. Have your results posted? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002612B 0 ConvCitadel_HELLO_0002612B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002612B_1.mp3 File Not Found HELLO -- Switches are showing green. Ambulatory systems look good. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002612C 0 ConvCitadel_HELLO_0002612C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002612C_1.mp3 File Not Found HELLO -- The weapons systems are showing red on startup. We'll have to spend the rest of the day scrubbing the system before we can try again. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002612D 0 ConvCitadel_HELLO_0002612D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002612D_1.mp3 File Not Found HELLO -- There's been a shutdown in the port shoulder systems -- looks like the gyros are locked up again. It'll take a few hours to clean it out. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002612E 0 ConvCitadel_HELLO_0002612E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002612E_1.mp3 File Not Found HELLO -- There's a problem in the cooling system. I'm not sure what it is, but I'll take a look. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 0002612F 0 ConvCitadel_HELLO_0002612F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_0002612F_1.mp3 File Not Found HELLO -- I made a little bit of progress with Prime's locomotion capacitor, but now his IFF system is, um... unpredictable. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 00026130 0 ConvCitadel_HELLO_00026130_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_00026130_1.mp3 File Not Found HELLO -- I have those results you asked for. I sent them over to your station. Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 00026131 0 ConvCitadel_HELLO_00026131_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_00026131_1.mp3 File Not Found HELLO -- Scribe Rothchild wanted those AMS tests done right away, so I went ahead and handled it for you. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000B416B 0 ConvCitadel_HELLO_000B416B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000B416B_1.mp3 File Not Found HELLO -- Welcome. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000B416C 0 ConvCitadel_HELLO_000B416C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000B416C_1.mp3 File Not Found HELLO -- The Brotherhood is at your service. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000B416D 0 ConvCitadel_HELLO_000B416D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000B416D_1.mp3 File Not Found HELLO -- You honor us with your presence here. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000B416E 0 ConvCitadel_HELLO_000B416E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000B416E_1.mp3 File Not Found HELLO -- Need something, friend? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 00025B05 0 ConvCitadel_HELLO_00025B05_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_00025B05_1.mp3 File Not Found HELLO -- So what's the latest report? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000BA73A 0 ConvCitadel_HELLO_000BA73A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000BA73A_1.mp3 File Not Found HELLO -- What was the result of the latest scan? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000BA73B 0 ConvCitadel_HELLO_000BA73B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000BA73B_1.mp3 File Not Found HELLO -- What's the situation? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000BA73C 0 ConvCitadel_HELLO_000BA73C_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000BA73C_1.mp3 File Not Found HELLO -- Well? What's your tactical appraisal of our situation? Neutral 50 -- -- -- FemaleAdult01Default ConvCitadel Conversation HELLO FormID 000B416F 0 ConvCitadel_HELLO_000B416F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\ConvCitadel_HELLO_000B416F_1.mp3 File Not Found HELLO -- Hail. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070D00 0 GenericAdult_HELLO_00070D00_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070D00_1.mp3 File Not Found HELLO -- Hey there. Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation HELLO FormID 0004D586 0 GenericAdult_HELLO_0004D586_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_0004D586_1.mp3 File Not Found HELLO -- Yes? Neutral 50 -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070CED 0 GenericAdult_HELLO_00070CED_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070CED_1.mp3 File Not Found HELLO -- Welcome to Tenpenny Tower. Happy 50 -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070D01 0 GenericAdult_HELLO_00070D01_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070D01_1.mp3 File Not Found HELLO -- Charmed, I'm sure... Happy 50 -- -- GetIsID == 1 FemaleAdult01Default GenericAdult Conversation HELLO FormID 0004D585 0 GenericAdult_HELLO_0004D585_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_0004D585_1.mp3 File Not Found HELLO -- Ah, hello! Happy 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 0004E5FA 0 GenericAdult_HELLO_0004E5FA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_0004E5FA_1.mp3 File Not Found HELLO -- Good to see you. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 0004E5FC 0 GenericAdult_HELLO_0004E5FC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_0004E5FC_1.mp3 File Not Found HELLO -- Hey. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 0004E5FE 0 GenericAdult_HELLO_0004E5FE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_0004E5FE_1.mp3 File Not Found HELLO -- Morning. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 0004E600 0 GenericAdult_HELLO_0004E600_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_0004E600_1.mp3 File Not Found HELLO -- Evening. Neutral 50 abbreviated "Good evening" greeting -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070CEE 0 GenericAdult_HELLO_00070CEE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070CEE_1.mp3 File Not Found HELLO -- How are you? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070CEF 0 GenericAdult_HELLO_00070CEF_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070CEF_1.mp3 File Not Found HELLO -- Nice to see you. Doing well, I hope? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070CF0 0 GenericAdult_HELLO_00070CF0_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070CF0_1.mp3 File Not Found HELLO -- How are things? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Conversation HELLO FormID 00070CF1 0 GenericAdult_HELLO_00070CF1_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_HELLO_00070CF1_1.mp3 File Not Found HELLO -- And how are you this fine day? Neutral 50 -- -- -- FemaleAdult01Default Generic Conversation HELLO FormID 00020435 0 Generic_HELLO_00020435_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_HELLO_00020435_1.mp3 File Not Found HELLO -- Hello. Neutral 50 -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B3 0 GenericFriendlyFire_Hit_000345B3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B3_1.mp3 File Not Found Hit -- This is your last warning before I kill you. Anger 50 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B4 0 GenericFriendlyFire_Hit_000345B4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B4_1.mp3 File Not Found Hit -- Once more and I'm going to have to kill you. Anger 50 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B5 0 GenericFriendlyFire_Hit_000345B5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B5_1.mp3 File Not Found Hit -- Don't do that again. Last warning. Anger 50 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B6 0 GenericFriendlyFire_Hit_000345B6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B6_1.mp3 File Not Found Hit -- What are you doing? Surprise 100 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B7 0 GenericFriendlyFire_Hit_000345B7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B7_1.mp3 File Not Found Hit -- Watch it! Surprise 100 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B8 0 GenericFriendlyFire_Hit_000345B8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B8_1.mp3 File Not Found Hit -- Cut that out! Surprise 100 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345B9 0 GenericFriendlyFire_Hit_000345B9_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345B9_1.mp3 File Not Found Hit -- I'm on your side! Surprise 100 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345BA 0 GenericFriendlyFire_Hit_000345BA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345BA_1.mp3 File Not Found Hit -- What do you think you're doing? Surprise 100 friendly fire -- -- -- FemaleAdult01Default GenericFriendlyFire Combat Hit FormID 000345BB 0 GenericFriendlyFire_Hit_000345BB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericFriendlyFire_Hit_000345BB_1.mp3 File Not Found Hit -- Careful with that! Surprise 100 friendly fire -- -- -- FemaleAdult01Default GenericAdult Combat Hit FormID 00015128 0 GenericAdult_Hit_00015128_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Hit_00015128_1.mp3 File Not Found Hit -- I'm hit! Pained 100 -- -- -- FemaleAdult01Default GenericAdult Combat Hit FormID 000208E4 0 GenericAdult_Hit_000208E4_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_Hit_000208E4_1.mp3 File Not Found Hit -- Damn! Anger 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 00015122 0 Generic_Hit_00015122_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_00015122_1.mp3 File Not Found Hit -- Ugh! Pained 100 getting hit/wounded in combat -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208D8 0 Generic_Hit_000208D8_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208D8_1.mp3 File Not Found Hit -- Ugh! Pained 100 getting hit/wounded in combat -- -- -- FemaleAdult01Default Generic Combat Hit FormID 00015123 0 Generic_Hit_00015123_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_00015123_1.mp3 File Not Found Hit -- Oof! Pained 100 getting hit/wounded in combat -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208DA 0 Generic_Hit_000208DA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208DA_1.mp3 File Not Found Hit -- Oof! Pained 100 getting hit/wounded in combat -- -- -- FemaleAdult01Default Generic Combat Hit FormID 00015124 0 Generic_Hit_00015124_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_00015124_1.mp3 File Not Found Hit -- Argh! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208DC 0 Generic_Hit_000208DC_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208DC_1.mp3 File Not Found Hit -- Argh! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 00015125 0 Generic_Hit_00015125_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_00015125_1.mp3 File Not Found Hit -- Ahh! Pained 100 getting hit/wounded in combat -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208DE 0 Generic_Hit_000208DE_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208DE_1.mp3 File Not Found Hit -- Ahh! Pained 100 getting hit/wounded in combat -- -- -- FemaleAdult01Default Generic Combat Hit FormID 00015126 0 Generic_Hit_00015126_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_00015126_1.mp3 File Not Found Hit -- Ugh! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208E0 0 Generic_Hit_000208E0_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208E0_1.mp3 File Not Found Hit -- Ugh! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208E1 0 Generic_Hit_000208E1_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208E1_1.mp3 File Not Found Hit -- Ugh! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 00015127 0 Generic_Hit_00015127_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_00015127_1.mp3 File Not Found Hit -- Hmph! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208E2 0 Generic_Hit_000208E2_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208E2_1.mp3 File Not Found Hit -- Hmph! Pained 100 -- -- -- FemaleAdult01Default Generic Combat Hit FormID 000208E3 0 Generic_Hit_000208E3_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_Hit_000208E3_1.mp3 File Not Found Hit -- Hmph! Pained 100 -- -- -- FemaleAdult01Default Generic Conversation IdleChatter FormID 000459CA 0 Generic_IdleChatter_000459CA_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_IdleChatter_000459CA_1.mp3 File Not Found Idle Chatter -- Neutral 50 Muttering to yourself while dreaming -- -- -- FemaleAdult01Default Generic Conversation IdleChatter FormID 000459CB 0 Generic_IdleChatter_000459CB_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_IdleChatter_000459CB_1.mp3 File Not Found Idle Chatter -- Neutral 50 <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. -- -- -- FemaleAdult01Default Generic Conversation IdleChatter FormID 00049036 0 Generic_IdleChatter_00049036_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_IdleChatter_00049036_1.mp3 File Not Found Idle Chatter -- Neutral 50 <snores> Needs to lead into and out of snoring, since this will be called intermittently. And/or make it really long, repeated snoring. -- -- -- FemaleAdult01Default GenericAdult Detection LostIdle FormID 0002FC1B 0 GenericAdult_LostIdle_0002FC1B_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostIdle_0002FC1B_1.mp3 File Not Found LostIdle -- I'm going to find you. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostIdle FormID 0002FC1D 0 GenericAdult_LostIdle_0002FC1D_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostIdle_0002FC1D_1.mp3 File Not Found LostIdle -- You can't hide from me forever. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostIdle FormID 0002FC1E 0 GenericAdult_LostIdle_0002FC1E_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostIdle_0002FC1E_1.mp3 File Not Found LostIdle -- Nothing yet. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostIdle FormID 0002FC21 0 GenericAdult_LostIdle_0002FC21_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostIdle_0002FC21_1.mp3 File Not Found LostIdle -- Where did you go? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostIdle FormID 0002FC22 0 GenericAdult_LostIdle_0002FC22_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostIdle_0002FC22_1.mp3 File Not Found LostIdle -- I've got something for you... Neutral 50 -- -- -- FemaleAdult01Default Generic Detection LostIdle FormID 0002FC20 0 Generic_LostIdle_0002FC20_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_LostIdle_0002FC20_1.mp3 File Not Found LostIdle -- Come out, come out, wherever you are! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 0002741F 0 DialogueCi_LostToCombat_0002741F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_0002741F_1.mp3 File Not Found LostToCombat -- I guess we lost- wait! Contact! Contact! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027420 0 DialogueCi_LostToCombat_00027420_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027420_1.mp3 File Not Found LostToCombat -- I have contact. Weapons hot. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027422 0 DialogueCi_LostToCombat_00027422_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027422_1.mp3 File Not Found LostToCombat -- Positive contact. Firing. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027423 0 DialogueCi_LostToCombat_00027423_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027423_1.mp3 File Not Found LostToCombat -- There you are, outsider! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027424 0 DialogueCi_LostToCombat_00027424_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027424_1.mp3 File Not Found LostToCombat -- There is no shelter from the Brotherhood. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027425 0 DialogueCi_LostToCombat_00027425_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027425_1.mp3 File Not Found LostToCombat -- The Brotherhood sees all. Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027426 0 DialogueCi_LostToCombat_00027426_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027426_1.mp3 File Not Found LostToCombat -- Hostile located in the lab! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027427 0 DialogueCi_LostToCombat_00027427_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027427_1.mp3 File Not Found LostToCombat -- Found him! In the lab! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027428 0 DialogueCi_LostToCombat_00027428_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027428_1.mp3 File Not Found LostToCombat -- Found her! In the lab! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 00027429 0 DialogueCi_LostToCombat_00027429_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_00027429_1.mp3 File Not Found LostToCombat -- Contact in A Ring! Repeat, I have found the intruder in A Ring! Neutral 50 -- -- -- FemaleAdult01Default DialogueCitadel Detection LostToCombat FormID 0002742A 0 DialogueCi_LostToCombat_0002742A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\DialogueCi_LostToCombat_0002742A_1.mp3 File Not Found LostToCombat -- Positive contact near the Archives! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostToCombat FormID 0002FC1A 0 GenericAdult_LostToCombat_0002FC1A_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToCombat_0002FC1A_1.mp3 File Not Found LostToCombat -- Thought hiding would save you? Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostToCombat FormID 0005202F 0 GenericAdult_LostToCombat_0005202F_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToCombat_0005202F_1.mp3 File Not Found LostToCombat -- Aha! Surprise 25 -- -- -- FemaleAdult01Default GenericAdult Detection LostToCombat FormID 00052030 0 GenericAdult_LostToCombat_00052030_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToCombat_00052030_1.mp3 File Not Found LostToCombat -- You can't hide from me. Happy 25 -- -- -- FemaleAdult01Default GenericAdult Detection LostToCombat FormID 0002FC19 0 GenericAdult_LostToCombat_0002FC19_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToCombat_0002FC19_1.mp3 File Not Found LostToCombat -- Over here! Neutral 50 -- -- -- FemaleAdult01Default Generic Detection LostToCombat FormID 0002FC18 0 Generic_LostToCombat_0002FC18_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_LostToCombat_0002FC18_1.mp3 File Not Found LostToCombat -- There you are! Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostToNormal FormID 0002FBE5 0 GenericAdult_LostToNormal_0002FBE5_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToNormal_0002FBE5_1.mp3 File Not Found LostToNormal -- Must have bugged out. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostToNormal FormID 0002FBE6 0 GenericAdult_LostToNormal_0002FBE6_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToNormal_0002FBE6_1.mp3 File Not Found LostToNormal -- Hmm. Oh well. Neutral 50 puzzled, but relieved. -- -- -- FemaleAdult01Default GenericAdult Detection LostToNormal FormID 00052052 0 GenericAdult_LostToNormal_00052052_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToNormal_00052052_1.mp3 File Not Found LostToNormal -- I can't find anything. Neutral 50 with decision -- "must not be anybody here" -- -- -- FemaleAdult01Default GenericAdult Detection LostToNormal FormID 0002FBE7 0 GenericAdult_LostToNormal_0002FBE7_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToNormal_0002FBE7_1.mp3 File Not Found LostToNormal -- Cleared out, I guess. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostToNormal FormID 00052053 0 GenericAdult_LostToNormal_00052053_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToNormal_00052053_1.mp3 File Not Found LostToNormal -- Stand down. Neutral 50 -- -- -- FemaleAdult01Default GenericAdult Detection LostToNormal FormID 00052054 0 GenericAdult_LostToNormal_00052054_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\GenericAdult_LostToNormal_00052054_1.mp3 File Not Found LostToNormal -- I guess we ran 'em off. Happy 50 -- -- -- FemaleAdult01Default Generic Detection LostToNormal FormID 00052051 0 Generic_LostToNormal_00052051_1 Data\Sound\Voice\Fallout3.esm\FemaleAdult01Default\Generic_LostToNormal_00052051_1.mp3 File Not Found LostToNormal -- Nobody here anymore. Neutral 50
