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Scott Wollinski The Mechanist, Bean | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Humans may be weak sometimes, but our creations are strong and pure. Something you'll never be!
”Scott Wollinski also known as The Mechanist or Bean is a 40-year old[1] man that controls various robots in Fallout 3. He is fighting his nemesis, the AntAgonizer in the town of Canterbury Commons and is dressed in the Mechanist's Costume, a robot styled suit.
Background[]
Forty-year-old Scott Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname Bean, because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town.[1]
He is considered a joke by those who live there. According to Derek, he decided to build his costume after the AntAgonizer destroyed his favorite robot. He soon became known as "The Mechanist" and continued to fight with the AntAgonizer.
Interactions with the player character[]
Interactions overview[]
This character drops a finger when killed (Lawbringer). | ||
This character is involved in quests. |
Effects of player actions[]
He will attack the Lone Wanderer if he finds out that the Lone Wanderer works for the AntAgonizer (or if he suspects that the Lone Wanderer is working for her). However, if the Lone Wanderer convinces him that they are not a secret agent, the Lone Wanderer can work with him. Not giving him the AntAgonizers suit however will also cause him to attack you.
Inventory[]
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Mechanist's costume Mechanist's helmet RobCo jumpsuit* | |
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Laser pistol | |
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- | |
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empty |
* Only if you convince him to stop being a superhero.
Notes[]
- It is possible to keep both sets of Armor and Protectron's Gaze by Reverse-Pickpocketing. First, convince the AntAgonizer to give up using the Lady Killer perk. Then, go to the Mechanist, but drop the AntAgonizer's Costume and Helmet before talking to him. He will say his spybots tell him the AntAgonizer is defeated but he needs the armor. Pick up only the AntAgonizer's Costume; he doesn't require the helmet, and will actually duplicate one in his inventory. Using a Stealth Boy, if needed, sneak and give him both a combat helmet and combat armor, leave the building, and go back in. While still stealthed, tell the Mechanist he can have the costume but to "move on and leave Canterbury alone". As he walks away, sneak up to him and take both sets of armor from his inventory, including the extra helmet. Note you will receive the usual penalty to Karma when pickpocketing.
- Due most likely to a level-building oversight, the Mechanist is surprisingly not allied with the robots in his Robot Repair Center, and will fight them (and most likely be killed by them) if he ever crosses path with one.
- After you deal with the Mechanist, either by giving him the AntAgonizer's costume or convincing him to retire, he'll leave the Robot Repair Center and walk out into the Wastes. He'll simply disappear from the map if he gets too far away from you. If the player follows, he/she will eventually see that the Mechanist's destination is the 'backdoor path' to the AntAgonizer's Lair. When arriving there the Mechanist will just stand near the entrance. If the player approaches him, the Mechanist will start the conversation saying that he wants to be left alone. (Observed when AntAgonizer was the first one coerced into leaving the 'super-hero' path).
- Female characters with the Black Widow perk can choose an additional dialogue option to acquire The Mechanist's costume peacefully. Male characters can use the Child at Heart perk instead to convince the Mechanist to give up the position of a superhero.
- Wearing the AntAgonizer's costume will still cause the Mechanist to become hostile upon talking to him.
- Wearing the Mechanist's costume while speaking to Moira Brown about the section of the Wasteland Survival Guide on the Robco Facility gives a few humorous dialogue options.
- The opening of the multiple doors after activating his coffee pot may to be a reference to a similar sequence iconic to the television series Mystery Science Theater 3000.
- The Mechanist has a harder speech check than the AntAgonizer to vacate his position peacefully.
- If you hand in the AntAgonizer's costume to the Mechanist, it will result in bad karma, however killing him will not result in good karma.
Appearances[]
Scott Wollinski, (a.k.a., The Mechanist) appears only in Fallout 3.
Gallery[]
References
- ↑ 1.0 1.1 Fallout 3 Official Game Guide Game of the Year Edition p.100: "The Mechanist (Scott "Bean" Wollinski)
Forty-year-old Scott "Bean" Wollinski was born to simple bean farmers, raised by his father until he was 15, who then sold him to a caravan merchant hoping he would have a better life. He traveled with the caravans for a few years working as an indentured servant. This is where he got the nickname "Bean," because his purchase was paid for with beans. He eventually bought his freedom and settled down in Canterbury Commons, where he lived a life of solitude, hiding in the electronics store, fiddling around with junk. After the AntAgonizer started showing up, he became the Mechanist to protect the town."
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)