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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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Icon disambig
For the perk in Fallout 4, see Science!.
Science
Science
Fallout
ModifiesChance to hack computers, get extra info from terminals
Governed ByIntelligence
Initial Value25% + 2 x Intelligence
Related PerksMr. Fixit
Related TraitsGifted
Fallout 2, Fallout Tactics
ModifiesChance to hack computers, get extra info from terminals
Governed ByIntelligence
Initial Value4 x Intelligence
Related PerksMr. Fixit
Related TraitsGifted
Fallout 3
ModifiesThe range of terminal difficulties that may be hacked by the player, various dialogue options
Governed ByIntelligence
Initial Value2 + (Intelligence x 2) + ceil (Luck / 2)
Related PerksComputer Whiz, Cyborg, Daddy's Boy/Girl, Entomologist, Nerd Rage!, Robotics Expert, Quantum Chemist, Covert Ops
Fallout: New Vegas
ModifiesThe range of terminal difficulties that may be hacked by the player, various dialogue options
Governed ByIntelligence
Initial Value2 + (Intelligence x 2) + ceil (Luck / 2)
Related PerksVigilant Recycler, Math Wrath, Nerd Rage!, Robotics Expert, Computer Whiz, Nuka Chemist
Related TraitsGood Natured
Van Buren, J.E. Sawyer's Fallout RPG
Modifies?
Governed ByIntelligence
 ... 
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Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VBGametitle-JES

Covers a variety of high-technology skills, such as computers, biology, physics, and geology.

— In-game description

Science is a Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: New Vegas, Van Buren, and J.E. Sawyer's Fallout Role-Playing Game skill.

Fallout[]

The initial skill is determined as follows:

25% + 2 x Intelligence

Example: A starting Intelligence of 5.

25% + 2 x Intelligence = 35%

Uses[]

Ways to increase[]

Fallout 2 and Fallout Tactics[]

The initial skill is determined as follows:

4 x Intelligence

Example: A starting Intelligence of 5.

4 x 5 = 20%

Uses[]

Ways to increase[]

Fallout 3[]

2 + (2 Intelligence x 2 Luck) = 8%

Example: A starting Intelligence of 5 and Luck of 5.

5 Intelligence x 5 Luck = 25%

Science primarily allows you to hack terminals using a mini-game. Certain terminals have different difficulty levels, and different Science skill levels are required to hack them. The difficulty ratings and skill levels are: very easy (0), easy (25), average (50), hard (75), and very hard (100). Your Science skill relative to the difficulty rating affects how hard the minigame is (at Science 100, average terminals are a breeze, presenting only about 5 possible passwords). Harder terminals have more words, longer words, and fewer brackets.

Ways to increase Science[]

Bobblehead Science

"Always be prepared to explain the hows and the whys."

Permanent
Temporary

Perks that require Science skill[]

Perk Required Level Additional Requirements
Entomologist 40 4 Intelligence 4
Nerd Rage! 50 10 Intelligence 5
Robotics Expert 50 12
Cyborg 60 14 Medicine 60
Computer Whiz 70 18 Intelligence 7
Quantum Chemist 66 22

Interactions that require Science skill[]

Fallout: New Vegas[]

The Science skill represents your combined scientific knowledge and is primarily used to hack restricted computer terminals. It can be used for conversion and recycling of Energy Weapon ammunition at the workbenches. Some crafting recipes also require Science.

Example: A starting Intelligence of 5 and Luck of 5.

Ways to increase Science[]

Permanent
Temporary

Perks that require Science skill[]

Perk Requirement Level Additional Requirements
In Shining Armor Dead MoneyGametitle-FNV DM 70 2 Repair 20
Vigilant Recycler 70 6
Math Wrath 70 10
Nerd Rage! 50 10 Intelligence 5
Robotics Expert 50 12
Computer Whiz 70 18 Intelligence 7
Nuka Chemist 90 22

Interactions that require Science skill[]

Gallery[]

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