The satchel charge is a placed explosive, and functions like other proximity mines. However, it has a significantly shorter fuse than other types; unusually, even players with a very high Explosivesskill will set off enemy-placed charges almost immediately.
It is deceptively powerful for the simplicity of its construction, besting even the bottlecap mine, often crippling at least one limb upon detonation if the player is caught in the blast. This is offset by its higher strength and skill requirements. Satchel charges are often encountered in thin choke points that are necessary in order to transverse through the Divide. These mine fields commonly contain three to five charges.
This page was last edited on 5 January 2016, at 15:48.
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