The Vault - Fallout Wiki

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Roy Phillips
Biography and appearance
RaceGhoul
GenderMale
AffiliationGhouls
RoleGhoul leader
LocationWarrington Station
Tenpenny Tower
FamilyBessie Lynn (girlfriend[1])
Dialogue FileRoy Phillips' dialogue
Gameplay
QuestsTenpenny Tower
Statistics
AlignmentGood
Technical
Base ID0001d7b0Ref ID0001f983
ActorMike Rosson
 

I got no compassion left for those mindless freaks. But they were a nice deterrent keeping out smoothskin bastards like yourself.

Roy Phillips is a ghoul living in the Warrington tunnels in Fallout 3.

Background[]

Roy is the leader of a group of Ghoul dissidents living inside the Warrington Metro tunnels. They have decided to try to force Mr. Allistair Tenpenny to let them move into his tower. Of course, he has refused, considering them to be worthless and unpleasant "zombies".[1]

Roy is an ex-cop and his no-nonsense, black-and-white world view has carried over into his new life as Ghoul. He’s come to terms with his Ghoulhood and demands that humans treat Ghouls with respect. He has no patience for bigots.[1] Sanders tried talking some sense into him, that Ghouls should set up their own settlement, but it seems Roy chose not to listen to him.[2]

Interactions with the player character[]

Interactions overview[]

This character drops an ear when killed (Contract Killer).
This character is involved in quests.

Quests[]

Effects of player actions[]

  • Depending on how the Lone Wanderer handles the quest Tenpenny Tower, he may reside there.
  • If the Lone Wanderer gets Roy in to the tower peacefully, he will eventually kill everyone inside (besides the ghouls). This includes Allistair Tenpenny, Herbert Dashwood and the security personnel.
  • If the Lone Wanderer completes the Tenpenny Tower quest before doing The Power of the Atom, and chooses to destroy Megaton in the latter, Roy will have a short discussion with Burke on Tenpenny's balcony. After expressing shock at Burke's ability to infiltrate the tower, he warms up considerably when he learns of Burke's plan to blow up "that smoothskin shithole".

Other interactions[]

  • Even by asking Roy about the human residents, then finding the bodies in the storage room, then asking Roy about the killings, you will still lose Karma if you execute him for it.

Inventory[]

Apparel
Leather armor
Weapon
Chinese assault rifle
Carried items
Brahmin-skin outfit
Drops on death
empty

Appearances[]

Roy Phillips appears only in Fallout 3.

Bugs[]

  • PC Xbox 360 PlayStation 3 If killed and stripped, Roy Phillips will appear to have a regular, non-ghoul body except for his head.
  • PC Xbox 360 PlayStation 3 If you kill him the very first time you see him at Tenpenny Tower, the guard at Tenpenny's entrance will still ask you to kill him and even pay you for that.
  • Xbox 360 PlayStation 3 If feral ghouls follow you back into Roy's room, he and his followers will turn hostile, thereby allowing you to kill them with no loss in karma.
  • Roy will sometimes be hostile when you first encounter him.

References

  1. 1.0 1.1 1.2 Fallout 3 Official Game Guide Game of the Year Edition p.94: "Roy Phillips
    Roy is the leader of a group of Ghoul dissidents living inside the Warrington Metro tunnels. They have decided to try to force Mr. Allistair Tenpenny to let them move into his tower. Of course, he has refused. Roy is an ex-cop and his no-nonsense, black-and-white world view has carried over into his new life as Ghoul. He's come to terms with his Ghoulhood and demands that humans treat Ghouls with respect. He has no patience for bigots. Bessie Lynn is his Ghoulfriend."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  2. Fallout 3 Official Game Guide Game of the Year Edition p.94: "Sanders (deceased)
    Sanders knew better than most. He was always telling Roy Phillips his delusions of grandeur were misplaced, and that Ghouls should set up their own settlement, away from those who would seek to destroy their way of life. After gathering a plucky band of like minded souls, Sanders ignored Connelly's whining, and trekked northward to a relatively undisturbed township called Old Olney. Sanders was amazed this place hadn't been settled by Raiders! His crew headed into the maze of sewers and tunnels under Old Olney, and began to set up a makeshift camp. It had everything you could wish for; Food, Beer, a pool table... and an odd scratching sound and distant roaring. This roaring intensified as Sanders suddenly—and violently—discovered his group wasn't the first to settle Old Olney."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
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