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The Vault - Fallout Wiki
The Vault - Fallout Wiki
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Rose's Syringer
Fo4 Syringer
FO4Syringer
TypeRifle
Damage
Damage5 + Special Effect
Damage TypeSpecial
Attacks
Ammo TypeSyringer ammo
Ammo Cap.1
Attack Rate3.33 rps
Range
Stub barrel: 21.93 m (71.96 ft)
Short barrel: 32.9 m (107.94 ft)
Long barrel: 58.49 m (191.9 ft)
Weapon Modification
Slots
Weapon Versions
  • Syringer
  • Other
    NoiseSilent
    Weight4
    Value75
    Technical
    Editor IDPipeSyringer
    Base ID0014d09e
     
    Gametitle-F76
    Gametitle-F76

    Rose's syringer is a weapon in Fallout 76.

    Background[]

    A rare weapon using a pneumatic system to deliver specialized syringes to the target and inflict special status effects on them. This one is pre-modded with a Karma barrel.

    Characteristics[]

    The Syringer is a specialist weapon, using syringer ammo. The pre-modded one received from Rose during the Flavors of Mayhem quest comes with a Karma barrel for testing.

    Modifications[]

    All numbers are relative to the base stats.

    Barrel[]

    Slot Effects Range Accuracy Weight Value Resources Required Perks
    Stub Barrel -15% AP cost 6 x Base +25% accuracy

    -10% recoil

    +2.5% 1x Screw
    1x Steel
    None
    Short Barrel -10% AP cost 9 x Base +10% accuracy

    -10% recoil

    +25% +10% 1x Adhesive
    2x Copper
    1x Screw
    Long Barrel +10% AP cost

    +3% iron sights transition

    16 x Base +40% sighted accuracy

    -50% hip fire accuracy

    -15% recoil

    +50% +20% 2x Adhesive
    3x Copper
    2x Screw

    Stock[]

    Slot Fire Rate Accuracy Weight Value Resources Required Perks
    Standard Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -20% recoil

    +2.5% +2.5% 2x Adhesive
    2x Screw
    3x Steel
    None
    Marksman's Stock +20% AP cost

    +10% iron sights transition

    +9% stability

    +40% sighted accuracy

    -25% recoil

    +40% +40% 2x Adhesive
    3x Copper
    1x Cork
    1x Rubber
    2x Screw
    2x Spring
    Recoil Compensating Stock +20% AP cost

    +10% iron sights transition

    +7% stability

    +40% sighted accuracy

    -30% recoil

    +45% +50% 3x Adhesive
    4x Copper
    2x Cork
    2x Rubber
    3x Screw
    3x Spring

    Sights[]

    Name Effects Optics Accuracy Weight Value Resources Required Perks
    Standard Sights +2.5% +2.5% 1x Adhesive
    1x Steel
    None
    Glow Sights +10% (sighted) +2.5% +10% 2x Adhesive
    1x Nuclear Material
    2x Steel
    Reflex Sight -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +25% 1x Adhesive
    2x Screw
    Glow Reflex Sights -15% AP cost

    -10% iron sight transition

    1.5x scope +15% (sighted) +10% +30% 1x Adhesive
    1x Nuclear Material
    2x Screw
    Short Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +20% 1x Adhesive
    1x Glass
    1x Screw
    1x Steel
    Medium Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +40% 2x Adhesive
    2x Glass
    1x Screw
    2x Steel
    Gun Nut 1
    Long Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +50% 2x Adhesive
    4x Glass
    1x Screw
    2x Steel
    Short Night Vision Scope -20% base stability

    +30% AP cost

    +10% iron sight transition

    4x scope +20% (sighted) +20% +65% 2x Adhesive
    2x Glass
    1x Nuclear Material
    1x Screw
    1x Silver
    Gun Nut 1
    Science! 1
    Medium Night Vision Scope -20% base stability

    +40% AP cost

    +15% iron sight transition

    6x scope +20% (sighted) +25% +75% 2x Adhesive
    1x Circuitry
    1x Fiber Optics
    4x Glass
    2x Nuclear Material
    x1 Screw
    x1 Silver
    Long Night Vision Scope -20% base stability

    +50% AP cost

    +20% iron sight transition

    10x scope +20% (sighted) +30% +85% 2x Adhesive
    2x Circuitry
    1x Fiber Optics
    5x Glass
    3x Nuclear Material
    x2 Screw
    Gun Nut 2
    Science! 1
    Short Recon Scope -20% stability

    +30% AP cost

    +10% iron sights transition

    x4 zoom

    (monochrome, target tracking)

    +20% sighted accuracy +35% +100% 3x Adhesive
    2x Circuitry
    6x Crystal
    2x Fiber Optics
    4x Nuclear Material
    2x Screw
    Long Recon Scope -20% stability

    +50% AP cost

    +20% iron sights transition

    x10 zoom

    (monochrome, target tracking)

    +20% sighted accuracy +35% +100% 3x Adhesive
    2x Circuitry
    6x Crystal
    2x Fiber Optics
    4x Nuclear Material
    2x Screw

    Locations[]

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