| For the Fallout: New Vegas consumable, see Rocket (consumable). |
| This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right. |
A rocket is an ammunition type in Fallout, Fallout 2, the Fallout: New Vegas add-on Lonesome Road, Fallout Tactics and Fallout: Brotherhood of Steel.
Variants[]
Explosive rocket[]

A rocket shell with a large explosive warhead.
Rocket AP[]

A rocket shell, with a smaller explosive, but designed to pierce armor plating.
Rocket, high explosive[]

A rocket shell that is designed to explode in a larger radius, but contains the same amount of force.
Rocket, incendiary[]

A rocket shell that inflicts less damage, but contains a combustible element that coats targets in flame.
Rocket electrical[]

A rocket designed to produce a massive electrical discharge on impact.
Rocket sabot[]

An armor piercing discarding sabot rocket. The outer shell breaks away in flight, while the depleted uranium core continues on to the target.
Rocket EMP[]
| The following is based on Van Buren and has not been confirmed by canon sources. |

A rocket that emits an electromagnetic pulse upon impact.
Rocket EP[]
| The following is based on Van Buren and has not been confirmed by canon sources. |

Section needed This section is needed but has not been written yet. You can help The Vault by writing it. |
Rocket IL[]
| The following is based on Van Buren and has not been confirmed by canon sources. |

An illumination rocket contains a combustible that slowly burns and gives off intense light after it detonates
Rocket PC[]
| The following is based on Van Buren and has not been confirmed by canon sources. |

A rocket containing a plasma charge, that bathes targets in super-heated plasma upon impact.
Gallery[]
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Fallout Tactics concept art

