The Vault - Fallout Wiki

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Rivet City security
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Biography and appearance
RaceHuman, Asian Hispanic AfricanAmerican
GenderMale
Female
Hair StyleHairBase
None
HairAfricanAmericanBase
Hair Color?
Eye ColorEyeGreen
EyeDarkBrown
AffiliationRivet City
Rivet City Security Force
LocationRivet City
Capital Wasteland (after Broken Steel)
Dialogue File[[]]
Gameplay
QuestsCouncil Seat
The Runaways
Statistics
AlignmentGood 35
SPECIALStrength: 6
Perception: 6
Endurance: 5
Charisma: 3
Intelligence: 3
Agility: 7
Luck: 4
Derived StatsHit Points: 55 → 85
DR: 18%
Tag SkillsSecurityOfficer
Melee Weapons: 52 → 78
Small Guns: 54 → 80
Unarmed: 50 → 76
Level6 → 12
Technical
Editor IDRCSecurityPatrolUpper
RCSecurityPatrolMid
RCSecurityGatePostNight
RCSecurityGatePostDay
RCSecurityPatrolNight
RCSecurityPatrolDay
RCSecurityBridgePostNight
RCSecurityBridgePostDay
RCSecurityHangarPostNight
RCSecurityHangarPostDay
Base ID000156b0Ref ID?
Editor FactionsRCSecurityFaction
RCResidentFaction
RCGenericVoiceFaction
ActorMaleAdult05 FemaleAdult02 MaleAdult05
Special Head GearEyebrowM
 
Gametitle-FO3
Gametitle-FO3

You're a low-life, but if you keep your nose clean, we'll let you stay.

Rivet City security are members of the Rivet City Security Force, the military and police of Rivet City.

Background

Rivet City security are the police and defense force of Rivet City. They are issued black first generation combat armor, a riot helmet and a 10mm submachine gun for the job. After Project Purity became operational, Rivet City security helped the Brotherhood of Steel escort water caravans across the wasteland.

Interactions with the player character

Interactions overview

Icon severed ear
This character drops an ear when killed (Contract Killer).

Quests

Inventory

MadeMan
Icon armored vault suit
Apparel
Security uniform
Assault carbine icon
Weapon
10mm submachine gun
Icon briefcase
Carried items
Hanger Key
Icon male severed head
Drops on death
empty

Notes

  • If you murder a guard, wait 72 hours, and then come back, all guards remember the crime. However, they are not hostile and simply say "We should throw you off the ship for what you've done, but Harkness told us forgive and forget". Harkness says similar dialogue, albeit stating that he'll "let you go just this once". Of course, killing the guards again and talking to Harkness will make him say that he'll let you go over and over.
  • If you steal a certain number of items (it doesn't seem to have to be from Rivet City), the guards will know about it, occasionally saying things like "You're a lowlife, but keep your nose clean from now on and we'll let you stay."
  • Every now and then, you can see a guard at Potomac Attire, telling Bannon to inform them whenever he gets new things in.
  • Killing a guard will cost you 100 karma.
  • In Mothership Zeta, an abducted Rivet City security guard can be found in a holding cell. If the Lone Wanderer completes Mothership Zeta and goes back to the cell, the guard will be calmly pacing round the room. However, if talked to she will respond with "This can't be happening, this can't be real!" as though it were the Lone Wanderer had just escaped his/her cell.

Appearances

Rivet City security appear only in Fallout 3.

Bugs

  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 Occasionally Rivet City guards can be found elsewhere in the wasteland wandering aimlessly around. The Super-Duper Mart, a common spawn point for many a non-player character, supports this spawn point for Rivet City guards for unspecified reasons.
  • PCIcon pc PlayStation 3Icon ps3 Xbox 360Icon xbox360 When you are fully hidden, and kill a Rivet City Officer when no one is around, other Security Officers will become hostile to you, until you return 24 hours later.
  • Xbox 360Icon xbox360 Sometimes when you save at the top of the Washington Monument, then fast travel to Rivet City, kill the guard at the entrance, reload your save and fast travel to Rivet City again, the guard will be hostile as if you attacked them. Killing the guard again and then reloading the save should take care of this problem.
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