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Reilly White
Fo3 Reilly
Biography and appearance
RaceHuman, Caucasian
GenderFemale
AffiliationReilly's Rangers
RoleLeader
LocationUnderworld, The Chop Shop
Ranger compound
FamilyButcher - Boyfriend
Dialogue FileReilly's dialogue
Gameplay
QuestsReilly's Rangers
Geomapping with Reilly
Statistics
AlignmentGood
SPECIALStrength: 5
Perception: 7
Endurance: 6
Charisma: 4
Intelligence: 3
Agility: 6
Luck: 4
Derived StatsHit Points: 150 → 200 → 250 (Broken Steel only)
Tag SkillsBig Guns: 70 → 100
Energy Weapons: 72 → 100
Small Guns: 70 → 100
Level10 → 20 → 30 (Broken Steel only) (1.75 times current player level)
Technical
Editor IDRRReilly
Base ID000156f1Ref ID0002a9fc
ActorShari Elliker
 
Gametitle-FO3
Gametitle-FO3

[Nah. It was all in a day's work.] You're a cocky little thing, aren't you? I like that. Well, as much as I want to hear all about it, can you tell me a full debrief on what happened out there with my men?

Reilly is the leader of a small mercenary unit known as Reilly's Rangers in Fallout 3.

Background[]

This rough and tumble lass was born in 2247. Growing up in the ruins of Washington, D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics and survival. When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could.

In 2273, at the age of 26, she founded Reilly's Rangers. Her initial contract from an anonymous "Mr. Smith" entailed super mutant eradication in the ruins. Eventually, Reilly proposed to him a plan to map the Capital Wasteland, noting any areas of interest. The employer accepted the proposal and thus began a massive mapping exercise of the Capital Wasteland.[1][2]

Following the deaths of Dallas and Kira, Reilly hired Theo to fill in. The first real deployment after this change in roster, to Vernon Square, proved disastrous: the Rangers were overwhelmed by mutants, pushed into the Our Lady of Hope Hospital and then the Statesman Hotel, only to end up besieged at the roof.[3] Reilly made a break for it to get help, but was wounded by super mutants and found unconscious by ghouls of the Underworld, where she remains in a coma with multiple lacerations, contusions, a broken leg, some internal bleeding and blunt force trauma.[4][5] Nurse Graves was not entirely sure Reilly would even live through the night.[6] After recovery, all she cared about was the status of her men, even more so than her own health.[7]

Since her recovery, she has been blaming herself for leading her men into a corner and being currently unable to help them.[8] After her squad mates are rescued, she intends to stay with them but still wonders if she is still cut out for the job like she used to be.[9][10] She has a high sense of honor, repaying any debts she has and always going through with a contract.[11][12] As such, she abhors Talon Company, saying they give mercenaries are bad name.[13][14]

Relationships[]

Reilly keeps notes of her teammates in her terminal and treats them like one big family.[15][16] According to her computer files, she and Butcher are in a relationship, and began sleeping together recently.[17] She also has a contact in Lyons' Brotherhood of Steel.[18]

Interactions with the player character[]

Interactions overview[]

Icon severed ear
This character drops an ear when killed (Contract Killer).
GoodNatured
This character starts quests.

Quests[]

  • Reilly's Rangers: After reviving Reilly, she knows something has gone wrong and urges the Lone Wanderer to investigate the whereabouts of her mercs, somewhere in the Vernon Square area.
  • Geomapping with Reilly: After rescuing her mercs from the Statesman Hotel, she will ask the Lone Wanderer to take a geomapper module and help her map out the D.C. area.

Effects of player actions[]

  • If you constantly pick the meanest (bottom) speech option when first talking to her, Reilly gets mad and will never talk to you again.
  • Depending on how you wake her up, Reilly's legs are crippled and can be seen limping if you use your medical skill to wake her up. But she will look like normal if you pass Doctor Barrows' speech check to wake her up.

Other interactions[]

  • If asked why there are so many mutants in the area she tells you that Brick thought there is something in the area they are looking for.
  • If you have the Gun Nut perk you get a speech option saying that you've heard of Reilly Rangers before, and that they pack serious firepower. This has no further effects.

Inventory[]

Reilly armor
Icon armored vault suit
Apparel
Brahmin-skin outfit*
Ranger battle armor
Assault carbine icon
Weapon
10mm submachine gun
Icon briefcase
Carried items
Icon male severed head
Drops on death
No additional items

*Only when she is in Underworld

Notes[]

  • There are a few inconsistencies between Reilly's dialogue and her notes. If you ask about Talon Company, Reilly will tell about an encounter with them in which Brick, the team's Heavy Weapons specialist, almost fought with a detachment of them; where as in her report on Brick, Reilly states that Brick did indeed fire on (and nearly massacre) them. It is probable that these were separate encounters with the Talon Company, hence the differing outcomes. She also states that Theo, the ranger lost in the Statesman Hotel, was a full ranger, whereas his contract is marked in her notes as "probationary". It is possible however, that Theo was promoted after, or immediately before, his death and Reilly didn't yet write it in her log.
  • Do not anger Reilly at all in the occasion where you get the quest. If you then go and start the quest another way she and her rangers will become hostile. However the Underworld residents will not become hostile to the Lone Wanderer and will attack Reilly.
  • In Fallout: Wasteland Warfare, Reilly's last name is White.

Notable quotes[]

  • "[No, please continue... Your men are more important than my reward.] Losing a bit of the merc edge, eh? Don't get soft on me now! Well, I've said it once but I'll say it again. You have my thanks. I'd be pretty lost without my guys. So, for your reward, what'll it be? The Ranger Battlearmor or one of Brick's Miniguns?"
  • "[Nah. It was all in a day's work.] You're a cocky little thing, aren't you? I like that. Well, as much as I want to hear all about it, can you tell me a full debrief on what happened out there with my men?"
  • "[What can you tell me about Vernon Square?] If I wasn't asking for your help, I'd tell you to stay away. It's thick with Super Mutants. I don't know why. Butcher, our team medic, has always suspected something is in the area they are looking for or being attracted to. The only place worse I can think of is the Mall."
  • "[What's the deal with Talon Company?] Let me give you a word of advice. Stay away from them, they give mercs a bad name. They have no morals, no remorse and wouldn't hesitate to put a bullet through a defenseless man's head if it meant a job. They've been pretty active lately around the old Capital Building ruins. I'd recommend giving that area a wide berth."
  • "[Give me the reward first. Then we'll talk.] No way, pal. No fucking way. I do things by the book. My book. It may seem stupid to you, but it's all we got. So when I ask for a debrief, I want a goddamn debrief!"

Appearances[]

Reilly appears only in Fallout 3.

Bugs[]

  • Sometimes Reilly, when in Underworld's hospital, gets stuck in a dialogue with no exit options. This seems to occur when you listen to her quest suggestion Reilly's Rangers, choose to think about it and return later, but the quest already appears on your Pip-Boy and states "Find Reilly in Underworld". Carrying out a quick save before talking to her is recommended.
  • If you have the Gauss rifle, and you remain hidden, in Underworld's hospital, then shoot Reilly while she is still unconscious, she will fall off the bed and stand up, but you wont be able to talk to her, though you are able to revive her with the required 60 Medicine

References[]

  1. Ranger compound terminals#Personal Entry 177
  2. Fallout 3 Official Game Guide Game of the Year Edition p.93: "Reilly
    Growing up in the ruins of Washington D.C. without parents, Reilly encountered a military man who took her in and taught her everything there was to know about combat, tactics, and survival. When he died 12 years later, she carried his body all the way to Arlington Cemetery, and gave him the best military burial she could. Four years ago at 26, she founded Reilly's Rangers, and began a massive mapping exercise. Currently she has suffered severe wounds and is in a coma somewhere near the Ghoul stronghold of Underworld."
    (Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
  3. The Lone Wanderer: "Tell me what's going on and I'll see if I can help."
    The Lone Wanderer: "Start from the beginning."
    The Lone Wanderer: "So, what's this about needing help? Tell me the whole story."
    Reilly: "We were mapping the Vernon Square part of the downtown ruins and got jumped by a Super Mutant ambush party. Usually it isn't a problem, but this group was bigger than usual. We fought our way into Our Lady of Hope Hospital, hoping to find cover."
    The Lone Wanderer: "Let me guess, more Super Mutants inside?"
    Reilly: "You got it. More of the ugly bastards just kept coming. We fought our way to the roof and found a way across to the Statesman Hotel next door. The Super Mutants seemed driven... like they smelled blood. They kept following us. Once in the hotel, the only way to go was up."
    The Lone Wanderer: "Bad move, I'm guessing."
    Reilly: "Very bad move, but we had no choice. On the way we lost Theo, one of my guys. We were unable to get the ammo case off of his body as we were pushed onwards. So, guns almost dry, we hit the roof of the Statesman."
    The Lone Wanderer: "So that leaves them up there. How come you're here?"
    Reilly: "My bad idea I'm afraid. I had a Stealth Boy which allowed me to slip off the roof unnoticed. The plan was to get back to get some help. I was almost at the street when a Super Mutant jumped me. Damn near ripped my arm off in the process. Last thing I remember was falling into a culvert. Now I'm here. Some rescue attempt, huh?"
    (Reilly's dialogue)
  4. The Lone Wanderer: "How did she end up in the Chop Shop?"
    Barrows: "She was just brought in by a few others. They found her bleeding to death at the entrance to the city here. If she'd been out in the tunnels any longer, she'd have been someone's meal by now."
    (Barrows' dialogue)
  5. The Lone Wanderer: "What's wrong with her?"
    Barrows: "She had multiple lacerations, contusions, broken leg, some internal bleeding and blunt force trauma. She's hasn't been conscious since they brought her in a few days ago. I'd say she tangled with some Super Mutants and lost. It's a miracle she isn't dead."
    The Lone Wanderer: "Do you think there's any way to revive her?"
    Barrows: "Well, I wouldn't recommend it. She's in some sort of coma. It's dangerous to force someone out of one. There's no telling when she'll come out of it I'm afraid."
    (Barrows' dialogue)
  6. The Lone Wanderer: "What can you tell me about Reilly?"
    Graves: "Poor girl. I didn't think she'd make it through the first night she was brought in here. Doctor Barrows has done everything in his power to keep her alive."
    (Graves' dialogue)
  7. The Lone Wanderer: "You look terrible. Maybe I shouldn't have woken you up so quickly."
    Reilly: "Heh, I feel worse than I look, but that doesn't even matter to me. I'm just worried about the rest of the Rangers. I don't even know if they're still alive."
    (Reilly's dialogue)
  8. The Lone Wanderer: "It is what it is."
    Reilly: "Yeah, but I led the guys right into a corner. Theo died because I decided to take shelter in the hospital. I'm not so sure I'd be trusted leading anyone at this point."
    (Reilly's dialogue)
  9. The Lone Wanderer: "What's been happening since you've been back?"
    Reilly: "I don't know. I'm not sure I'm cut out for this kind of job anymore. I almost got everyone killed in Vernon Square. What kind of responsible leader does that? It was one bad decision after another."
    (Reilly's dialogue)
  10. The Lone Wanderer: "What's been happening since you've been back?"
    Reilly: "I don't know. I'm not sure I'm cut out for this kind of job anymore. I almost got everyone killed in Vernon Square. What kind of responsible leader does that? It was one bad decision after another."
    (Reilly's dialogue)
  11. The Lone Wanderer: "It went extremely well, as you can see. We didn't lose anyone."
    Reilly: "I'm very impressed at your skill. I don't think I've come across someone quite like you in the ruins. I suppose I owe you a debt, and I intend to pay it in kind. I'm sure you're more interested in your reward than listening to me talk, so let me get right to it."
    (Reilly's dialogue)
  12. The Lone Wanderer: "No, Theo died because of bad luck. That's all."
    Reilly: "Thanks. You're sweet to try and make me feel better about everything. I just hope that I can get back to mapping the ruins soon. I have a lot of contacts that are demanding I finish."
    (Reilly's dialogue)
  13. The Lone Wanderer: "Well, wouldn't you kill if that was part of your contract?"
    Reilly: "Look, those fucks went into a settlement a year or two ago and killed everyone. Women, children... everyone. That's the sort of crap Talon Company does. All they care about is getting paid. Reilly's Rangers operate on a set of morals. We're here to help people, not as professional assassins."
    (Reilly's dialogue)
  14. The Lone Wanderer: "What's the deal with Talon Company?"
    Reilly: "Let me give you a word of advice. Stay away from them, they give mercs a bad name. They have no morals, no remorse and wouldn't hesitate to put a bullet through a defenseless man's head if it meant a job. They've been pretty active lately around the old Capital Building ruins. I'd recommend giving that area a wide berth."
    (Reilly's dialogue)
  15. The Lone Wanderer: "I'm sorry Reilly... None of them made it. I did the best I could."
    Reilly: "I... I don't know what to say. I should never have left them up there. Maybe with one more gun, they could have made it. I'm sorry, I think I need to be alone. Could you excuse me?"
    The Lone Wanderer: "I'm sorry we lost Brick."
    Reilly: "Yeah, that stupid gearhead. Sigh. Ah well, at least the others made it. I'm sure you're more interested in your reward than listening to me talk, so let me get right to it."
    The Lone Wanderer: "I'm sorry we lost Butcher."
    Reilly: "Yeah, Butcher was a good man. Ah well, at least the others made it. I'm sure you're more interested in your reward than listening to me talk, so let me get right to it."
    The Lone Wanderer: "I'm sorry we lost Donovan."
    Reilly: "Yeah, Donovan was a good man. Ah well, at least the others made it. I'm sure you're more interested in your reward than listening to me talk, so let me get right to it."
    (Reilly's dialogue)
  16. Ranger compound terminals#Current Personnel Listing
  17. Ranger compound terminals#Personal Entry 178
  18. Ranger compound terminals#Donovan
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