Fallout 1 and 2 characters project
The infobox template in this article is missing some required data. You can help The Vault by filling it in.
A template in this article or section is missing some data. You can help The Vault by filling it in.
The guards stand at the gates of Adytum and deter any unsavory characters from entering the settlement. This is particularly important at night, when they turn away everyone.
Interactions with the player character
|This character is involved in quests.|
Tell me about
|Regulator guard's Tell-me-abouts|
|Followers||They live easth of here.|
|Cathedral||It's a ways south of us.|
|Blades||They're on the north of here.|
|Runners||They're to the east of the Blades, and then north of the Deathclaws.|
|Hub||We trade with them.|
|Junktown||Isn't that a city north of here?|
|Store||Tine's store is underground near the gate.|
|Zimmerman||He's the mayor.|
|Necropolis||I hear it's out east.|
|Glow||That's a myth.|
|Regulators||We protect Adytum.|
|Scavs||They go outside to get things.|
|Boneyard||This is the Boneyard.|
+ 48 10mm AP (left)
Desert Eagle .44
+ knife (right)
|2 stimpaks (left)|
Drops on death
These Regulator guards appear only in Fallout.